Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 14:56:14 Player: Sam Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (726) 726 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2426 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 235/300 Energy 151/350 System Corruption 0% Temperature Cool (85) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Battery > --- WEAPON (4) ------- Makeshift Spear > --- INVENTORY (5) ---- Improved Cooling System Sensor Array 0b10 Decoder Chip [Generic] Shield Generator Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Improved Cooling System Sensor Array 0b10 Decoder Chip [Generic] Shield Generator Heavy Battle Rifle Datajack Makeshift Spear [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Weapon EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 28 | 6 7 9 . 3 3 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . . 2 . Device 1 | . . . . 1 . Storage 4 | 1 2 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 5 6 . . 3 Energy Gun 5 | 1 4 . . . . Energy Cannon 4 | . . 4 . . . Ballistic Gun 4 | 1 1 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 2 | . . 1 . . 1 Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . 1 . . . System Corruption 3 | . . 3 . . . Parts Lost 13 | . 2 1 . . 10 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 8 | . 2 . . . 6 Highest Loss Streak 10 | . 2 1 . . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 98 100 100 97 Engine 11 | . 14 10 11 11 11 Treads 23 | . 28 21 22 22 21 Storage 22 | . 25 22 22 22 21 Energy Gun 5 | . 20 1 . . . Energy Cannon 32 | . . 39 44 44 40 Ballistic Gun 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 14 18 40 40 43 43 Greatest Support 44 | 40 40 44 44 44 44 Greatest Overweight (x) 6 | . . 6 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 5 Class Distribution -------------------- 70% | Gunner 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 602 | 164 185 179 . 60 14 Remotely . | . . . . . . Salvage Created 865 | . 185 385 102 . 193 Parts 70 | . 11 28 14 . 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 3 8 8 . 7 Melee 1 | . . . . . 1 Guns 3 | . 3 . . . . Cannons 14 | . . 7 1 . 6 AOE 8 | . . 1 7 . . Classes Destroyed 6 | . 2 1 1 . 2 Drone 2 | . . . . . 2 Watcher 2 | . 2 . . . . Swarmer 12 | . . . 8 . 4 Grunt 7 | . 3 4 . . . Duelist 1 | . . . . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 4 | . 1 4 4 . 2 Combat Bots Only 4 | . 1 4 4 . 2 Max Kills in Single Turn 4 | . 1 2 4 . 2 Gunslinging . | . . . . . . Exploded 4 | . . 1 4 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 132 | . 36 9 18 . 69 Missed 33 | . 9 . 1 . 23 Damage Taken 1652 | . 334 177 179 . 962 Core 447 | . 42 56 27 . 322 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 44 | . . . . 44 . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 45 | . 21 9 6 . 9 Largest 4 | . 2 4 4 . 4 Hottest 252 | . 80 252 252 . 252 Shots Fired 128 | . 33 36 25 . 34 Gun 33 | . 33 . . . . Cannon 95 | . . 36 25 . 34 Launcher . | . . . . . . Special . | . . . . . . Kinetic 7 | . 7 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 121 | . 26 36 25 . 34 Robot Hit Streak 7 | . 7 6 2 . 5 Robot Miss Streak 7 | . 3 2 5 . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 61 | . 19 17 5 . 20 Core Hits 30 | . 7 7 8 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . . . 1 Corrupt 3 | . 2 . . . 1 Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing 5 | . . . . . 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1694 | . 324 535 351 . 484 Guns 283 | . 283 . . . . Cannons 864 | . . 366 109 . 389 Explosions 446 | . 35 169 242 . . Melee 95 | . . . . . 95 Ramming 6 | . 6 . . . . Kinetic 50 | . 50 . . . . Thermal 446 | . 35 169 242 . . Explosive . | . . . . . . Electromagnetic 1097 | . 233 366 109 . 389 Impact . | . . . . . . Slashing . | . . . . . . Piercing 95 | . . . . . 95 Highest Corruption 3 | . 2 3 3 3 . Average Corruption 2 | . 1 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . 13 3 4 . . Message Errors 5 | . 3 1 1 . . Matter Fused 6 | . 5 . 1 . . Heat Flow Errors 3 | . 1 2 . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 3 | . 3 . . . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 62 | . . 41 9 . 12 Projectiles 12 | . . . . . 12 Explosions 50 | . . 41 9 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . 54 . . Shots 2 | . . . 2 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 615 | . 270 575 486 . 615 Average Temperature 201 | . 92 188 203 . 284 Received Heat Transfer 450 | . 189 45 . . 216 Effects 28 | . . 8 5 . 15 Shutdowns 7 | . . 2 1 . 4 Energy Bleed 5 | . . 3 1 . 1 Interference 4 | . . 1 2 . 1 Matter Decay 4 | . . 1 1 . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 3 . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 450 | . . 150 300 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 1 3 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 300 | . 75 285 300 . . Initial 111 | . . 8 111 . . Average 64 | . 17 70 230 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 80 | 100 100 86 2 . . Level 1 19 | . . 13 97 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 10 9 7 . 15 Peak Tracking Total 10 | . 3 3 4 . 10 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 5 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 11 5 . . . Successful 10 | . 