Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.27 @ 13:36:31 Player: ZLD1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2607) 2607 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 5856 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 109 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 22/100 System Corruption 28% Temperature Cool (9) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (4) ------- EM Shotgun Particle Cannon > --- INVENTORY (25) --- Light Treads Improved Treads Carbon-fiber Leg Gravmag System Gravmag System Improved Heat Sink Transmission Jammer High-powered Field Laser Particle Cannon Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Heavy Assault Rifle Improved Assault Rifle Flak Cannon Gauss Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Gatling Laser High-powered Field Laser Ion Cannon Shotgun > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink High-capacity Storage Unit EM Shotgun Shock Rifle Pulse Rifle High-powered Field Laser Particle Cannon Particle Cannon Particle Cannon Heavy Assault Rifle Improved Assault Rifle Flak Cannon Greatsword Greatsword [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 1 | . . 1 . . . Weapon 2 | . . . . 1 1 Parts Attached 83 | 6 14 10 1 5 47 Power 17 | 1 3 2 1 1 9 Engine 14 | 1 3 2 1 1 6 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 28 | 2 4 5 . . 17 Treads 4 | . . 3 . . 1 Leg 13 | . 4 2 . . 7 Wheel 2 | 2 . . . . . Hover 5 | . . . . . 5 Flight 4 | . . . . . 4 Utility 9 | 1 2 2 . . 4 Device 4 | . . 1 . . 3 Storage 3 | 1 1 . . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 5 1 . 4 17 Energy Gun 11 | 1 1 . . 2 7 Energy Cannon 4 | . . . . 1 3 Ballistic Gun 7 | 1 4 1 . . 1 Ballistic Cannon 4 | . . . . 1 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 . . . 4 Corrupted Parts 1 | . . . . . 1 System Corruption 7 | . . . . . 7 Parts Lost 23 | . 4 . . . 19 Power 4 | . 1 . . . 3 Propulsion 9 | . 1 . . . 8 Utility 2 | . . . . . 2 Weapon 8 | . 2 . . . 6 Highest Loss Streak 14 | . 3 . . . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 84 98 100 100 96 Engine 10 | . 11 11 11 18 8 Core 3 | . . . . . 5 Treads 10 | . . 10 33 27 4 Leg 8 | . 12 22 . . 9 Wheel 1 | . 14 . . . . Hover 7 | . . . . . 14 Device 9 | . . 8 11 9 10 Storage 9 | . 14 11 11 9 7 Processor 6 | . 8 12 11 9 3 Energy Gun 9 | . 10 . . 10 14 Energy Cannon 4 | . . . . 2 8 Ballistic Gun 9 | . 11 22 22 13 2 Ballistic Cannon 1 | . . . . 1 2 Naked Turns . | . . . . . . Heaviest Build 118 | 13 51 55 55 65 118 Greatest Support 89 | 26 26 69 69 69 89 Greatest Overweight (x) 9 | . 4 1 . . 9 Average Overweight (x) 1 | . . . . . 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 22 | 7 16 20 20 20 24 Most Carried 25 | 6 16 20 20 19 25 Average Carried 20 | 2 11 17 19 18 24 Final Capacity 25 | 8 20 20 20 20 25 Final Carried 20 | 6 14 19 20 19 17 Class Distribution -------------------- 40% | Mutant 33% | Gunner 11% | Scavenger-Gunner 10% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1445 | 187 229 211 114 53 651 Remotely . | . . . . . . Salvage Created 2855 | . 455 338 196 65 1801 Parts 163 | . 22 26 20 5 90 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 61 | . 11 12 6 1 31 Melee 1 | . . . . . 1 Guns 46 | . 11 12 6 1 16 Cannons 8 | . . . . . 8 AOE 5 | . . . . . 5 Classes Destroyed 12 | . 1 3 2 . 6 Worker 7 | . . . 2 1 4 Builder 2 | . . . 1 . 1 Tunneler 1 | . . . . . 1 Hauler 2 | . . . . . 2 Recycler 4 | . . . . . 4 Watcher 3 | . . . . . 3 Swarmer 17 | . . 7 3 . 7 Grunt 31 | . 11 3 3 1 13 Brawler 3 | . . 1 . . 2 Sentry 3 | . . 1 . . 2 Hunter 1 | . . . . . 1 Programmer 6 | . . . . . 6 Best Kill Streak 12 | . 4 4 3 1 12 Combat Bots Only 5 | . 4 4 3 1 5 Max Kills in Single Turn 6 | . 1 1 2 1 6 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5159 | . 796 390 223 221 3529 Core 990 | . 165 42 72 . 711 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 76 | . . 46 . . 30 Core Remaining (%) 76 | 100 34 . 71 100 . Volleys Fired 130 | . 36 20 14 10 50 Largest 4 | . 2 2 2 3 4 Hottest 285 | . 115 46 46 163 285 Shots Fired 338 | . 61 40 28 30 179 Gun 246 | . 61 40 28 27 90 Cannon 87 | . . . . 