Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.17 @ 17:49:40

Player: Granite

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (62)      310
Value Destroyed (1603)     1603
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (748)                748
              TOTAL SCORE: 7301

 Bonus
-------
Follower Combat Kills      148
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     287/300
Energy                     81/100
System Corruption          8%
Temperature                Cool (4)
Movement                   Hovering (80)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
    Combat Airjet
>          --- UTILITY (8) ------
           Structural Scanner (fused)
  Enhanced Optical Array
  Advanced Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
   Compact Wheel
   Compact Wheel
    Combat Airjet
  Advanced Heat Sink
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Fission Core
>              --- PROPULSION -------
      Improved Hover Unit
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Weight Redist. System
  Experimental Signal Interpreter
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced System Shield
>              --- WEAPON -----------
               Chainsword
               Great Axe
>              --- INVENTORY --------
      Advanced Visual Processing Unit
               0b10 Decoder Chip [Generic]
               Hacking Suite
               System Restoration Module
      Improved Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Melee Analysis Suite
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Advanced System Shield
  Protection               Reactive Plating
Weapon                     Chainsword
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   1   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   .   3   7   6   29  7   3   7   6   23  3   18  
  Power                    16   | 1   .   .   .   1   1   .   2   .   2   5   1   3   
    Engine                 13   | 1   .   .   .   1   .   .   1   .   1   5   1   3   
    Core                   3    | .   .   .   .   .   1   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   1   1   7   1   .   1   1   4   1   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   .   1   1   3   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   4   1   .   1   .   4   1   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   .   1   2   3   6   4   1   5   1   11  .   6   
    Device                 20   | .   .   1   1   1   4   1   1   .   1   6   .   4   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              14   | .   .   .   1   1   .   3   .   3   .   4   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   2   .   1   .   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   2   4   1   15  2   .   1   2   3   1   6   
    Energy Gun             7    | 1   .   .   2   .   4   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   1   1   .   4   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   1   1   3   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        11   | .   .   .   .   .   .   2   .   1   2   1   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  9    | .   .   1   2   .   3   .   .   2   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 53   | .   .   .   .   .   12  .   4   .   7   12  4   14  
  Power                    12   | .   .   .   .   .   1   .   2   .   2   2   2   3   
  Propulsion               14   | .   .   .   .   .   5   .   1   .   3   1   1   3   
  Utility                  20   | .   .   .   .   .   4   .   1   .   .   8   1   6   
  Weapon                   7    | .   .   .   .   .   2   .   .   .   2   1   .   2   
  Highest Loss Streak      11   | .   .   .   .   .   10  .   3   .   4   11  4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  94  91  100 92  91  86  90  86  67  74  73  
  Engine                   9    | .   14  14  11  18  15  .   2   7   8   4   6   9   
  Wheel                    8    | .   28  28  25  27  22  .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   1   23  21  21  15  4   9   11  
  Device                   15   | .   .   8   18  12  10  24  20  16  15  16  23  20  
  Storage                  3    | .   14  14  11  9   7   .   .   .   .   .   .   .   
  Processor                16   | .   .   .   3   14  10  20  23  22  23  20  17  14  
  Hackware                 3    | .   .   .   .   .   .   .   .   5   7   5   6   3   
  Protection               1    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Energy Gun               3    | .   14  14  12  16  5   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   14  7   8   .   4   .   .   .   .   .   .   .   
