Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.30 @ 14:49:49 Player: biogoob Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (56) 280 Value Destroyed (2083) 2083 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3537) 3537 TOTAL SCORE: 14760 Bonus ------- Pacifist 200 Follower Combat Kills 37 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Q-thruster Heavy Armor Plating Advanced Remote Shield Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Coolant Injector Advanced Weight Redist. System 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Transmission Jammer Reaction Control System Advanced Phase Shifter Cloaking Device Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Ghost Barrier > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Machine Gun > --- INVENTORY -------- Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Q-thruster Advanced Remote Shield [Rating: 147] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Airjet Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Hackware Ghost Barrier Protection Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . 1 . . . . . . . 1 . . Utility 12 | . . 1 1 1 . . . . 1 1 2 . . . . . . 1 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 171 | . 2 8 32 9 8 1 . 3 18 13 16 3 10 6 5 6 6 11 6 8 Power 25 | . . . 2 1 1 . . . 6 2 1 1 . 2 . 3 3 2 . 1 Engine 10 | . . . 1 1 . . . . 5 1 . . . . . 1 1 . . . Core 7 | . . . 1 . 1 . . . 1 1 . . . 2 . 1 . . . . Reactor 8 | . . . . . . . . . . . 1 1 . . . 1 2 2 . 1 Propulsion 46 | . . 3 8 6 1 . . 2 5 6 4 2 1 . . 1 1 2 . 4 Treads 4 | . . . 4 . . . . . . . . . . . . . . . . . Leg 5 | . . 2 3 . . . . . . . . . . . . . . . . . Wheel 6 | . . 1 1 . . . . 1 1 2 . . . . . . . . . . Hover 20 | . . . . 6 1 . . 1 4 4 4 . . . . . . . . . Flight 11 | . . . . . . . . . . . . 2 1 . . 1 1 2 . 4 Utility 63 | . 1 3 6 2 2 1 . . 4 5 8 . 7 4 4 2 1 6 5 2 Device 34 | . . 1 3 . 1 1 . . 1 3 6 . 5 1 1 1 1 3 4 2 Storage 2 | . . 1 1 . . . . . . . . . . . . . . . . . Processor 9 | . . 1 . 2 . . . . 3 . . . 1 2 . . . . . . Hackware 4 | . . . . . . . . . . 1 . . 1 1 . 1 . . . . Protection 14 | . 1 . 2 . 1 . . . . 1 2 . . . 3 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 37 | . 1 2 16 . 4 . . 1 3 . 3 . 2 . 1 . 1 1 1 1 Energy Gun 15 | . . . 11 . 2 . . . . . . . . . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 2 4 . 1 . . . . . . . . . . . 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . 1 . 1 . . 1 3 . 3 . 2 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . . 1 . 4 . 2 . . Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . System Corruption 3 | . . . 3 . . . . . . . . . . . . . . . . . Parts Lost 52 | . . 1 3 2 . . . 3 3 5 5 . . 1 . 1 6 1 . 21 Power 10 | . . . 1 1 . . . . 1 1 2 . . 1 . . 1 . . 2 Propulsion 19 | . . 1 . 1 . . . 3 2 2 1 . . . . . 1 . . 8 Utility 17 | . . . . . . . . . . 1 2 . . . . 1 2 1 . 10 Weapon 6 | . . . 2 . . . . . . 1 . . . . . . 2 . . 1 Highest Loss Streak 21 | . . 1 2 2 . . . 3 2 4 4 . . 1 . 1 4 1 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 93 98 97 77 100 100 99 72 69 86 10 43 76 78 78 68 70 72 60 Engine 3 | . 14 11 4 2 3 . . . 7 4 . . . . . 2 3 . . . Core 2 | . . . 4 4 1 7 7 7 3 1 4 . . 1 5 4 4 . . . Reactor 1 | . . . . . . . . . . . 4 1 5 3 . . 1 8 8 5 Treads 2 | . . . 14 . . . . . . . . . . . . . . . . . Leg 4 | . 28 22 11 6 . . . . . . . . . . . . . . . . Wheel 1 | . . 5 . . . . . . 4 2 . . . . . . . . . . Hover 9 | . . . . 22 27 30 30 28 9 16 20 . . . . . . . . . Flight 3 | . . . . . . . . . . . . 9 15 15 15 15 14 19 17 12 Device 13 | . . 8 17 15 15 15 15 15 13 8 19 . 11 22 15 15 8 8 16 18 Storage 5 | . 14 11 9 7 7 7 7 7 6 5 4 . . . . . . . . . Processor 11 | . . 1 . 14 15 15 15 15 19 17 14 . 3 12 15 15 15 14 13 10 Hackware 1 | . . . . . . . . . . 1 1 . 2 9 7 5 5 4 4 3 Protection 4 | . 