Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 20:02:55 Player: Olga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (185) 925 Value Destroyed (6678) 6678 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2605) 2605 TOTAL SCORE: 14028 Bonus ------- High Alert Combat Kills 1405 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 12/100 System Corruption 1% Temperature Danger (466) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Core Analyzer Weapon Cycler Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Autogun Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Huge Storage Unit High-capacity Matter Pod Mini Grenade Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 1 . . 1 . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 161 | . 8 . 24 40 11 21 4 17 36 Power 20 | . 1 . 3 5 3 3 . 1 4 Engine 12 | . 1 . 3 3 . . . 1 4 Core 8 | . . . . 2 3 3 . . . Reactor . | . . . . . . . . . . Propulsion 49 | . 2 . 10 12 5 8 . 4 8 Treads 34 | . 2 . 10 12 3 4 . 3 . Leg 12 | . . . . . 2 3 . 1 6 Wheel 3 | . . . . . . 1 . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | . 3 . 5 9 3 5 1 4 13 Device 14 | . . . 2 4 . 1 . 2 5 Storage 9 | . . . . 1 1 2 . 1 4 Processor 5 | . . . . 1 . . 1 1 2 Hackware . | . . . . . . . . . . Protection 15 | . 3 . 3 3 2 2 . . 2 Artifact . | . . . . . . . . . . Weapon 49 | . 2 . 6 14 . 5 3 8 11 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 39 | . 2 . 5 12 . 4 3 5 8 Ballistic Cannon 4 | . . . 1 . . 1 . 1 1 Launcher 5 | . . . . 2 . . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 79 | . . . 6 21 5 3 . 11 33 Power 10 | . . . . 3 1 1 . 1 4 Propulsion 27 | . . . 1 8 3 1 . 3 11 Utility 15 | . . . 2 4 1 1 . 1 6 Weapon 27 | . . . 3 6 . . . 6 12 Highest Loss Streak 11 | . . . 2 7 2 2 . 11 11 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 93 | . 95 100 97 92 99 94 85 70 88 Engine 6 | . 14 14 11 7 . . . 3 5 Core 2 | . . . . 1 8 8 7 1 . Treads 20 | . 12 28 31 26 21 17 23 15 1 Leg 5 | . 15 . . . 5 1 . . 19 Device 10 | . . . 10 17 9 9 7 3 11 Storage 11 | . 14 14 11 9 17 18 15 15 6 Processor 3 | . . . . 1 . . 3 8 15 Protection 6 | . 9 14 11 2 8 8 7 1 3 Ballistic Gun 19 | . 27 28 14 25 27 18 17 11 16 Ballistic Cannon 3 | . . . 7 . . 8 2 4 3 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 11 21 21 27 39 39 46 46 107 85 Greatest Support 65 | 20 40 40 60 60 60 60 60 60 65 Greatest Overweight (x) 13 | . . . . . 1 2 . 11 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 25 25 Average Capacity 10 | 8 8 8 8 12 15 15 15 16 8 Most Carried 15 | 6 8 8 8 15 15 15 14 15 15 Average Carried 9 | 6 7 8 7 10 14 14 14 12 5 Final Capacity 25 | 8 8 8 8 15 15 15 15 25 5 Final Carried 15 | 6 8 8 7 12 15 14 14 15 1 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Scavenger-Tank 20% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Matter Collected 5405 | 200 124 70 887 1179 928 453 . 339 1225 Remotely 1542 | . . . 864 678 . . . . . Salvage Created 6937 | . 135 128 1282 1849 1052 560 . 516 1415 Parts 409 | . 8 12 86 115 53 31 . 23 81 Haulers Intercepted 4 | . 1 . . 3 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 Parts Field Recycled 20 | . . . . . . . . . 20 Retrieved Matter 165 | . . . . . . . . . 165 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Combat Hostiles Destroyed 157 | . 4 5 32 39 28 14 . 9 26 Melee 1 | . . . . . . . . . 