Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.17 @ 17:49:40 Player: Granite Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (62) 310 Value Destroyed (1603) 1603 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 7301 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 81/100 System Corruption 8% Temperature Cool (4) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (8) ------ Structural Scanner (fused) Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Compact Wheel Compact Wheel Combat Airjet Advanced Heat Sink Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced System Shield > --- WEAPON ----------- Chainsword Great Axe > --- INVENTORY -------- Advanced Visual Processing Unit 0b10 Decoder Chip [Generic] Hacking Suite System Restoration Module Improved Datajack [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility Improved Melee Analysis Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced System Shield Protection Reactive Plating Weapon Chainsword Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 . . . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 6 | . . . 1 1 . 2 . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 118 | 6 . 3 7 6 29 7 3 7 6 23 3 18 Power 16 | 1 . . . 1 1 . 2 . 2 5 1 3 Engine 13 | 1 . . . 1 . . 1 . 1 5 1 3 Core 3 | . . . . . 1 . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 . . 1 1 7 1 . 1 1 4 1 3 Treads 1 | . . . . . . . . . 1 . . . Leg . | . . . . . . . . . . . . . Wheel 7 | 2 . . 1 1 3 . . . . . . . Hover 14 | . . . . . 4 1 . 1 . 4 1 3 Flight . | . . . . . . . . . . . . . Utility 41 | 1 . 1 2 3 6 4 1 5 1 11 . 6 Device 20 | . . 1 1 1 4 1 1 . 1 6 . 4 Storage 2 | 1 . . . 1 . . . . . . . . Processor 14 | . . . 1 1 . 3 . 3 . 4 . 2 Hackware 3 | . . . . . . . . 2 . 1 . . Protection 2 | . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 . 2 4 1 15 2 . 1 2 3 1 6 Energy Gun 7 | 1 . . 2 . 4 . . . . . . . Energy Cannon 4 | . . . . . 4 . . . . . . . Ballistic Gun 7 | 1 . 1 1 . 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . 1 1 1 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 . Slashing Weapon 11 | . . . . . . 2 . 1 2 1 . 5 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . 1 Unidentified Prototypes 9 | . . 1 2 . 3 . . 2 . 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . Parts Lost 53 | . . . . . 12 . 4 . 7 12 4 14 Power 12 | . . . . . 1 . 2 . 2 2 2 3 Propulsion 14 | . . . . . 5 . 1 . 3 1 1 3 Utility 20 | . . . . . 4 . 1 . . 8 1 6 Weapon 7 | . . . . . 2 . . . 2 1 . 2 Highest Loss Streak 11 | . . . . . 10 . 3 . 4 11 4 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 94 91 100 92 91 86 90 86 67 74 73 Engine 9 | . 14 14 11 18 15 . 2 7 8 4 6 9 Wheel 8 | . 28 28 25 27 22 . . . . . . . Hover 10 | . . . . . 1 23 21 21 15 4 9 11 Device 15 | . . 8 18 12 10 24 20 16 15 16 23 20 Storage 3 | . 14 14 11 9 7 . . . . . . . Processor 16 | . . . 3 14 10 20 23 22 23 20 17 14 Hackware 3 | . . . . . . . . 5 7 5 6 3 Protection 1 | . . . . . 6 . . . . . . . Energy Gun 3 | . 14 14 12 16 5 . . . . . . . Ballistic Gun 2 | . 14 7 8 . 4 . . . . . . . Slashing Weapon 8 | . . . . . . 14 15 15 13 8 6 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 42 | 12 12 16 17 30 42 16 19 20 25 21 21 23 Greatest Support 39 | 20 20 20 30 30 36 25 34 32 32 29 39 29 Greatest Overweight (x) 2 | . . . . . 2 . . . 2 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 9 9 5 5 5 5 5 5 5 Most Carried 10 | 3 4 8 8 10 10 5 5 5 5 5 5 5 Average Carried 5 | 1 2 5 7 8 8 4 5 4 5 3 4 3 Final Capacity 10 | 8 8 8 8 10 5 5 5 5 5 5 5 5 Final Carried 9 | 2 4 8 8 9 . 5 5 5 5 4 5 5 Class Distribution -------------------- 86% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Matter Collected 1542 | 247 17 20 64 143 338 22 209 55 65 200 . 