12 11 9 . . . . . . 2 1 . . . 7 8 5 9 8 8 Energy Gun 5 | . 9 . 17 23 1 15 15 10 . . . . . . . . . 3 . . Ballistic Gun 4 | . 18 22 8 . . 7 7 7 . . . . . . . . . . 2 2 Slashing Weapon 3 | . . . . . 4 . . 3 5 4 13 . 5 10 10 10 7 . . . Naked Turns 61 | . . . . . . . . . . . 35 5 . . . . . . . 21 Heaviest Build 57 | 14 15 23 40 41 41 36 36 36 47 47 57 15 31 32 34 36 33 52 53 53 Greatest Support 84 | 20 20 30 84 45 41 41 41 41 45 65 61 20 35 35 44 44 37 53 53 53 Greatest Overweight (x) 4 | . . 2 3 4 3 . . 2 3 1 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 8 9 12 15 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 7 10 15 15 15 12 12 13 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 10 | 6 5 8 11 14 14 12 12 12 13 13 13 2 3 4 5 4 4 4 4 4 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 7 9 15 14 12 12 12 11 15 12 5 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 18% | Mutant 16% | Gladiator 14% | Scout 13% | Hacker-Sprinter 9% | Tank 7% | Skirmisher 7% | Assassin 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -5/Factory Infiltrator-Ninja | -4/Factory Mutant | -4/Waste Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Gladiator | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Matter Collected 2702 | 200 . 259 504 19 113 18 . 47 135 56 247 20 60 126 345 . 251 . 139 163 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3069 | . . 503 833 33 . . . 217 198 280 289 . 34 111 322 . 249 . . . Parts 156 | . . 30 44 3 . . . 4 15 15 20 . 3 9 4 . 9 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 2 1 . 3 . . . . . 9 5 . 9 . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 41 | . . 11 14 1 . . . . 3 2 3 . . 2 . . 5 . . . Melee 14 | . . . . . . . . . 3 2 3 . . 2 . . 4 . . . Guns 25 | . . 11 12 1 . . . . . . . . . . . . 1 . . . AOE 2 | . . . 2 . . . . . . . . . . . . . . . . . Classes Destroyed 9 | . . 3 3 1 . . . . . 1 1 . . . . . . . . . Worker 2 | . . . 1 1 . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . Tunneler 2 | . . . . . . . . . . 1 1 . . . . . . . . . Recycler 4 | . . . 2 . . . . . . 1 1 . . . . . . . . . Watcher 6 | . . 2 1 1 . . . . 1 . . . 1 . . . . . . . Swarmer 10 | . . . 3 . . . . . . . 2 . . . . . 5 . . . Grunt 16 | . . 8 7 . . . . . . . 1 . . . . . . . . . Sentry 9 | . . 3 4 . . . . . 2 . . . . . . . . . . . Programmer 6 | . . . . 1 . . . . 1 2 . . . 2 . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 4 | . . 4 3 2 . . . . 1 2 2 . 1 2 . . 3 . . . Combat Bots Only 4 | . . 4 3 1 . . . . 1 2 2 . . 2 . . 3 . . . Max Kills in Single Turn 2 | . . 1 2 2 . . . . 1 1 1 . 1 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Damage Taken 9139 | . . 319 1042 304 18 . . 179 474 867 975 . . 197 . 71 882 505 323 2983 Core 2772 | . . 13 159 131 . . . 52 65 160 392 . . 57 . 21 21 70 20 1611 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . 22 . Redirected to Shielding 40 | . . 4 . . . . . . . 36 . . . . . . . . . . Ignored by Resistances 108 | . . . . . . . . . . 108 . . . . . . . . . . Regen/Repaired (Parts) 181 | . . . . . . . . . 181 . . . . . . . . . . . Core Remaining (%) 86 | 100 100 96 71 . . . . 73 92 84 . . . . . . 57 94 98 . Volleys Fired 124 | . . 27 51 5 . . . . . . . . . . . . 11 7 1 22 Largest 3 | . . 2 3 3 . . . . . . . . . . . . 1 1 1 1 Hottest 195 | . . 46 195 195 . . . . . . . . . . . . 30 94 30 65 Shots Fired 241 | . . 54 129 15 . 1 . . . . . . . . . . 11 8 1 22 Gun 241 | . . 54 129 15 . 1 . . . . . . . . . . 11 8 1 22 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 124 | . . 54 37 . . . . . . . . . . . . . 11 . 1 21 Thermal 72 | . . . 47 15 . 1 . . . . . . . . . . . 8 . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 45 | . . . 45 . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . 8 14 7 . . . . . . . . . . . . 2 4 1 5 Robot Miss Streak 13 | . . 