1 Guns 124 | . 4 5 20 35 28 11 . 6 15 Cannons 20 | . . . 12 . . 3 . . 5 AOE 12 | . . . . 4 . . . 3 5 Classes Destroyed 16 | . 3 . 6 4 . 1 . . 2 Worker 2 | . . . . 1 . . . . 1 Builder 10 | . . . 1 2 . . . . 7 Tunneler 2 | . . . 1 1 . . . . . Hauler 4 | . 1 . . 3 . . . . . Recycler 3 | . . . . 2 . . . . 1 Operator 2 | . . . 1 . . . . . 1 Watcher 5 | . . . 2 2 . . . . 1 Swarmer 34 | . 3 3 3 14 7 1 . . 3 Grunt 77 | . 1 2 20 17 16 8 . 5 8 Brawler 2 | . . . 1 . 1 . . . . Duelist 6 | . . . . 2 1 . . 1 2 Sentry 22 | . . . 8 5 3 2 . 1 3 Specialist 2 | . . . . . . . . . 2 Hunter 10 | . . . . . . 3 . 1 6 Programmer 2 | . . . . . . . . . 2 Heavy 2 | . . . . 1 . . . 1 . Best Kill Streak 10 | . 3 5 4 10 6 3 . 4 10 Combat Bots Only 7 | . 3 5 3 7 6 3 . 4 4 Max Kills in Single Turn 4 | . 1 2 2 4 2 1 . 2 3 Gunslinging 1 | . . 1 . 1 1 . . . . Exploded 2 | . . . . 2 . . . 2 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Damage Taken 13999 | . 146 140 1756 3543 1030 907 . 1933 4544 Core 2297 | . 53 14 319 270 72 95 . 609 865 Absorbed by Shields 57 | . . . . . 32 . . . 25 Regen/Repaired (Parts) 78 | . . . . . . 78 . . . Core Remaining (%) 45 | 100 . 73 20 . . 20 . 13 . Volleys Fired 417 | . 9 10 104 101 56 37 . 24 76 Largest 4 | . 2 2 2 3 3 3 . 3 4 Hottest 150 | . 40 40 62 86 75 100 . 95 150 Shots Fired 1090 | . 18 20 202 287 168 111 . 59 225 Gun 924 | . 18 20 143 281 168 74 . 44 176 Cannon 145 | . . . 59 . . 37 . 12 37 Launcher 21 | . . . . 6 . . . 3 12 Special . | . . . . . . . . . . Kinetic 1062 | . 18 20 202 281 168 111 . 56 206 Thermal 7 | . . . . . . . . . 7 Explosive 21 | . . . . 6 . . . 3 12 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 26 | . 7 8 18 26 18 11 . 9 12 Robot Miss Streak 12 | . 3 1 5 6 5 4 . 3 12 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 23 | . . 1 2 9 9 . . 1 1 Max Gunslinging Chain 2 | . . 1 1 2 1 . . 1 1 Shots Hit Robots 730 | . 11 15 137 186 115 69 . 40 157 Core Hits 398 | . 8 7 56 94 62 26 . 30 115 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . . . 1 . 1 2 Critical Strikes 10 | . . . . . 1 4 . 2 3 Destroy 6 | . . . . . 1 1 . 1 3 Blast 4 | . . . . . . 3 . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14963 | . 138 191 2377 3648 2185 1537 . 1121 3766 Guns 10702 | . 138 191 1544 2861 2185 1043 . 619 2121 Cannons 2026 | . . . 818 . . 494 . 180 534 Explosions 2165 | . . . . 781 . . . 322 1062 Melee . | . . . . . . . . . . Ramming 70 | . . . 15 6 . . . . 49 Kinetic 12567 | . 138 191 2362 2861 2185 1537 . 799 2494 Thermal 161 | . . . . . . . . . 161 Explosive 2002 | . . . . 618 . . . 322 1062 Electromagnetic 163 | . . . . 163 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . . 4 Message Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . 8 33 . . . . 38 Projectiles 8 | . . . 8 . . . . . . Explosions 71 | . . . . 33 . . . . 38 Melee . | . . . . . . . . . . Knockbacks 46 | . . . 5 . . 11 . 7 23 Impact . | . . . . . . . . . . Kinetic 37 | . . . 4 . . 10 . 7 16 Secondary 9 | . . . 1 . . 1 . . 7 Self-Inflicted Damage 522 | . . . . 64 . . . 57 401 Shots 15 | . . . . 3 . . . 2 10 Rammed 18 | . . . 4 5 . . . . 9 Targets Rammed 23 | . . . 4 5 . . . . 14 Kicked 4 | . . . . . . . . . 4 Crushed 1 | . . . . . . . . . 1 Highest Temperature 527 | . 2 26 63 240 57 72 . 54 527 Average Temperature 65 | . 2 11 15 87 15 26 . 