Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.12 @ 00:15:12 Player: zazuza Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (148) 740 Value Destroyed (5669) 5669 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 14046 Bonus ------- High Alert Combat Kills 257 Cogmind --------- Core Integrity 0/1450 Matter 19/300 Energy 3/100 System Corruption 38% Temperature Cool (9) Movement Rolling (90) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- Centrium Wheel > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Stasis Projector > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Mini Fusion Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Medium Storage Unit Large Storage Unit Enhanced Optical Array Tactical Coordination Suite Advanced Force Field > --- WEAPON ----------- Quantum Rifle Nova Cannon Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Cloaking Device Gamma Rifle Phase Gun Heavy Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher Stasis Projector [Rating: 168] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Biometal Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Flamer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 2 2 . . 2 . . 2 2 . . 2 2 Power 3 | . . . . . . . . . . . 1 . . . 1 1 Propulsion 5 | . . . . 1 1 . . . . . . 1 . . 1 1 Utility 7 | . . . 2 . 1 . . 2 . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 346 | 9 4 5 11 36 20 3 9 45 15 19 35 23 9 . 22 81 Power 28 | 2 1 1 1 3 . . 1 2 . . 3 2 . . 2 10 Engine 12 | 2 1 1 1 3 . . 1 1 . . 1 1 . . . . Core 3 | . . . . . . . . 1 . . 1 . . . . 1 Reactor 13 | . . . . . . . . . . . 1 1 . . 2 9 Propulsion 63 | 3 2 . 2 6 1 . 2 6 2 1 3 2 . . 6 27 Treads 23 | . . . . . . . . . . . . . . . . 23 Leg 9 | 1 2 . . 3 1 . 1 1 . . . . . . . . Wheel 10 | 2 . . 2 3 . . 1 . . . . . . . . 2 Hover 20 | . . . . . . . . 5 2 1 3 2 . . 5 2 Flight 1 | . . . . . . . . . . . . . . . 1 . Utility 119 | 2 . 2 7 7 6 2 4 20 7 11 9 15 4 . 6 17 Device 73 | 1 . 1 4 3 2 1 2 11 4 6 7 10 2 . 4 15 Storage 7 | . . 1 . 1 1 . 1 . . 1 . . . . . 2 Processor 11 | 1 . . 3 1 1 . . 4 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 28 | . . . . 2 2 1 1 5 3 4 2 5 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 136 | 2 1 2 1 20 13 1 2 17 6 7 20 4 5 . 8 27 Energy Gun 18 | 1 1 . . 1 6 . . . . . . . . . . 9 Energy Cannon 38 | . . . 1 . . . . 8 4 . 11 2 1 . 3 8 Ballistic Gun 21 | 1 . . . 4 1 1 . 5 1 3 4 . . . . 1 Ballistic Cannon 31 | . . . . 6 4 . . 3 1 2 2 2 2 . 4 5 Launcher 16 | . . . . 5 . . 1 . . 2 2 . 2 . 1 3 Special Weapon 4 | . . 1 . 1 . . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 3 2 . 1 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 1 . . 1 . . 3 . . . 1 1 Parts Lost 53 | . . . . 1 . . 3 . . . 2 5 . . 2 40 Power 6 | . . . . . . . . . . . . 1 . . . 5 Propulsion 13 | . . . . . . . 3 . . . . 1 . . . 9 Utility 21 | . . . . 1 . . . . . . 2 2 . . 1 15 Weapon 13 | . . . . . . . . . . . . 1 . . 1 11 Highest Loss Streak 33 | . . . . 1 . . 3 . . . 1 5 . . 2 33 Average Slot Usage (%) 97 | . 100 100 98 99 100 100 92 98 100 100 99 99 96 100 99 88 Engine 5 | . 14 14 10 9 7 7 7 5 . . 3 . . . . . Core 1 | . . . . . . . . . 6 6 4 5 5 5 1 1 Reactor 1 | . . . . . . . . . . . 1 4 5 5 11 13 Treads 1 | . . . . . . . . . . . . . . . . 22 Leg 10 | . 28 28 4 4 30 30 15 3 . . . . . . . . Wheel 4 | . . . 17 21 . . 