  Slashing Weapon          8    | .   .   .   .   .   .   14  15  15  13  8   6   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 12  12  16  17  30  42  16  19  20  25  21  21  23  
  Greatest Support         39   | 20  20  20  30  30  36  25  34  32  32  29  39  29  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   .   .   2   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  5   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   9   9   5   5   5   5   5   5   5   
  Most Carried             10   | 3   4   8   8   10  10  5   5   5   5   5   5   5   
  Average Carried          5    | 1   2   5   7   8   8   4   5   4   5   3   4   3   
  Final Capacity           10   | 8   8   8   8   10  5   5   5   5   5   5   5   5   
  Final Carried            9    | 2   4   8   8   9   .   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 86% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Matter Collected           1542 | 247 17  20  64  143 338 22  209 55  65  200 .   162 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2536 | .   58  79  236 228 631 22  240 .   105 805 .   132 
  Parts                    143  | .   10  6   9   16  36  2   14  .   5   31  .   14  
Haulers Intercepted        3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   14  .   7   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   2   .   2   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  36   | .   4   2   3   3   10  .   6   .   3   3   .   2   
  Melee                    13   | .   .   .   .   .   .   .   6   .   3   3   .   1   
  Guns                     12   | .   4   .   2   .   6   .   .   .   .   .   .   .   
  AOE                      11   | .   .   2   1   3   4   .   .   .   .   .   .   1   
Classes Destroyed          14   | .   1   2   5   1   1   1   .   .   1   1   .   1   
  Worker                   8    | .   .   .   1   .   1   .   .   .   .   5   .   1   
  Builder                  3    | .   .   .   .   1   1   .   .   .   .   .   .   1   
  Tunneler                 3    | .   .   1   .   .   1   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   1   .   .   .   .   4   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   4   .   .   .   .   .   3   .   1   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    19   | .   .   2   1   3   9   .   2   .   .   2   .   .   
  Brawler                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   1   .   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   4   2   3   3   5   1   4   .   1   6   .   2   
  Combat Bots Only         4    | .   4   2   3   3   3   .   3   .   1   2   .   1   
Max Kills in Single Turn   3    | .   1   1   1   1   3   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   1   2   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  
Damage Taken               4979 | .    60   20   118  120  1341 36   401  .    739  810  132  1202 
  Core                     1791 | .    38   18   46   15   343  36   124  .    292  332  4    543  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    77   88   .    34   .    .    .    35   .    .    .    
Volleys Fired              85   | .    6    5    13   11   50   .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    2    2    2    .    .    .    .    .    .    .    
  Hottest                  105  | .    60   73   101  101  105  .    .    .    .    .    .    .    
Shots Fired                159  | .    12   10   26   22   89   .    .    .    .    .    .    .    
  Gun                      133  | .    12   8    25   19   69   .    .    .    .    .    .    .    
  Cannon                   11   | .    .    .    .    .    11   .    .    .    .    .    .    .    
  Launcher                 15   | .    .    2    1    3    9    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49   | .    6    3    5    .    35   .    .    .    .    .    .    .    
  Thermal                  62   | .    6    5    13   8    30   .    .    .    .    .    .    .    
  Explosive                15   | .    .    2    1    3    9    .    .    .    .    .    .    .    
  Electromagnetic          33   | .    .    .    7    11   15   .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    3    4    8    7    18   .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    2    2    3    4    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           169  | .    6    4    16   17   57   3    20   .    10   23   .    13   
  Core Hits                94   | .    4    3    12   12   37   1    5    .    4    12   .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    .    .    .    3    2    .    2    
    Sever                  7    | .    .    .    .    .    .    .    .    .    3    2    .    2    
Melee Attacks              84   | .    .    .    .    .    .    3    25   .    10   28   .    18   
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Slashing                 80   | .    .    .    .    .    .    3    25   .    10   26   .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    .    .    .    .    3    .    1    10   .    3    
    Combat Hostiles        4    | .    .    .    .    .    .    .    3    .    1    .    .    .    
  Follow-up Attacks        8    | .    .    .    .    .    .    .    4    .    1    .    .    3    
Damage Inflicted           6001 | .    59   198  338  599  1682 166  883  .    433  1265 .    378  
  Guns                     1371 | .    59   29   239  267  777  .    .    .    .    .    .    .    
  Cannons                  170  | .    .    .    .    .    170  .    .    .    .    .    .    .    
