Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 12:40:01 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2161) 2161 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 5868 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 310 Entered Garrisons 200 Cogmind --------- Core Integrity 574/700 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (3) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun Improved Medium Laser > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Wheel Heat Sink Improved Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Targeting Computer Particle Charger Reflective Plating > --- WEAPON ----------- Beam Rifle Particle Gun Improved Medium Laser > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Wheel Improved Heat Sink Large Storage Unit Particle Gun [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 73 | 6 9 18 13 21 3 3 Power 10 | 1 1 2 4 1 1 . Engine 8 | 1 . 2 4 1 . . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 27 | 2 4 8 5 7 . 1 Treads . | . . . . . . . Leg 27 | 2 4 8 5 7 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 3 . 7 1 1 Device 7 | . 1 2 . 3 . 1 Storage 3 | 1 1 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . . . 3 1 . Artifact . | . . . . . . . Weapon 21 | 2 2 5 4 6 1 1 Energy Gun 18 | 1 2 5 2 6 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 3 1 . Corrupted Parts 1 | . 1 . . . . . System Corruption 2 | . 2 . . . . . Parts Lost 21 | . 2 6 3 3 . 7 Power 5 | . . 2 2 1 . . Propulsion 5 | . . 2 . . . 3 Utility 5 | . . 1 . 2 . 2 Weapon 6 | . 2 1 1 . . 2 Highest Loss Streak 6 | . 2 6 2 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 93 94 99 96 88 91 Engine 7 | . 3 5 10 9 3 . Core 3 | . 10 3 . . 4 7 Leg 36 | . 28 42 44 35 30 28 Device 12 | . 10 9 11 16 15 14 Storage 10 | . 14 11 11 9 7 7 Processor 1 | . . . . 1 7 7 Protection 2 | . . . . 6 4 6 Energy Gun 18 | . 22 21 20 15 15 16 Ballistic Gun 1 | . 2 . 1 2 . . Naked Turns . | . . . . . . . Heaviest Build 45 | 14 18 34 35 41 45 45 Greatest Support 55 | 20 20 40 40 55 55 55 Greatest Overweight (x) 5 | . 5 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 9 13 15 15 15 15 Most Carried 15 | 4 10 14 15 15 15 15 Average Carried 12 | 2 7 9 13 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 4 10 11 15 15 14 14 Class Distribution -------------------- 89% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 995 | 250 142 159 100 299 . 45 Remotely . | . . . . . . . Salvage Created 2387 | . 552 564 605 411 . 255 Parts 136 | . 37 43 28 22 . 6 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 46 | . 9 10 12 9 . 6 Guns 42 | . 9 10 10 9 . 4 Classes Destroyed 12 | . 5 4 1 2 . . Worker 2 | . . 1 1 . . . Builder 2 | . 2 . . . . . Hauler 2 | . . 1 1 . . . Recycler 1 | . 1 . . . . . Mechanic 1 | . . 1 . . . . Operator 3 | . 1 2 . . . . Watcher 2 | . 1 . . 1 . . Swarmer 4 | . . . . 2 . 2 Grunt 28 | . 9 8 8 1 . 2 Duelist 1 | . . . 1 . . . Sentry 10 | . . 2 3 4 . 1 Hunter 3 | . . . . 2 . 1 Best Kill Streak 7 | . 7 7 5 2 . 2 Combat Bots Only 5 | . 4 3 5 2 . 2 Max Kills in Single Turn 2 | . 2 2 1 2 . 1 Gunslinging 1 | . . 1 . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 287 | . 54 83 37 31 . 82 Missed 77 | . 12 20 13 11 . 21 Damage Taken 2970 | . 590 823 453 318 40 746 Core 636 | . 126 221 97 66 . 126 Absorbed by Shields 16 | . . . . . . 16 Ignored by Resistances 22 | . . . . . . 22 Core Remaining (%) 64 | 100 49 . 20 88 . . Volleys Fired 180 | . 43 35 40 37 . 25 Largest 3 | . 2 2 2 2 . 3 Hottest 177 | . 80 112 112 121 . 177 Shots Fired 352 | . 78 69 79 74 . 52 Gun 352 | . 78 69 79 74 . 52 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 32 | . 14 . . 18 . . Thermal 304 | . 48 69 79 56 . 52 Explosive . | . . . . . . . Electromagnetic 16 | . 16 . . . . . Robot Hit Streak 23 | . 14 23 14 9 . 13 Robot Miss Streak 5 | . 2 2 5 5 . 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 4 3 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 242 | . 56 51 54 47 . 34 Core Hits 104 | . 28 27 21 16 . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . . . 7 1 . 4 Burn 12 | . . . 7 1 . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3670 | . 769 668 795 818 . 620 Guns 3573 | . 674 668 795 816 . 620 Cannons . | . . . . . . . Explosions 95 | . 95 . . . . . Melee . | . . . . . . . Ramming 2 | . . . . 2 . . Kinetic 330 | . 147 . . 183 . . Thermal 3162 | . 446 668 795 633 . 620 Explosive . | . . . . . . . Electromagnetic 176 | . 176 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . 1 . . . Average Corruption 1 | . 2 . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 6 . 1 . . . Message Errors 2 | . 2 . . . . . Matter Fused 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . 65 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 275 | . 177 96 99 135 . 