Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 13:54:06 Player: ae Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (22) 110 Value Destroyed (739) 739 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 9854 Bonus ------- Pacifist 1325 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 102/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Laser VII Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Improved Linear Gravjet Impulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Experimental Core Analyzer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Backup Laser VII Enhanced Nova Cannon > --- INVENTORY -------- Heavy Shield Leg VTOL Module Rocket Launcher Micro-nuke Launcher [Rating: 140] Favorites ----------- Power Backup Power VII Power Core Backup Power VII Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Heavy Shield Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Backup Laser VII Energy Gun Backup Laser VII Energy Cannon Enhanced Nova Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 . 2 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 8 | . . 2 2 . . . . 1 1 . 1 1 . Utility 9 | . . . . 2 . 2 1 1 1 . 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 47 | 2 . 2 2 . . 2 8 2 . 8 11 5 5 Power 1 | . . . . . . . . . . . . . 1 Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 28 | 2 . 2 2 . . . 2 1 . 6 7 2 4 Treads 7 | 2 . 2 2 . . . 1 . . . . . . Leg 1 | . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . Hover 8 | . . . . . . . 1 . . 5 2 . . Flight 12 | . . . . . . . . 1 . . 5 2 4 Utility 12 | . . . . . . 1 5 . . 1 3 2 . Device 2 | . . . . . . . . . . 1 1 . . Storage . | . . . . . . . . . . . . . . Processor 6 | . . . . . . . 3 . . . 2 1 . Hackware 4 | . . . . . . 1 2 . . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 6 | . . . . . . 1 1 1 . 1 1 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 1 . . . . 1 . Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . 1 1 1 . Parts Lost 39 | . . . . . . . 3 4 . 8 . 5 19 Power 4 | . . . . . . . . . . 1 . 1 2 Propulsion 18 | . . . . . . . 2 3 . 3 . 2 8 Utility 10 | . . . . . . . . 1 . 2 . 1 6 Weapon 7 | . . . . . . . 1 . . 2 . 1 3 Highest Loss Streak 18 | . . . . . . . 3 4 . 4 . 5 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | . . 3 3 3 4 4 3 3 4 4 4 4 4 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 3 1 1 2 2 2 2 2 2 2 2 2 Utility . | . . . . . . . . . . . . . . Weapon 1 | . . . 2 2 2 1 1 1 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . 1 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 28 42 52 46 46 43 49 47 33 46 51 70 49 Core 1 | . . . . . . . . . . 4 4 3 . Treads 17 | . 28 42 52 46 46 40 29 14 4 . . . . Hover 3 | . . . . . . . . . . 13 16 1 . Flight 5 | . . . . . . . . 1 . . 6 24 19 Processor 8 | . . . . . . . 4 14 9 9 8 19 17 Hackware 8 | . . . . . . 3 14 15 14 9 8 11 5 Energy Gun 1 | . . . . . . . . . . 4 4 4 4 Peak Build Rating 140 | 2 2 4 6 7 7 10 36 35 28 100 118 140 122 Average Rating 53 | 1 2 3 5 6 7 8 22 30 28 62 90 131 100 On Entrance 29 | . 2 2 4 6 7 7 10 30 28 28 63 118 104 Avg Prop Armor Cover (%) 34 | 41 41 45 46 46 46 46 44 41 34 40 8 13 24 Naked Turns 4 | . . . . . . . . . . . . . 4 Heaviest Build 35 | . . . . . . . . 2 2 17 22 22 35 Greatest Support 82 | 3 3 3 3 3 3 3 3 4 3 82 78 74 72 Greatest Overweight (x) 2 | . . . . . . . . . . . 2 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 4 4 4 5 5 5 5 5 5 5 5 Average Carried 4 | . . 