  Explosions               1263 | .    .    163  86   332  682  .    .    .    .    .    .    .    
  Melee                    3125 | .    .    .    .    .    .    166  883  .    433  1265 .    378  
  Ramming                  72   | .    .    6    13   .    53   .    .    .    .    .    .    .    
  Kinetic                  371  | .    17   9    28   .    317  .    .    .    .    .    .    .    
  Thermal                  795  | .    42   20   156  153  424  .    .    .    .    .    .    .    
  Explosive                1085 | .    .    163  46   248  628  .    .    .    .    .    .    .    
  Electromagnetic          553  | .    .    .    95   198  260  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3125 | .    .    .    .    .    .    166  883  .    433  1265 .    378  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    3    .    .    .    .    7    13   13   
  Average Corruption       5    | .    .    .    .    .    2    .    .    .    .    6    12   9    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    .    12   .    .    .    .    10   6    15   
    Message Errors         10   | .    .    .    .    .    4    .    .    .    .    .    1    5    
    Matter Fused           9    | .    .    .    .    .    3    .    .    .    .    1    1    4    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    2    1    1    
    Energy Discharges      7    | .    .    .    .    .    2    .    .    .    .    2    1    2    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    3    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    .    .    .    .    1    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            369  | .    .    .    .    10   39   44   121  .    6    149  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               49   | .    .    .    .    10   39   .    .    .    .    .    .    .    
  Melee                    320  | .    .    .    .    .    .    44   121  .    6    149  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    3    6    70   72   .    .    .    .    .    .    .    
  Shots                    5    | .    .    .    .    2    3    .    .    .    .    .    .    .    
  Rammed                   12   | .    .    2    1    .    9    .    .    .    .    .    .    .    
Targets Rammed             12   | .    .    2    1    .    9    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426  | .    20   40   216  226  426  .    .    .    13   200  149  167  
  Average Temperature      135  | .    15   18   60   80   182  .    .    .    13   89   82   82   
  Received Heat Transfer   1327 | .    .    6    51   27   486  .    147  .    310  120  .    180  
  Effects                  8    | .    .    .    .    .    8    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1598 | .    100  50   360  298  790  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    2    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Peak Influence             286  | .   150 132 268 286 270 143 .   .   .   60  36  45  
  Initial                  120  | .   .   58  51  113 120 78  .   .   .   21  21  .   
  Average                  92   | .   47  109 89  158 160 109 .   .   .   19  14  25  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Low Security (%)         87   | 100 100 100 89  87  68  100 .   .   .   100 100 100 
  Level 1                  12   | .   .   .   10  12  31  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   3   1   .   .   .   .   .   .   1   
  Investigation            3    | .   2   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   2   1   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   7   2   5   6   21  4   7   .   16  5   6   12  
  Peak Tracking Total      6    | .   3   2   4   4   6   3   3   .   6   3   6   6   
  Tactical Retreats        15   | .   .   .   3   .   5   .   2   .   4   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Traps Triggered            7    | .   1   .   .   .   1   1   .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Machines Disabled          3    | .   .   .   .   2   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Machines Accessed          15   | .   2   .   1   1   8   2   .   .   .   .   .   1   
  Terminals                11   | .   2   .   1   1   6   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   6   .   1   2   14  3   .   .   .   .   .   1   
  Successful               10   | .   2   .   1   .   7   .   .   .   .   .   .   .   
  Failed                   17   | .   4   .   .   2   7   3   .   .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   .   .   .   2   .   .   .   .   .   1   
  Terminals                22   | .   6   .   1   2   11  2   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   1   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   1   3   2   .   .   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   .   .   .   .   17  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   4   .   .   .   
  Highest-Rated Group      158  | .   .   .   .   .   .   .   .   158 158 .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   40  40  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   .   .   .   38  .   .   .   
