Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.23 @ 05:44:05 Player: JustYourOrdinaryPerson Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (3886) 3886 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2673) 2673 TOTAL SCORE: 12349 Bonus ------- Follower Combat Kills 2422 Met Imprinter 300 Was Imprinted 300 Friendly Fire -349 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 155/500 System Corruption 5% Temperature Cool (21) Movement Walking (110) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg II > --- UTILITY (7) ------ Advanced Heat Sink Improved Energy Well Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Hacking Suite > --- WEAPON (5) ------- Advanced Datajack Molecular Scythe > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Terrain Scanner System Guard Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Energy Well Machine Analyzer Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Plasma Rifle Dispersion Rifle HERF Cannon Advanced Datajack Molecular Scythe > --- INVENTORY -------- Light Angular Momentum Engine Improved Terrain Scanner System Guard Enhanced Gauss Cannon [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Terrain Scan Processor Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Makeshift Sword Energy Gun Field Laser Energy Cannon HERF Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 . 2 2 2 . . . 2 2 2 Power 3 | . 1 . 1 . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . 1 Utility 5 | . . . 1 . 1 . . . 2 . 1 Weapon 3 | . . . . 1 1 . . . . 1 . Parts Attached 111 | 7 1 . 1 23 16 9 6 6 9 6 27 Power 23 | 1 1 . . 6 4 1 . 2 3 2 3 Engine 14 | 1 1 . . 5 2 1 . 1 2 . 1 Core 7 | . . . . 1 2 . . 1 1 1 1 Reactor 2 | . . . . . . . . . . 1 1 Propulsion 28 | 2 . . . 3 4 4 1 2 3 . 9 Treads 5 | . . . . . . 1 . . . . 4 Leg 20 | 2 . . . 3 4 3 1 1 3 . 3 Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . Utility 27 | 2 . . . 7 4 3 . 1 2 2 6 Device 11 | . . . . 6 2 1 . . . 1 1 Storage 4 | . . . . . 2 . . 1 . . 1 Processor 9 | 2 . . . 1 . 1 . . 1 1 3 Hackware 2 | . . . . . . . . . 1 . 1 Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . . 1 7 4 1 5 1 1 2 9 Energy Gun 11 | 2 . . 1 2 1 . . . . 1 4 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 8 | . . . . 4 1 1 . 1 1 . . Ballistic Cannon 3 | . . . . 1 1 . . . . . 1 Launcher 3 | . . . . . . . 2 . . . 1 Special Weapon 3 | . . . . . . . 2 . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 8 | . . . . 2 . . 2 . . 1 3 Parts Lost 54 | . . 7 1 2 14 2 . . . 14 14 Power 13 | . . 2 . 1 3 1 . . . 4 2 Propulsion 13 | . . 2 . . 3 1 . . . 2 5 Utility 10 | . . 1 . . 4 . . . . 3 2 Weapon 18 | . . 2 1 1 4 . . . . 5 5 Highest Loss Streak 14 | . . 7 1 1 13 1 . . . 14 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 77 8 91 98 43 64 80 97 91 49 Engine 7 | . 22 19 . 14 13 . . 1 6 4 1 Core 4 | . . . . 7 6 . . 2 11 10 1 Leg 16 | . 25 16 . 23 20 13 14 14 18 15 4 Device 9 | . . . . 17 17 7 7 7 6 4 1 Storage 2 | . . . . . 2 . . 5 6 4 3 Processor 10 | . 25 22 3 5 7 14 14 8 10 11 13 Hackware 1 | . . . . . . . . . 5 5 7 Protection 2 | . . . . . . 2 7 7 6 4 . Energy Gun 4 | . 25 19 5 5 6 . . . . 3 5 Ballistic Gun 4 | . . . . 8 6 3 . 1 12 9 . Ballistic Cannon 2 | . . . . 7 6 . . . . . 1 Launcher 2 | . . . . . . . 5 7 6 4 . Special Weapon 2 | . . . . . . . 8 12 . . . Slashing Weapon 4 | . . . . . 6 . 5 7 6 4 2 Peak Build Rating 83 | 7 8 8 1 30 46 26 41 50 64 81 83 Average Rating 41 | 5 7 6 . 27 41 18 34 45 60 71 46 On Entrance 20 | . 7 8 1 . 30 4 26 41 50 64 17 Naked Turns 27 | . . . 20 7 . . . . . . . Heaviest Build 109 | 7 12 12 2 52 64 25 45 77 85 109 36 Greatest Support 57 | 20 20 20 3 47 50 35 37 57 57 54 50 Greatest Overweight (x) 10 | . . 1 . 