3 3 3 4 4 4 4 5 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 3 4 4 5 4 5 5 5 5 5 1 Class Distribution -------------------- 49% | Hacker-Mutant 27% | Mutant 21% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Matter Collected 480 | 150 . . . . 2 . . 21 . 68 162 . 77 Remotely . | . . . . . . . . . . . . . . Salvage Created 418 | . . . . . . 20 39 73 . . 162 124 . Parts 26 | . . . . . . 3 4 6 . . 6 7 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Combat Hostiles Destroyed 20 | . . . . . . 4 4 4 . . . 8 . AOE 20 | . . . . . . 4 4 4 . . . 8 . Classes Destroyed 3 | . . . . . . 1 . . . . 2 . . Worker 1 | . . . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . . 1 . . Swarmer 20 | . . . . . . 4 4 4 . . . 8 . Best Kill Streak 8 | . . . . . . 4 4 4 . . 1 8 . Combat Bots Only 8 | . . . . . . 4 4 4 . . . 8 . Max Kills in Single Turn 6 | . . . . . . 3 2 4 . . 1 6 . Gunslinging . | . . . . . . . . . . . . . . Exploded 6 | . . . . . . 3 2 4 . . . 6 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Hostile Shots Fired 451 | . 4 2 6 . 1 17 72 20 . 70 16 70 173 Missed 198 | . 1 2 3 . . 8 28 6 . 39 6 41 64 Hits 253 | . 3 . 3 . 1 9 44 14 . 31 10 29 109 Projectile 253 | . 3 . 3 . 1 9 44 14 . 31 10 29 109 Critical Strikes 15 | . . . . . . . 1 1 . 1 2 2 8 Damage Taken 5769 | . 32 . 48 . 45 149 776 445 . 840 223 830 2381 Core 2345 | . 10 . 31 . . 17 121 143 . 345 73 111 1494 Absorbed by Shields 458 | . . . . . . . . . . . . 33 425 Core Remaining (%) 92 | 100 96 100 94 . 100 98 87 87 . 73 94 . . Volleys Fired 25 | . . . . . . 3 4 1 . . 6 10 1 Largest 2 | . . . . . . 1 2 1 . . 1 1 1 Hottest 120 | . . . . . . 33 66 33 . . 120 120 49 Shots Fired 26 | . . . . . . 3 5 1 . . 6 10 1 Gun 2 | . . . . . . . . . . . 2 . . Cannon 11 | . . . . . . . . . . . 4 7 . Launcher 13 | . . . . . . 3 5 1 . . . 3 1 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 13 | . . . . . . . . . . . 6 7 . Explosive 13 | . . . . . . 3 5 1 . . . 3 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | . . . . . . . . . . . 3 6 7 Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 7 | . . . . . . . . . . . 3 3 1 Core Hits 37 | . . . . . . 5 14 4 . . 3 11 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2150 | . . . . . . 443 341 212 . . 85 996 73 Guns 40 | . . . . . . . . . . . 40 . . Cannons 169 | . . . . . . . . . . . 45 124 . Explosions 1939 | . . . . . . 443 340 212 . . . 872 72 Melee . | . . . . . . . . . . . . . . Ramming 2 | . . . . . . . 1 . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Thermal 209 | . . . . . . . . . . . 85 124 . Explosive 1939 | . . . . . . 443 340 212 . . . 872 72 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 4 . . 4 . 3 5 Average Corruption 2 | . . . . . . . 2 . . 2 . 1 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 9 | . . . . . . . 1 . . 3 . 1 4 Message Errors 3 | . . . . . . . 1 . . 2 . . . Matter Fused 2 | . . . . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 132 | . . . . . . 23 44 13 . . . 52 . Projectiles . | . . . . . . . . . . . . . . Explosions 132 | . . . . . . 23 44 13 . . . 52 . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . . . . . 47 . . . . 122 . Shots 3 | . . . . . . . 1 . . . . 2 . Rammed 11 | . 1 . . . . 3 2 . . . . . 5 Targets Rammed 11 | . 1 . . . . 3 2 . . . . . 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 247 | . . . . . . . 247 . . 3 68 120 5 Average Temperature 40 | . . . . . . . 127 . . 3 31 48 1 Received Heat Transfer 267 | . 18 . 27 . . 27 . 27 . 39 27 63 39 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . Heat Transferred 222 | . . . . . . . . . . . 