  Total Damage             722  | .   .   .   .   .   .   .   .   .   722 .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               5070 | 45   145  152  308  148  1054 211  122  903  948  551  113  370  
Spaces Moved               6242 | 36   145  153  172  126  766  421  138  1456 1651 525  179  474  
  Core                     265  | 2    .    .    .    .    63   .    .    .    3    188  .    9    
  Treads                   140  | .    .    .    .    .    .    .    .    .    50   90   .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1193 | 34   145  153  172  126  563  .    .    .    .    .    .    .    
  Hover                    4644 | .    .    .    .    .    140  421  138  1456 1598 247  179  465  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   80   80   80   80   42   42   45   45   45   50   56   56   
  Average Speed            58   | 78   80   80   80   80   81   42   45   45   50   77   59   59   
  Slowest Speed            180  | 80   80   80   80   80   110  45   46   46   160  160  60   180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    32   25   16   17   89   12   20   89   98   10   96   8    
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    4    3    .    .    .    
Spaces Dug                 26   | .    .    13   .    .    13   .    .    .    .    .    .    .    
Terrain Destroyed          159  | .    .    30   10   27   92   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      159  | .    .    30   10   27   92   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Was  Fac  
Total                      7383 | 52   162  172  317  149  1119 450  165  1700 1748 628  182  539  
  Wait                     727  | 3    10   4    113  2    240  .    6    227  79   29   .    14   
  Move                     6231 | 35   144  152  171  125  765  420  137  1455 1650 525  178  474  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | 8    2    5    7    4    13   14   .    5    1    21   1    16   
  Fast Attach              13   | .    .    .    .    .    .    .    3    3    4    .    3    .    
  Attach                   69   | 6    .    2    2    2    16   3    .    2    .    22   .    14   
  Detach                   2    | .    .    1    .    .    .    .    .    .    .    1    .    .    
  Swap                     36   | .    .    1    5    4    13   4    .    2    2    1    .    4    
  Drop                     36   | .    .    .    5    1    10   6    .    6    3    3    .    2    
  Fire                     85   | .    6    5    13   11   50   .    .    .    .    .    .    .    
  Melee                    72   | .    .    .    .    .    .    3    19   .    9    26   .    15   
  Ram                      12   | .    .    2    1    .    9    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
   23 | -11/Junkyard       | Discovered new exit (range 16)
   46 | -11/Junkyard       | Entered Materials
   84 | -10/Materials      | Discovered new exit (range 16)
  191 | -10/Materials      | Entered Mines
  198 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  198 | -10/Mines          | Learned Materials terminal intel
  247 | -10/Mines          | Discovered new exit (range 12)
  250 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  256 | -10/Mines          | Found Prototype Device
  257 | -10/Mines          | Identified Exp. Sensor Array
  315 | -10/Mines          | Build established: Mutant
  343 | -10/Mines          | Entered Materials
  343 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  344 | -9/Materials       | Loaded intel: 12 terminal locations
  591 | -9/Materials       | Discovered new exit (range 5)
  633 | -9/Materials       | Identified exit to Materials
  651 | -9/Materials       | Entered another Materials area
  651 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
  718 | -8/Materials       | Discovered new exit (range 11)
  798 | -8/Materials       | Identified exit to Storage
  799 | -8/Materials       | Entered Storage
 1741 | -8/Storage         | Core integrity fell below 50%
 1765 | -8/Storage         | Lost 10 parts (1p3n4u2w)
 1840 | -8/Storage         | Discovered new exit (range 14)
 1853 | -8/Storage         | Entered Factory
 1853 | -7/Factory         | Evolved 2 slots: Utility x2