27 156 Received Heat Transfer 4379 | . 54 108 759 1485 456 324 . 450 743 Effects 14 | . . . . . . . . . 14 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Peak Influence 1459 | . 152 178 611 974 1459 799 363 409 438 Initial 711 | . . 58 68 239 634 711 363 254 214 Average 455 | . 97 101 322 516 1049 691 363 284 255 Maximum Alert Level 4 | . . . 2 3 4 3 1 2 2 Low Security (%) 17 | 100 100 100 30 . . . . 6 13 Level 1 37 | . . . 33 34 . . 100 85 85 Level 2 24 | . . . 35 53 5 41 . 8 . Level 3 14 | . . . . 12 50 58 . . . Level 4 5 | . . . . . 43 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 26 | . 1 . 5 6 . 4 . 1 9 Investigation 4 | . . . 2 . . 2 . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 14 | . 1 . 3 2 . 1 . 1 6 Assault 2 | . . . . 2 . . . . . Garrison 4 | . . . . 2 . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Distress Signals 21 | . 1 . 7 7 . 4 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 237 | . 7 5 52 66 30 18 . 12 47 Peak Tracking Total 9 | . 5 4 7 9 6 5 . 4 8 Tactical Retreats 18 | . 1 . 4 8 1 1 . 2 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Traps Triggered 9 | . . . 3 . 2 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Machines Disabled 5 | . . . 1 1 1 . . . 2 Max in Single Turn 1 | . . . 1 1 1 . . . 1 Garrison Relay 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Machines Accessed 23 | . 2 . 7 6 . 4 1 . 3 Terminals 19 | . 2 . 7 4 . 3 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 52 | . 3 . 17 15 . 11 1 . 5 Successful 22 | . 1 . 10 6 . 3 1 . 1 Failed 30 | . 2 . 7 9 . 8 . . 4 Catastrophic 8 | . . . 3 1 . 3 . . 1 Database Lockouts . | . . . . . . . . . . Manual 35 | . 1 . 15 11 . 6 . . 2 Terminals 44 | . 3 . 17 11 . 9 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 11 | . 1 . 6 1 . 1 1 . 1 Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Garrison Index 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . Zone Layout 5 | . . . 5 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 8 | . . . 4 4 . . . . . Terminals 8 | . . . 4 4 . . . . . Botnet 8 | . . . 4 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 18 | . 1 . 6 6 . 3 . . 2 Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . Machine Destruction 5 | . . . . . 5 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Turns Passed 7564 | 8 345 96 2056 1439 927 740 58 308 1587 Spaces Moved 3804 | 7 215 42 976 648 444 332 32 106 1002 Core 14 | . . . . . . . . 6 8 Treads 2594 | . 97 42 976 648 444 202 32 100 53 Legs 915 | 7 118 . . . . 16 . . 774 Wheels 281 | . . . . . . 114 . . 167 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 115 160 160 50 Average Speed 149 | 120 138 160 160 161 160 148 160 200 124 Slowest Speed 700 | 120 160 160 160 166 240 260 160 600 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 48 13 76 60 52 28 1 69 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 151 | . . . 1 58 . 11 . 11 70 Melee . | . . . . . . . . . . Projectile 16 | . . . 1 . . 11 . 1 3 AOE 135 | . . . . 58 . . . 10 67 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac DSF Fac Total 4985 | 6 244 51 1282 899 575 506 38 160 1224 Wait 447 | . 4 . 148 70 53 89 . 6 77 Move 3796 | 6 214 41 975 648 443 331 31 105 1002 Hop . | . . . . . . . . . . Pick Up 53 | . 4 . 9 19 4 7 . 6 4 Fast Attach 69 | . 2 . 3 17 7 9 4 8 19 Attach 36 | . . . 6 10 . 1 . 