162 Remotely . | . . . . . . . . . . . . . Salvage Created 2536 | . 58 79 236 228 631 22 240 . 105 805 . 132 Parts 143 | . 10 6 9 16 36 2 14 . 5 31 . 14 Haulers Intercepted 3 | . . . 1 1 1 . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 14 . 7 . . . Prevented 4 | . . . . . . . 2 . 2 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 36 | . 4 2 3 3 10 . 6 . 3 3 . 2 Melee 13 | . . . . . . . 6 . 3 3 . 1 Guns 12 | . 4 . 2 . 6 . . . . . . . AOE 11 | . . 2 1 3 4 . . . . . . 1 Classes Destroyed 14 | . 1 2 5 1 1 1 . . 1 1 . 1 Worker 8 | . . . 1 . 1 . . . . 5 . 1 Builder 3 | . . . . 1 1 . . . . . . 1 Tunneler 3 | . . 1 . . 1 . . . . 1 . . Hauler 3 | . . . 1 1 1 . . . . . . . Recycler 5 | . . . . . 1 . . . . 4 . . Operator 1 | . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . 1 . . . Watcher 3 | . . . 1 1 1 . . . . . . . Swarmer 8 | . 4 . . . . . 3 . 1 . . . Cutter 1 | . . . . . . . . . . . . 1 Grunt 19 | . . 2 1 3 9 . 2 . . 2 . . Brawler 2 | . . . 1 . 1 . . . . . . . Sentry 4 | . . . 1 . . . 1 . 1 . . 1 Hunter 1 | . . . . . . . . . . 1 . . Best Kill Streak 6 | . 4 2 3 3 5 1 4 . 1 6 . 2 Combat Bots Only 4 | . 4 2 3 3 3 . 3 . 1 2 . 1 Max Kills in Single Turn 3 | . 1 1 1 1 3 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 1 1 2 . . . . . . 1 Melee 1 | . . . . . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Damage Taken 4979 | . 60 20 118 120 1341 36 401 . 739 810 132 1202 Core 1791 | . 38 18 46 15 343 36 124 . 292 332 4 543 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 77 88 . 34 . . . 35 . . . Volleys Fired 85 | . 6 5 13 11 50 . . . . . . . Largest 2 | . 2 2 2 2 2 . . . . . . . Hottest 105 | . 60 73 101 101 105 . . . . . . . Shots Fired 159 | . 12 10 26 22 89 . . . . . . . Gun 133 | . 12 8 25 19 69 . . . . . . . Cannon 11 | . . . . . 11 . . . . . . . Launcher 15 | . . 2 1 3 9 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 49 | . 6 3 5 . 35 . . . . . . . Thermal 62 | . 6 5 13 8 30 . . . . . . . Explosive 15 | . . 2 1 3 9 . . . . . . . Electromagnetic 33 | . . . 7 11 15 . . . . . . . Robot Hit Streak 18 | . 3 4 8 7 18 . . . . . . . Robot Miss Streak 4 | . 2 2 3 4 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 169 | . 6 4 16 17 57 3 20 . 10 23 . 13 Core Hits 94 | . 4 3 12 12 37 1 5 . 4 12 . 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . . 3 2 . 2 Sever 7 | . . . . . . . . . 3 2 . 2 Melee Attacks 84 | . . . . . . 3 25 . 10 28 . 18 Impact 2 | . . . . . . . . . . 2 . . Slashing 80 | . . . . . . 3 25 . 10 26 . 16 Piercing . | . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 3 . 1 10 . 3 Combat Hostiles 4 | . . . . . . . 3 . 1 . . . Follow-up Attacks 8 | . . . . . . . 4 . 1 . . 3 Damage Inflicted 6001 | . 59 198 338 599 1682 166 883 . 433 1265 . 378 Guns 1371 | . 59 29 239 267 777 . . . . . . . Cannons 170 | . . . . . 170 . . . . . . . Explosions 1263 | . . 163 86 332 682 . . . . . . . Melee 3125 | . . . . . . 166 883 . 433 1265 . 378 Ramming 72 | . . 6 13 . 53 . . . . . . . Kinetic 371 | . 17 9 28 . 317 . . . . . . . Thermal 795 | . 42 20 156 153 424 . . . . . . . Explosive 1085 | . . 163 46 248 628 . . . . . . . Electromagnetic 553 | . . . 95 198 260 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3125 | . . . . . . 166 883 . 433 1265 . 378 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 3 . . . . 7 13 13 Average Corruption 5 | . . . . . 2 . . . . 6 12 9 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 43 | . . . . . 12 . . . . 10 6 15 Message Errors 10 | . . . . . 4 . . . . . 1 5 Matter Fused 9 | . . . . . 3 . . . . 1 1 4 Heat Flow Errors 4 | . . . . . . . . . . 2 1 1 Energy Discharges 7 | . . . . . 2 . . . . 2 1 2 Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . 3 1 . Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 1 | . . . . . 1 . . . . . . . Alerts 2 | . . . . . 1 . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 369 | . . . . 10 39 44 121 . 6 149 . . Projectiles . | . . . . . . . . . . . . . Explosions 49 | . . . . 10 39 . . . . . . . Melee 320 | . . . . . . 44 121 . 6 149 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 151 | . . 3 6 70 72 . . . . . . . Shots 5 | . . . . 2 3 . . . . . . . Rammed 12 | . . 2 1 . 9 . . . . . . . Targets Rammed 12 | . . 2 1 . 9 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 426 | . 20 40 216 226 426 . . . 13 200 149 167 Average Temperature 135 | . 15 18 60 80 182 . . . 13 89 82 82 Received Heat Transfer 1327 | . . 6 51 27 486 . 147 . 310 120 . 180 Effects 8 | . . . . . 8 . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 3 | . . . . . 3 . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1598 | . 100 50 360 298 790 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 2 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Peak Influence 286 | . 150 132 268 286 270 143 . . . 60 36 45 Initial 120 | . . 58 51 113 120 78 . . . 21 21 . Average 92 | . 47 109 89 158 160 109 . . . 19 14 25 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . Low Security (%) 87 | 100 100 100 89 87 68 100 . . . 100 100 100 Level 1 12 | . . . 10 12 31 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 2 . . 3 1 . . . . . . 1 Investigation 3 | . 2 . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . . 2 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Distress Signals 1 | . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 7 2 5 6 21 4 7 . 16 5 6 12 Peak Tracking Total 6 | . 3 2 4 4 6 3 3 . 6 3 6 6 Tactical Retreats 15 | . . . 3 . 5 . 2 . 4 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Traps Triggered 7 | . 1 . . . 1 1 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Machines Disabled 3 | . . . . 2 1 . . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Machines Accessed 15 | . 2 . 1 1 8 2 . . . . . 1 Terminals 11 | . 2 . 1 1 6 1 . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 27 | . 6 . 1 2 14 3 . . . . . 1 Successful 10 | . 2 . 1 . 7 . . . . . . . Failed 17 | . 4 . . 2 7 3 . . . . . 1 Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . 1 . . . . 2 . . . . . 1 Terminals 22 | . 6 . 1 2 11 2 . . . . . . Fabricators 2 | . . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 . 4 . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . 1 3 2 . . . . . 1 Full Trace Events 2 | . 1 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 17 | . . . . . 17 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Total Allies 4 | . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . 4 4 . . . Highest-Rated Group 158 | . . . . . . . . 158 158 . . . Highest-Rated Ally 40 | . . . . . . . . 40 40 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 38 . . . Total Damage 722 | . . . . . . . . . 722 . . . Kills 5 | . . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Turns Passed 5070 | 45 145 152 308 148 1054 211 122 903 948 551 113 370 Spaces Moved 6242 | 36 145 153 172 126 766 421 138 1456 1651 525 179 474 Core 265 | 2 . . . . 63 . . . 3 188 . 9 Treads 140 | . . . . . . . . . 50 90 . . Legs . | . . . . . . . . . . . . . Wheels 1193 | 34 145 153 172 126 563 . . . . . . . Hover 4644 | . . . . . 140 421 138 1456 1598 247 179 465 Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 50 80 80 80 80 42 42 45 45 45 50 56 56 Average Speed 58 | 78 80 80 80 80 81 42 45 45 50 77 59 59 Slowest Speed 180 | 80 80 80 80 80 110 45 46 46 160 160 60 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 32 25 16 17 89 12 20 89 98 10 96 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken 4 | . . . 