3 8 1 1 2 1 5 10 Average Overweight (x) . | . . . . . . . . 1 1 . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 5 5 15 15 15 5 Average Capacity 8 | 5 5 5 5 5 7 5 5 12 15 14 5 Most Carried 13 | . . . . 5 9 4 3 4 12 13 5 Average Carried 5 | . . . . 3 5 . 2 3 9 11 4 Final Capacity 15 | 5 5 5 5 5 5 5 5 15 15 5 5 Final Carried 12 | . . . . 5 5 . 3 4 12 4 4 Class Distribution -------------------- 33% | Hacker-Skirmisher 24% | Hacker-Mutant 22% | Hacker-Tank 7% | Derelict-Tank 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Matter Collected 2678 | 227 42 . . 505 610 123 53 138 133 291 556 Remotely 903 | . . . . 342 561 . . . . . . Salvage Created 3220 | . 183 . . 637 575 49 . 159 240 489 888 Parts 178 | . 12 . . 42 39 2 . 6 22 15 40 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 65 | . 3 . . 17 13 1 . 8 3 6 14 Melee 2 | . . . . . . . . . . . 2 Guns 30 | . 3 . . 8 8 1 . . 2 1 7 Cannons 18 | . . . . 9 5 . . 1 . 1 2 AOE 13 | . . . . . . . . 7 1 4 1 Classes Destroyed 13 | . 3 . . 2 3 . . . . 3 2 Worker 9 | . 1 . . 1 1 . . . 3 2 1 Builder 3 | . . . . . 1 . . . 1 1 . Recycler 1 | . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 Watcher 6 | . 1 . . 3 2 . . . . . . Swarmer 9 | . . . . 6 . . . 2 . . 1 Grunt 24 | . 3 . . 6 2 1 . 4 2 2 4 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 . Sentry 12 | . . . . 5 3 . . 1 1 1 1 Hunter 4 | . . . . . 1 . . . . . 3 Programmer 14 | . . . . . 7 . . 1 . 2 4 Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | . 5 . . 4 3 1 . 7 6 6 4 Combat Bots Only 7 | . 2 . . 3 2 1 . 7 2 3 4 Max Kills in Single Turn 3 | . 1 . . 2 2 1 . 3 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 1 1 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Hostile Shots Fired 1037 | . 10 56 39 83 325 139 . 8 11 91 275 Missed 342 | . 3 7 10 29 114 59 . 5 3 15 97 Damage Taken 7144 | . 62 452 226 353 1558 533 . 23 100 1151 2686 Core 2337 | . 19 136 155 78 363 114 . 19 . 299 1154 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 4424 | . 37 275 140 238 1008 352 . 27 127 762 1458 Regen/Repaired (Parts) 45 | . . . . 8 . . . . . 37 . Core Remaining (%) 69 | 100 . 38 61 85 . . . 29 100 70 . Volleys Fired 171 | . 15 4 . 37 42 15 . 5 8 15 30 Largest 4 | . 2 1 . 3 3 1 . 1 3 4 3 Hottest 264 | . 90 50 . 130 156 28 . . 102 167 264 Shots Fired 391 | . 25 4 . 92 119 16 . 5 23 33 74 Gun 281 | . 25 4 . 60 78 16 . . 16 23 59 Cannon 84 | . . . . 32 41 . . . . . 11 Launcher 18 | . . . . . . . . . 7 7 4 Special 8 | . . . . . . . . 5 . 3 . Kinetic 214 | . . . . 76 83 16 . . 16 19 4 Thermal 130 | . 15 4 . 16 36 . . . . . 59 Explosive 22 | . . . . . . . . 5 7 10 . Electromagnetic 25 | . 10 . . . . . . . . 4 11 Robot Hit Streak 33 | . 11 5 . 12 26 16 . 20 32 33 15 Robot Miss Streak 3 | . 1 . . 3 2 . . . . 1 2 Penetration Max 2 | . . . . . . 1 . . . 2 . Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 315 | . 22 4 . 66 100 15 . 4 12 28 64 Core Hits 188 | . 9 1 . 32 52 4 . 12 27 27 24 Critical Kills 7 | . . . . 1 . . . . 1 2 3 Critical Parts Destroyed 11 | . . . . 1 . . . . 1 8 1 Critical Strikes 36 | . 4 1 . 5 3 1 . 3 2 10 7 Burn 7 | . 4 1 . 1 . . . . . . 1 Destroy 19 | . . . . 2 . 1 . . 2 10 4 Blast 5 | . . . . 2 2 . . . . . 1 Corrupt 1 | . . . . . . . . . . . 1 Sever 4 | . . . . . 1 . . 3 . . . Melee Attacks 10 | . . . . . 3 . . . . 1 6 Impact . | . . . . . . . . . . . . Slashing 9 | . . . . . 3 . . . . 1 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9745 | . 297 79 21 1290 2356 302 . 1295 593 1279 2233 Guns 4289 | . 297 50 . 634 1389 302 . . 50 255 1312 Cannons 1848 | . . . . 656 873 . . . . . 319 Explosions 2796 | . . . . . . . . 1147 543 885 221 Melee 475 | . . . . . 94 . . . . . 381 Ramming 85 | . . 29 21 . . . . . . 