3 4 13 . . . . . . . . . . . . 5 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 223 | . . 41 93 12 . . . 4 12 7 13 . 1 4 5 . 17 5 1 8 Core Hits 109 | . . 25 44 13 . . . 1 4 4 5 . 1 2 1 . 5 1 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . 3 . . . . . 2 1 1 . . 1 . . 2 . . . Burn 3 | . . . 3 . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 2 1 1 . . 1 . . 2 . . . Melee Attacks 96 | . . . 1 . 2 . . 4 16 16 25 . 1 6 10 . 15 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 96 | . . . 1 . 2 . . 4 16 16 25 . 1 6 10 . 15 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 2 3 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 5 . . . . . . . . . Damage Inflicted 6597 | . . 592 1576 350 . . . 247 645 483 699 . 55 228 549 . 811 142 21 199 Guns 2657 | . . 592 1445 174 . . . . . . . . . . . . 84 142 21 199 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 296 | . . . 120 176 . . . . . . . . . . . . . . . . Melee 3628 | . . . . . . . . 247 645 483 694 . 55 228 549 . 727 . . . Ramming 16 | . . . 11 . . . . . . . 5 . . . . . . . . . Kinetic 1323 | . . 592 427 . . . . . . . . . . . . . 84 . 21 199 Thermal 1128 | . . . 636 350 . . . . . . . . . . . . . 142 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 502 | . . . 502 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3628 | . . . . . . . . 247 645 483 694 . 55 228 549 . 727 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 1 1 1 1 1 . 3 . 5 5 6 6 6 . 7 . 4 Average Corruption 2 | . . . 3 1 1 1 1 1 . 2 . 5 5 5 6 6 . 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 48 | . . . 15 . 4 1 . 1 . 5 . . 5 5 5 1 . 6 . . Message Errors 12 | . . . 5 . 1 . . . . 1 . . 1 2 . 1 . 1 . . Matter Fused 12 | . . . 5 . 2 . . 1 . 1 . . 1 . 1 . . 1 . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 1 . . 2 . . Energy Discharges 6 | . . . 1 . . . . . . . . . 2 1 2 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 8 | . . . 2 . 1 . . . . 2 . . 1 . 1 . . 1 . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . Misfires 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 789 | . . . . 96 . . . 126 . 31 143 . . 24 251 . 118 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 96 | . . . . 96 . . . . . . . . . . . . . . . . Melee 693 | . . . . . . . . 126 . 31 143 . . 24 251 . 118 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . 45 173 . . . . . . 2 . . . . . . . . . Shots 3 | . . . 1 2 . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 256 | . . 27 180 61 . 34 . 10 . 11 33 . . . 256 18 10 225 19 22 Average Temperature 94 | . . 10 54 29 . 18 . 10 . 5 9 . . . 165 10 7 143 10 11 Received Heat Transfer 1250 | . . 150 432 . 9 . . 109 120 135 72 . . 18 . 9 9 63 25 99 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 3 1 . . . . . . . . . . . . . . . . Heat Transferred 2101 | . . . 1516 400 . . . . . . . . . . . . . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Peak Influence 603 | . 9 286 289 248 . . . . 124 71 173 75 122 . . . . 344 457 603 Initial 273 | . . 3 81 52 . . . . 15 14 19 60 49 . . . . 144 193 273 Average 115 | . 6 92 196 103 . . . . 43 33 44 64 92 . . . . 177 254 356 Maximum Alert Level 2 | . . 1 1 1 . . . . . . . . . . . . . 1 2 2 Low Security (%) 74 | 100 100 88 36 78 . . . . 100 100 100 100 100 . . . . 72 30 . Level 1 24 | . . 11 63 21 . . . . . . . . . . . . . 27 60 78 Level 2 1 | . . . . . . . . . . . . . . . . . . . 8 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 2 1 . . . . . 1 3 1 . 1 . . . . 2 1 5 Investigation 5 | . . 1 . . . . . . . 1 . . . . . . . 1 1 1 Extermination 4 | . . . . . . . . . 1 1 1 . . . . . . . . 1 Reinforcement 8 | . . 1 1 . . . . . . 1 . . 1 . . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Distress Signals 10 | . . 1 1 . . . . . . 1 2 . . . . . . . . 5 Communications Jammed 57 | . . . . . . . . . . . 