Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.19 @ 18:33:53 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (211) 1055 Value Destroyed (8555) 8555 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5090) 5090 TOTAL SCORE: 20520 Bonus ------- High Alert Combat Kills 1441 Entered Garrisons 1200 Used RIF Installer 2500 Friendly Fire -51 Cogmind --------- Core Integrity 459/1000 Matter 0/300 Energy 350/350 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Garrison Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Improved Target Analyzer Improved Weapon Cycler Relay Coupler [Grunt] (35) > --- WEAPON (3) ------- Heavy Laser KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Carbon-fiber Leg Huge Storage Unit Compact Matter Pod (0) Experimental Sensor Array Advanced Signal Interpreter Relay Coupler [NC] (29) Relay Coupler [NC] (31) Relay Coupler [NC] (28) Relay Coupler [NC] (30) Relay Coupler [NC] (24) Relay Coupler [NC] (24) Relay Coupler [Swarmer] (43) Relay Coupler [Specialist] (18) Relay Coupler [Hunter] (13) KE Penetrator Heavy Shock Bomb Launcher Heavy Rocket Launcher Remote Datajack Remote Datajack Improved Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Improved Target Analyzer Improved Weapon Cycler Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Laser KE Penetrator Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Carbon-fiber Leg Huge Storage Unit Compact Matter Pod Experimental Sensor Array Advanced Signal Interpreter Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Specialist] Relay Coupler [Hunter] KE Penetrator Heavy Shock Bomb Launcher Heavy Rocket Launcher Remote Datajack Remote Datajack Improved Remote Datajack Heavy Mace [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . . 2 . 2 . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . 1 . . . . . 1 . Utility 5 | . . . 1 . . . . . 1 . . . 2 . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 186 | 6 4 4 19 7 8 4 . 3 17 19 10 22 8 22 20 13 Power 20 | 1 . 1 2 . 1 . . . 2 1 . 1 3 4 2 2 Engine 15 | 1 . 1 2 . 1 . . . 2 1 . 1 3 2 . 1 Core 5 | . . . . . . . . . . . . . . 2 2 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 53 | 2 . 1 9 2 5 . . 1 3 7 2 5 1 5 6 4 Treads 37 | 2 . 1 9 2 5 . . 1 3 6 1 4 1 . 2 . Leg 13 | . . . . . . . . . . 1 . . . 5 3 4 Wheel 2 | . . . . . . . . . . . . 1 . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . Utility 43 | 1 2 1 2 . 1 2 . 1 7 2 5 3 2 5 6 3 Device 15 | . . . 1 . . . . . 2 1 2 . 2 2 3 2 Storage 4 | 1 1 . . . . . . . 1 . . 1 . . . . Processor 6 | . . . 1 . . . . 1 . . . . . 1 3 . Hackware 4 | . . . . . . . . . 1 1 1 . . . . 1 Protection 14 | . 1 1 . . 1 2 . . 3 . 2 2 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 70 | 2 2 1 6 5 1 2 . 1 5 9 3 13 2 8 6 4 Energy Gun 3 | 1 . . . . . . . . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 47 | 1 1 1 5 2 1 1 . 1 3 5 1 9 2 8 4 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 14 | . 1 . 1 2 . 1 . . 1 2 1 3 . . 1 1 Special Weapon 3 | . . . . . . . . . 1 1 1 . . . . . Impact Weapon 3 | . . . . 1 . . . . . 1 . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . . . 1 . 1 . Parts Lost 85 | . 1 1 4 6 . 2 . 3 4 12 1 15 2 13 16 5 Power 10 | . 1 . 1 1 . . . . . 1 . 2 . 2 1 1 Propulsion 33 | . . 