Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 23:57:29

Player: Duduxx

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (2561)     2561
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1329)               1329
              TOTAL SCORE: 5705

 Bonus
-------
High Alert Combat Kills    133
Follower Combat Kills      33
Entered Garrisons          200
Used RIF Installer         1000
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     125/125
System Corruption          0%
Temperature                Warm (102)
Movement                   Treading (240) Ox1
Location                   -9/Recycling

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON (2) -------
                Particle Gun
       Improved Light Cannon
>               --- INVENTORY (20) ---
                Scrap Engine
          Large Matter Pod (111)
                Shield Generator
                Relay Coupler [Swarmer] (34)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Grunt] (27)
                Relay Coupler [Brawler] (23)
                EM Shotgun
                Beam Rifle
                EMP Blaster
                Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
                Particle Gun
       Improved Light Cannon
>               --- INVENTORY --------
                Scrap Engine
          Large Matter Pod
                Shield Generator
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                EM Shotgun
                Beam Rifle
                EMP Blaster
                Grenade Launcher
           Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             38   | 6   5   8   5   12  2   
  Power                    5    | 1   1   1   1   1   .   
    Engine                 5    | 1   1   1   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   .   3   1   
    Treads                 8    | .   .   4   .   3   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   1   2   2   4   1   
    Device                 1    | .   .   1   .   .   .   
    Storage                3    | 1   .   .   1   .   1   
    Processor              4    | .   1   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   3   1   2   4   .   
    Energy Gun             4    | 1   1   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   1   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   3   3   1   5   1   
  Power                    3    | .   1   1   .   1   .   
  Propulsion               5    | .   .   2   .   2   1   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   4    | .   2   .   1   1   .   
  Highest Loss Streak      2    | .   2   1   1   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   95  97  100 99  100 
  Engine                   11   | .   14  11  11  11  11  
  Treads                   19   | .   .   15  22  22  22  
  Wheel                    2    | .   28  6   .   .   .   
  Device                   1    | .   .   10  11  .   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                21   | .   11  21  22  22  22  
  Protection               8    | .   .   .   .   10  11  
  Energy Gun               10   | .   12  11  11  9   11  
  Ballistic Gun            4    | .   14  10  11  2   .   
  Ballistic Cannon         7    | .   .   .   .   9   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             57   | 12  12  16  22  31  57  
  Greatest Support         40   | 32  32  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  20  
  Average Capacity         10   | 7   8   8   8   10  18  
  Most Carried             13   | 4   6   7   8   10  13  
  Average Carried          7    | 2   4   5   6   8   11  
  Final Capacity           20   | 8   8   8   10  10  20  
  Final Carried            13   | 4   5   7   8   10  13  

 Class Distribution 
--------------------
 73% | Scavenger-Mutant
 26% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -9/Recycling