35 . Kinetic 3321 | . . . . 1050 1603 302 . . 50 182 134 Thermal 2413 | . 152 50 . 240 659 . . . . . 1312 Explosive 2575 | . . . . . . . . 1147 543 885 . Electromagnetic 624 | . 145 . . . . . . . . 73 406 Impact . | . . . . . . . . . . . . Slashing 727 | . . . . . 94 . . 148 . 104 381 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 1 1 1 . 1 1 4 4 . 1 5 Average Corruption 2 | . 1 1 1 . 1 1 3 4 . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 58 | . . . . . 1 2 23 18 . 1 13 Message Errors 18 | . . . . . . . 5 7 . 1 5 Matter Fused 12 | . . . . . . . 4 4 . . 4 Heat Flow Errors 4 | . . . . . . . 3 1 . . . Energy Discharges 7 | . . . . . 1 1 4 . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 . . . . Data Loss (minor) 7 | . . . . . . . 3 3 . . 1 Data Loss (major) 4 | . . . . . . . 1 3 . . . Misfires 2 | . . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 119 | . . . . . 15 . . 42 . 16 46 Projectiles 30 | . . . . . 15 . . . . 14 1 Explosions 44 | . . . . . . . . 42 . 2 . Melee 45 | . . . . . . . . . . . 45 Knockbacks 9 | . . . . 4 5 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . 4 5 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 9 . . . . . 32 117 . Shots 8 | . . . . . . . . . 3 5 . Rammed 8 | . . . 4 . 1 . . . . 3 . Targets Rammed 39 | . . 22 4 . 1 . . . . 12 . Kicked 31 | . . 22 . . . . . . . 9 . Crushed . | . . . . . . . . . . . . Highest Temperature 699 | . 431 174 . 498 485 . 252 208 87 655 699 Average Temperature 209 | . 209 86 . 195 164 . 109 124 34 295 151 Received Heat Transfer 2758 | . 57 297 111 135 474 441 . 9 36 324 874 Effects 159 | . 9 . . 22 22 . . . . 98 8 Shutdowns 72 | . 4 . . 12 10 . . . . 46 . Energy Bleed 12 | . . . . 1 2 . . . . 7 2 Interference 21 | . 3 . . 6 1 . . . . 11 . Matter Decay 11 | . . . . 1 2 . . . . 6 2 Short Circuit 5 | . . . . 1 . . . . . 4 . Damage (minor) 16 | . . . . 1 3 . . . . 12 . Damage (major) 20 | . 2 . . . 4 . . . . 11 3 Damage (core) 2 | . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 3 | . 1 . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 9 | . 2 . . . 2 . . . 1 . 4 Heat Transferred 4801 | . 740 222 . 592 1341 . . . . . 1906 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Peak Influence 535 | . 97 41 125 307 237 . . . 492 344 535 Initial 151 | . . 26 . 37 . . . . . 151 50 Average 95 | . 21 21 27 86 39 . . . 146 175 145 Maximum Alert Level 2 | . . . . 1 1 . . . 2 1 2 Low Security (%) 83 | 100 100 100 100 93 98 . . . 65 52 72 Level 1 14 | . . . . 6 1 . . . 26 47 23 Level 2 1 | . . . . . . . . . 7 . 4 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . . . 1 1 11 . . . 8 6 10 Investigation 4 | . . . . 1 . . . . 1 1 1 Extermination 12 | . . . . . 6 . . . 1 1 4 Reinforcement 17 | . . . 1 . 5 . . . 2 4 5 Assault 1 | . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . . 1 2 2 Haulers Reinforced 3 | . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Distress Signals 10 | . 1 . 2 . 1 . . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 4 2 11 21 26 10 . 11 12 31 55 Peak Tracking Total 11 | . 3 2 11 4 7 6 . 7 2 8 6 Tactical Retreats 10 | . . . 1 . 1 4 . . . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Traps Triggered 7 | . 1 . 1 . 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . Reused 1 | . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . Triggered 2 | . . . . . 1 1 . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Machines Disabled 37 | . . . . 2 . . . 5 4 2 24 Max in Single Turn 4 | . . . . 1 . . . 4 1 1 . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Machines Accessed 16 | . 1 . 2 5 3 . . . 4 1 . Terminals 9 | . 1 . 2 3 3 . . . . . . Fabricators 3 | . . . . . . . . . 3 . . Repair Stations 2 | . . . . 