1 1 2 . . . 1 2 7 . 5 . 5 9 . Utility 18 | . . . 1 1 . 2 . 1 . 1 1 4 . 3 3 1 Weapon 24 | . . . 1 2 . . . 1 2 3 . 4 2 3 3 3 Highest Loss Streak 7 | . 1 1 2 4 . 1 . 2 2 4 1 4 2 7 6 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 99 99 77 85 99 100 98 98 84 82 67 83 93 84 75 Engine 6 | . 11 13 10 2 1 9 9 9 6 6 7 2 6 3 2 . Treads 23 | . 28 27 32 31 36 36 36 35 37 27 16 14 29 15 4 . Leg 4 | . . . . . . . . . . 1 7 1 . 15 15 18 Device 4 | . . . 4 . . . . . 6 9 3 1 3 12 12 7 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 8 13 8 5 5 Processor 7 | . . . 11 11 9 9 9 11 8 7 7 7 6 8 15 17 Protection 5 | . 12 13 6 . 3 8 9 5 5 . 4 6 . 5 4 . Ballistic Gun 18 | . 23 28 21 18 26 22 27 26 22 6 4 17 15 19 14 7 Launcher 2 | . . . . 1 . 4 . . . 5 11 2 3 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 118 | 11 49 55 56 55 60 64 60 60 103 103 112 112 107 111 118 113 Greatest Support 102 | 40 40 40 60 60 80 80 80 80 100 100 68 80 102 102 60 60 Greatest Overweight (x) 33 | . 1 1 . 1 . . . . 1 2 2 31 1 2 7 33 Average Overweight (x) 1 | . . 1 . . . . . . . . 1 2 1 1 3 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 16 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 Most Carried 25 | . 20 20 20 20 20 20 18 20 25 25 25 25 25 25 25 25 Average Carried 21 | . 12 19 18 17 18 19 18 18 23 24 23 24 23 23 24 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | . 19 19 20 18 20 18 18 19 24 24 24 25 22 25 23 25 Class Distribution -------------------- 25% | Bothacker-Mutant 19% | Mutant 17% | Scavenger-Gunner 15% | Bothacker-Gunner 11% | Scavenger-Mutant 7% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Gunner | -6/Garrison Bothacker-Gunner | -5/Factory Botlord-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 5766 | 215 199 172 476 264 151 300 . 144 473 504 140 999 . 931 619 179 Remotely 806 | . . . . . . . . . . 379 104 323 . . . . Salvage Created 7871 | . 375 306 852 230 182 485 . 151 752 621 178 1098 . 863 1614 164 Parts 409 | . 24 15 56 4 18 25 . 10 52 37 14 48 . 31 67 8 Haulers Intercepted 6 | . 2 . 2 . 1 . . . 1 . . . . . . . Recyclers Shooed 6 | . 1 . 1 . . . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 190 | . 8 6 17 20 4 14 . 5 13 27 7 24 . 20 22 3 Melee 1 | . . . . . . . . . . . . 1 . . . . Guns 113 | . 7 6 14 8 4 4 . 5 9 1 1 14 . 20 17 3 AOE 70 | . 1 . 3 12 . 10 . . 4 24 6 6 . . 4 . Classes Destroyed 18 | . 2 2 4 2 1 1 . . 3 1 1 1 . . . . Worker 10 | . . 1 . . 1 . . . 7 . 1 . . . . . Builder 8 | . . . 1 . . . . . 1 . 3 . . . 3 . Tunneler 2 | . . . . . 1 . . . 1 . . . . . . . Hauler 6 | . 2 . 2 . 1 . . . 1 . . . . . . . Recycler 5 | . . . 1 . . . . . 2 . . . . . 2 . Mechanic 2 | . . . . . . . . . . . 1 . . . 1 . Watcher 2 | . . . 2 . . . . . . . . . . . . . Swarmer 51 | . . . 3 5 3 . . 3 . 18 3 9 . 7 . . Cutter 3 | . . . . . . . . . . . . 3 . . . . Saboteur 3 | . . . . . . . . . . 3 . . . . . . Grunt 62 | . 8 4 6 . . 8 . . 5 6 2 5 . 6 9 3 Brawler 4 | . . . . . . . . . 1 . . . . 1 2 . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 29 | . . 2 8 . 1 3 . . 3 . . 5 . 4 3 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . Hunter 11 | . . . . . . 3 . 2 . . . 2 . 2 2 . Programmer 11 | . . . . . . . . . 3 . 2 . . . 6 . Assembled 14 | . . . . 