6 1 . . . . . . . . Hover 9 | . . . . . . . . 19 26 26 23 25 26 26 27 1 Device 10 | . 14 14 11 3 5 6 7 5 11 9 11 20 21 21 21 18 Storage 12 | . . 13 11 9 15 15 14 13 13 13 11 10 10 10 9 10 Processor 13 | . 14 . 21 18 15 15 15 20 20 19 11 7 5 10 4 3 Protection 2 | . . . . 5 1 . . 6 1 2 9 7 6 5 5 1 Energy Gun 2 | . 14 2 . . 10 7 7 . . . . . . . . 2 Energy Cannon 4 | . . . 5 1 . . . 12 10 8 10 7 2 5 5 5 Ballistic Gun 4 | . 14 14 5 7 . . 7 4 6 5 3 . . . . . Ballistic Cannon 3 | . . . . 8 6 6 . . 1 4 . 7 9 10 6 2 Special Weapon 2 | . . 11 11 3 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 4 4 7 6 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 135 | 9 8 19 21 42 59 52 50 77 70 66 79 98 100 90 112 135 Greatest Support 265 | 20 20 20 24 54 69 69 54 80 80 69 79 95 95 95 111 265 Greatest Overweight (x) 4 | . . . . 2 . . 1 2 1 1 1 1 1 . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 4 4 8 8 10 14 14 14 14 14 14 14 14 14 14 14 18 Average Capacity 11 | 4 4 7 8 8 13 14 13 14 14 14 14 14 14 14 14 16 Most Carried 18 | 4 4 8 8 10 14 14 14 14 14 14 14 14 14 14 14 18 Average Carried 11 | 3 4 7 7 8 12 13 12 13 13 13 13 12 13 14 12 14 Final Capacity 14 | 4 4 8 8 10 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 14 | 4 4 8 8 10 14 14 14 14 14 13 14 13 14 14 13 . Class Distribution -------------------- 34% | Mutant 25% | Assassin 20% | Scout 6% | Skirmisher 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Generator-Tank | -3/Research Generator-Tank | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Matter Collected 5622 | 314 27 107 37 700 231 163 167 597 339 153 606 648 251 21 243 1018 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5820 | 95 . 85 68 697 416 166 161 481 434 29 702 490 302 . 265 1429 Parts 306 | 7 . 9 . 46 28 . 4 29 8 . 42 22 16 . 8 87 Haulers Intercepted 2 | . . . . . . . . . . . 1 1 . . . . Recyclers Shooed 8 | . . . 1 . 1 . . 1 . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 3 . 8 . . . 12 . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 89 | 1 . 2 3 11 3 . 5 5 3 1 9 7 11 . 4 24 Melee 5 | . . . . 2 2 . 1 . . . . . . . . . Guns 12 | 1 . 1 . 1 . . . . 2 1 3 . . . . 3 Cannons 37 | . . 1 1 2 1 . . 5 . . 2 7 1 . 4 13 AOE 32 | . . . . 6 . . 4 . . . 4 . 10 . . 8 Classes Destroyed 14 | 3 . 2 . 4 1 . . . 2 . 1 . 1 . . . Worker 14 | 1 . 1 . 4 2 . . . . . 2 1 . . . 3 Builder 12 | . . . . 3 2 . . 1 . . 2 . . . . 4 Tunneler 4 | 1 . . . 2 . . . . . . 1 . . . . . Hauler 2 | . . . . . . . . . . . 1 1 . . . . Recycler 9 | . . . . 2 2 . . 1 . . 1 1 . . . 2 Operator 3 | . . . . 2 . . . . . . . . . . . 1 Watcher 15 | . . . . 2 3 . . 2 . . 3 . . . 1 4 Swarmer 29 | . . 1 . 3 . . 4 . . . 6 1 5 . . 9 Grunt 16 | 1 . . . 6 . . . 1 . . 1 . 3 . 1 3 Brawler 2 | . . . . . . . . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . 1 . . . Sentry 13 | . . 1 3 2 1 . . 1 . . . . . . 2 3 Hunter 7 | . . . . . . . . . 2 1 . . 2 . . 2 Programmer 20 | . . . . . 1 . 1 3 . . 2 6 . . 1 6 Thug 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | 3 . 1 1 8 2 . 5 1 1 1 4 3 7 . 1 11 Combat Bots Only 7 | 1 . 1 1 3 2 . 5 1 1 1 4 3 7 . 1 7 Max Kills in Single Turn 4 | 1 . 1 1 4 1 . 3 1 1 1 3 1 2 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . 3 . . . 3 . 2 . . 4 Melee 1 | . . . . 1 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Damage Taken 13598 | 45 23 39 215 437 680 . 