1 1 . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . Scrap Searched 7 | . . . . . . . . 4 3 . . . Spaces Dug 26 | . . 13 . . 13 . . . . . . . Terrain Destroyed 159 | . . 30 10 27 92 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 159 | . . 30 10 27 92 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Zio Pro Fac Was Fac Total 7383 | 52 162 172 317 149 1119 450 165 1700 1748 628 182 539 Wait 727 | 3 10 4 113 2 240 . 6 227 79 29 . 14 Move 6231 | 35 144 152 171 125 765 420 137 1455 1650 525 178 474 Hop . | . . . . . . . . . . . . . Pick Up 97 | 8 2 5 7 4 13 14 . 5 1 21 1 16 Fast Attach 13 | . . . . . . . 3 3 4 . 3 . Attach 69 | 6 . 2 2 2 16 3 . 2 . 22 . 14 Detach 2 | . . 1 . . . . . . . 1 . . Swap 36 | . . 1 5 4 13 4 . 2 2 1 . 4 Drop 36 | . . . 5 1 10 6 . 6 3 3 . 2 Fire 85 | . 6 5 13 11 50 . . . . . . . Melee 72 | . . . . . . 3 19 . 9 26 . 15 Ram 12 | . . 2 1 . 9 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Entered Mines 198 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 198 | -10/Mines | Learned Materials terminal intel 247 | -10/Mines | Discovered new exit (range 12) 250 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 256 | -10/Mines | Found Prototype Device 257 | -10/Mines | Identified Exp. Sensor Array 315 | -10/Mines | Build established: Mutant 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 344 | -9/Materials | Loaded intel: 12 terminal locations 591 | -9/Materials | Discovered new exit (range 5) 633 | -9/Materials | Identified exit to Materials 651 | -9/Materials | Entered another Materials area 651 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 718 | -8/Materials | Discovered new exit (range 11) 798 | -8/Materials | Identified exit to Storage 799 | -8/Materials | Entered Storage 1741 | -8/Storage | Core integrity fell below 50% 1765 | -8/Storage | Lost 10 parts (1p3n4u2w) 1840 | -8/Storage | Discovered new exit (range 14) 1853 | -8/Storage | Entered Factory 1853 | -7/Factory | Evolved 2 slots: Utility x2 1972 | -7/Factory | Discovered new exit (range 11) 2035 | -7/Factory | Discovered new exit (range 16) 2064 | -7/Factory | Entered Lower Caves 2122 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2184 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2186 | -7/Lower Caves | Entered Zion 2199 | -7/Zion | Lost 3 parts (1p1n1u) 2277 | -7/Zion | Learned Factory scanalyzer intel 2316 | -7/Zion | Learned Factory stockpile data 2408 | -7/Zion | Received a hallucinogenic algorithm 2426 | -7/Zion | Learned location of Armory (-4) 2483 | -7/Zion | Learned location of Quarantine (-3) 2548 | -7/Zion | Imprinted 2550 | -7/Zion | Declared Zion's savior 2708 | -7/Zion | Found Prototype Processor 2708 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2711 | -7/Zion | Found Prototype Processor 2711 | -7/Zion | Identified Exp. Signal Interpreter 3066 | -7/Zion | Discovered new exit (range 11) 3083 | -7/Zion | Identified exit to Proximity Caves 3089 | -7/Zion | Entered Proximity Caves 3089 | -6/Proximity Caves | Accompanied by 4 allies 3232 | -6/Proximity Caves | Learned Factory terminal intel 3650 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3775 | -6/Proximity Caves | Core integrity fell below 50% 3919 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3993 | -6/Proximity Caves | Discovered new exit (range 3) 3997 | -6/Proximity Caves | Identified exit to Factory 4037 | -6/Proximity Caves | Entered Factory 4037 | -6/Factory | Evolved 2 slots: Utility x2 4038 | -6/Factory | Identified exit to Extension 4040 | -6/Factory | Loaded intel: 28 terminal locations 4041 | -6/Factory | Loaded intel: 4 scanalyzer locations 4267 | -6/Factory | Lost 11 parts (1p1n8u1w) 4588 | -6/Factory | Sucked down chute 4588 | -6/Factory | Entered Waste 4603 | -6/Waste | EMP discharged 4603 | -6/Waste | System corruption reached 10% 4604 | -6/Waste | Spotted C-40 Crusher 4640 | -6/Waste | Spotted C-40 Crusher 4643 | -6/Waste | Spotted C-40 Crusher 4645 | -6/Waste | Spotted C-40 Crusher 4647 | -6/Waste | Spotted C-40 Crusher 4649 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4653 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4659 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4687 | -6/Waste | Spotted C-40 Crusher 4690 | -6/Waste | Lost 4 parts (2p1n1u) 4693 | -6/Waste | Discovered new exit (range 13) 4700 | -6/Waste | Identified exit to Factory 4701 | -6/Waste | Entered Factory 4959 | -6/Factory | Lost 5 parts (1p3u1w) 5036 | -6/Factory | Core integrity fell below 50% 5065 | -6/Factory | Core integrity fell below 20% 5071 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05046_ Acquired 8 matter. 05047_ R-10 Processor collects Corrupted Surge Thruster. 05048_ Knocked back. 05051_ R-10 Processor collects Surge Thruster. 05051_ Detecting system override signal. 05052_ Acquired Cmb. Airjet. 05055_ System corrupted: Matter fused (-5). 05055_ Acquired Cmb. Airjet. 05057_ Katana destroyed. 05064_ Fusion Modulator explodes. 05064_ Y-54 Guardian destroyed. 05065_ C-30 ARC bursts open, deploying its payload. 05065_ H-66 Slayer unfolds itself. 05066_ Slug penetrates Door. 05066_ Penetrated by Slug. 05066_ Acquired 34 matter. 05066_ Terminal disabled. 05067_ Melee Analysis Suite destroyed. 05067_ Acquired Cmb. Airjet. 05071_ Cmb. Airjet destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#############???????? # ? | | ?????????????????????????#############???????? # ? | | ?????????????????????????## ! ##???????? # ? | | ?????????????????????????## """ ##???????? # ? | | ?????????????????????????## """ ##??????? # ? | | ?????????????????????????## " ##??????? # ? | | ?????????????????????????## """ "F" ##??????? # ? | | ????????????????????## ??## """ """ ##?????? # ? | | ???????????????????? # ??## """ ## ? # ### | | ???????????????????? # #### ######## ### | | ???????????????????? # ########;/# #### ## | | ???????????????????? # %u g ! ## | | ???????????????????? + h g % ## | | ???????????????????? # % H ## | | ???????????????????? ####@;;;;;;; # % ## | | ???????????????????? # # ######## | | ???????????????????? # g; ; ######## | | ????????????????????## ; # ##?????? | | ????????????????????## %! ; # ##?????? | | ????????????????????## ! ;# ##?????? | | ????????????????????##" != ## ##?????? | | ????????????????????##" ## ##?????? | | ????????????????????##T ; # ##?????? | | ????????????????????##" ;## ##?????? | | ????????????????????##" # # ######## | | ????????????????????##" ### ######## | | ????????????????????## ] ### # | | ????????????????????################# # """" | | ????????????????????################# # """" | | ???????????????????????????????????## # """" | | ?????????????????????????############ # """" | | ?????????????????????????############ # """" | | ?????????????????????????## # # """" | | ?????????????????????????## # # = | | ?????????????????????????## ]! # ###+#### | | ?????????????????????????## ] """ # # | | ?????????????????????????## """ # # | | ?????????????????????????## """ # """" # | | ?????????????????????????## [ + """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Evasion (%) 56 Melee Accuracy 14 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed HypercooledRecyclingScreen Manual? 0 Play Time 02:52:36 Cumulative 49.1 hours Start 2023.07.17 @ 14:34:52 End 2023.07.17 @ 17:49:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03517608-99ad-4f49-a0df-cb4c7c107201