275 Average Temperature 56 | . 110 37 28 33 . 87 Received Heat Transfer 1005 | . 312 381 147 81 . 84 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . 2 . . 2 Combat Hostiles 4 | . . . 2 . . 2 Parts Melted 24 | . 3 3 3 7 . 8 Heat Transferred 8006 | . 950 1580 2516 1369 . 1591 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 521 | . 210 331 518 521 246 357 Initial 232 | . . 25 139 87 232 172 Average 264 | . 134 185 287 400 232 270 Maximum Alert Level 2 | . 1 1 2 2 1 1 Low Security (%) 31 | 100 78 60 19 5 . 24 Level 1 54 | . 21 39 76 39 100 75 Level 2 14 | . . . 4 55 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 5 2 . . Investigation 3 | . 1 . 1 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 1 . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 9 | . . 6 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 13 18 23 23 . 12 Peak Tracking Total 7 | . 4 7 6 7 . 6 Tactical Retreats 6 | . . 1 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 13 | . 1 . 4 4 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 17 | . 1 2 10 2 2 . Terminals 16 | . 1 2 10 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 36 | . 3 4 23 4 2 . Successful 21 | . 2 2 16 . 1 . Failed 15 | . 1 2 7 4 1 . Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 34 | . 3 4 22 4 1 . Terminals 35 | . 3 4 23 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 8 | . . . 8 . . . Robot Analysis 3 | . . . 3 . . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 12 | . 2 2 8 . . . Terminals 12 | . 2 2 8 . . . Botnet 11 | . 1 2 8 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 2 8 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 12 | . . . 12 . . . Largest Group 10 | . . . 10 5 . . Highest-Rated Group 94 | . . . 94 94 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 121 | . . . 33 88 . . Total Damage 1570 | . . . 283 1287 . . Kills 18 | . . . 3 15 . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total 3 | . . . 3 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 2850 | 78 446 327 860 670 213 256 Spaces Moved 1697 | 56 229 158 549 416 174 115 Core 19 | 4 15 . . . . . Treads . | . . . . . . . Legs 1678 | 52 214 158 549 416 174 115 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 121 | 115 131 120 120 120 120 120 Slowest Speed 300 | 120 300 190 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 42 17 89 54 7 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 3 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 2121 | 68 293 221 671 509 177 182 Wait 115 | . 10 3 58 20 . 24 Move 1691 | 55 228 157 548 415 173 115 Hop . | . . . . . . . Pick Up 18 | 7 2 2 4 3 . . Fast Attach 30 | 3 2 5 4 14 2 . Attach 15 | 3 1 4 2 3 1 1 Detach . | . . . . . . . Swap 29 | . 6 9 7 5 . 2 Drop 28 | . 1 6 8 11 1 1 Fire 180 | . 43 35 40 37 . 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . . 14 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Build established: Scavenger-Mutant 504 | -10/Materials | Core integrity fell below 50% 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x2 685 | -9/Materials | Lost 6 parts (2p2n1u1w) 751 | -9/Materials | Core integrity fell below 50% 832 | -9/Materials | Discovered new exit (range 6) 851 | -9/Materials | Discovered new exit (range 16) 852 | -9/Materials | Entered Storage 1281 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1385 | -9/Storage | Lost 5 allies 1386 | -9/Storage | Identified exit to Recycling 1664 | -9/Storage | Met a pair of Derelict thieves 1689 | -9/Storage | Discovered new exit (range 9) 1712 | -9/Storage | Entered Materials 1712 | -8/Materials | Accompanied by 5 allies 1712 | -8/Materials | Evolved 2 slots: Utility x2 2358 | -8/Materials | Discovered new exit (range 16) 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2524 | -7/Factory | Discovered new exit (range 5) 2590 | -7/Factory | Identified exit to Garrison 2595 | -7/Factory | Entered Garrison 2714 | -7/Garrison | Garrison Relay disabled 2830 | -7/Garrison | Triggered checkpoint 2851 | -7/Garrison | Self-destructed Last Messages --------------- 02791_ Field strength at 70. 02792_ Field strength at 55. 02795_ Penetrated by Slug. 02795_ Critical hit (Destroy). 02798_ Penetrated by Slug. 02800_ H-55 Commando destroyed. 02803_ Field strength at 24. 02804_ Field strength at 9. 02805_ Stasis field depleted. 02830_ Beams of light sweep through the air. An alarm sounds. 02832_ Particle Charger destroyed. 02835_ Carbon-fiber Leg destroyed. 02838_ Beam Rifle destroyed. 02839_ S-27 Virus destroyed. 02839_ Switching to secondary target: L-41 Fighter. 02840_ Reflective Plating destroyed. 02844_ Carbon-fiber Leg destroyed. 02845_ Lgt. Nuclear Core melted. 02845_ S-27 Virus destroyed. 02847_ Aluminum Leg destroyed. 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