594 213 331 282 494 960 120 . 727 8438 Core 2209 | 35 23 . 57 77 172 . 61 45 39 63 32 123 12 . . 1470 Absorbed by Shields 1568 | . . . . . . . . . . . . 79 102 . 406 981 Core Remaining (%) 85 | 86 . 76 85 86 . . 66 . . 82 96 . . 88 100 . Volleys Fired 362 | 8 2 5 15 22 8 5 4 14 25 8 56 87 17 . 25 61 Largest 3 | 2 2 2 2 3 3 2 1 3 3 3 3 3 1 . 3 3 Hottest 317 | 60 70 120 120 200 144 105 39 270 270 150 270 241 90 . 232 317 Shots Fired 730 | 14 4 7 30 49 24 10 4 42 44 20 98 135 18 . 60 171 Gun 154 | 14 4 3 15 16 . 10 . 3 15 13 14 . . . . 47 Cannon 486 | . . . . 18 24 . . 39 29 5 50 135 11 . 60 115 Launcher 36 | . . . . 10 . . 4 . . 2 4 . 7 . . 9 Special 54 | . . 4 15 5 . . . . . . 30 . . . . . Kinetic 253 | 8 2 3 15 29 24 5 . 6 22 15 19 23 1 . 37 44 Thermal 421 | 6 2 4 15 5 . 5 . 36 22 3 70 112 10 . 13 118 Explosive 36 | . . . . 10 . . 4 . . 2 4 . 7 . . 9 Electromagnetic 20 | . . . . 5 . . . . . . 5 . . . 10 . Robot Hit Streak 29 | 3 3 6 28 29 3 3 . 10 9 6 25 11 4 . 9 26 Robot Miss Streak 6 | 3 1 1 1 3 5 3 . 2 3 3 3 4 2 . 6 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 466 | 6 3 8 29 56 40 12 4 29 31 7 46 32 8 . 36 119 Core Hits 244 | 4 1 4 3 33 14 3 10 14 13 2 28 15 22 . 12 66 Critical Hits 22 | . . . . . 4 1 . 1 2 . 2 5 . . 3 4 Critical Kills 6 | . . . . . 1 1 . . 1 . 1 1 . . 1 . Critical Parts Destroyed 16 | . . . . . 3 . . 1 1 . 1 4 . . 2 4 Melee Attacks 96 | . . 3 . 39 38 5 8 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 93 | . . . . 39 38 5 8 3 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . 3 . 12 10 . 1 2 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20630 | 88 36 47 346 2900 1747 389 817 958 795 297 1696 1415 1565 . 1202 6332 Guns 2154 | 88 36 21 175 119 . 24 . 76 104 129 210 . . . . 1172 Cannons 8849 | . . . . 266 192 . . 686 691 74 1041 1415 195 . 1202 3087 Explosions 4995 | . . . . 641 . . 508 . . 94 377 . 1370 . . 2005 Melee 4299 | . . . . 1874 1555 365 309 196 . . . . . . . . Ramming 68 | . . . . . . . . . . . . . . . . 68 Kinetic 3763 | 35 11 21 175 242 192 24 . 113 170 138 237 514 . . 810 1081 Thermal 7089 | 53 25 26 171 . . . . 649 625 65 964 901 195 . 237 3178 Explosive 4995 | . . . . 641 . . 508 . . 94 377 . 1370 . . 2005 Electromagnetic 416 | . . . . 143 . . . . . . 118 . . . 155 . Impact . | . . . . . . . . . . . . . . . . . Slashing 4299 | . . . . 1874 1555 365 309 196 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . . . 3 . . . 4 19 19 19 4 38 Average Corruption 8 | . . . . . . . 2 . . . 2 18 19 19 2 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 163 | . . . . . . . 29 . . . 8 42 35 2 2 45 Message Errors 26 | . . . . . . . 10 . . . 2 4 8 . . 2 Matter Fused 33 | . . . . . . . 10 . . . 1 10 5 . . 7 Heat Flow Errors 13 | . . . . . . . 4 . . . 1 . 3 . . 5 Energy Discharges 16 | . . . . . . . 4 . . . 1 3 3 1 . 4 Parts Rejected 5 | . . . . . . . . . . . . . . . 1 4 Data Loss (minor) 8 | . . . . . . . 1 . . . . 4 . . . 3 Misfires 2 | . . . . . . . . . . . . . 1 . . 1 Alerts 3 | . . . . . . . . . . . . 1 . . . 2 Misdirections 30 | . . . . . . . . . . . . 12 15 1 . 2 Targeting Errors 21 | . . . . . . . . . . . 3 6 . . 1 11 Weapon Failures 6 | . . . . . . . . . . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1421 | . . . . 383 320 41 89 72 149 28 60 63 134 . 7 75 Projectiles 366 | . . . . 39 . . . 