14 . . . . . . . . . . . . Best Kill Streak 13 | . 2 2 4 13 4 6 . 3 7 9 9 8 . 6 7 2 Combat Bots Only 13 | . 2 2 4 13 4 6 . 3 5 9 6 8 . 6 4 2 Max Kills in Single Turn 5 | . 1 1 2 4 2 2 . 2 5 4 5 3 . 1 5 1 Gunslinging 1 | . . . . . . . . 1 . . . 1 . . . . Exploded 4 | . 1 . 2 4 . 2 . . 3 4 2 3 . . 1 . Melee 1 | . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 11930 | . 442 284 773 668 87 463 . 326 1190 1200 225 1926 80 1587 1762 917 Core 1666 | . 46 46 76 79 . 82 . 28 85 119 . 317 . 247 122 419 Absorbed by Shields 960 | . . . 57 80 . . . . 70 . . 417 . 336 . . Redirected to Shielding 310 | . . . . . 29 173 . 108 . . . . . . . . Regen/Repaired (Parts) 110 | . . . 53 . . . . . . . 57 . . . . . Core Remaining (%) 66 | 100 . 63 . 61 . . . 80 . . . 25 . 70 . . Volleys Fired 503 | . 40 17 55 30 9 25 . 15 47 36 17 84 . 58 58 12 Largest 3 | . 2 2 2 2 3 3 . 3 3 2 1 3 . 3 3 3 Hottest 90 | . 60 43 46 46 69 69 . 69 69 43 39 84 . 90 83 83 Shots Fired 1093 | . 77 34 107 50 27 53 . 40 117 41 18 174 . 173 152 30 Gun 995 | . 74 34 104 40 27 43 . 40 108 18 4 158 . 173 143 29 Cannon . | . . . . . . . . . . . . . . . . . Launcher 90 | . 3 . 3 10 . 10 . . 4 22 12 16 . . 9 1 Special 8 | . . . . . . . . . 5 1 2 . . . . . Kinetic 978 | . 58 34 104 40 27 43 . 40 108 18 4 158 . 173 143 28 Thermal 17 | . 16 . . . . . . . . . . . . . . 1 Explosive 55 | . 3 . 3 10 . 10 . . 4 9 11 5 . . . . Electromagnetic 35 | . . . . . . . . . . 13 1 11 . . 9 1 Robot Hit Streak 34 | . 9 11 18 7 19 11 . 34 16 8 8 31 . 17 14 10 Robot Miss Streak 4 | . 3 2 3 2 2 2 . 2 2 3 4 3 . 4 4 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . Secondary Targets 19 | . 1 1 2 1 1 1 . 2 1 . . 3 . 3 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 1 . . 1 . 1 1 . Shots Hit Robots 789 | . 53 26 86 36 19 37 . 27 89 22 14 128 . 125 108 19 Core Hits 463 | . 23 15 37 34 8 27 . 9 45 34 19 74 . 71 58 9 Critical Kills 4 | . . . . . 1 . . . 1 . . . . . 1 1 Critical Parts Destroyed 12 | . 1 . . . . 1 . . . . . 3 . 2 4 1 Critical Strikes 16 | . 1 . . . 1 1 . . 1 . . 3 . 2 5 2 Destroy 16 | . 1 . . . 1 1 . . 1 . . 3 . 2 5 2 Melee Attacks 3 | . . . . . . . . . . 1 . . . . 2 . Impact 3 | . . . . . . . . . . 1 . . . . 2 . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21517 | . 759 371 1568 999 332 1341 . 311 2513 2102 1108 2884 . 2619 4215 395 Guns 12546 | . 535 322 1227 416 300 465 . 311 1298 112 116 1840 . 2619 2590 395 Cannons . | . . . . . . . . . . . . . . . . . Explosions 8725 | . 224 . 280 583 . 876 . . 1117 1990 992 1042 . . 1621 . Melee . | . . . . . . . . . . . . . . . . . Ramming 246 | . . 49 61 . 32 . . . 98 . . 2 . . 4 . Kinetic 12427 | . 416 322 1227 416 300 465 . 311 1298 112 116 1840 . 2619 2590 395 Thermal 604 | . 119 . . . . . . . . . . . . . 485 . Explosive 6582 | . 224 . 280 583 . 876 . . 1117 1355 969 548 . . 630 . Electromagnetic 1658 | . . . . . . . . . . 635 23 494 . . 506 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 3 3 5 5 . 7 5 5 Average Corruption 4 | . . . . . . . . . 1 3 3 5 . 6 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 149 | . . . . . . . . . 5 22 11 56 . 16 19 20 Message Errors 36 | . . . . . . . . . . 4 3 14 . 3 8 4 Matter Fused 37 | . . . . . . . . . 1 7 3 14 . 5 2 5 Heat Flow Errors 16 | . . . . . . . . . . 3 . 7 . 