Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.12 @ 04:28:53 Player: Suslik Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (1994) 1994 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3744 Bonus ------- None Cogmind --------- Core Integrity 280/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Location -9/Storage Parts ------- Power (1) Heavy Ion Engine Propulsion (2) Light Treads Light Treads Utility (4) Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating Weapon (2) Electrolaser Improved Assault Rifle Inventory (22) Heavy Ion Engine Light Treads Improved Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Reflective Plating Reflective Plating Reflective Plating Reflective Plating Electrolaser Electrolaser Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Rocket Launcher Datajack Peak State ------------ Power Heavy Ion Engine Propulsion Light Treads Light Treads Utility Large Storage Unit Large Storage Unit Large Storage Unit Medium Armor Plating Weapon Electrolaser Electrolaser Inventory Heavy Ion Engine Light Treads Improved Treads Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod Medium Armor Plating Reflective Plating Reflective Plating Reflective Plating Reflective Plating Electrolaser Electrolaser Advanced Beam Cannon Improved Light Cannon Grenade Launcher Grenade Launcher Rocket Launcher Datajack [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 68 | . 29 4 35 . Power 6 | . 4 . 2 . Engine 6 | . 4 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 6 1 5 . Treads 12 | . 6 1 5 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 5 . 8 . Device . | . . . . . Storage 5 | . 4 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . 1 . 6 . Artifact . | . . . . . Weapon 37 | . 14 3 20 . Energy Gun 17 | . 6 1 10 . Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | . 5 . 1 . Ballistic Cannon 5 | . 2 2 1 . Launcher 8 | . 1 . 7 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 10 | . . 2 8 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 3 . Weapon 6 | . . 2 4 . Highest Loss Streak 3 | . . 1 3 . Average Slot Usage (%) 90 | . 83 85 97 100 Engine 12 | . 13 14 11 11 Treads 20 | . 24 14 22 22 Storage 25 | . 17 28 28 33 Protection 6 | . 1 . 13 11 Energy Gun 11 | . 7 15 12 11 Ballistic Gun 3 | . 11 . . 11 Ballistic Cannon 7 | . 5 12 5 . Naked Turns . | . . . . . Heaviest Build 71 | 11 47 47 71 69 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 2 | . 2 2 1 1 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 22 | . 16 16 22 22 Average Capacity 15 | . 8 16 19 22 Most Carried 22 | . 16 16 22 21 Average Carried 14 | . 7 15 18 21 Final Capacity 22 | 6 16 16 22 22 Final Carried 21 | 6 16 15 21 21 Class Distribution -------------------- 73% | Mutant 26% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1318 | 200 218 256 644 . Remotely . | . . . . . Salvage Created 2110 | . 346 309 1455 . Parts 146 | . 28 15 103 . Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 61 | . 12 6 43 . Guns 23 | . 6 3 14 . Cannons 15 | . 3 3 9 . AOE 22 | . 3 . 19 . Classes Destroyed 8 | . 4 1 3 . Worker 4 | . 1 . 3 . Builder 2 | . . . 2 . Hauler 4 | . . . 4 . Recycler 3 | . . 1 2 . Watcher 4 | . 1 . 3 . Swarmer 17 | . 4 . 13 . Grunt 34 | . 8 6 20 . Sentry 10 | . . . 10 . Best Kill Streak 7 | . 4 2 7 . Combat Bots Only 6 | . 4 2 6 . Max Kills in Single Turn 4 | . 2 1 4 . Gunslinging . | . . . . . Exploded 3 | . 2 . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1689 | . 267 154 1268 . Core 181 | . 47 14 120 . Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 . 75 . . Volleys Fired 160 | . 35 23 102 . Largest 2 | . 2 2 2 . Hottest 126 | . 80 80 126 . Shots Fired 263 | . 56 44 163 . Gun 146 | . 32 26 88 . Cannon 100 | . 22 18 60 . Launcher 17 | . 2 . 15 . Special . | . . . . . Kinetic 106 | . 33 18 55 . Thermal 96 | . 3 . 93 . Explosive 17 | . 2 . 15 . Electromagnetic 44 | . 18 26 . . Robot Hit Streak 26 | . 11 11 26 . Robot Miss Streak 3 | . 3 2 2 . Penetration Max . | . . . . . Secondary Targets 4 | . . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 198 | . 37 35 126 . Core Hits 127 | . 23 15 89 . Critical Hits 4 | . . . 4 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5049 | . 701 678 3670 . Guns 1682 | . 235 336 1111 . Cannons 1629 | . 309 277 1043 . Explosions 1624 | . 145 46 1433 . Melee . | . . . . . Ramming 114 | . 12 19 83 . Kinetic 1615 | . 377 277 961 . Thermal 1272 | . 33 46 1193 . Explosive 1578 | . 145 . 1433 . Electromagnetic 470 | . 134 336 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 76 | . 19 6 51 . Projectiles 29 | . 19 . 10 . Explosions 47 | . . 6 41 . Melee . | . . . . . Knockbacks 8 | . 1 4 3 . Impact . | . . . . . Kinetic 8 | . 1 4 3 . Secondary . | . . . . . Self-Inflicted Damage 39 | . . . 39 . Shots 3 | . . . 3 . Rammed 20 | . 4 4 12 . Targets Rammed 21 | . 