111 111 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Maximum Alert Level 2 | . . . . . . . . . . . . 2 1 Low Security (%) 88 | 100 100 100 100 100 100 100 100 100 100 100 100 81 . Level 1 11 | . . . . . . . . . . . . 14 100 Level 2 . | . . . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 458 | . . . 15 6 . 148 174 184 64 80 98 458 327 Initial 302 | . . . . 6 . . 60 74 64 33 36 55 302 Average 78 | . . . 1 3 . 105 72 109 64 14 48 94 265 Influence Increases 1523 | . . . 21 . . 173 204 160 . 158 107 535 165 Destroy 0b10 Robot/C 400 | . . . . . . 80 80 80 . . . 160 . Destroy 0b10 Robot/NC 10 | . . . . . . . . . . . 10 . . Destroy Leader 40 | . . . . . . 10 10 10 . . . 10 . Successful Hack 146 | . . . 6 . . . 32 19 . 38 16 8 27 Disable Machine 90 | . . . . . . 60 . . . . 15 . 15 Destroy Structure 222 | . . . . . . 8 52 6 . . 6 117 33 Partial Spotted 105 | . . . . . . . 15 45 . 15 . . 30 Lose Combat Pursuer 510 | . . . 15 . . 15 15 . . 105 60 240 60 Influence Decreases 1296 | . . . 6 15 . 50 173 190 60 152 84 155 411 Entered New Map 486 | . . . . 9 . . 63 80 60 31 34 38 171 Time Decay 458 | . . . 6 6 . 50 80 70 . 66 50 80 50 Lost Part 352 | . . . . . . . 30 40 . 55 . 37 190 Squads Dispatched 14 | . . . . . . . 2 . . 2 . 3 7 Investigation 6 | . . . . . . . . . . 1 . 1 4 Extermination 3 | . . . . . . . . . . 1 . 1 1 Reinforcement 4 | . . . . . . . 1 . . . . 1 2 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Distress Signals 7 | . . . 1 . . . . . . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 126 | . 2 2 5 2 1 6 11 8 . 23 5 31 30 Peak Tracking Total 30 | . 2 2 5 4 1 4 6 4 . 18 5 30 25 Tactical Retreats 10 | . . . 1 . . 1 1 . . 2 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Traps Triggered 17 | . . . . . . . 1 . . 5 . 1 10 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Machines Disabled 6 | . . . . . . 4 . . . . 1 . 1 Max in Single Turn 2 | . . . . . . 2 . . . . 1 . 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Machines Accessed 27 | . . 2 1 1 . 1 3 2 . 7 1 5 4 Terminals 23 | . . 2 1 1 . . 3 2 . 6 1 4 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 64 | . . 3 4 1 . 2 10 7 . 12 3 12 10 Successful 25 | . . . 1 1 . 1 4 4 . 7 2 4 1 Failed 39 | . . 3 3 . . 1 6 3 . 5 1 8 9 Catastrophic 16 | . . 3 . . . . 4 1 . . 1 2 5 Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . . 3 4 . . . 7 6 . 4 3 1 2 Terminals 56 | . . 3 4 1 . . 10 7 . 11 3 9 8 Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 . . 2 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . 3 . Terminal Hacks 14 | . . . . 1 . . 2 2 . 5 1 3 . Open Door 7 | . . . . . . . . . . 4 . 3 . Open DSF 1 | . . . . 1 . . . . . . . . . Level Access Points 4 | . . . . . . . 1 1 . 1 1 . . Terminal Index 1 | . . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 . . 1 Refit 2 | . . . . . . . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . 1 . Unauthorized Hacks 7 | . . . 1 . . . 2 2 . 1 1 . . Terminals 7 | . . . 1 . . . 2 2 . 1 1 . . Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 6 | . . . . . . . 2 2 . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . . 2 1 . . . 2 2 . 4 1 3 4 Full Trace Events 6 | . . 1 . . . . . . . 1 . 1 3 Feedback Events 3 | . . . . . . . . . . . . . 3 Hackware Fried 3 | . . . . . . . . . . . . . 3 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Active Infowar (turns) 197 | . . . . . . . . . . 42 7 148 . Sensors 197 | . . . . . . . . . . 