7 12 Detach 2 | . . . . . . . . 1 1 Swap 56 | . 6 . 15 13 4 11 . 2 5 Drop 82 | . 5 . 18 16 7 21 3 . 12 Fire 417 | . 9 10 104 101 56 37 . 24 76 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 4 | . . . . . . . . . 4 Crush 18 | . . . 4 5 . . . . 9 Escape Stasis 3 | . . . . . 1 . . . 2 Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 445 | -10/Mines | Discovered new exit (range 4) 450 | -10/Mines | Entered Materials 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Discovered new exit (range 9) 1136 | -9/Materials | Discovered new exit (range 16) 1362 | -9/Materials | Build established: Scavenger-Mutant 1804 | -9/Materials | Discovered new exit (range 12) 2278 | -9/Materials | Core integrity fell below 50% 2444 | -9/Materials | Discovered new exit (range 15) 2506 | -9/Materials | Entered another Materials area 2506 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2689 | -8/Materials | Lost 5 parts (1p2n2u) 2797 | -8/Materials | Lost 5 parts (1p1n3w) 3016 | -8/Materials | Discovered new exit (range 16) 3181 | -8/Materials | Build established: Scavenger-Gunner 3706 | -8/Materials | First assault squad dispatched 3806 | -8/Materials | Garrison activated, responded to threat 3814 | -8/Materials | Lost 3 parts (1n1u1w) 3887 | -8/Materials | Lost 7 parts (1p3n1u2w) 3890 | -8/Materials | Destroyed 7 combat bots 3945 | -8/Materials | Identified exit to Garrison 3945 | -8/Materials | Entered Garrison 4028 | -8/Garrison | Triggered checkpoint 4032 | -8/Garrison | Triggered checkpoint 4082 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Build established: Scavenger-Tank 4135 | -8/Garrison | Core integrity fell below 50% 4312 | -8/Garrison | Triggered checkpoint 4426 | -8/Garrison | Triggered checkpoint 4468 | -8/Garrison | Garrison Relay disabled 4509 | -8/Garrison | Discovered new exit (range 12) 4663 | -8/Garrison | Discovered new exit (range 12) 4692 | -8/Garrison | Installed Relay Interface Framework 4740 | -8/Garrison | Triggered checkpoint 4872 | -8/Garrison | Entered Materials 5095 | -8/Materials | Repaired Lgt. Armor Plating 5551 | -8/Materials | Discovered new exit (range 15) 5577 | -8/Materials | Garrison activated, responded to threat 5612 | -8/Materials | Entered Factory 5612 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5617 | -7/Factory | Identified exit to DSF 5670 | -7/Factory | Entered DSF 5686 | -7/DSF | Additional patrols routed to DSF 5768 | -7/DSF | Core integrity fell below 50% 5788 | -7/DSF | Core integrity fell below 20% 5810 | -7/DSF | Lost 11 parts (1p3n1u6w) 5921 | -7/DSF | Discovered new exit (range 13) 5947 | -7/DSF | Sterilization system engaged 5967 | -7/DSF | Ambient heat levels rising (+10) 5978 | -7/DSF | Entered Factory 5978 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6171 | -6/Factory | Lost 11 parts (1p4n1u5w) 6375 | -6/Factory | Identified exit to Factory 6488 | -6/Factory | Build established: Scavenger-Gunner 7219 | -6/Factory | Cargo convoy interrupted 7305 | -6/Factory | Core integrity fell below 50% 7345 | -6/Factory | Lost 11 parts (1p4n2u4w) 7538 | -6/Factory | Garrison activated, responded to threat 7542 | -6/Factory | Core integrity fell below 20% 7565 | -6/Factory | Released all parts (3) 7565 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07558_ U-05 Engineer builds a Wall. 07558_ U-05 Engineer lays Concrete. 