Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 12:32:56 Player: WeirdFoe Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2311) 2311 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5967 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 83/100 System Corruption 10% Temperature Cool (9) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Aluminum Leg Advanced Terrain Scanner Matter Filter Advanced ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Compact Matter Pod Improved Sensor Array Experimental Signal Interpreter > --- WEAPON ----------- Flak Gun Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Fission Core Improved Medium Treads Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Terrain Scanner Matter Filter Advanced ECM Suite Flak Gun Remote Datajack [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 1 1 . Weapon 2 | . . . . 1 . 1 Parts Attached 131 | 7 1 2 29 15 34 43 Power 15 | 1 . . 2 2 4 6 Engine 12 | 1 . . 2 2 4 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 32 | 2 1 1 4 2 9 13 Treads 5 | 2 . . . . . 3 Leg 23 | . . . 4 1 9 9 Wheel 4 | . 1 1 . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | 2 . . 8 8 14 7 Device 20 | . . . 5 1 8 6 Storage 8 | 2 . . 2 2 2 . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 9 | . . . 1 4 4 . Artifact . | . . . . . . . Weapon 45 | 2 . 1 15 3 7 17 Energy Gun 17 | 2 . . 4 2 4 5 Energy Cannon . | . . . . . . . Ballistic Gun 22 | . . 1 10 1 2 8 Ballistic Cannon 4 | . . . . . 1 3 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 52 | . . . 3 . 19 30 Power 7 | . . . . . 3 4 Propulsion 10 | . . . . . 3 7 Utility 16 | . . . 2 . 8 6 Weapon 19 | . . . 1 . 5 13 Highest Loss Streak 28 | . . . 1 . 8 28 Average Slot Usage (%) 97 | . 99 100 97 100 97 95 Engine 11 | . 14 14 11 9 14 9 Treads 2 | . 25 . . . . 3 Leg 14 | . . . 16 16 14 15 Wheel 1 | . 1 28 4 1 . . Device 19 | . . . 15 15 20 23 Storage 16 | . 28 28 25 15 12 12 Processor 1 | . . . . 7 1 1 Protection 4 | . . . 2 6 8 . Energy Gun 10 | . 28 14 8 18 8 9 Ballistic Gun 8 | . . 14 12 9 7 6 Ballistic Cannon 3 | . . . . . 4 7 Naked Turns . | . . . . . . . Heaviest Build 84 | 16 16 17 25 60 75 84 Greatest Support 52 | 40 40 20 20 25 30 52 Greatest Overweight (x) 10 | 1 1 . 2 2 5 10 Average Overweight (x) 1 | . . . 1 1 2 1 Largest Inventory Capacity 14 | 8 8 8 8 14 12 12 Average Capacity 10 | 6 8 8 8 11 12 12 Most Carried 12 | 6 8 8 8 12 12 12 Average Carried 8 | 4 5 7 7 8 7 11 Final Capacity 12 | 8 8 8 8 12 12 12 Final Carried 12 | 5 8 7 7 12 12 5 Class Distribution -------------------- 33% | Scavenger-Tank 19% | Mutant 18% | Scavenger-Gunner 13% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2605 | 226 20 250 503 155 743 708 Remotely 412 | . . . 174 . 238 . Salvage Created 3261 | 135 20 . 666 201 1010 1229 Parts 181 | 9 5 . 48 8 54 57 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . . . 17 2 18 15 Guns 41 | . . . 16 2 12 11 Cannons 8 | . . . . . 4 4 AOE 2 | . . . . . 2 . Classes Destroyed 12 | 3 1 . 6 . 2 . Worker 6 | 1 . . 1 . 2 2 Builder 5 | . 1 . . . 2 2 Tunneler 2 | 2 . . . . . . Hauler 1 | . . . 1 . . . Recycler 10 | 1 . . 1 1 4 3 Watcher 1 | . . . 1 . . . Swarmer 14 | . . . 8 . 6 . Grunt 22 | . . . 5 . 8 9 Brawler 2 | . . . 1 . . 1 Sentry 7 | . . . 3 2 1 1 Hunter 2 | . . . . . 1 1 Programmer 5 | . . . . . 2 3 Best Kill Streak 7 | 3 1 . 5 2 5 7 Combat Bots Only 5 | . . . 4 1 3 5 Max Kills in Single Turn 3 | 1 1 . 1 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 7645 | . . . 1012 61 2303 4269 Core 1262 | . . . 117 29 261 855 Absorbed by Shields 396 | . . . 152 . . 244 Core Remaining (%) 85 | 100 . 100 70 94 62 . Volleys Fired 195 | 12 4 . 57 7 71 44 Largest 4 | 2 2 . 2 3 3 4 Hottest 221 | 90 90 . 112 118 154 221 Shots Fired 512 | 24 8 . 111 21 199 149 Gun 420 | 24 8 . 111 21 155 101 Cannon 92 | . . . . . 44 48 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 307 | . . . 57 7 125 118 Thermal 112 | 24 8 . 34 . 29 17 Explosive . | . . . . . . . Electromagnetic 93 | . . . 20 14 45 14 Robot Hit Streak 10 | 7 2 . 