6 4 . . . Failed 6 | . 5 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 6 | . 3 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 3 . . . Process 2 | . 1 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 284 | . 69 215 . . . Retrieved Matter 284 | . 69 215 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4585 | 385 981 734 405 1758 322 Spaces Moved 2632 | 48 539 464 264 1145 172 Core 6 | 4 . 2 . . . Treads 2626 | 44 539 462 264 1145 172 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 Average Speed 148 | 150 160 146 145 145 145 Slowest Speed 350 | 160 160 350 145 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 7 53 38 62 76 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 2 3 . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . 2 31 9 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 42 | . 2 31 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3211 | 358 624 495 272 1245 217 Wait 466 | 301 47 4 1 87 26 Move 2627 | 47 538 463 263 1144 172 Hop . | . . . . . . Pick Up 17 | 4 6 2 1 4 . Fast Attach 19 | 6 4 7 . 2 . Attach 8 | . 2 2 . 1 3 Detach 4 | . 1 2 . 1 . Swap 1 | . 1 . . . . Drop 16 | . 3 6 1 6 . Fire 45 | . 21 9 6 . 9 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 386 | -11/Scrapyard | Entered Materials 387 | -10/Materials | Build established: Mutant 1173 | -10/Materials | Discovered new exit (range 7) 1367 | -10/Materials | Entered another Materials area 1367 | -9/Materials | Evolved 2 slots: Weapon x2 1669 | -9/Materials | Build established: Gunner 2025 | -9/Materials | Discovered new exit (range 9) 2101 | -9/Materials | Entered Mines 2182 | -9/Mines | Learned Materials security intel 2386 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2491 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2506 | -9/Mines | Entered Zion 2557 | -7/Zion | System corruption cleaned by Quarantine Array 2756 | -7/Zion | Learned 4 Factory zone layouts 2782 | -7/Zion | Learned location of Data Miner (-6) 2988 | -7/Zion | Given the Hacking Drone Bay 2991 | -7/Zion | Found Prototype Device 3184 | -7/Zion | Learned Factory emergency access door positions 3334 | -7/Zion | Identified Hacking Drone Bay 4233 | -7/Zion | Discovered new exit (range 14) 4264 | -7/Zion | Entered Proximity Caves 4267 | -6/Proximity Caves | Spotter reported a threat 4267 | -6/Proximity Caves | Spotter reported a threat 4538 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4563 | -6/Proximity Caves | Core integrity fell below 50% 4584 | -6/Proximity Caves | Core integrity fell below 20% 4586 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Jacked G-50 Soldier... EM Pulse Cannon broken. Overheating: Short circuit. Critical hit (Burn: +37). EM Pulse Cannon destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-8). Overheating: System interference. Datajack temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Broken Hvy. Battle Rifle destroyed. Broken EM Pulse Cannon destroyed. Adv. Treads destroyed. Sml. Storage Unit destroyed. Slug penetrates L-41 Fighter. Imp. Deuterium Engine destroyed. Penetrated by Slug. Datajack destroyed. L-41 Fighter destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ??????????????????##????#### #???####?????????? | | ???????????????? #???# ##?## ##????????? | | ??????????????? ###?# ### #????????? | | ???????????????# ### #????????? | | ?????#??#???????# #????????? | | ????## ???##??# %[ ##????????? | | ????# ??# ## % ####?????????? | | ????# ??? #### #????????????? | | ????? ?? #???## ##???????????? | | ?????# ????? ###### ##??????????? | | ?????? ?????? # ## g #??????????? | | ??????# ???????# Y #### #?????????? | | ??????# ???????# g##???# #????????? | | ??????# ???????# ##?????# ???????? | | ??????# ???????# /l* ###??????? ?????? | | ??????# ???????# =@%!##?????????? #????? | | ??????# ######## #####??????????? ???? | | ???????# #???????????????? ???? | | ???????## ### #????????????????? ## ???? | | ????????# #?## #?????????????????#?????? | | ????????## #??## #???????????????????????? | | ?????????## #??#########???????????????????????? | | ?????????## #??# ###??????????????????????????? | | ?????????# #??# ######?????????????????????? | | ????????## #### ##????????????????????? | | ????????# ##???????????????????? | | ???????## ##??????????????????? | | ??????## #??????????????????? | | ??????# ## #??????????????????? | | ?????# ### ## ## #???????????????????? | | ?????# #??# ## #????????????????????? | | ?????# ##??# ## #????????????????????? | | ?????###???# ### ##????????????????????? | | ???????????# #?### ###?????????????????????? | | ???????????## #??# ###???????????????????????? | | ????????????# #??# ##?????????????????????????? | | ???????????## #### ##??????????????????????????? | | ???????????# ## ## ###?????????????????????????? | | ???????????# ##????????????????????????? | | ???????????# ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 540 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed AluminumWarpCoupler Manual? 0 Play Time 00:37:41 Cumulative 3.0 hours Start 2024.04.03 @ 14:58:21 End 2024.04.07 @ 14:56:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85976a35-97b3-40c2-bfd8-3dce06e01aa6