28 . . . . . . . . 29 Distress Signals 57 | . . . . . . . . . . . 28 . . . . . . . . 29 Times Spotted 238 | . . 15 23 5 5 . . 3 6 11 16 6 8 11 . 9 15 20 23 62 Peak Tracking Total 34 | . . 4 11 1 4 . . 3 2 7 10 6 5 4 . 9 8 14 10 34 Tactical Retreats 24 | . . . 2 . 1 . . . . . 3 . 1 4 . 1 3 2 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Traps Triggered 9 | . . 1 . 4 . . . . 1 . 1 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 3 . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Machines Disabled 8 | . . . . 7 . . . . . . . . . 1 . . . . . . Max in Single Turn 7 | . . . . 7 . . . . . . . . . 1 . . . . . . Garrison Access 4 | . . . . 1 . . . . 2 . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Machines Accessed 62 | . 3 2 6 6 . . 4 . 12 4 5 . 7 . 1 6 . 2 3 1 Terminals 27 | . 3 2 3 2 . . . . 6 3 3 . 2 . . . . 1 1 1 Fabricators 5 | . . . . 1 . . . . 1 . 1 . 1 . . . . . 1 . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 7 | . . . 2 2 . . . . . . . . 2 . . . . 1 . . Scanalyzers 4 | . . . 1 . . . . . 1 . 1 . 1 . . . . . . . Garrison Access 6 | . . . . 1 . . . . 2 1 . . 1 . . . . . 1 . Total Hacks 156 | . 8 8 17 14 . . 29 . 28 11 11 . 15 . 1 6 . 2 4 2 Successful 100 | . 3 4 14 7 . . 29 . 17 2 5 . 9 . 1 6 . 1 2 . Failed 56 | . 5 4 3 7 . . . . 11 9 6 . 6 . . . . 1 2 2 Catastrophic 14 | . 1 1 . 3 . . . . 2 1 1 . 1 . . . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 3 8 6 4 . . . . 8 2 2 . 2 1 . 1 . . . 2 Terminals 71 | . 8 8 9 5 . . . . 14 9 7 . 7 . . . . 1 1 2 Fabricators 9 | . . . . 3 . . . . 2 . 1 . 1 . . . . . 2 . Repair Stations 5 | . . . . . . . . . 5 . . . . . . . . . . . Recycling Units 12 | . . . 4 4 . . . . . . . . 3 . . . . 1 . . Scanalyzers 13 | . . . 4 . . . . . 3 . 3 . 3 . . . . . . . Garrison Access 10 | . . . . 2 . . . . 4 2 . . 1 . . . . . 1 . Terminal Hacks 58 | . 1 3 2 2 . . 29 . 6 2 2 . 3 . 1 6 . 1 . . Record 16 | . . . . . . . 11 . . . . . . . . 5 . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Locate Traps 6 | . 1 . 1 1 . . . . 2 . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 6 | . . 1 . 1 . . . . 3 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 3 2 . . . . . . . . 1 . . . . . . . Report Inventory 4 | . . . 2 1 . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 4 . . . . . 2 . 2 . 3 . . . . . . . Insert Component 6 | . . . 2 . . . . . 1 . 1 . 2 . . . . . . . Analyze 5 | . . . 2 . . . . . 1 . 1 . 1 . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . 2 . . . 1 . . . . . . . Seal Access 4 | . . . . 1 . . . . 2 . . . 1 . . . . . . . Unauthorized Hacks 14 | . 2 1 5 2 . . . . 3 . . . 1 . . . . . . . Terminals 13 | . 2 1 5 1 . . . . 3 . . . 1 . . . . . . . Track 4 | . . . 3 . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 8 | . 2 1 1 1 . . . . 2 . . . 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 2 5 6 . . . . 10 4 3 . 5 . . . . 1 3 1 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 . . . 10 . 1 . 1 . 1 . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 145 | . . . . . . . . . . . 117 . . . . . . . 28 . Total Part Build Rating 22 | . . . . . . . . . . . 14 . . . . . . . 8 . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . . . . . . Time 72 | . . . . . . . . . 72 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . . 1 . 1 . 1 . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . 1 . 1 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Total Allies 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . 1 . . . . . . . . Highest-Rated Group 96 | . . . . . . . . 96 . . . 46 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . . . 46 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . 8 . . . 11 . . . . . . . . Total Damage 570 | . . . . . . . . 281 . . . 289 . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 3 . . 