Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 14:55:09 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (121) 605 Value Destroyed (2409) 2409 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 4761 Bonus ------- High Alert Combat Kills 527 Cogmind --------- Core Integrity 0/400 Matter 105/300 Energy 277/280 System Corruption 1% Temperature Cool (18) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Light Treads Improved Treads Sensor Array Spread Laser Light EM Pulse Cannon Light EM Pulse Cannon Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Sensor Array Improved EM Shotgun Improved EM Shotgun Improved Assault Rifle Heavy Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 175 | 16 59 77 23 Power 11 | 1 5 5 . Engine 11 | 1 5 5 . Core . | . . . . Reactor . | . . . . Propulsion 36 | 7 11 14 4 Treads 16 | 5 . 10 1 Leg 14 | 2 5 4 3 Wheel 6 | . 6 . . Hover . | . . . . Flight . | . . . . Utility 35 | 4 9 18 4 Device 14 | 1 4 8 1 Storage 6 | 2 3 1 . Processor 5 | 1 2 1 1 Hackware . | . . . . Protection 10 | . . 8 2 Artifact . | . . . . Weapon 93 | 4 34 40 15 Energy Gun 21 | 3 8 9 1 Energy Cannon 2 | . . . 2 Ballistic Gun 37 | 1 10 17 9 Ballistic Cannon 3 | . 3 . . Launcher 19 | . 7 10 2 Special Weapon 6 | . 6 . . Impact Weapon 5 | . . 4 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 6 . Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . 2 . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . Average Slot Usage (%) 99 | . 99 99 100 Engine 12 | . 13 11 11 Treads 9 | . 1 14 18 Leg 12 | . 20 6 3 Wheel 2 | . 5 . . Device 10 | . 12 7 10 Storage 9 | . 7 11 11 Processor 9 | . 7 11 11 Protection 1 | . . 2 . Energy Gun 5 | . 10 1 1 Ballistic Gun 21 | . 13 27 25 Launcher 1 | . 1 1 3 Naked Turns . | . . . . Heaviest Build 31 | 15 27 31 30 Greatest Support 46 | 40 40 46 43 Greatest Overweight (x) 8 | . 1 8 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 10 | 6 10 8 8 Average Carried 6 | 3 5 7 7 Final Capacity 8 | 4 4 8 8 Final Carried 8 | 4 4 7 8 Class Distribution -------------------- 52% | Mutant 31% | Skirmisher 7% | Tank 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 3263 | 297 995 1673 298 Remotely . | . . . . Salvage Created 3828 | 121 934 2319 454 Parts 269 | 7 59 173 30 Haulers Intercepted 9 | . 2 6 1 Recyclers Shooed 5 | . 4 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 76 | . 16 48 12 Melee 4 | . . 2 2 Guns 47 | . 6 34 7 AOE 23 | . 10 11 2 Classes Destroyed 12 | 2 7 3 . Worker 9 | . 1 8 . Builder 6 | . 1 5 . Tunneler 2 | 2 . . . Hauler 9 | . 2 6 1 Recycler 9 | 1 4 2 2 Operator 2 | . 2 . . Watcher 8 | . 2 5 1 Swarmer 28 | . 6 15 7 Grunt 35 | . 10 20 5 Duelist 2 | . . 2 . Protector 2 | . . 2 . Sentry 9 | . . 9 . Best Kill Streak 10 | 3 5 10 4 Combat Bots Only 8 | . 3 8 2 Max Kills in Single Turn 4 | 1 2 4 1 Gunslinging . | . . . . Exploded 3 | . 2 3 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2567 | 43 209 1890 425 Core 466 | 18 44 332 72 Absorbed by Shields 29 | . 29 . . Core Remaining (%) 83 | 92 75 . . Volleys Fired 242 | 8 75 128 31 Largest 3 | 2 2 3 3 Hottest 177 | 90 90 130 177 Shots Fired 562 | 16 131 337 78 Gun 505 | 16 99 325 65 Cannon 16 | . 10 . 6 Launcher 32 | . 13 12 7 Special 9 | . 9 . . Kinetic 403 | . 68 273 62 Thermal 21 | 8 10 . 3 Explosive 32 | . 13 12 7 Electromagnetic 106 | 8 40 52 6 Robot Hit Streak 19 | 9 10 10 19 Robot Miss Streak 5 | 2 4 5 5 Penetration Max . | . . . . Secondary Targets 5 | . . 4 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 361 | 12 63 230 56 Core Hits 178 | 4 42 109 23 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 38 | . . 27 11 Impact 38 | . . 27 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6992 | 250 1469 4145 1128 Guns 4404 | 158 756 2855 635 Cannons 190 | . 75 . 115 Explosions 1550 | 92 627 628 203 Melee 837 | . . 662 175 Ramming . | . . . . Kinetic 3710 | . 484 2627 599 Thermal 349 | 141 107 65 36 Explosive 1297 | . 531 563 203 Electromagnetic 799 | 109 347 228 115 Impact 837 | . . 662 175 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 16 | . . 12 4 Message Errors 8 | . . 6 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 3 | . . 2 1 Targeting Errors 4 | . . 4 . Overload Shots . | . . . . Overflow Damage 140 | 30 . 99 11 Projectiles 10 | . . . 10 Explosions 32 | 30 . 2 . Melee 98 | . . 97 1 Knockbacks 5 | . . 5 . Impact 5 | . . 5 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 151 | 43 21 72 15 Shots 8 | 2 2 3 1 Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 342 | 132 72 217 342 Average Temperature 48 | 59 20 46 64 Received Heat Transfer 723 | . 72 573 78 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . 2 4 3 Impact Corruptions 7 | . . 6 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 485 | 248 87 100 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 2 2 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 854 | 15 638 854 704 Initial 356 | . 9 187 356 Average 450 | 6 301 588 512 Maximum Alert Level 3 | . 2 3 3 Low Security (%) 21 | 100 46 1 . Level 1 9 | . 1 14 21 Level 2 52 | . 