 1972 | -7/Factory         | Discovered new exit (range 11)
 2035 | -7/Factory         | Discovered new exit (range 16)
 2064 | -7/Factory         | Entered Lower Caves
 2122 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2184 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2186 | -7/Lower Caves     | Entered Zion
 2199 | -7/Zion            | Lost 3 parts (1p1n1u)
 2277 | -7/Zion            | Learned Factory scanalyzer intel
 2316 | -7/Zion            | Learned Factory stockpile data
 2408 | -7/Zion            | Received a hallucinogenic algorithm
 2426 | -7/Zion            | Learned location of Armory (-4)
 2483 | -7/Zion            | Learned location of Quarantine (-3)
 2548 | -7/Zion            | Imprinted
 2550 | -7/Zion            | Declared Zion's savior
 2708 | -7/Zion            | Found Prototype Processor
 2708 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 2711 | -7/Zion            | Found Prototype Processor
 2711 | -7/Zion            | Identified Exp. Signal Interpreter
 3066 | -7/Zion            | Discovered new exit (range 11)
 3083 | -7/Zion            | Identified exit to Proximity Caves
 3089 | -7/Zion            | Entered Proximity Caves
 3089 | -6/Proximity Caves | Accompanied by 4 allies
 3232 | -6/Proximity Caves | Learned Factory terminal intel
 3650 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
 3775 | -6/Proximity Caves | Core integrity fell below 50%
 3919 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3993 | -6/Proximity Caves | Discovered new exit (range 3)
 3997 | -6/Proximity Caves | Identified exit to Factory
 4037 | -6/Proximity Caves | Entered Factory
 4037 | -6/Factory         | Evolved 2 slots: Utility x2
 4038 | -6/Factory         | Identified exit to Extension
 4040 | -6/Factory         | Loaded intel: 28 terminal locations
 4041 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 4267 | -6/Factory         | Lost 11 parts (1p1n8u1w)
 4588 | -6/Factory         | Sucked down chute
 4588 | -6/Factory         | Entered Waste
 4603 | -6/Waste           | EMP discharged
 4603 | -6/Waste           | System corruption reached 10%
 4604 | -6/Waste           | Spotted C-40 Crusher
 4640 | -6/Waste           | Spotted C-40 Crusher
 4643 | -6/Waste           | Spotted C-40 Crusher
 4645 | -6/Waste           | Spotted C-40 Crusher
 4647 | -6/Waste           | Spotted C-40 Crusher
 4649 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 4653 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4659 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4687 | -6/Waste           | Spotted C-40 Crusher
 4690 | -6/Waste           | Lost 4 parts (2p1n1u)
 4693 | -6/Waste           | Discovered new exit (range 13)
 4700 | -6/Waste           | Identified exit to Factory
 4701 | -6/Waste           | Entered Factory
 4959 | -6/Factory         | Lost 5 parts (1p3u1w)
 5036 | -6/Factory         | Core integrity fell below 50%
 5065 | -6/Factory         | Core integrity fell below 20%
 5071 | -6/Factory         | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05046_ Acquired 8 matter.
05047_ R-10 Processor collects Corrupted Surge Thruster.
05048_ Knocked back.
05051_ R-10 Processor collects Surge Thruster.
05051_ Detecting system override signal.
05052_ Acquired Cmb. Airjet.
05055_ System corrupted: Matter fused (-5).
05055_ Acquired Cmb. Airjet.
05057_ Katana destroyed.
05064_ Fusion Modulator explodes. <x2>
05064_ Y-54 Guardian destroyed.
05065_ C-30 ARC bursts open, deploying its payload.
05065_ H-66 Slayer unfolds itself.
05066_ Slug penetrates Door.
05066_ Penetrated by Slug.
05066_ Acquired 34 matter.
05066_ Terminal disabled.
05067_ Melee Analysis Suite destroyed.
05067_ Acquired Cmb. Airjet.
05071_ Cmb. Airjet destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          29
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Evasion (%)                56
Melee Accuracy             14
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              HypercooledRecyclingScreen
  Manual?         0
Play Time         02:52:36
  Cumulative      49.1 hours
  Start           2023.07.17 @ 14:34:52
  End             2023.07.17 @ 17:49:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03517608-99ad-4f49-a0df-cb4c7c107201