1 . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . . . 6 4 6 Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . Items 9 | . . . . . . . . . . . . . . . . . . 4 2 3 Machines 2 | . . . . . . . . . . . . . . . . . . . 1 1 Patrols 1 | . . . . . . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Turns Passed 7642 | 3 226 561 1202 494 632 182 38 291 994 532 589 97 168 219 210 198 282 262 179 283 Spaces Moved 9489 | 3 182 329 686 401 727 266 80 321 890 530 652 157 429 502 385 535 481 799 463 671 Core 184 | . . . . . . . . 52 2 . 68 8 . . . . . . . 54 Treads 226 | . . . 226 . . . . . . . . . . . . . . . . . Legs 882 | 3 182 226 367 104 . . . . . . . . . . . . . . . . Wheels 945 | . . 103 93 . . . . 13 508 228 . . . . . . . . . . Hover 2892 | . . . . 297 727 266 80 256 380 302 584 . . . . . . . . . Flight 4360 | . . . . . . . . . . . . 149 429 502 385 535 481 799 463 617 Fastest Speed 29 | 120 120 110 110 108 48 48 48 48 52 53 48 37 34 34 34 32 32 29 29 29 Average Speed 63 | 120 120 138 133 112 80 48 48 68 90 80 52 37 34 34 34 33 32 29 29 32 Slowest Speed 300 | 120 120 190 260 300 240 48 48 150 200 150 115 50 37 34 34 34 32 29 29 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . . . . . . . . . . . 1 . 15 4 19 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 40 32 61 14 69 40 69 55 26 21 16 76 14 73 48 71 60 18 18 21 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . . . . . . . . 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 3 1 . 1 . . . . . 2 2 . . . . . Spaces Dug 25 | . . . 1 . 2 . . . 3 8 7 . . . 4 . . . . . Terrain Destroyed 51 | . . . 3 24 2 . . . 3 8 7 . . . 4 . . . . . Melee 25 | . . . 1 . 2 . . . 3 8 7 . . . 4 . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 26 | . . . 2 24 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Upp War Pro Res Res Acc Total 10705 | 2 190 387 868 433 767 319 79 386 1049 603 868 193 443 539 445 554 576 806 503 695 Wait 717 | . 2 15 53 8 27 53 . 58 94 38 171 32 1 20 43 6 57 . 32 7 Move 9398 | 2 181 328 685 400 726 265 79 320 889 529 652 156 428 501 384 532 480 771 454 636 Hop 33 | . . . . . . . . . . . . . . . . 1 . 12 4 16 Pick Up 59 | . 2 4 16 4 . . . 1 8 2 6 2 3 2 . 1 4 1 2 1 Fast Attach 85 | . 2 2 13 4 2 . . . 10 3 9 1 8 4 3 6 2 7 4 5 Attach 43 | . . 2 4 3 4 . . 2 5 7 2 2 2 1 . . 3 1 2 3 Detach 31 | . 1 1 5 1 2 . . . 10 2 1 . . 1 1 2 . . 2 2 Swap 43 | . . 4 15 2 2 1 . 1 3 3 5 . . 1 2 . 1 3 . . Drop 83 | . 2 4 24 6 2 . . . 14 3 3 . . 4 3 6 3 4 2 3 Fire 124 | . . 27 51 5 . . . . . . . . . . . . 11 7 1 22 Melee 87 | . . . 1 . 2 . . 4 16 16 18 . 1 5 9 . 15 . . . Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 4 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 222 | -10/Materials | Discovered new exit (range 8) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Build established: Mutant 620 | -9/Materials | Discovered new exit (range 15) 791 | -9/Materials | Entered another Materials area 791 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1099 | -8/Materials | Build established: Tank 1584 | -8/Materials | Discovered new exit (range 10) 1993 | -8/Materials | Entered Factory 1993 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -7/Factory | Build established: Skirmisher 2356 | -7/Factory | Discovered new exit (range 14) 2393 | -7/Factory | Identified exit to Factory 2466 | -7/Factory | Discovered new exit (range 14) 2486 | -7/Factory | Identified exit to Lower Caves 2487 | -7/Factory | Entered Lower Caves 2511 | -7/Lower Caves | Learned Factory garrison access intel 2698 | -7/Lower Caves | Encountered a Warlord checkpoint 2715 | -7/Lower Caves | Discovered new exit (range 8) 2731 | -7/Lower Caves | Identified exit to Lower Caves 2864 | -7/Lower Caves | Learned Factory terminal intel 2987 | -7/Lower Caves | Build established: Assassin 3059 