10 8 10 10 Robot Miss Streak 11 | 3 3 . 5 3 5 11 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . . 2 . 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 358 | 15 4 . 81 16 136 106 Core Hits 191 | 5 1 . 33 5 59 88 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5883 | 176 46 . 1127 204 2050 2280 Guns 4610 | 176 46 . 1085 204 1431 1668 Cannons 1088 | . . . . . 476 612 Explosions 138 | . . . . . 138 . Melee 42 | . . . 42 . . . Ramming 5 | . . . . . 5 . Kinetic 3577 | . . . 563 36 1173 1805 Thermal 1186 | 176 46 . 299 . 381 284 Explosive . | . . . . . . . Electromagnetic 1073 | . . . 223 168 491 191 Impact 42 | . . . 42 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 4 . 1 10 Average Corruption 3 | . . . 4 . 1 4 Corruption Purged . | . . . . . . . Effects 29 | . . . 12 . . 17 Message Errors 5 | . . . 1 . . 4 Matter Fused 4 | . . . 2 . . 2 Heat Flow Errors 4 | . . . 1 . . 3 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . 1 Targeting Errors 10 | . . . 5 . . 5 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 46 | . . . 22 . 15 9 Projectiles 24 | . . . . . 15 9 Explosions . | . . . . . . . Melee 22 | . . . 22 . . . Knockbacks 19 | . . . . . 7 12 Impact . | . . . . . . . Kinetic 18 | . . . . . 7 11 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 152 | . . . 99 . 53 . Shots 2 | . . . 1 . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 426 | 154 30 . 249 3 426 214 Average Temperature 83 | 60 17 . 56 3 107 85 Received Heat Transfer 2073 | . . . 190 27 495 1361 Effects 6 | . . . . . 6 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 4 . 1 . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 2689 | 459 124 . 777 . 705 624 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 419 | 20 18 6 419 256 284 153 Initial 176 | . 13 6 1 176 116 35 Average 105 | 5 15 6 139 225 138 40 Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 85 | 100 100 100 73 32 90 100 Level 1 12 | . . . 18 67 9 . Level 2 1 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 . 1 2 11 9 Investigation 4 | . . . 1 . 2 1 Extermination 5 | . . . . . 2 3 Reinforcement 12 | . 1 . . 2 4 5 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 3 . 26 5 26 28 Peak Tracking Total 8 | . 1 . 5 2 5 8 Tactical Retreats 8 | . . . 4 . 4 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 8 | . . . 3 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 10 | . . . 4 . 1 5 Max in Single Turn 2 | . . . 2 . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . 2 . . Successful 1 | . . . . 1 . . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3732 | 148 142 22 721 320 1256 1123 Spaces Moved 1546 | 62 85 23 281 152 445 498 Core 4 | 3 . . . . . 1 Treads 250 | 59 67 . . . . 124 Legs 1128 | . . . 207 111 445 365 Wheels 164 | . 18 23 74 41 . 8 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 80 100 180 120 Average Speed 163 | 156 145 80 136 157 187 168 Slowest Speed 550 | 160 160 80 180 180 270 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 14 | 5 22 9 23 16 13 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 38 . 5 5 Melee . | . . . . . . . Projectile 8 | . . . . . 3 5 AOE 40 | . . . 38 . 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2316 | 86 95 26 518 214 704 673 Wait 333 | . . . 104 29 132 68 Move 1540 | 61 84 22 280 151 444 498 Hop . | . . . . . . . Pick Up 50 | 6 4 1 19 5 13 2 Fast Attach 37 | 6 . . 4 4 7 16 Attach 38 | 1 . 1 7 3 15 11 Detach 6 | . . . 1 2 1 2 Swap 56 | . 1 1 18 8 12 16 Drop 56 | . 2 1 27 5 7 14 Fire 195 | 12 4 . 