1 . . . . . 1 . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 35 | . 4 . 4 10 7 . . . 8 2 . Successful 22 | . 1 . 2 7 5 . . . 5 2 . Failed 13 | . 3 . 2 3 2 . . . 3 . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 4 . 4 4 1 . 1 . 6 8 7 Terminals 21 | . 4 . 4 6 7 . . . . . . Fabricators 5 | . . . . . . . . . 5 . . Repair Stations 4 | . . . . 2 . . . . . 2 . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . Terminal Hacks 12 | . 1 . 2 4 5 . . . . . . Record 2 | . . . . . 2 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Zone Layout 4 | . 1 . . 1 2 . . . . . . Fabricator Hacks 5 | . . . . . . . . . 5 . . Load Schematic 2 | . . . . . . . . . 2 . . Build 3 | . . . . . . . . . 3 . . Repair Station Hacks 4 | . . . . 2 . . . . . 2 . Scan Component 2 | . . . . 1 . . . . . 1 . Repair 2 | . . . . 1 . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . . 5 2 . . . 2 . . Full Trace Events 2 | . . . . 1 . . . . 1 . . Feedback Events 1 | . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built 3 | . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . Time 232 | . . . . . . . . . 232 . . Total Robot Build Rating 9 | . . . . . . . . . 9 . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . . . . 47 . . Total Part Build Rating 10 | . . . . . . . . . 10 . . Parts Repaired 2 | . . . . 1 . . . . . 1 . Time 82 | . . . . 44 . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 check_alert 1 | . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Total Allies 23 | . . . . . . . 4 . 9 3 7 Largest Group 12 | . . . . . . . 4 4 12 11 4 Highest-Rated Group 584 | . . . . . . . 154 154 584 562 206 Highest-Rated Ally 167 | . . . . . . . 40 40 70 70 167 Zionite Dispatches 6 | . . . . . . . . . 2 1 3 Heavy 1 | . . . . . . . . . . . 1 Light 3 | . . . . . . . . . 2 1 . Fire 1 | . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 343 | . . . . . . . . 27 111 128 77 Total Damage 10963 | . . . . . . . . 360 1995 2342 6266 Kills 72 | . . . . . . . . 3 17 16 36 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Turns Passed 11629 | 66 238 89 105 1366 2866 361 1999 948 1162 984 1445 Spaces Moved 5130 | 53 137 46 173 413 721 209 1094 420 500 451 913 Core 714 | 10 . 12 173 53 11 . . . . 95 360 Treads 165 | . . . . . . 2 . . . . 163 Legs 4158 | 43 137 34 . 360 710 207 1094 420 500 356 297 Wheels 93 | . . . . . . . . . . . 93 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 50 50 125 135 205 196 50 50 Average Speed 159 | 106 120 106 50 133 142 148 181 213 202 176 134 Slowest Speed 550 | 120 120 190 50 200 450 210 210 275 206 470 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 31 13 21 30 17 39 89 60 15 11 25 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . 1 . . . . . Scrap Searched 5 | . . . . . . 2 1 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 174 | . . . . 2 4 . . 21 26 120 1 Melee . | . . . . . . . . . . . . Projectile 7 | . . . . 2 4 . . . . . 1 AOE 167 | . . . . . . . . 21 26 120 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Total 8188 | 59 185 72 190 1151 2461 244 1105 463 626 586 1046 Wait 2688 | . 33 1 13 665 1665 9 . 31 105 101 65 Move 5119 | 52 136 45 172 412 720 208 1093 419 499 450 913 Hop . | . . . . . . . . . . . . Pick Up 14 | . . . . 2 4 1 1 1 4 1 . Fast Attach 78 | 7 1 . 1 20 2 4 5 5 4 3 26 Attach 12 | . . . . 2 2 5 . . . 2 1 Detach 14 | . . . . 7 . . 3 1 1 . 2 Swap 22 | . . . . 2 12 . 1 1 5 1 . Drop 20 | . . . . 4 10 1 2 . . . 3 Fire 171 | . 15 4 . 37 42 15 . 5 8 15 30 Melee 10 | . . . . . 3 . . . . 1 6 Ram 8 | . . . 4 . 1 . . . . 3 . Kick 31 | . . 22 . . . . . . . 