2 1 3 Energy Discharges 15 | . . . . . . . . . 1 2 1 7 . 1 2 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 20 | . . . . . . . . . 1 3 1 7 . 3 2 3 Data Loss (major) 9 | . . . . . . . . . . 2 2 2 . . 2 1 Misfires 8 | . . . . . . . . . . . 1 3 . 1 . 3 Alerts 3 | . . . . . . . . . . 1 . . . 1 1 . Weapon Failures 3 | . . . . . . . . . 1 . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 444 | . . . . 12 . . . . 84 126 24 69 . . 129 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 444 | . . . . 12 . . . . 84 126 24 69 . . 129 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . . . . . . . . . Impact 2 | . . . 2 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 935 | . . . 18 170 . . . . 284 151 . 166 . . 146 . Shots 30 | . . . 2 5 . . . . 6 7 . 7 . . 3 . Rammed 23 | . . 7 9 1 2 . . . 4 . . . . . . . Targets Rammed 33 | . . 8 11 1 2 . . . 9 . . 1 . . 1 . Kicked 1 | . . . . . . . . . . . . . . . 1 . Crushed 9 | . . 1 2 . . . . . 5 . . 1 . . . . Highest Temperature 282 | . 126 33 22 . 1 76 . . 43 212 3 282 . 251 217 89 Average Temperature 39 | . 32 15 7 . 1 28 . . 13 86 3 60 . 28 40 28 Received Heat Transfer 2772 | . 264 144 299 20 18 207 . . 205 186 9 430 . 363 159 468 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 2 . 3 . . 1 . Combat Hostiles 6 | . . . . . . . . . . 2 . 3 . . 1 . Parts Fried 7 | . . . . . . . . . . 2 2 . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 525 | . 275 . . . . . . . . . . . . . 250 . Parts Sabotaged 3 | . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 1107 | . 136 105 486 229 202 520 253 319 313 824 530 1107 596 859 855 658 Initial 598 | . . . 17 130 44 7 253 164 167 196 432 371 581 403 450 598 Average 410 | . 56 24 292 163 59 283 253 231 139 619 391 856 580 659 651 630 Maximum Alert Level 4 | . . . 2 1 1 2 1 1 1 3 2 4 2 3 3 2 Low Security (%) 34 | 100 100 100 14 36 88 36 . 27 68 11 . . . . . . Level 1 15 | . . . 75 63 11 30 100 72 31 4 32 2 . . . . Level 2 27 | . . . 9 . . 33 . . . 51 67 9 100 51 57 100 Level 3 21 | . . . . . . . . . . 32 . 82 . 48 42 . Level 4 . | . . . . . . . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . . . . 5 . 3 . . . 7 . Investigation 1 | . . . . . . . . . 1 . . . . . . . Extermination 6 | . . . . . . . . . 2 . 2 . . . 2 . Reinforcement 3 | . 1 . . . . . . . . . . . . . 2 . Assault 2 | . . . . . . . . . 1 . . . . . 1 . Garrison 4 | . . . . . . . . . 1 . 1 . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 3 | . 2 . . . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 239 | . 14 6 22 23 5 12 . 5 19 33 8 36 1 28 24 3 Peak Tracking Total 9 | . 3 2 5 6 4 3 . 2 5 9 4 7 1 6 4 2 Tactical Retreats 25 | . 1 . 1 1 1 1 . . . 4 . 8 . 8 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 21 | . . . 2 . . . . . 2 4 . 6 1 3 1 2 Indirectly 2 | . . . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 20 | . 1 . . 1 . 2 . 1 2 2 1 1 . . 8 1 Max in Single Turn 2 | . 1 . . 1 . 1 . 1 2 1 1 1 . . 2 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Garrison Relay 6 | . . . . . . 1 . 1 . 2 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 21 | . 5 . 5 1 3 . 1 . 1 . 2 . 1 . 2 . Terminals 12 | . 5 . 3 1 1 . . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Total Hacks 51 | . 12 . 19 2 6 . 1 . 