57 7 71 44 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 9) 291 | -10/Materials | Entered Mines 296 | -10/Mines | Learned 8 Materials zone layouts 298 | -10/Mines | Met a Derelict bent on vengeance 310 | -10/Mines | Discovered new exit (range 5) 313 | -10/Mines | Entered Materials 313 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Identified exit to Materials 374 | -9/Materials | Build established: Mutant 1002 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Discovered exit to Materials (range 10) 1034 | -9/Materials | Entered another Materials area 1034 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1332 | -8/Materials | Discovered new exit (range 15) 1354 | -8/Materials | Entered Factory 1354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1560 | -7/Factory | Lost 5 parts (1n2u2w) 1668 | -7/Factory | Garrison activated, responded to threat 1774 | -7/Factory | Garrison activated, responded to threat 1830 | -7/Factory | Build established: Scavenger-Tank 1839 | -7/Factory | Lost 8 parts (2p1n3u2w) 1963 | -7/Factory | Lost 5 parts (1p1n2u1w) 2244 | -7/Factory | Build established: Scavenger-Gunner 2252 | -7/Factory | Garrison activated, responded to threat 2548 | -7/Factory | Discovered new exit (range 14) 2610 | -7/Factory | Entered another Factory area 2610 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2812 | -6/Factory | Build established: Scavenger-Skirmisher 3148 | -6/Factory | Build established: Scavenger-Tank 3505 | -6/Factory | Found Prototype Processor 3505 | -6/Factory | Identified Exp. Signal Interpreter 3688 | -6/Factory | System corruption reached 10% 3711 | -6/Factory | Core integrity fell below 50% 3729 | -6/Factory | Core integrity fell below 20% 3733 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03719_ Imp. Medium Treads destroyed. 03720_ K-01 Serf collects debris. 03720_ R-10 Processor collects Wheel. 03720_ U-05 Engineer lays Concrete. 03721_ Acquired Hvy. Laser. 03722_ K-01 Serf collects debris. 03723_ Carbon-fiber Leg destroyed. 03724_ K-01 Serf collects debris. 03724_ R-10 Processor collects Lgt. Ion Engine. 03724_ R-10 Processor collects Lgt. Angular Momentum Engine. 03725_ Hvy. Laser destroyed. 03726_ K-01 Serf collects debris. 03727_ R-10 Processor collects Lgt. Ion Engine. 03728_ R-10 Processor collects Com. Wheel. 03730_ K-01 Serf collects debris. 03730_ R-10 Processor collects Adv. Heat Sink. 03730_ K-01 Serf collects debris. 03731_ U-05 Engineer lays Concrete. 03731_ R-10 Processor collects Hpw. Tractor Beam. 03732_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ??????????????????? ????# ###????????????????????? | | ??????????????????? ?? #????????????????????? | | ??????????????????? ? #????????????????????? | | ???????????????????" """ +????????????????????? | | ??????????? ???? """ """ #????????????????????? | | ??????????? """ """ ""% #????????????????????? | | ??????????" u #????????????????????? | | ??????????" ! ""% u! #????????????????????? | | ??????????#!! ""% =!u #######??????????????? | | ??????????#! 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R s * = ?????? | | ? ^^ %g @ = R ?????? | | ?? % ??????? | | ?????##+### ! ^ % ??????? | | ??????????# !! ##### % ???????? | | ??????????## ! #????#############???????? | | ???????????# #?????##"##??????????????? | | ???????????# ??? ??????????????? | | ???????????# ^ """"" ??? ?????????????? | | ???????????# """"" ???? ????????????? | | ???????????# """"" ????? #???????????? | | ??? ?????# """"" ?????? #???????????? | | ?? ?????# ???????????????????? | | ?? ?????# ????????????????????? | | ??# ?????## #####+###??????????????????????? | | ??# ??????# #??????????????????????????????? | | ??# ??????# #??????????????????????????????? | | ??# ??????# #??????????????????????????????? | | ??# #?????# #??????????????????????????????? | | ??# ####### #??????????????????????????????? | | ??# #??????????????????????????????? | | ??# ### # ##??????????????????????????????? | | ??# # #????????? #????????????????????? | | ??# # #???????? #????????????????????? | | ??# # #??????? #????????????????????? | | ??+ / ^ ##?#?"""" #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 27 Energy Capacity 475 Matter Stores 476 Matter Capacity 550 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 525 Resistance: TH 10 Power Shielding 33 Evasion (%) 44 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSeismicNetwork Manual? 0 Play Time 00:43:04 Cumulative 22.2 hours Start 2020.12.18 @ 11:24:14 End 2020.12.18 @ 12:32:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82de215e-09a1-4561-9f6c-91d9af12e2ba