 Resources                      | -11 -10 -9  -9  -9  -9  
-----------                Run  | Yrd Mat Mat Sto Gar Rec 
Matter Collected           1022 | 247 99  136 60  251 229 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1441 | .   255 376 141 529 140 
  Parts                    104  | .   15  22  7   43  17  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Combat Hostiles Destroyed  47   | .   7   10  3   25  2   
  Guns                     31   | .   7   10  2   11  1   
  Cannons                  10   | .   .   .   .   9   1   
  AOE                      5    | .   .   .   .   5   .   
Classes Destroyed          6    | .   2   1   .   2   1   
  Builder                  3    | .   .   .   .   .   3   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  17   | .   3   3   .   11  .   
  Grunt                    20   | .   4   5   1   10  .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   2   2   3   2   
Best Kill Streak           6    | .   6   5   2   6   3   
  Combat Bots Only         6    | .   6   5   2   6   1   
Max Kills in Single Turn   3    | .   1   2   1   3   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  
Hostile Shots Fired        292  | .    44   84   28   110  26   
  Missed                   82   | .    10   23   9    32   8    
Damage Taken               2573 | .    396  708  268  932  269  
  Core                     518  | .    113  131  78   183  13   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  54   .    .    .    .    
Volleys Fired              144  | .    19   29   15   71   10   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  104  | .    60   73   76   104  104  
Shots Fired                269  | .    35   58   23   133  20   
  Gun                      204  | .    35   58   23   78   10   
  Cannon                   61   | .    .    .    .    51   10   
  Launcher                 4    | .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  144  | .    21   29   15   69   10   
  Thermal                  107  | .    .    29   8    60   10   
  Explosive                4    | .    .    .    .    4    .    
  Electromagnetic          14   | .    14   .    .    .    .    
  Robot Hit Streak         21   | .    9    13   11   21   5    
  Robot Miss Streak        4    | .    3    4    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    1    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           173  | .    25   37   20   78   13   
  Core Hits                85   | .    15   18   6    39   7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    2    1    2    3    2    
    Burn                   4    | .    .    1    2    1    .    
    Blast                  4    | .    .    .    .    2    2    
    Corrupt                2    | .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2883 | .    295  557  208  1566 257  
  Guns                     1789 | .    295  557  208  631  98   
  Cannons                  739  | .    .    .    .    591  148  
  Explosions               344  | .    .    .    .    344  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  11   | .    .    .    .    .    11   
  Kinetic                  1400 | .    180  268  92   712  148  
  Thermal                  1013 | .    .    289  116  510  98   
  Explosive                344  | .    .    .    .    344  .    
  Electromagnetic          115  | .    115  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    .    .    .    82   .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        250  | .    106  183  133  250  210  
  Average Temperature      68   | .    61   45   65   76   71   
  Received Heat Transfer   903  | .    189  303  105  216  90   
  Effects                  2    | .    .    .    .    1    1    
    Energy Bleed           2    | .    .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             9    | .    .    1    4    3    1    
  Heat Transferred         2923 | .    .    925  444  1332 222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Rec  
Peak Influence             1381 | .    185  359  261  1381 643  
  Initial                  621  | .    .    78   151  172  621  
  Average                  524  | .    118  206  188  655  563  
Maximum Alert Level        4    | .    .    1    1    4    2    
  Low Security (%)         19   | 100  100  64   70   3    .    
  Level 1                  23   | .    .    35   29   30   .    
  Level 2                  32   | .    .    .    .    25   100  
  Level 3                  17   | .    .    .    .    29   .    
  Level 4                  6    | .    .    .    .    11   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          5    | .    2    2    1    .    .    
  Investigation            .    | .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    2    2    .    .    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar Rec 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   13  14  3   29  4   
  Peak Tracking Total      6    | .   5   6   3   5   1   
  Tactical Retreats        3    | .   2   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Mat Sto Gar Rec 
Machines Disabled          7    | .   .   .   .   7   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
  Garrison Relay           5    | .   .   .   .   5   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Mat Sto Gar Rec 
Machines Accessed          9    | .   2   1   1   3   2   
  Terminals                7    | .   2   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                26   | .   8   4   2   7   5   
  Successful               10   | .   3   1   1   3   2   
  Failed                   16   | .   5   3   1   4   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                23   | .   8   4   .   7   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             8    | .   3   1   .   3   1   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   1   3   2   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Mat Sto Gar Rec 
Used RIF Installer         2    | .   .   .   .   2   .   
  Program Shield           1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    22   | .   .   .   .   22  .   
  Machine Destruction      22   | .   .   .   .   22  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  
--------                   Run  | Yrd Mat Mat Sto Gar Rec 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   9   1   