2 . 5 . 1 . 3 . Successful 33 | . 6 . 14 1 3 . 1 . 2 . 3 . 1 . 2 . Failed 18 | . 6 . 5 1 3 . . . . . 2 . . . 1 . Catastrophic 3 | . . . . 1 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 32 | . 12 . 9 2 2 . . . 1 . 4 . . . 2 . Terminals 31 | . 12 . 9 2 2 . . . . . 4 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 2 . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 1 . 2 . 1 . 1 . 1 . Terminal Hacks 6 | . 2 . 3 . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unlock Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 12 | . 4 . 3 1 1 . . . 1 . 1 . . . 1 . Terminals 11 | . 4 . 3 1 1 . . . . . 1 . . . 1 . Track 1 | . . . . 1 . . . . . . . . . . . . Botnet 5 | . 3 . 2 . . . . . . . . . . . . . Operators 5 | . 1 . 1 . 1 . . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Eject 1 | . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 5 . 5 1 1 . . . . . 1 . 1 . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 5 | . . . . . . 1 . 1 . 1 . 1 . 1 . . Zone Cloak 1 | . . . . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked 4 | . . . . . . . . . 2 1 1 . . . . . Non-combat 2 | . . . . . . . . . 1 . 1 . . . . . Combat 2 | . . . . . . . . . 1 1 . . . . . . Robot Hacks Applied 5 | . . . . . . . . . 3 1 1 . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . find_garrison 1 | . . . . . . . . . 1 . . . . . . . formatsys_low 1 | . . . . . . . . . . . 1 . . . . . formatsys_high 2 | . . . . . . . . . 1 1 . . . . . . Relay Couplers Released 29 | . . . . . . 3 . 5 5 8 . 3 . . . 5 Machine Destruction 26 | . . . . . . 3 . 5 2 8 . 3 . . . 5 Programmers 3 | . . . . . . . . . 3 . . . . . . . Attached 4 | . . . . . . . . . 1 1 1 . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 3 | . . . . . . . . . 1 1 1 . . . . . Largest Group 1 | . . . . . . . . . 1 1 1 . . . . . Highest-Rated Group 32 | . . . . . . . . . 16 32 23 . . . . . Highest-Rated Ally 32 | . . . . . . . . . 16 32 23 . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . AID 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . . . . . Total Damage 39 | . . . . . . . . . . 39 . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 14708 | 62 1205 1538 816 547 515 551 24 518 1374 1330 686 2086 304 1186 1147 819 Spaces Moved 5647 | 37 499 603 344 275 281 295 15 278 546 513 189 543 122 423 408 276 Core 13 | 5 . . . . . . . . . . . 5 . . . 3 Treads 4646 | 32 499 603 344 275 281 295 15 278 546 513 189 478 122 176 . . Legs 793 | . . . . . . . . . . . . . . 247 273 273 Wheels 195 | . . . . . . . . . . . . 60 . . 135 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 160 160 160 160 240 195 237 190 190 190 Average Speed 218 | 145 212 240 160 165 160 160 160 160 209 230 301 320 238 210 227 229 Slowest Speed 1700 | 160 240 240 160 240 160 160 160 160 240 320 320 1600 240 312 610 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 88 97 43 60 28 72 5 48 19 57 7 88 3 66 17 19 Regions Visited 16 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . 2 . Terrain Destroyed 444 | . 2 . 21 35 . 50 . . 53 80 66 42 . 1 94 . Melee 2 | . . . . . . . . . . . . . . . 2 . Projectile 14 | . . . . . . . . . . . . 1 . . 13 . AOE 427 | . 2 . 21 35 . 50 . . 53 80 66 41 . . 