9 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Power x1 288 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered exit to Mines (range 15) 303 | -10/Materials | Build established: Hacker-Mutant 305 | -10/Materials | Entered Mines 313 | -10/Mines | Identified exit to Materials 313 | -10/Mines | Discovered exit to Materials (range 3) 319 | -10/Mines | Discovered exit to Materials (range 8) 383 | -10/Mines | Core integrity fell below 50% 394 | -10/Mines | Entered Materials 394 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 419 | -9/Materials | Lost 7 parts (2p2n1u2w) 490 | -9/Materials | Identified exit to Materials 490 | -9/Materials | Discovered exit to Materials (range 16) 499 | -9/Materials | Entered another Materials area 499 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1063 | -8/Materials | Repaired Broken Hvy. Assault Rifle 1293 | -8/Materials | Build established: Hacker-Skirmisher 1839 | -8/Materials | Identified exit to Factory 1839 | -8/Materials | Discovered exit to Factory (range 15) 1865 | -8/Materials | Entered Factory 1865 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3025 | -7/Factory | Cargo convoy interrupted 3529 | -7/Factory | Identified exit to Lower Caves 4729 | -7/Factory | Core integrity fell below 50% 4731 | -7/Factory | Entered Lower Caves 4757 | -7/Lower Caves | Lost 13 parts (3p3n3u4w) 4899 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4925 | -7/Lower Caves | Encountered a Warlord checkpoint 4966 | -7/Lower Caves | Build established: Hacker-Mutant 5066 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5092 | -7/Lower Caves | Entered Zion 5192 | -7/Zion | System corruption cleaned by Quarantine Array 5387 | -7/Zion | Learned Factory terminal intel 5441 | -7/Zion | Found Prototype Launcher 5441 | -7/Zion | Identified Rocket Array 5911 | -7/Zion | Found Prototype Special Weapon 5911 | -7/Zion | Identified RU-N14's Throwing Claymores 5914 | -7/Zion | Found RU-N14's Throwing Claymores 6049 | -7/Zion | Found GAL Module 6220 | -7/Zion | Build established: Hacker-Tank 6511 | -7/Zion | Met Imprinter 6613 | -7/Zion | Imprinted 6616 | -7/Zion | Declared Zion's savior 7056 | -7/Zion | Identified exit to Proximity Caves 7056 | -7/Zion | Discovered exit to Proximity Caves (range 17) 7091 | -7/Zion | Entered Proximity Caves 7091 | -6/Proximity Caves | Accompanied by 4 allies 7173 | -6/Proximity Caves | Learned Factory trap positions 7607 | -6/Proximity Caves | Build established: Derelict-Tank 7690 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7864 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7891 | -6/Proximity Caves | Destroyed 7 combat bots 7991 | -6/Proximity Caves | Identified exit to Factory 7991 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8039 | -6/Proximity Caves | Entered Factory 8039 | -6/Factory | Accompanied by 3 allies 8039 | -6/Factory | Evolved 2 slots: Utility x2 8040 | -6/Factory | Loaded intel: 124 trap records 8041 | -6/Factory | Loaded intel: 28 terminal locations 8100 | -6/Factory | Zion Light squad teleported in 8315 | -6/Factory | Fabricated System Guard (x2) 8436 | -6/Factory | Zion Light squad teleported in 8456 | -6/Factory | Build established: Hacker-Tank 8624 | -6/Factory | Fabricated G-47 Trooper (x3) 9172 | -6/Factory | Identified exit to Factory 9172 | -6/Factory | Discovered exit to Factory (range 15) 9201 | -6/Factory | Entered another Factory area 9201 | -5/Factory | Accompanied by 8 allies 9201 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9440 | -5/Factory | Zion Light squad teleported in 9625 | -5/Factory | Build established: Scavenger-Tank 9668 | -5/Factory | Repaired Imp. Heat Sink 9877 | -5/Factory | Lost 6 allies 9890 | -5/Factory | Retrieved Zion intel report: Main Access 9890 | -5/Factory | Identified exit to Factory 10026 | -5/Factory | Lost 