  Total Damage             105  | .   .   .   .   84  21  
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Mat Sto Gar Rec 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Rec  
Turns Passed               3198 | 47   172  360  175  1866 578  
Spaces Moved               1675 | 36   107  190  80   1023 239  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   1454 | .    .    112  80   1023 239  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   219  | 34   107  78   .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  160  160  160  
  Average Speed            160  | 97   100  135  160  160  219  
  Slowest Speed            240  | 100  100  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    24   17   18   83   49   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          85   | .    .    .    .    84   1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      84   | .    .    .    .    84   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Rec  
Total                      1919 | 45   137  238  108  1122 269  
  Wait                     13   | .    3    1    .    2    7    
  Move                     1671 | 35   106  189  80   1022 239  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | 4    2    6    2    9    5    
  Fast Attach              18   | 6    4    3    3    2    .    
  Attach                   14   | .    1    5    1    6    1    
  Detach                   10   | .    1    3    3    3    .    
  Swap                     6    | .    .    .    1    4    1    
  Drop                     12   | .    1    2    3    3    3    
  Fire                     144  | .    19   29   15   71   10   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 5)
  220 | -10/Materials | Entered another Materials area
  220 | -9/Materials  | Evolved 2 slots: Utility x2
  316 | -9/Materials  | Build established: Mutant
  498 | -9/Materials  | Discovered new exit (range 16)
  580 | -9/Materials  | Entered Storage
  713 | -9/Storage    | Garrison activated, responded to threat
  717 | -9/Storage    | Core integrity fell below 50%
  755 | -9/Storage    | Identified exit to Garrison
  755 | -9/Storage    | Entered Garrison
  809 | -9/Garrison   | Triggered checkpoint
  857 | -9/Garrison   | Discovered new exit (range 57)
  857 | -9/Garrison   | Discovered new exit (range 78)
  857 | -9/Garrison   | Discovered new exit (range 50)
  925 | -9/Garrison   | Triggered checkpoint
  962 | -9/Garrison   | Build established: Scavenger-Mutant
  995 | -9/Garrison   | Triggered checkpoint
 1036 | -9/Garrison   | Installed Relay Interface Framework
 1335 | -9/Garrison   | Triggered checkpoint
 1369 | -9/Garrison   | Triggered checkpoint
 1445 | -9/Garrison   | Triggered checkpoint
 1523 | -9/Garrison   | Triggered checkpoint
 1527 | -9/Garrison   | Core integrity fell below 20%
 1683 | -9/Garrison   | Triggered checkpoint
 1811 | -9/Garrison   | Expanded RIF knowledge: Program Shield
 1849 | -9/Garrison   | Triggered checkpoint
 1939 | -9/Garrison   | Rescued a captive Derelict
 1970 | -9/Garrison   | Garrison Relay disabled
 2116 | -9/Garrison   | Garrison Relay disabled
 2253 | -9/Garrison   | Garrison Relay disabled
 2404 | -9/Garrison   | Garrison Relay disabled
 2564 | -9/Garrison   | Phase Generator disabled
 2588 | -9/Garrison   | Garrison Relay disabled
 2621 | -9/Garrison   | Entered Recycling
 2621 | -9/Recycling  | Accompanied by 1 ally
 2642 | -9/Recycling  | Found Scrap Engine
 3199 | -9/Recycling  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03019_ R-06 Scavenger collects Heat Sink.
03020_ R-06 Scavenger collects Terrain Scanner.
03024_ R-06 Scavenger collects Lgt. Armor
  Plating.
03025_ R-06 Scavenger collects Imp. Ion Engine.
03034_ Slammed into R-06 Scavenger.
03039_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Hvy. Particle Gun
    Imp. VTOL Module
    Hvy. Ion Engine
03042_ U-05 Engineer builds a Wall.
03051_ Acquired 17 matter.
03096_ Slammed into R-06 Scavenger.
03147_ Acquired EMP Blaster.
03195_ Y-45 Defender springs to life. <x2>
03196_ U-05 Engineer destroyed.
03198_ R-06 Scavenger collects Terrain Scan
  Processor.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????#######################?##########??? |
|       ??????##   %                 ###        #?## |
|       ??????#                       ##        #?#  |
|       ???????#           a         #?#        ###  |
|       ???????#=                 *  #?#        ##   |
|       ???????#                =    #?#        ###  |
|       ???????#                     #?# !    ! #?#  |
|       ???????#                     #?#        #?#  |
|       ???????????########/############ !  !   #?#  |
|       ?????????????????# @     %|    #  !     #?#  |
|       ?????????????????#        %= r +   !  ! #?#  |
|       ?????????????????+      r !    #    !   #?#  |
|       ?????????????????#  Y#####+#####     !  #?#  |
|       ?????????????????+    ??#    #?#        #?#  |
|       ?????????????????#   #??#  |]#?#        #?#  |
|       ?????????????????#   #??#   !#?#  !     ###  |
|       ?????????????????#   #??#    #?#        #!   |
|       ?????????????????#  Y#??#==  #?#        #!!  |
|       ?????????????????#    ??#    #?#        #!   |
|       ?????????????????#  r#??#   *#?######+#####  |
|       ?????????????????#   #??#   |#??????# #???#  |
|       ?????????????????#   #??#  !%#??????# #???#  |
|       ?????????????????#   ???# [  #??????# #???#  |
|       ?????????????????#   ???#    #??????# #####  |
|       ?????????????????#   ???#! = #??????#        |
|       ?????????????????#   ???#    #????######+### |
|       ??????????????????   ???######????#          |
|       ??????????????????????????????????#          |
|       ??????????????????????????????????#          |
|       ??????????????????????????????????#          |
|       ??????????????????????????????????#          |
|       ??????????????????????????????????#          |
|       ??????????????????????????????????########## |
|       ???????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              AccelerationPortableCleaver
  Manual?         0
Play Time         00:23:13
  Cumulative      27.9 hours
  Start           2024.07.07 @ 23:37:23
  End             2024.07.07 @ 23:57:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba095a6b-f8b5-45e5-b795-90edce79c9e0