79 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 7106 | 42 571 651 503 316 328 331 15 320 676 621 286 745 134 594 536 437 Wait 500 | . 7 11 51 2 5 8 . 22 25 35 68 61 1 55 31 118 Move 5636 | 36 498 602 343 274 281 294 15 277 546 512 188 542 122 422 408 276 Hop . | . . . . . . . . . . . . . . . . . Pick Up 133 | . 20 4 12 2 13 . . 3 21 10 3 16 1 13 9 6 Fast Attach 69 | 6 1 3 6 . 2 . . 1 2 6 2 11 2 13 7 7 Attach 69 | . . 1 6 4 5 2 . 2 6 7 3 8 5 6 10 4 Detach 4 | . . . . . . . . . . 1 . . 1 . 1 1 Swap 48 | . 3 . 7 3 1 2 . . 9 6 5 3 1 3 3 2 Drop 71 | . 2 5 12 . 10 . . . 9 5 . 11 1 9 6 1 Fire 503 | . 40 17 55 30 9 25 . 15 47 36 17 84 . 58 58 12 Melee 3 | . . . . . . . . . . 1 . . . . 2 . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . Crush 32 | . . 8 11 1 2 . . . 9 . . 1 . . . . Escape Stasis 37 | . . . . . . . . . 2 2 . 8 . 15 . 10 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 733 | -10/Materials | Discovered new exit (range 8) 950 | -10/Materials | Discovered new exit (range 6) 1126 | -10/Materials | Discovered new exit (range 15) 1268 | -10/Materials | Entered Mines 1288 | -10/Mines | Met a Derelict bent on vengeance 1587 | -10/Mines | Discovered new exit (range 8) 1973 | -10/Mines | Learned location of Zion (-6) 2025 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2030 | -10/Mines | Found Prototype Device 2055 | -10/Mines | Learned Materials emergency access door positions 2105 | -10/Mines | Discovered new exit (range 5) 2161 | -10/Mines | Learned location of Storage (-8) 2367 | -10/Mines | Learned location of Mines (-9) 2806 | -10/Mines | Entered Materials 2806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -9/Materials | Build established: Scavenger-Mutant 3368 | -9/Materials | Repaired Lgt. Treads 3397 | -9/Materials | Identified Exp. Sensor Array 3495 | -9/Materials | Discovered new exit (range 16) 3603 | -9/Materials | Identified exit to Mines 3622 | -9/Materials | Entered Mines 3623 | -9/Mines | Assembled infested the area 3628 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3698 | -9/Mines | Destroyed 13 combat bots 3701 | -9/Mines | Lost 4 parts (1n1u2w) 3720 | -9/Mines | Discovered new exit (range 14) 3822 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3897 | -9/Mines | Learned 4 Materials zone layouts 4032 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4158 | -9/Mines | Discovered new exit (range 5) 4169 | -9/Mines | Entered Materials 4169 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4170 | -8/Materials | Identified exit to Storage 4473 | -8/Materials | Build established: Scavenger-Gunner 4684 | -8/Materials | Identified exit to Garrison 4684 | -8/Materials | Entered Garrison 4726 | -8/Garrison | Triggered checkpoint 4823 | -8/Garrison | Discovered new exit (range 12) 4882 | -8/Garrison | Triggered checkpoint 4932 | -8/Garrison | Triggered checkpoint 4974 | -8/Garrison | Discovered new exit (range 12) 5106 | -8/Garrison | Triggered checkpoint 5152 | -8/Garrison | Garrison Relay disabled 5187 | -8/Garrison | Discovered new exit (range 14) 5218 | -8/Garrison | Installed Relay Interface Framework 5235 | -8/Garrison | Entered Materials 5259 | -8/Materials | Identified exit to Garrison 5259 | -8/Materials | Entered Garrison 5344 | -8/Garrison | Triggered checkpoint 5445 | -8/Garrison | Discovered new exit (range 14) 5555 | -8/Garrison | Garrison Relay disabled 5570 | -8/Garrison | Triggered checkpoint 5671 | -8/Garrison | Triggered checkpoint 5744 | -8/Garrison | Discovered new exit (range 13) 5771 | -8/Garrison | Expanded RIF knowledge: Structural Interface 5777 | -8/Garrison | Entered Factory 5777 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6538 | -7/Factory | Garrison activated, responded to threat 6800 | -7/Factory | Discovered new exit (range 6) 7151 | -7/Factory | Identified exit to Garrison 7151 | -7/Factory | Entered Garrison 7151 | -7/Garrison | Accompanied by 1 ally 7160 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 7308 | -7/Garrison | Triggered checkpoint 7337 | -7/Garrison | Destroyed 9 combat bots 7345 | -7/Garrison | Lost 4 parts (3n1w) 7454 | -7/Garrison | Build established: Bothacker-Mutant 7461 | -7/Garrison | Garrison Relay disabled 7775 | -7/Garrison | Lost 3 parts (2n1w) 8042 | -7/Garrison | Triggered checkpoint 8110 | -7/Garrison | Lost 4 parts (1p1n1u1w) 8446 | -7/Garrison | Discovered new exit (range 12) 8481 | -7/Garrison | Entered Factory 8574 | -7/Factory | Discovered new exit (range 15) 9095 | -7/Factory | Garrison activated, responded to threat 9153 | -7/Factory | Identified exit to Garrison 9167 | -7/Factory | Entered Garrison 9202 | -7/Garrison | Triggered checkpoint 9350 | -7/Garrison | Triggered checkpoint 9377 | -7/Garrison | Triggered checkpoint 9419 | -7/Garrison | Lost 3 parts (1p1n1w) 9452 | -7/Garrison | Destroyed 8 combat bots 9638 | -7/Garrison | Discovered new exit (range 9) 9749 | -7/Garrison | Core integrity fell below 50% 9785 | -7/Garrison | Lost 4 parts (2n2u) 10043 | -7/Garrison | Build established: Bothacker-Tank 10372 | -7/Garrison | Lost 4 parts (1n2u1w) 10486 | -7/Garrison | Triggered checkpoint 10571 | -7/Garrison | Spotted B-75 Beast 10838 | -7/Garrison | Build established: Bothacker-Gunner 10855 | -7/Garrison | Discovered new exit (range 15) 11066 | -7/Garrison | Triggered checkpoint 11200 | -7/Garrison | Discovered new exit (range 14) 11244 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 11253 | -7/Garrison | Entered Factory 11253 | -6/Factory | Evolved 2 slots: Utility x2 11365 | -6/Factory | Build established: Bothacker-Mutant 11557 | -6/Factory | Identified exit to Garrison 11557 | -6/Factory | Entered Garrison 11636 | -6/Garrison | Triggered checkpoint 11761 | -6/Garrison | Build established: Bothacker-Gunner 11992 | -6/Garrison | Triggered checkpoint 11995 | -6/Garrison | Triggered checkpoint 12034 | -6/Garrison | Triggered checkpoint 12064 | -6/Garrison | Lost 5 parts (1p1n1u2w) 12200 | -6/Garrison | Lost 7 parts (1p3n2u1w) 12378 | -6/Garrison | Discovered new exit (range 9) 12557 | -6/Garrison | Discovered new exit (range 15) 12625 | -6/Garrison | Build established: Bothacker-Tank 12719 | -6/Garrison | Expanded RIF knowledge: Autooverride 12743 | -6/Garrison | Entered Factory 12743 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12785 | -5/Factory | Discovered new exit (range 4) 13151 | -5/Factory | Build established: Bothacker-Gunner 13267 | -5/Factory | Lost 6 parts (1p4n1u) 13343 | -5/Factory | First assault squad dispatched 13705 | -5/Factory | Garrison activated, responded to