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3119 | -7/Lower Caves | Entered another Lower Caves area 3294 | -7/Lower Caves | Discovered new exit (range 16) 3301 | -7/Lower Caves | Identified exit to Data Miner 3301 | -7/Lower Caves | Entered Data Miner 3301 | -7/Data Miner | Discovered new exit (range 6) 3311 | -7/Data Miner | Met Data Miner 3323 | -7/Data Miner | Learned location of Section 7 (-2) 3323 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3328 | -7/Data Miner | Received God Mode back door access code from Data Miner 3339 | -7/Data Miner | Identified exit to Proximity Caves 3339 | -7/Data Miner | Entered Proximity Caves 3617 | -6/Proximity Caves | Escorted by Enhanced Grunt 3630 | -6/Proximity Caves | Entered Factory 3630 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3631 | -6/Factory | Identified exit to Lower Caves 3632 | -6/Factory | Loaded intel: 26 terminal locations 3633 | -6/Factory | Loaded intel: 4 garrison access locations 3650 | -6/Factory | Lost 3 parts (3n) 3732 | -6/Factory | Spotted B-75 Beast 4200 | -6/Factory | Build established: Gladiator 4451 | -6/Factory | Repaired Greatsword 4571 | -6/Factory | Repaired Gravmag Array 4592 | -6/Factory | Discovered new exit (range 9) 4596 | -6/Factory | Identified exit to Factory 4624 | -6/Factory | Entered another Factory area 4624 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5107 | -5/Factory | Incoming investigation squad redirected 5144 | -5/Factory | Discovered new exit (range 16) 5152 | -5/Factory | Identified exit to Factory 5156 | -5/Factory | Entered another Factory area 5156 | -4/Factory | Evolved 2 slots: Utility x2 5171 | -4/Factory | Lost 4 parts (2n1u1w) 5569 | -4/Factory | Fabricated Imp. Antigrav System (x2) 5634 | -4/Factory | Build established: Infiltrator-Ninja 5680 | -4/Factory | Spotted B-86 Titan 5710 | -4/Factory | Released all parts (14) 5731 | -4/Factory | Lost 4 parts (1p1n2u) 5745 | -4/Factory | Sucked down chute 5745 | -4/Factory | Entered Waste 5746 | -4/Waste | Met a frightened Derelict 5760 | -4/Waste | EMP discharged 5763 | -4/Waste | Spotted C-40 Crusher 5766 | -4/Waste | Spotted C-40 Crusher 5772 | -4/Waste | Spotted C-40 Crusher 5775 | -4/Waste | Spotted C-40 Crusher 5807 | -4/Waste | Spotted C-40 Crusher 5814 | -4/Waste | Spotted C-40 Crusher 5833 | -4/Waste | Discovered new exit (range 16) 5842 | -4/Waste | Entered Factory 6003 | -4/Factory | Discovered new exit (range 15) 6008 | -4/Factory | Found Prototype Processor 6010 | -4/Factory | Entered Upper Caves 6060 | -4/Upper Caves | Identified Exp. Melee Analysis Suite 6090 | -4/Upper Caves | Learned Research interactive machine intel 6091 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6121 | -4/Upper Caves | Learned 4 Research zone layouts 6160 | -4/Upper Caves | Spotted B-86 Titan 6181 | -4/Upper Caves | Discovered new exit (range 15) 6208 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6214 | -4/Upper Caves | Found Prototype Special Weapon 6229 | -4/Upper Caves | Entered another Upper Caves area 6379 | -4/Upper Caves | Learned location of Armory (-3) 6419 | -4/Upper Caves | Discovered new exit (range 7) 6439 | -4/Upper Caves | Entered Warlord 6451 | -4/Warlord | System corruption cleaned by Quarantine Array 6543 | -4/Warlord | Met Warlord 6546 | -4/Warlord | Opened Warlord's prototype stash 6549 | -4/Warlord | Found Prototype Hackware 6549 | -4/Warlord | Identified Ghost Barrier 6558 | -4/Warlord | Found Prototype Reactor 6558 | -4/Warlord | Identified Vortex Chain Reactor 6568 | -4/Warlord | Warlord's base attacked by MAIN.C 6617 | -4/Warlord | Opened side exit 6634 | -4/Warlord | Discovered new exit (range 8) 6637 | -4/Warlord | Entered Proximity Caves 6639 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6851 | -3/Proximity Caves | Build established: Hacker-Sprinter 6902 | -3/Proximity Caves | Lost 4 parts (1p1n1u1w) 6913 | -3/Proximity Caves | Discovered new exit (range 16) 6919 | -3/Proximity Caves | Entered Research 6919 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6920 | -3/Research | Identified exit to Testing 6921 | -3/Research | Loaded intel: 45 interactive machine locations 7050 | -3/Research | Spotted B-86 Titan 7055 | -3/Research | Identified exit to DSF 7160 | -3/Research | Found Prototype Device 7160 | -3/Research | Identified Exp. Thermal Defense Suite 7166 | -3/Research | Spotted B-86 Titan 7180 | -3/Research | Discovered new exit (range 5) 7181 | -3/Research | Entered another Research area 7181 | -2/Research | Warlord forces began assault on 0b10 7181 | -2/Research | Evolved 2 slots: Utility x2 7197 | -2/Research | Met up with Warlord 7210 | -2/Research | Spotted B-90 Cyclops 7291 | -2/Research | Research machine network offline 7293 | -2/Research | Spotted B-90 Cyclops 7303 | -2/Research | Fabricated Greatsword? 7348 | -2/Research | Discovered new exit (range 10) 7360 | -2/Research | Entered Access 7360 | -1/Access | Evolved 2 slots: Utility x2 7552 | -1/Access | Incoming investigation squad redirected 7617 | -1/Access | Core integrity fell below 50% 7622 | -1/Access | Released all parts (1) 7623 | -1/Access | Core integrity fell below 20% 7639 | -1/Access | Search patrols dispatched 7643 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07616_ Impulse Thruster destroyed. 07617_ K-01 Serf collects debris. 07618_ Penetrated by Slug. 07619_ Adv. Melee Analysis Suite destroyed. 07619_ Penetrated by Slug. 07619_ S-43 Plague destroyed. 07619_ W-44 Eye sends out distress signal. 07620_ Slug penetrates H-88 Terminator. 07620_ Slug penetrates Wall. 07620_ K-01 Serf collects debris. 07621_ Penetrated by Slug. 07622_ K-01 Serf collects debris. 07622_ Released Exp. Melee Analysis Suite. 07623_ Critical hit (Burn: +37). 07625_ Penetrated by Slug. 07628_ Slug penetrates Wall. 07639_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 07639_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | ####/########## #?????????????????#"" | | ## # #?????????????????#"" | | ## # #?????????????????#T | | ## / +?????????????????#"" | | ## # #?????????????????#"" | | ## = # #?????????????????#"" | | ### # ########??????????# | | ??# # #??????????# | | ??# # #??????????# | | ??# # #??????????# | | ??# # #??????????# | | ??# # #??????????# | | ??# # #??????????# | | ??############## ssp #################+## | | ???????????????########s | | ?????????############## | | ?????????# % # | | ?????????# k | | ?????????# # | | ?????????# # w | | ?????????# # | | ?????????# # ##########+######### | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # @ #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????#################+####??????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? =?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 41 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 675 Resistance: TH 30 Resistance: EX 25 Resistance: EM 25 Utility Shielding 33 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 6 Melee Accuracy 20 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Point Defense Array | -7/Data Miner | Free System Shield | -6/Factory | Scanalyzed Greatsword | -4/Factory | Scanalyzed Neutrino Core | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Imp. Antigrav System | x2 | -4/Factory | Preloaded Greatsword | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMyomerGreatsword Manual? 0 Play Time 02:19:57 Cumulative 119.0 hours Start 2023.06.30 @ 00:58:31 End 2023.06.30 @ 14:49:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 114 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: bcf922c4-13b5-4a43-98d1-b03c4136612b