52 52 70 Level 3 15 | . . 31 7 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 5 3 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault 2 | . . 2 . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 121 | . 37 63 21 Peak Tracking Total 9 | . 4 9 6 Tactical Retreats 10 | . 3 3 4 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 22 | . 8 13 1 Terminals 15 | . 6 8 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 1 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 67 | . 19 46 2 Successful 45 | . 10 34 1 Failed 22 | . 9 12 1 Catastrophic 5 | . 4 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 43 | . 15 26 2 Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units 5 | . 1 4 . Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 22 | . 7 14 1 Record 2 | . 1 1 . Prototype ID Bank 3 | . 2 1 . Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Repair Station Index 1 | . 1 . . Scanalyzer Index 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 3 | . 2 1 . Maintenance Status 1 | . . 1 . Transport Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Zone Layout 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 5 | . 1 4 . Process 1 | . . 1 . Report Inventory 4 | . 1 3 . Scanalyzer 12 | . . 12 . Insert Component 6 | . . 6 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 5 12 1 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 96 | . 13 83 . Parts Recycled . | . . . . Recycled Matter 204 | . . 204 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 5267 | 145 2091 2451 580 Spaces Moved 2805 | 61 1401 1136 207 Core 4 | 3 . 1 . Treads 1057 | 45 60 787 165 Legs 1498 | 13 1095 348 42 Wheels 246 | . 246 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 120 Average Speed 135 | 146 118 153 157 Slowest Speed 450 | 160 160 450 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 5 94 80 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 50 | . 16 10 24 Terrain Destroyed 287 | 7 100 112 68 Melee 1 | . . 1 . Projectile . | . . . . AOE 286 | 7 100 111 68 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Doors Sealed 2 | . 2 . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 3686 | 99 1692 1520 375 Wait 257 | . 90 79 88 Move 2802 | 60 1400 1135 207 Hop . | . . . . Pick Up 74 | 7 23 37 7 Fast Attach 22 | 7 9 4 2 Attach 25 | 4 5 14 2 Detach 15 | 4 6 3 2 Swap 128 | 5 45 59 19 Drop 82 | 4 38 34 6 Fire 242 | 8 75 128 31 Melee 38 | . . 27 11 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 3) 432 | -10/Materials | Discovered new exit (range 12) 797 | -10/Materials | Discovered new exit (range 16) 979 | -10/Materials | Build established: Mutant 1104 | -10/Materials | Discovered new exit (range 8) 1344 | -10/Materials | Discovered new exit (range 3) 1434 | -10/Materials | Identified exit to Mines 1493 | -10/Materials | Identified exit to Materials 2123 | -10/Materials | Repaired Ion Engine 2237 | -10/Materials | Entered another Materials area 2237 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2344 | -9/Materials | Discovered new exit (range 15) 2632 | -9/Materials | Build established: Skirmisher 2670 | -9/Materials | Destroyed 8 combat bots 2889 | -9/Materials | Identified exit to Storage 3012 | -9/Materials | Discovered new exit (range 9) 3023 | -9/Materials | Identified exit to Mines 3213 | -9/Materials | Discovered exit to Storage (range 16) 3810 | -9/Materials | Discovered new exit (range 16) 3837 | -9/Materials | First assault squad dispatched 3946 | -9/Materials | Core integrity fell below 50% 4284 | -9/Materials | Repaired Imp. Treads 4397 | -9/Materials | Repaired Imp. Assault Rifle? 4541 | -9/Materials | Core integrity fell below 20% 4688 | -9/Materials | Entered Storage 4998 | -9/Storage | Garrison activated, responded to threat 5237 | -9/Storage | Garrison activated, responded to threat 5268 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 05182_ Acquired Lgt. EM Pulse Cannon. 05192_ Dropped Aluminum Leg. 05192_ Acquired Spread Laser. 05194_ R-06 Scavenger collects Imp. Assault Rifle. 05198_ R-06 Scavenger collects Hvy. Hammer. 05207_ R-06 Scavenger collects Aluminum Leg. 05207_ K-01 Serf cleans the Compression Vault. 05223_ System corrupted: Component data lost. 05232_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. 05232_ Destroyed Hover Unit. 05237_ W-16 Scout calls for garrison support. 05237_ ALERT: Activating Garrison Access S001. 05241_ W-16 Scout sends out distress signal. 05245_ Spread Laser permanently disabled. 05245_ Overheating: Short circuit. 05246_ Overheating: Energy bleed (-19). 05249_ K4=ESMEY=0XW:YW|ACVY& I8C%H0NT C6& 05253_ Y-45 Defender misfires. 05265_ G-34 Mercenary destroyed. 05268_ Switching to secondary target: G-34 Mercenary. 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Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoDecoderStabilizer Manual? 0 Play Time 01:55:40 Cumulative 111.9 hours Start 2020.11.04 @ 12:59:13 End 2020.11.04 @ 14:55:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b1993a3-5011-4fdc-a728-c2160cc78fa5