threat 13734 | -5/Factory | Build established: Bothacker-Mutant 13744 | -5/Factory | Lost 4 parts (2n1u1w) 13890 | -5/Factory | Identified exit to Garrison 13890 | -5/Factory | Entered Garrison 13970 | -5/Garrison | Triggered checkpoint 14035 | -5/Garrison | Core integrity fell below 50% 14059 | -5/Garrison | Lost 5 parts (1p1u3w) 14227 | -5/Garrison | Spotted B-75 Beast 14303 | -5/Garrison | Garrison Relay disabled 14429 | -5/Garrison | Triggered checkpoint 14614 | -5/Garrison | Build established: Botlord-Mutant 14709 | -5/Garrison | Self-destructed Last Messages --------------- 14387_ A bubble of rippling energy engulfs the area. 14387_ Field strength at 85. 14389_ Field strength at 70. 14390_ Field strength at 55. 14391_ Field strength at 40. 14392_ Field strength at 25. 14393_ Field strength at 10. 14394_ Stasis field depleted. 14395_ System corrupted: Heat flow error (+133). 14411_ System corrupted: FCS attempts to trigger Hvy. Shock Bomb Launcher. 14411_ System corrupted: Hvy. Shock Bomb Launcher misfires. 14429_ Beams of light sweep through the air. An alarm sounds. 14431_ System corrupted: FCS attempts to trigger Hvy. Laser. 14431_ System corrupted: Hvy. Laser misfires. 14507_ System corrupted: Energy discharge (-87). 14517_ RIF reveals location of phase wall. 14596_ System corrupted: Matter fused (-2). 14615_ 24VIRRJQEGF:2=KCFRLS|JY 14639_ System corrupted: FCS attempts to trigger Hvy. Shock Bomb Launcher. 14683_ System corrupted: Heat flow error (+125). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????####### #######?????????????????? | | ???????????????# #?????????????????? | | ??????????????##! ######"#### #?????????????????? | | ??????????????#""" "#???# #??# #?????????????????? | | ??????????????#######???# #??# #???#####?????????? | | ????????????????????????# #??# #???# #?????????? | | ????????????????????????# #### ##### #?????????? | | ????????????????????????# + #?????????? | | ????????????????????????#### #?????????? | | ???????????????????????????# ##########?????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????######### #??????????????????? | | ?????????????????# " #??????????????????? | | ???????????????????######### #??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????# ??????????????# #??????????????????? | | ???????++## ###+#???????# #??????????????????? | | ?????? ######## #??????????????????? | | ?????? #??????????????????? | | ?????? @ #??????????????????? | | ?????????## ## ###########??????????????????? | | ??????????#?????# ?????????????????????????????? | | ??????????????? ??????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????? ????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# ??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 11 Target Analysis 6 Recoil Reduction 5 Kinecelleration 40 Salvage Targeting 1 Relay Coupler Types 1 Relay Coupler Value 35 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyFieldFlamer Manual? 0 Play Time 00:58:49 Cumulative 262.2 hours Start 2022.08.18 @ 14:18:17 End 2022.08.19 @ 18:33:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 351 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 89 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf345152-6eff-40e9-9f6e-1e454e8440d9