42 7 148 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Turns Passed 1251 | 13 36 58 46 34 15 135 169 151 5 194 109 170 116 Spaces Moved 2483 | 20 58 107 88 66 30 240 282 285 10 359 160 451 327 Core 1302 | 20 58 107 88 66 30 240 282 283 10 100 15 . 3 Treads . | . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . 1 . . . Wheels . | . . . . . . . . . . . . . . Hover 365 | . . . . . . . . . . 258 106 1 . Flight 815 | . . . . . . . . 2 . . 39 450 324 Fastest Speed 20 | 50 50 50 50 50 50 50 50 50 50 44 26 20 23 Average Speed 42 | 50 50 50 50 50 50 50 50 50 50 48 46 28 25 Slowest Speed 200 | 50 50 50 50 50 50 50 50 95 50 140 150 200 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 1 . . . 15 11 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 16 | 3 18 19 19 4 38 10 14 12 . 27 8 16 22 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . 1 1 . Terrain Destroyed 130 | . . . . . . 10 33 3 . . 2 71 11 Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 2 4 . AOE 124 | . . . . . . 10 33 3 . . . 67 11 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Arm Res Acc Com Total 2587 | 21 63 110 89 66 29 249 304 289 9 373 184 465 336 Wait 14 | . . . . . . . . . . . 4 10 . Move 2417 | 19 57 106 87 65 29 239 281 282 9 358 159 420 306 Hop 26 | . . . . . . . . 1 . . . 15 10 Pick Up 14 | . 5 2 . 1 . 1 1 1 . 1 . 2 . Fast Attach 34 | 2 . . . . . 1 5 2 . 7 11 4 2 Attach 15 | . . 2 2 . . 1 3 1 . 1 . 1 4 Detach 6 | . . . . . . 1 3 1 . . . 1 . Swap 2 | . . . . . . . 1 . . . . . 1 Drop 12 | . . . . . . . 4 . . 2 4 2 . Fire 25 | . . . . . . 3 4 1 . . 6 10 1 Melee 2 | . . . . . . . . . . 2 . . . Ram 5 | . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . Crush 6 | . 1 . . . . 3 2 . . . . . . Escape Stasis 9 | . . . . . . . . . . 2 . . 7 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 1 exit: [*Sur]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 14 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 8) 50 | -10/Materials | Entered another Materials area 50 | -9/Materials | Evolved 2 slots: Propulsion x2 100 | -9/Materials | Discovered new exit (range 15) 108 | -9/Materials | Entered another Materials area 108 | -8/Materials | Evolved 2 slots: Propulsion x2 149 | -8/Materials | Discovered new exit (range 7) 154 | -8/Materials | Entered Factory 154 | -7/Factory | Evolved 2 slots: Utility x2 188 | -7/Factory | Identified exit to DSF 188 | -7/Factory | Entered DSF 197 | -7/DSF | Discovered new exit (range 14) 203 | -7/DSF | Entered Factory 203 | -6/Factory | Evolved 2 slots: Utility x2 301 | -6/Factory | Build established: Mutant 329 | -6/Factory | Discovered new exit (range 15) 338 | -6/Factory | Entered another Factory area 338 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 480 | -5/Factory | Garrison activated, responded to threat 495 | -5/Factory | Identified exit to Factory 507 | -5/Factory | Entered another Factory area 507 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 531 | -4/Factory | Lost 3 parts (2n1w) 612 | -4/Factory | Identified exit to Research 652 | -4/Factory | Build established: Hacker-Mutant 658 | -4/Factory | Entered Research 658 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 658 | -3/Research | Discovered new exit (range 9) 663 | -3/Research | Entered Armory 673 | -3/Armory | Lost 4 parts (3n1u) 680 | -3/Armory | Identified exit to Research 715 | -3/Armory | Lost 3 parts (1n1u1w) 781 | -3/Armory | Found Prototype Device 781 | -3/Armory | Identified Exp. Sensor Array 819 | -3/Armory | Spotted B-86 Titan 854 | -3/Armory | Lost 4 parts (1p1n1u1w) 857 | -3/Armory | Entered