3 149 . 60 63 19 . 7 26 Explosions 235 | . . . . 2 . . 48 . . 28 . . 115 . . 42 Melee 820 | . . . . 342 320 41 41 69 . . . . . . . 7 Knockbacks 21 | . . . . 1 1 . . . 1 . 1 6 . . 3 8 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 18 | . . . . 1 1 . . . 1 . 1 4 . . 3 7 Secondary 2 | . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 363 | . . . . . . . 66 . . . 73 . . . . 224 Shots 6 | . . . . . . . 2 . . . 1 . . . . 3 Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 Highest Temperature 409 | 12 18 100 204 123 225 74 223 409 316 270 381 300 217 . 283 324 Average Temperature 91 | 10 10 55 95 34 107 37 90 125 89 89 119 74 41 . 91 75 Received Heat Transfer 1414 | 24 . . 78 189 180 . . 45 9 . 18 8 4 . 67 792 Effects 8 | . . . . . 1 . . 2 . . 5 . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . . . Interference 5 | . . . . . 1 . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . 2 . . . . . 1 . 1 . . . . . Combat Hostiles 3 | . . . 2 . . . . . 1 . . . . . . . Parts Melted 17 | . . 2 2 . . . . 2 . . 2 2 . . . 7 Heat Transferred 9715 | 125 74 160 1040 . . . . 950 950 100 1498 1200 300 . 350 2968 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Peak Influence 1073 | 30 15 55 75 352 175 . . 138 . . 406 235 . . 345 1073 Initial 182 | . . 5 . . 114 . . . . . 18 109 . . 93 182 Average 111 | 3 7 20 20 190 72 . . 35 . . 177 79 . . 198 416 Maximum Alert Level 3 | . . . . 1 . . . . . . 2 1 . . 1 3 Low Security (%) 79 | 100 100 100 100 44 100 . . 100 . . 51 98 . . 39 23 Level 1 17 | . . . . 55 . . . . . . 44 1 . . 60 45 Level 2 . | . . . . . . . . . . . 4 . . . . 4 Level 3 2 | . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . 4 4 . . 3 . . 4 4 . . 3 7 Investigation 1 | . . . . . . . . . . . . . . . . 1 Extermination 12 | . . . . . 2 . . 3 . . 2 2 . . 1 2 Reinforcement 13 | . 1 . . 4 2 . . . . . . 2 . . 2 2 Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Distress Signals 4 | . . . . 1 . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 175 | 1 2 4 6 31 7 8 5 8 4 8 15 13 9 . 14 40 Peak Tracking Total 7 | 1 . 3 3 4 2 5 5 2 4 4 4 5 5 . 7 7 Tactical Retreats 19 | . . 1 . 6 . 2 . . . 4 1 2 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Traps Triggered 10 | . 1 . . 1 . . . 1 . . 2 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Machines Disabled 16 | . . . . 2 2 . . . . . 6 1 . . . 5 Max in Single Turn 5 | . . . . 1 2 . . . . . 5 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Machines Accessed 5 | . . 1 2 1 . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 11 | . . 2 3 5 . 1 . . . . . . . . . . Successful 9 | . . 1 3 4 . 1 . . . . . . . . . . Failed 2 | . . 1 . 1 . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 5 . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 3 | . . . 2 1 . . . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . . . Time 90 | . . . 26 64 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Turns Passed 17349 | 1652 124 1067 1299 1347 1007 2112 1525 1495 738 837 1008 1056 437 17 336 1292 Spaces Moved 11503 | 779 89 701 486 957 648 850 1129 1181 693 918 934 713 492 32 255 646 Core 75 | 71 . . . . . . . . . . . . . . . 4 Treads 563 | . . . . . . . . . . . . . . . . 563 Legs 2582 | . 89 701 150 140 648 850 4 . . . . . . . . . Wheels 3279 | 708 . . 336 817 . . 1125 286 . . . . . . . 7 Hover 5004 | . . . . . . . . 