07558_ Angular Momentum Engine destroyed. 07559_ U-05 Engineer lays Concrete. 07559_ U-05 Engineer destroyed. 07559_ Weapon Cycler destroyed. 07560_ Overheating: Hcp. Storage Unit damaged (-176). 07560_ Overheating: Imp. Field Recycling Unit damaged (-42). 07562_ Hvy. Machine Gun broken. 07562_ Overheating: Short circuit. 07562_ U-05 Engineer builds a Wall. 07563_ U-05 Engineer forms the Earth. 07564_ Dropped Broken Hvy. Machine Gun. 07564_ U-05 Engineer builds a Wall. 07564_ Dropped Huge Storage Unit. 07565_ Dropped Hcp. Storage Unit. 07565_ U-05 Engineer builds a Wall. 07565_ Released Broken Targeting Computer. 07565_ Released Hcp. Matter Pod. 07565_ Released Imp. Field Recycling Unit. Map ----- +----------------------------------------------------+ | ?????????????????????# " " " " "?????????????? | | ?????????????????????# " " " " " ????????????? | | ?????????????????????# " " " " " "???????????? | | ??????????###### ##### " " ] " " " "???????????? | | ??????????? ? " " " " " " +???????? | | ??????????#### ##????# " " " " #???????? | | ??????????# ! ####?# " " " " #???????? | | ??????????# # ######+### " " " " #???????? | | ??????????# """ #! # " " " " #???????? | | ??????????# """ # """""" # #???????? | | ??????????# """ # """""" # " #???""??? | | ??????????# # """""" # " #?? ""??? | | ??????????# %""# """""" # " #? ???? | | ?????????## ""# # " ##+#????? | | ?????????##% G# """T""" # " #????? | | ?????????## ""############# " ###### | | ??????????# "" ## " | | ??????????#% " | | ??????????### # "" "" " | | ????????##### H!# ""F"" | | ???# !!% %* """ | | ??????####### [%# g####u########### #######+####? | | ????????????# *##g ! #???# #???????????? | | ?????????????# # #g |%* #???# #???????????? | | ?????????????+ # # % %% #???# #???????????? | | ?????????????####?# !@%**! #???# #???????????? | | ??????????????????# % ![! *! #???# #???????????? | | ??????????????????# ! *! #???# #???????????? | | ??????????????????# #???# #???????????? | | ??????????????????# #???# #???????????? | | ??????????????????# #???# #???????????? | | ??????????????????# ;#?## ####????????? | | ??????????????????# ! ##?# #????????? | | ??????????????????# #??# #????????? | | ??????????????????################# #????????? | | ????????????????????????# + #????????? | | ????????????????????????# # #????????? | | ????????????????????????# """ !! # #????????? | | ????????????????????????# """ !! # #??????### | | ????????????????????????# """ # ^ | | ????????????????????????# # ###????### | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????####+###### T????????? | | ???????????????????????????# #????# #???????? | | ???????????????????????????# #????# ##???????? | | ???????????????????????????# #????# #????????? | | ???????????????????????????# #????# #########? | | ???????????????????????????# #????# # #? | | ???????????????????????????# #????# # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 430 Matter Capacity 500 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Power Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressDisruptorScythe Manual? 0 Play Time 01:08:45 Cumulative 120.9 hours Start 2022.04.29 @ 18:53:03 End 2022.04.29 @ 20:02:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 150 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b8702eb-e266-4aeb-abbd-df298341ba29