Research 857 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 907 | -2/Research | Spotted B-90 Cyclops 918 | -2/Research | Identified exit to Access 966 | -2/Research | Entered Access 966 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 975 | -1/Access | Found Prototype Processor 975 | -1/Access | Identified Exp. Core Analyzer 1128 | -1/Access | Destroyed 8 combat bots 1135 | -1/Access | Discovered new exit (range 7) 1136 | -1/Access | Identified exit to Command 1136 | -1/Access | Entered Command 1141 | -1/Command | Hacking Suite fried by hacking feedback 1172 | -1/Command | Lost 6 parts (1p2n2u1w) 1206 | -1/Command | Imp. Hacking Suite fried by hacking feedback 1206 | -1/Command | System Shield fried by hacking feedback 1231 | -1/Command | Spotted Executioner 1231 | -1/Command | Spotted Executioner 1231 | -1/Command | Spotted Striker 1231 | -1/Command | Spotted Striker 1231 | -1/Command | Spotted Alpha 7 1231 | -1/Command | Spotted Alpha 7 1236 | -1/Command | Spotted Executioner 1236 | -1/Command | Spotted Executioner 1237 | -1/Command | Spotted B-99 Colossus 1239 | -1/Command | Spotted B-99 Colossus 1248 | -1/Command | Discovered new exit (range 9) 1249 | -1/Command | Core integrity fell below 50% 1251 | -1/Command | Core integrity fell below 20% 1252 | -1/Command | Destroyed by Alpha 7 with Multirail Last Messages --------------- 01249_ Slug penetrates M-36 Artificer. 01249_ Penetrated by Slug. 01249_ Slug penetrates M-36 Artificer. 01249_ Penetrated by Slug. 01250_ Triggered Stasis Trap. 01250_ A bubble of rippling energy engulfs the area. 01250_ Field strength at 94. 01250_ Slug penetrates Striker. 01250_ Penetrated by Slug. 01250_ Field strength at 70. 01251_ Penetrated by Slug. 01251_ Slug penetrates Wall. 01251_ Field strength at 64. 01251_ Field strength at 34. 01252_ B-99 Colossus activates siege mode. 01252_ Knocked back. 01252_ Penetrated by Slug. 01252_ Slug penetrates Wall. 01252_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????########???????????????????? #??????? | | ?????????##### ??????????????????? #??????? | | ????????? #???###??????????? #??????? | | ????????? ####;##?????????? #??????? | | ????????? ^ # ;@# ###??????? #??????? | | ???????????"""" ^% ######## #######? | | ???????????" BB %s ^^/ % ? | | ???????????" "" BB ^K %m | | ???????# <" ^^E EE p | | ?????????? " " BB Es K=7p | | ???????????"""??" BB ^ %s s ####+###########???? | | ????????? # # # %%#### "#??????? | | ???????? #########??# #???????? | | ????????? ????????????# """" #???????? | | ?????????#########?????????????# ""R"" + /????? | | ???????????????????????????????# "" "" #### "?? | | ???????????????????????????????# #??????"? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????#######+###?####### | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ???????????????????????????????????### ###?######+ | | ???????????????????????????????????# #????# [ | | ???????????????????????????????????# ###### | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 350 Matter Stores 232 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 610 Evasion (%) 65 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidStructuralRipper Manual? 0 Play Time 00:25:11 Cumulative 398.5 hours Start 2026.08.30 @ 13:29:55 End 2026.08.30 @ 13:54:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 237 Adventurer 4 Explorer 0 Win Type - Total 120 Types 90/0/15/3/2/1/3/0/0/6 Lore% 92 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bbc6e47-366f-4bc3-9c72-781a93c48a08