4 4 13 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 372 | . 136 237 372 . Average Temperature 94 | . 33 89 109 . Received Heat Transfer 783 | . 93 117 573 . Effects 4 | . . 1 3 . Energy Bleed 1 | . . . 1 . Interference 3 | . . 1 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . . 8 . Heat Transferred 2596 | . 75 50 2471 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 375 | . 200 163 375 104 Average Influence 110 | . 67 35 183 104 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 74 | . . . . . Level 1 25 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 5 . Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 23 6 59 . Peak Tracking Total 7 | . 5 2 7 . Tactical Retreats 8 | . 5 . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 9 | . 9 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 9 | . 4 1 4 . Terminals 7 | . 2 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 7 3 13 . Successful 15 | . 6 2 7 . Failed 8 | . 1 1 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 6 2 6 . Terminals 20 | . 4 3 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 2 6 . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Transport Status 1 | . 1 . . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 . 2 . Terminals 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 1 3 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 20 | . 20 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3892 | . 1090 1070 1726 6 Spaces Moved 1748 | 1 515 496 733 3 Core . | . . . . . Treads 1747 | . 515 496 733 3 Legs 1 | 1 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 180 180 180 Average Speed 182 | 120 168 199 180 180 Slowest Speed 200 | 120 200 200 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 2 75 94 66 2 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 2 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . 5 . 4 . Terrain Destroyed 96 | . 6 8 82 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 93 | . 6 8 79 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2177 | . 677 531 966 3 Wait 114 | . 64 2 48 . Move 1744 | . 514 495 732 3 Hop . | . . . . . Pick Up 41 | . 16 3 22 . Fast Attach 23 | . 19 . 4 . Attach 18 | . 2 4 12 . Detach 5 | . 2 . 3 . Swap 27 | . 8 . 19 . Drop 24 | . 13 . 11 . Fire 160 | . 35 23 102 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 21 | . 4 4 13 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 8) 122 | -10/Materials | Discovered new exit (range 14) 334 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 851 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Entered Mines 1273 | -10/Mines | Discovered new exit (range 5) 1308 | -10/Mines | Discovered new exit (range 15) 1324 | -10/Mines | Identified exit to Materials 1348 | -10/Mines | Learned location of Zion (-6) 1705 | -10/Mines | Learned Materials terminal intel 2042 | -10/Mines | Learned location of Mines (-9) 2161 | -10/Mines | Entered Materials 2161 | -9/Materials | Evolved 2 slots: Utility x2 2162 | -9/Materials | Loaded intel: 12 terminal locations 2635 | -9/Materials | Lost 3 parts (1u2w) 3141 | -9/Materials | Build established: Hauler-Mutant 3200 | -9/Materials | Discovered new exit (range 11) 3559 | -9/Materials | Discovered new exit (range 11) 3588 | -9/Materials | Identified exit to Materials 3836 | -9/Materials | Discovered new exit (range 11) 3887 | -9/Materials | Entered Storage 3893 | -9/Storage | Self-destructed Last Messages --------------- 03793_ R-06 Scavenger collects Beam Rifle. 03796_ R-06 Scavenger collects Lgt. Armor Plating. 03797_ Electrolaser destroyed. 03805_ Beam Rifle melted. 03805_ Heat Sink melted. 03805_ Imp. Ion Engine melted. 03805_ Y-45 Defender destroyed. 03816_ Acquired 20 matter. 03836_ EXIT=FOUND 03839_ G-34 Mercenary destroyed. 03839_ Switching to secondary target: G-34 Mercenary. 03852_ G-34 Mercenary critical meltdown. 03855_ R-06 Scavenger collects Heat Sink. 03857_ Acquired Prototype Ballistic Gun. 03857_ Identified Imp. Assault Rifle. 03859_ R-06 Scavenger collects Hvy. Assault Rifle. 03860_ Overheating: Energy bleed (-39). 03873_ Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????#####??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# @#??????????????????????? | | ????# +??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# #??????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????# ???????????????????????? | | ????? ???????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketPlasmaBroadsword Manual? 0 Play Time 00:22:23 Cumulative 188.3 hours Start 2019.11.12 @ 04:06:58 End 2019.11.12 @ 04:28:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 174 Rogue 158 Adventurer 8 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 65 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 922aaa5c-ed9a-469a-b382-0f47145f2922