895 693 918 934 713 492 32 255 72 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 90 90 120 120 110 63 53 58 60 54 54 54 48 40 Average Speed 90 | 77 120 120 99 96 120 120 110 76 65 64 72 68 62 54 48 134 Slowest Speed 250 | 80 120 120 120 180 120 120 150 230 113 113 130 127 120 54 113 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . . Exploration Rate (%) 43 | 29 18 100 23 54 13 79 93 27 85 79 17 18 58 9 11 25 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . . 2 . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 1 1 1 . Scrap Searched 20 | . . 2 . . . 3 4 . 4 3 . . 3 1 . . Spaces Dug 102 | . . . . 14 . . 16 . . . . 71 . . 1 . Terrain Destroyed 682 | . . . . 64 32 . 58 10 5 33 110 100 98 . 19 153 Melee 2 | . . . . . . . 2 . . . . . . . . . Projectile 189 | . . . . 3 5 . . 10 5 1 10 100 3 . 19 33 AOE 491 | . . . . 61 27 . 56 . . 32 100 . 95 . . 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Res Res Total 17550 | 1814 100 917 1263 1274 799 1925 1393 1725 936 1135 1140 1150 600 31 412 936 Wait 4903 | 1007 4 181 737 173 58 1055 231 439 202 191 96 294 77 . 104 54 Move 11485 | 778 88 700 485 956 647 849 1128 1180 692 917 933 710 491 31 254 646 Hop . | . . . . . . . . . . . . . . . . . Pick Up 187 | 9 1 14 9 23 17 4 8 19 1 . 10 21 2 . 4 45 Fast Attach 26 | 3 . . 1 8 . . . 9 . . 3 . . . . 2 Attach 85 | 5 . . 2 5 3 . 3 4 . . 3 8 3 . 5 44 Detach 12 | 1 . . . 1 . . . . . . . . 3 . 1 6 Swap 235 | 1 4 5 8 23 17 3 6 32 15 19 29 15 6 . 17 35 Drop 144 | 2 1 9 6 24 11 4 5 25 1 . 10 13 1 . 2 30 Fire 362 | 8 2 5 15 22 8 5 4 14 25 8 56 87 17 . 25 61 Melee 96 | . . 3 . 39 38 5 8 3 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . 3 Escape Stasis 12 | . . . . . . . . . . . . 2 . . . 10 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 4 exits: Fac / *Low / *Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: [*Res] / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 1653 | -11/Scrapyard | Entered Materials 1677 | -10/Materials | Build established: Mutant 1731 | -10/Materials | Discovered new exit (range 9) 1777 | -10/Materials | Entered Mines 1802 | -10/Mines | Met a Derelict bent on vengeance 1845 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1848 | -10/Mines | Found Prototype Device 1849 | -10/Mines | Identified Exp. Sensor Array 1934 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2040 | -10/Mines | Discovered new exit (range 9) 2151 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2283 | -10/Mines | Discovered new exit (range 9) 2327 | -10/Mines | Learned Materials emergency access door positions 2441 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2844 | -10/Mines | Entered Materials 2844 | -9/Materials | Evolved 2 slots: Utility x2 3590 | -9/Materials | Repaired Ion Engine 3732 | -9/Materials | Discovered new exit (range 16) 4143 | -9/Materials | Entered another Materials area 4143 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4514 | -8/Materials | Build established: Skirmisher 4778 | -8/Materials | Discovered new exit (range 10) 4980 | -8/Materials | Build established: Mutant 5065 | -8/Materials | Repaired Arm. Wheel 5097 | -8/Materials | Repaired Arm. Wheel 5490 | -8/Materials | Entered Factory 5490 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5936 | -7/Factory | Discovered new exit (range 13) 6085 | -7/Factory | Build established: Assassin 6174 | -7/Factory | Discovered new exit (range 19) 6391 | -7/Factory | P-60 Hacker assimilated allied KM-2IU(g) 6496 | -7/Factory | Identified exit to Lower Caves 6497 | -7/Factory | Entered Lower Caves 8220 | -7/Lower Caves | Discovered new exit (range 6) 8608 | -7/Lower Caves | Identified exit to Lower Caves 8609 | -7/Lower Caves | Entered another Lower Caves area 8655 | -7/Lower Caves | Lost 3 parts (3n) 8693 | -7/Lower Caves | Discovered new exit (range 3) 9115 | -7/Lower Caves | Learned location of Extension (-6) 9165 | -7/Lower Caves | Discovered new exit (range 8) 9190 | -7/Lower Caves | Identified exit to Zion 9705 | -7/Lower Caves | Identified exit to Factory 9857 | -7/Lower Caves | Encountered a Warlord checkpoint 9866 | -7/Lower Caves | Learned 8 Factory zone layouts 10134 | -7/Lower Caves | Entered Factory 10134 | -6/Factory | Evolved 2 slots: Utility x2 10135 | -6/Factory | Identified exit to Lower Caves 10135 | -6/Factory | Identified exit to Factory 10135 | -6/Factory | Identified exit to Extension 10343 | -6/Factory | Found Prototype Processor 10344 | -6/Factory | Identified Exp. Signal Interpreter 11083 | -6/Factory | Build established: Scout 11219 | -6/Factory | Discovered exit to Extension (range 15) 11629 | -6/Factory | Entered Lower Caves 12254 | -6/Lower Caves | Discovered new exit (range 12) 12339 | -6/Lower Caves | Identified exit to Lower Caves 12367 | -6/Lower Caves | Entered another Lower Caves area 12788 | -6/Lower Caves | Spotted B-75 Beast 13186 | -6/Lower Caves | Discovered exit to Factory (range 15) 13204 | -6/Lower Caves | Entered Factory 13204 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13470 | -5/Factory | Spotted B-75 Beast 13851 | -5/Factory | Discovered new exit (range 4) 13852 | -5/Factory | Identified exit to Factory 14052 | -5/Factory | Garrison activated, responded to threat 14212 | -5/Factory | Entered another Factory area 14212 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14743 | -4/Factory | Crushed by falling debris 14744 | -4/Factory | System corruption reached 10% 14770 | -4/Factory | Crushed by falling debris 14801 | -4/Factory | Lost 5 parts (1p1n2u1w) 15178 | -4/Factory | Discovered new exit (range 5) 15242 | -4/Factory | Discovered new exit (range 21) 15268 | -4/Factory | Entered Upper Caves 15616 | -4/Upper Caves | Destroyed 7 combat bots 15682 | -4/Upper Caves | Discovered new exit (range 16) 15705 | -4/Upper Caves | Entered another Upper Caves area 15710 | -4/Upper Caves | Discovered new exit (range 18) 15722 | -4/Upper Caves | Entered Research 15722 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16032 | -3/Research | Discovered new exit (range 5) 16058 | -3/Research | Entered another Research area 16058 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16229 | -2/Research | Build established: Generator-Tank 16311 | -2/Research | Spotted B-90 Cyclops 16725 | -2/Research | Build established: Generator-Skirmisher 17049 | -2/Research | Destroyed 7 combat bots 17069 | -2/Research | Spotted B-90 Cyclops 17106 | -2/Research | First assault squad dispatched 17168 | -2/Research | System corruption reached 10% 17287 | -2/Research | System corruption reached 30% 17329 | -2/Research | Core integrity fell below 50% 17342 | -2/Research | Core integrity fell below 20% 17350 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17326_ System corrupted: IFF burst signal emitted. 