3 84 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 140 | . 20 40 28 10 42 Thermal 181 | . 41 . . 10 130 Explosive . | . . . . . . Electromagnetic 17 | . . . . 10 7 Robot Hit Streak 20 | . 20 13 14 5 20 Robot Miss Streak 4 | . 3 2 2 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 236 | . 49 29 20 19 119 Core Hits 138 | . 25 17 10 6 80 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 2 . . . 10 Burn 5 | . 2 . . . 3 Destroy 1 | . . . . . 1 Blast 5 | . . . . . 5 Sever 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5638 | . 711 354 331 342 3900 Guns 3311 | . 658 354 299 295 1705 Cannons 1206 | . . . . 23 1183 Explosions 856 | . . . . . 856 Melee 118 | . . . . . 118 Ramming 147 | . 53 . 32 24 38 Kinetic 1611 | . 185 354 299 75 698 Thermal 3042 | . 473 . . 105 2464 Explosive 169 | . . . . . 169 Electromagnetic 551 | . . . . 138 413 Impact . | . . . . . . Slashing 118 | . . . . . 118 Piercing . | . . . . . . Highest Corruption 28 | . . . . . 28 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . . . . . 65 Message Errors 24 | . . . . . 24 Matter Fused 13 | . . . . . 13 Heat Flow Errors 8 | . . . . . 8 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Weapon Failures 4 | . . . . . 4 Overload Shots 20 | . . . . . 20 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Overflow Damage 32 | . . . . . 32 Projectiles 32 | . . . . . 32 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 160 | . 22 . . . 138 Shots 4 | . . . . . 4 Rammed 10 | . 4 . 3 2 1 Targets Rammed 17 | . 6 . 5 2 4 Kicked 4 | . 2 . . . 2 Crushed 3 | . . . 2 . 1 Highest Temperature 577 | . 472 . . 92 577 Average Temperature 129 | . 138 . . 29 131 Received Heat Transfer 1350 | . 471 54 114 69 642 Effects 18 | . 5 . . . 13 Shutdowns 5 | . 1 . . . 4 Energy Bleed 1 | . . . . . 1 Interference 6 | . 3 . . . 3 Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . . . 1 9 Heat Transferred 5880 | . 1406 . . 222 4252 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 749 | . 173 330 214 109 749 Initial 84 | . . 50 84 1 49 Average 126 | . 72 183 64 55 160 Maximum Alert Level 3 | . . 1 1 . 3 Low Security (%) 84 | 100 100 48 98 100 79 Level 1 7 | . . 51 1 . 5 Level 2 3 | . . . . . 5 Level 3 4 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 1 . 1 12 Investigation 4 | . 2 . . . 2 Extermination 7 | . . . . . 7 Reinforcement 5 | . 1 1 . 1 2 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 15 17 6 6 45 Peak Tracking Total 6 | . 5 6 3 5 5 Tactical Retreats 4 | . 1 2 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 11 | . . . . . 11 Max in Single Turn 5 | . . . . . 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 5 | . 1 1 . . 3 Terminals 2 | . 1 . . . 1 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 5 3 . . 8 Successful 10 | . 1 2 . . 7 Failed 6 | . 4 1 . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 10 | . 5 . . . 5 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . 3 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . . . 4 Record 4 | . 1 . . . 3 Alert Level 1 | . . . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . . 2 . . 2 Scan Component 2 | . . 1 . . 1 Repair 2 | . . 1 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 70 | . . 26 . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 1 Highest-Rated Group 40 | . . . 40 40 16 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 20 | . . . . 17 3 Total Damage 252 | . . . . 205 47 Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 6002 | 58 686 479 1172 296 3311 Spaces Moved 2395 | 49 286 145 650 158 1107 Core 2 | 2 . . . . . Treads 1019 | . . 47 650 158 164 Legs 520 | . 90 98 . . 332 Wheels 243 | 47 196 . . . . Hover 602 | . . . . . 602 Flight 9 | . . . . . 9 Fastest Speed 50 | 50 90 160 160 160 160 Average Speed 198 | 88 149 180 160 160 245 Slowest Speed 757 | 90 400 190 160 160 757 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 41 18 98 16 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 4 . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . . . . . 115 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 109 | . . . . . 109 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3372 | 60 480 329 752 178 1573 Wait 639 | . 