Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 13:29:21 Player: Tuja Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1149) 1149 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5044 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 586/700 Matter 248/300 Energy 257/275 System Corruption 2% Temperature Cool (-100) Movement Rolling (140) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Medium Reactive Plating Hacking Suite > --- WEAPON (3) ------- Light EM Pulse Cannon Advanced Assault Cannon Rocket Array > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Compact Wheel Compact Wheel Cryofiber Web Improved Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Improved Signal Interpreter Heavy Armor Plating Heavy Armor Plating PSU Rigger Shock Rifle Gatling Laser Makeshift Spear Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Medium Reactive Plating Hacking Suite PSU Rigger > --- WEAPON ----------- Heavy EM Pulse Gun Light EM Pulse Cannon Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Compact Wheel Compact Wheel Cryofiber Web Cryofiber Web Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Improved Signal Interpreter Heavy Armor Plating Heavy Armor Plating Shock Rifle Heavy Laser Advanced Assault Cannon Rocket Array [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . 1 . . Parts Attached 35 | 7 . 5 1 . 15 7 . Power 4 | 1 . . . . 2 1 . Engine 4 | 1 . . . . 2 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . 2 . . 2 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 6 | 2 . 2 . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 . 2 1 . 7 3 . Device 7 | 1 . 1 . . 4 1 . Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . 1 . . Protection 4 | . . 1 . . 2 1 . Artifact . | . . . . . . . . Weapon 10 | 2 . 1 . . 4 3 . Energy Gun 5 | 1 . 1 . . 2 1 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 16 | . . 4 . . 9 1 2 Power 3 | . . . . . 2 1 . Propulsion 3 | . . 2 . . 1 . . Utility 4 | . . 2 . . 2 . . Weapon 6 | . . . . . 4 . 2 Highest Loss Streak 5 | . . 3 . . 5 1 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | 1 4 7 8 12 15 16 18 Power 2 | . 1 1 2 4 4 2 3 Propulsion 1 | . . . 1 1 2 2 2 Utility 5 | . 1 2 2 3 5 8 8 Weapon 3 | 1 2 2 3 3 2 4 5 Tool/Special . | . . . . . . . . Unused Backups 22 | . . 1 . . 2 6 13 Power 7 | . . . . . 1 3 3 Propulsion 2 | . . . . . . . 2 Utility 6 | . . . . . . . 6 Weapon 7 | . . 1 . . 1 3 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 98 100 100 86 98 92 Engine 12 | . 14 14 14 14 7 13 7 Wheel 20 | . 28 26 28 28 16 15 15 Device 14 | . 14 10 14 14 16 15 15 Storage 10 | . 14 14 14 14 9 7 7 Processor 2 | . . . . . . 6 7 Hackware 4 | . . . . . 7 7 7 Protection 4 | . . 3 . . 6 7 7 Energy Gun 10 | . 14 14 14 14 8 8 7 Energy Cannon 2 | . . . . . . 6 3 Ballistic Gun 6 | . 14 14 14 14 4 . . Piercing Weapon 3 | . . . . . 8 5 . Peak Build Rating 41 | 9 9 10 12 13 28 41 39 Average Rating 22 | 6 9 9 10 12 24 37 34 On Entrance 14 | . 9 9 10 12 13 28 38 Naked Turns . | . . . . . . . . Heaviest Build 88 | 14 14 16 49 49 56 88 . Greatest Support 26 | 20 20 26 26 26 26 20 . Greatest Overweight (x) 4 | . . . 1 1 3 4 . Average Overweight (x) 1 | . . . . 1 1 3 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 16 | 7 8 8 16 20 20 20 20 Most Carried 20 | 3 6 8 11 13 20 20 20 Average Carried 13 | 1 4 7 8 12 15 18 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 3 6 7 11 13 20 20 18 Class Distribution -------------------- 84% | Mutant 8% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 971 | 282 112 155 . 18 128 276 . Remotely . | . . . . . . . . Salvage Created 1675 | 91 125 419 . 90 579 371 . Parts 90 | 4 11 20 . 1 31 23 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 24 | . 2 7 . . 7 8 . Melee 3 | . . . . . 3 . . Guns 13 | . 2 7 . . 2 2 . Cannons 2 | . . . . . . 2 . AOE 6 | . . . . . 2 4 . Classes Destroyed 12 | 2 3 3 . . 2 2 . Worker 1 | . . 1 . . . . . Builder 4 | . . . . . 2 2 . Tunneler 1 | 1 . . . . . . . Recycler 6 | 1 . 3 . . 2 . . Operator 2 | . 1 . . . . 1 . Watcher 1 | . 1 . . . . . . Swarmer 3 | . . 3 . . . . . Grunt 14 | . 2 2 . . 6 4 . Sentry 2 | . . . . . 1 1 . Demolisher 2 | . . 2 . . . . . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | 1 3 4 . . 4 4 . Combat Bots Only 3 | . 1 2 . . 3 3 . Max Kills in Single Turn 3 | 1 1 1 . . 3 2 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 192 | . 15 35 . . 45 85 12 Missed 58 | . 4 6 . . 9 36 3 Hits 134 | . 11 29 . . 36 49 9 Projectile 134 | . 11 29 . . 