3 allies 10155 | -5/Factory | Lost 14 parts (4p2n3u5w) 10185 | -5/Factory | Entered another Factory area 10185 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10387 | -4/Factory | Build established: Hacker-Mutant 10513 | -4/Factory | Lost 3 parts (1n1u1w) 10547 | -4/Factory | Identified exit to Upper Caves 10547 | -4/Factory | Discovered exit to Upper Caves (range 7) 10563 | -4/Factory | Zion hero teleported in (P1-3CE) 11140 | -4/Factory | Core integrity fell below 50% 11276 | -4/Factory | Zion Fire squad teleported in 11363 | -4/Factory | P-70 Sage assimilated allied O4-DRC(i) 11412 | -4/Factory | Lost 3 allies 11495 | -4/Factory | Core integrity fell below 20% 11533 | -4/Factory | Zion Heavy squad teleported in 11624 | -4/Factory | Spotted B-86 Titan 11630 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 11613_ Acquired 18 matter. 11614_ K-01 Serf collects debris. 11616_ Critical hit (Burn: +37). 11617_ K-01 Serf collects debris. 11619_ Plasma Rifle destroyed. 11620_ K-01 Serf collects debris. 11623_ W-44 Eye distress signal alerts nearby ally. 11624_ Slug penetrates Wall. 11624_ K-01 Serf collects debris. 11625_ HERF Cannon destroyed. 11625_ K-01 Serf collects debris. 11626_ Critical hit (Burn: +50). 11627_ Penetrated by Slug. 11627_ K-01 Serf collects debris. 11627_ Dispersion Rifle destroyed. 11628_ K-01 Serf collects debris. 11628_ Acquired Prototype Leg. 11628_ Identified Zio. Composite Leg II. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????"?"?"?"?"???????????????????????????? | | ?????????????"?"?"?"?"???????????????????????????? | | ?????????????"?"?"?"?"???????????????????????????? | | ?????????????"?"?"?"?"???????????????????????????? | | ????????????"? ?"?"???????????????????????????? | | # ???????????" ?"???????????????????????????? | | # ???????????" ??????????????????????????? | | ? ??????????" ??????????????????????????? | | ?? ?????????? 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"" ???!? ????????? | | ???????# ##""" # """? !!! ???????? | | ???????# ##""" # """ !!] ???????? | | ######## ##""" ; ?""" #???????? | | # % ## #? #???????? | | """ # o ;; ;! ;# #???????? | | """ # %%@ =g! #???????? | | """ + = % g* #???????? | | # / #???????? | | ; #???????? | | ; #???????? | | " #???????? | | #######" g #???????? | | g #???????? | | R #???????? | | k #???????? | | % k ????????? | | * ????????? | | ## #####"";; ; ; ????????? | | ?# ??? ; ; # ?????????? | | ?#???? ###### # """ """ # ?????????? | | ??????? ?????#### """ """ #?? ??????????? | | ??????? ????????? """ """?#?????????????? | | ????????? """ ?????????? ??? ?????????????????? | | ???????????""" ??????????] ?????????????????????? | | ???????????""" ??????????? ????????????????????? | | ??????????????????????????? ????????????????????T? | | ???????????"""???????????????????????????????????? | | ???????????"""???????????????????????????????????? | | ???????????"""???????????????????????????????????? | | ???????????????????????????"""?"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 67 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Corruption Containment 8 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Actuator Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ System Guard | x2 | -6/Factory | Preloaded G-47 Trooper | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Just Browsing Challenges ------------ None Game ------ Seed PortableSpikedBroadsword Manual? 0 Play Time 01:25:34 Cumulative 17.7 hours Start 2024.09.22 @ 19:29:24 End 2024.09.23 @ 05:44:05 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 2 Adventurer 2 Explorer 30 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3c9ea99b-1d15-4ed6-92b8-3ace5da3c83d