120 133 77 . 309 Move 2390 | 48 285 144 649 157 1107 Hop . | . . . . . . Pick Up 57 | 6 13 13 3 1 21 Fast Attach 39 | 6 5 3 1 3 21 Attach 28 | . 5 6 . 2 15 Detach 2 | . . . . . 2 Swap 16 | . 4 1 . . 11 Drop 51 | . 6 9 3 3 30 Fire 130 | . 36 20 14 10 50 Melee 3 | . . . . . 3 Ram 5 | . 4 . . . 1 Kick 4 | . 2 . . . 2 Crush 8 | . . . 5 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 3) 339 | -10/Materials | Build established: Mutant 418 | -10/Materials | Core integrity fell below 50% 427 | -10/Materials | Lost 3 parts (1p1n1w) 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -9/Materials | Repaired Aluminum Leg 1108 | -9/Materials | Discovered new exit (range 11) 1224 | -9/Materials | Entered Mines 1226 | -9/Mines | Learned Materials security intel 1300 | -9/Mines | Discovered new exit (range 13) 1860 | -9/Mines | Discovered new exit (range 7) 2005 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2396 | -9/Mines | Entered Materials 2396 | -8/Materials | Accompanied by 3 allies 2396 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2657 | -8/Materials | Discovered new exit (range 11) 2692 | -8/Materials | Entered Factory 2692 | -7/Factory | Accompanied by 1 ally 2692 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2720 | -7/Factory | Build established: Gunner 3494 | -7/Factory | Repaired Gravmag System 4008 | -7/Factory | Build established: Scavenger-Gunner 4618 | -7/Factory | Build established: Tank 5569 | -7/Factory | System corruption reached 10% 5657 | -7/Factory | Build established: Gunner 5971 | -7/Factory | Core integrity fell below 50% 5986 | -7/Factory | Core integrity fell below 20% 6003 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). Cld. Pulse Rifle destroyed. Carbon-fiber Leg destroyed. Fusion Compressor destroyed. System corrupted by crushing effect (+3). Knocked back. L-41 Fighter Carbon-fiber Leg severed. Greatsword destroyed. Titanium Leg destroyed. System corrupted by crushing effect (+5). Greatsword destroyed. System corrupted: Component data lost. Pulse Rifle destroyed. L-41 Fighter destroyed. B-48 Gladiator destroyed. Shock Rifle destroyed. System corrupted: Matter fused (-9). B-48 Gladiator destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????# """ """ """ "% ! #?????? | | ???????????????????????# """ """ """ "G"! #?????? | | ???????????????????????# " ####### | | ???????????????????????# ] | | ???????????????????????# * | | ???????????????????????#######+##""*""# | | ????????????????????????????????#"F*""# ####### | | ????????????????????????????????#"""""# #?????? | | ????????????????????????????????####### #?????? | | ????????????????????????????????####### #####?? | | ????????????????????????????????+ +?? | | ????????????????????????????????# ####+#####?? | | ????????????????????????????????# # #?? | | ????????????????????????????????# " # #?? | | ?????????????????????######?????# "%" # #?? | | ?????????????????????# #?????# " # #?? | | ?????????????????????#"" #?????# # #?? | | ?????????????????????#"" ####### # #?? | | ?????????????????????#"T # # #?? | | ?????????????????????#"" + # #?? | | ?????????????????????#"" # # #?? | | ?????????????????????# =## #####+####?? | | ?????????????????????# ## #???# #????? | | ?????????????????????####### [% #???# #????? | | ???????????????????????#####/######## #???# ####+# | | ???????????????????????#/@]!m% #???# ##### | | ???????????????????????#%/]%g! #???# | | ???????????????????????#=%*%= % #???# | | ???????????????????????# *! ! #???# | | ???????????????????????# #???# | | ???????????????????????# """" #???####+####### | | ???????????????????????# """" #????? !?????## | | ???????????????????????# """" # ??= !! ????? | | ???????????????????????# """" #?## !! #???? | | ???????????????????????##########??# #???? | | ???????????????????????????????????###########???? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Oops Overkill Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed PortableCloakingBroadsword Manual? 0 Play Time 00:47:40 Cumulative 5.2 hours Start 2022.07.27 @ 12:44:43 End 2022.07.27 @ 13:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85c0e1ac-1e40-496a-bf01-506cf1e9628e