17326_ B-90 Cyclops activates siege mode. 17330_ Gamma Rifle destroyed. 17334_ Acquired Centrium Wheel. 17337_ Med. Storage Unit destroyed. 17338_ Enh. Optical Array destroyed. 17338_ Quantum Rifle destroyed. 17340_ System corrupted: Matter Neutralizer targeting data glitched. 17341_ The unstable cave ceiling collapses. 17342_ System corrupted: Matter fused (-6). 17342_ Matter Neutralizer destroyed. 17343_ Adv. Sensor Array destroyed. 17343_ Acquired Centrium Wheel. 17346_ B-90 Cyclops exits siege mode. 17346_ Centrium Wheel destroyed. 17349_ P-80 Master resets B-90 Cyclops, system corruption cleaned. 17349_ U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????# #????????? ?# # | | ???????????????# = #?????????? # # | | ???????????????# #??????????? # # = | | ???????????????# #??????????? + +[ | | ???????????????# #???????????? # #%* = | | ???????????????# #????####?####" ######+#% | | ???????????????# ] #????? !? # # =! | | ???????????????# #?????? " # | | ???????????????# #???????? " # | | ??############## #????# # # | | ??# # #????# + + | | ??# # #????# # =#! | | ??# # #?????????? ?# #! | | ??# #+##+########?????? # # | | ??# # #??????? # ######### | | ??# / #????????" %# | | ??# # Ym #????????# + | | ??# # g #????????# #% | | ??# ##;#pg;; #?####???# # | | ??# #; g ; #?# #???# # | | ??# #; ; #?# ##### # | | ??# "" ] ; ### | | ??#############"" ; BB;## # | | ???????????????## ]= ; BB; # ^ + | | ???????????????# ]= #R ;#; ^ # | | ???????????????## # @ ; ; u ^ # | | ????????????????# # # ; # | | ????????????????####### ##" ""Y""= #####+### | | ???????????????????# """ | | ???????????????????# = ## | | ???????????????????# #? | | ???????????????????# #? | | ???????????????????###########;+############/##### | | ?????????????????????????# #?# # | | ?????????????????????????# #?# # | | ?????????????????????????# """ """ #?# # | | ?????????????????????????# """ """ #?# """ # | | ?????????????????????????# """ """ #?# """"# | | ?????????????????????????# #?# """"# | | ?????????????????????????# #?# """# | | ?????????????????????????#| """ """ #?# # | | ?????????????????????????# """ """ #?# [ # | | ?????????????????????????# """ """ #?########## | | ?????????????????????????#! ? #??????????? | | ?????????????????????????# ???! #??????????? | | ??????????????????????????????#######?#??????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 89 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 60 Cloak Strength 2 Armor Coverage 375 Resistance: EM 15 Evasion (%) 57 Targeting Accuracy 12 Melee Accuracy 8 Launcher Accuracy 20 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Touch This Crack Shot Dangerous Findings First Step to Greatness Hey, That's Mine! I Spy It's Just You Loot Pinata Made in Tau Ceti IV More Power To You Part-time Mechanic Please Form A Line Remodeling Respectable Loadout Risk Taker Rockin' Loadout Serviceable Loadout Significant Disruption Storm Trooper System Compromised Tourist Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed WaveProtonReconfigurator Manual? 0 Play Time 10:16:33 Cumulative 20.5 hours Start 2021.06.10 @ 21:46:22 End 2021.06.12 @ 00:15:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d0dea3a-c0aa-41ab-8f16-ffe4d95a1df2