36 49 9 AOE 5 | . . 5 . . . . . Critical Strikes 3 | . . . . . 1 1 1 Damage Taken 1843 | . 114 492 . 26 569 494 148 Core 353 | . 23 127 . 13 76 84 30 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 3 | . . . . . 3 . . Ignored by Resistances 90 | . . . . . . 90 . Core Remaining (%) 73 | 100 . . . 34 86 . . Volleys Fired 101 | 12 23 25 . 1 20 18 2 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 154 | 70 70 70 . 60 110 154 154 Shots Fired 195 | 24 46 50 . 2 33 36 4 Gun 175 | 24 46 50 . 2 33 18 2 Cannon 16 | . . . . . . 14 2 Launcher 4 | . . . . . . 4 . Special . | . . . . . . . . Kinetic 83 | 12 23 25 . 1 15 5 2 Thermal 63 | 12 23 21 . . 1 5 1 Explosive 4 | . . . . . . 4 . Electromagnetic 45 | . . 4 . 1 17 22 1 Robot Hit Streak 11 | 5 8 10 . 7 7 9 11 Robot Miss Streak 5 | 3 5 3 . 1 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 138 | 16 20 37 . 1 34 26 4 Core Hits 74 | 4 8 20 . 1 19 21 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | 1 4 2 . . . . . Burn 7 | 1 4 2 . . . . . Melee Attacks 32 | . . . . . 17 15 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 32 | . . . . . 17 15 . Sneak Attacks 4 | . . . . . 2 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2786 | 176 214 482 . 57 830 936 91 Guns 1266 | 176 214 390 . 13 256 182 35 Cannons 264 | . . . . . . 208 56 Explosions 748 | . . 81 . 44 193 430 . Melee 497 | . . . . . 381 116 . Ramming 11 | . . 11 . . . . . Kinetic 502 | 62 54 146 . . 99 85 56 Thermal 920 | 114 160 277 . 44 205 102 18 Explosive 386 | . . . . . . 386 . Electromagnetic 470 | . . 48 . 13 145 247 17 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 497 | . . . . . 381 116 . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 87 | . . . . . 32 55 . Projectiles 18 | . . . . . . 18 . Explosions 5 | . . . . . 5 . . Melee 64 | . . . . . 27 37 . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . . 5 . 26 . . . Shots 1 | . . . . 1 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 324 | 80 246 324 . 8 5 . 18 Average Temperature 88 | 34 99 108 . 6 3 . 14 Received Heat Transfer 636 | . 60 114 . . 279 84 99 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2509 | 407 777 840 . 50 237 161 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 . 1 1 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 152 | 5 40 72 . 10 61 152 . Initial 7 | . 3 7 . . 3 . . Average 25 | . 9 18 . . 15 42 . Influence Increases 848 | 10 67 207 . 10 241 313 . Destroy 0b10 Robot/C 480 | . 40 140 . . 140 160 . Destroy 0b10 Robot/NC 80 | 10 10 20 . 5 20 15 . Destroy Leader 112 | . 12 30 . . 30 40 . Successful Hack 33 | . 5 . . . 4 24 . Disable Machine 15 | . . . . . 15 . . Destroy Structure 68 | . . 2 . 5 2 59 . Lose Combat Pursuer 60 | . . 15 . . 30 15 . Influence Decreases 791 | 5 52 227 . . 251 189 67 Entered New Map 69 | . 2 13 . . 7 . 47 Time Decay 655 | 5 50 202 . . 219 179 . Lost Part 67 | . . 12 . . 25 10 20 Squads Dispatched 12 | . 1 . . . 3 8 . Investigation 4 | . . . . . 2 2 . Extermination 3 | . . . . . . 3 . Reinforcement 5 | . 1 . . . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 7 8 . . 14 15 3 Peak Tracking Total 6 | . 3 3 . . 6 4 3 Tactical Retreats 3 | . . 1 . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 1 | . . . . . . 1 . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 16 | . 2 2 1 . 6 5 . Terminals 10 | . 1 1 . . 4 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 5 3 1 . 16 10 . Successful 15 | . 3 1 1 . 6 4 . Failed 20 | . 2 2 . . 10 6 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 19 | . 1 1 1 . 9 7 . Terminals 25 | . 2 2 . . 13 8 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 . . . 1 2 . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 1 1 . 1 1 . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . Process 1 | . 1 . . . . . . Report Inventory 3 | . 1 . . . 1 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 2 2 . Terminals 5 | . 1 . . . 2 2 . Botnet 5 | . 1 . . . 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 1 . . 5 5 . Full Trace Events 4 | . . . . . 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 14 | . 14 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Active Infowar (turns) 528 | 33 224 270 . . 1 . . Sensors 1 | . . . . . 1 . . Terrain 527 | 33 224 270 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 3529 | 126 224 648 353 186 712 1272 8 Spaces Moved 2518 | 100 187 542 346 173 397 773 . Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2516 | 98 187 542 346 173 397 773 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 105 105 110 . Average Speed 109 | 79 80 86 100 105 120 137 . Slowest Speed 145 | 80 80 100 105 105 145 140 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 32 92 59 51 30 23 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 55 | . . . . . 1 54 . Terrain Destroyed 105 | . . 2 . 5 2 96 . Melee 7 | . . . . . 1 6 . Projectile . | . . . . . . . . AOE 98 | . . 2 . 5 1 90 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 3055 | 121 219 673 351 175 582 930 4 Wait 304 | . 7 95 . . 113 89 . Move 2511 | 99 186 541 345 172 396 772 . Hop . | . . . . . . . . Pick Up 39 | 3 3 5 4 2 15 7 . Fast Attach 17 | 7 . 1 . . 7 2 . Attach 13 | . . 3 . . 8 . 2 Detach 1 | . . . . . 1 . . Swap 14 | . . 1 1 . 1 11 . Drop 13 | . . 1 1 . 4 7 . Fire 101 | 12 23 25 . 1 20 18 2 Melee 32 | . . . . . 17 15 . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 357 | -10/Mines | Discovered new exit (range 4) 510 | -10/Mines | Learned location of Storage (-9) 598 | -10/Mines | Discovered new exit (range 7) 652 | -10/Mines | Lost 3 parts (2n1u) 660 | -10/Mines | Found the Drone Emporium 712 | -10/Mines | Assembled infested the area 777 | -10/Mines | Core integrity fell below 50% 830 | -10/Mines | Learned Materials trap positions 858 | -10/Mines | Learned 2 Materials zone layouts 995 | -10/Mines | Discovered new exit (range 5) 999 | -10/Mines | Entered Exiles 1023 | -10/Exiles | Met 8R-AWN 1037 | -10/Exiles | Met EX-HEX 1108 | -10/Exiles | Met EX-DEC 1136 | -10/Exiles | Met EX-BIN 1167 | -10/Exiles | Aligned with FarCom system 1168 | -10/Exiles | Given EX-Vault access code 1195 | -10/Exiles | Opened EX-Vault 1205 | -10/Exiles | Found PSU Rigger 1231 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1324 | -10/Exiles | Discovered new exit (range 15) 1352 | -10/Exiles | Left Exiles lab with PSU Rigger 1352 | -10/Exiles | Entered Mines 1397 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1399 | -9/Mines | Found Prototype Device 1402 | -9/Mines | Learned Materials stockpile data 1427 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1526 | -9/Mines | Discovered new exit (range 7) 1538 | -9/Mines | Entered Materials 1538 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1538 | -8/Materials | Identified Exp. Sensor Array 1540 | -8/Materials | Loaded intel: 11 trap records 1891 | -8/Materials | Build established: Scavenger-Mutant 1948 | -8/Materials | Lost 5 parts (1n2u2w) 2213 | -8/Materials | Build established: Mutant 2237 | -8/Materials | Discovered new exit (range 5) 2250 | -8/Materials | Entered Factory 2250 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2325 | -7/Factory | Discovered new exit (range 13) 2348 | -7/Factory | Found Prototype Launcher 2349 | -7/Factory | Identified Rocket Array 2948 | -7/Factory | Identified exit to Lower Caves 3522 | -7/Factory | Entered Lower Caves 3530 | -7/Lower Caves | Self-destructed Last Messages --------------- 03412_ System corrupted: Hvy. EM Pulse Gun failed to cycle. 03412_ G-47 Trooper destroyed. 03419_ Y-54 Guardian destroyed. 03424_ Acquired 71 matter. 03425_ Acquired 2 matter. 03435_ Acquired 1 matter. 03438_ Acquired Lgt. Nuclear Core. 03439_ Acquired 39 matter. 03443_ Acquired Gatling Laser. 03459_ ALERT: Cargo convoy en route, clear transfer corridor. 03479_ K-01 Serf collects debris. 03489_ K-01 Serf cleans the Nuclear Reactor. LOCATION=LOWER CAVES GOAL=ESCAPE 03522_ G-47 Trooper knocked back. 03523_ Hvy. Laser destroyed. 03525_ Hvy. EM Pulse Gun destroyed. 03526_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????? #???? ?????????????????????? | | ????????????????? ##??# ?????????????????????? | | ?????????????????? ### ?????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ###????????????????????? | | ???????????????????????# @ #????????????????????? | | ???????????????????? % #???????????????????? | | ???????????????? g gg#???????????????????? | | ???????????? ##### #???????????????????? | | ??????????? ??????## ##???????????????????? | | ???????????? ??????????###????????????????????? | | ???????????? #???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileBiomechanicalBeam Manual? 0 Play Time 00:32:58 Cumulative 71.0 hours Start 2025.08.16 @ 12:56:23 End 2025.08.16 @ 13:29:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 40 Adventurer 4 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 47 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e8e5afd-6e47-4e9a-a7aa-905c888cae5b