Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:48:12 Player: AndK Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2261) 2261 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 5988 Bonus ------- High Alert Combat Kills 104 Entered Garrisons 200 Friendly Fire -152 Cogmind --------- Core Integrity 0/850 Matter 204/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Light Angular Momentum Engine Thermal Generator Improved Cooling System Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Compact Matter Pod Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Particle Cannon Particle Cannon Light Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Thermal Generator Improved Cooling System [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 94 | 5 8 14 39 22 5 1 Power 13 | 1 . 3 5 3 . 1 Engine 7 | 1 . 2 1 2 . 1 Core 6 | . . 1 4 1 . . Reactor . | . . . . . . . Propulsion 26 | 2 2 5 7 8 2 . Treads . | . . . . . . . Leg 19 | . . 5 6 6 2 . Wheel 7 | 2 2 . 1 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 4 2 10 4 2 . Device 9 | . 1 1 5 2 . . Storage 6 | . 2 . 2 . 2 . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 4 | . . 1 1 2 . . Artifact . | . . . . . . . Weapon 33 | 2 2 4 17 7 1 . Energy Gun 10 | . 2 . 6 2 . . Energy Cannon 8 | . . 1 3 3 1 . Ballistic Gun 6 | 2 . 1 3 . . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 7 | . . 2 4 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 4 | . . 4 . . . . Parts Lost 53 | . . 11 18 9 . 15 Power 9 | . . 2 3 1 . 3 Propulsion 15 | . . 4 6 1 . 4 Utility 10 | . . 1 2 3 . 4 Weapon 19 | . . 4 7 4 . 4 Highest Loss Streak 15 | . . 6 9 6 . 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 95 85 76 81 88 73 Engine 5 | . 14 10 5 2 . . Core 6 | . . . 7 11 13 9 Leg 14 | . . 22 15 12 21 20 Wheel 6 | . 26 4 . 7 . . Device 5 | . 6 2 4 8 . . Storage 13 | . 14 11 13 12 20 17 Processor 3 | . 4 11 3 . . . Protection 2 | . . 3 2 2 6 4 Energy Gun 5 | . 14 5 6 2 . . Energy Cannon 10 | . . 8 8 15 20 15 Ballistic Gun 1 | . 13 . 2 . . . Ballistic Cannon 1 | . . . 1 2 6 3 Launcher 2 | . . 6 2 . . . Naked Turns 12 | . . . . . . 12 Heaviest Build 72 | 7 32 34 54 63 72 72 Greatest Support 70 | 32 32 32 36 65 70 70 Greatest Overweight (x) 11 | . 10 11 7 2 2 9 Average Overweight (x) . | . . . 1 . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 14 Most Carried 15 | 5 9 14 15 15 7 5 Average Carried 10 | 3 7 10 11 10 5 4 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 12 | 5 9 9 12 8 5 4 Class Distribution -------------------- 49% | Mutant 21% | Gunner 20% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1631 | 184 194 333 422 495 3 . Remotely 194 | . 194 . . . . . Salvage Created 2452 | . 210 960 442 785 55 . Parts 143 | . 10 82 20 28 3 . Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 50 | . 7 20 11 11 1 . Guns 17 | . 7 5 4 1 . . Cannons 15 | . . 9 . 5 1 . AOE 15 | . . 6 7 2 . . Classes Destroyed 15 | . 2 8 3 2 . . Worker 3 | . . 3 . . . . Builder 9 | . . 6 1 2 . . Tunneler 1 | . . 1 . . . . Hauler 3 | . . 3 . . . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 5 | . . 4 1 . . . Swarmer 7 | . 3 4 . . . . Grunt 30 | . 4 12 6 8 . . Brawler 1 | . . . 1 . . . Duelist 2 | . . 1 . 1 . . Sentry 6 | . . 3 2 1 . . Hunter 3 | . . . 2 . 1 . Programmer 1 | . . . . 1 . . Thug 1 | . . . . 1 . . Best Kill Streak 14 | . 4 14 9 7 1 . Combat Bots Only 6 | . 4 5 6 4 1 . Max Kills in Single Turn 3 | . 1 3 3 2 1 . Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 541 | . 50 114 117 116 9 135 Missed 131 | . 14 26 23 32 . 36 Damage Taken 7050 | . 346 1206 2250 1282 167 1799 Core 1810 | . 100 282 393 183 23 829 Absorbed by Shields 104 | . . . 64 . . 40 Core Remaining (%) 58 | 100 60 29 28 73 . . Volleys Fired 168 | . 32 63 35 31 3 4 Largest 4 | . 2 2 3 3 4 4 Hottest 240 | . 90 105 168 171 240 240 Shots Fired 336 | . 64 100 72 72 12 16 Gun 162 | . 64 29 59 10 . . Cannon 139 | . . 44 8 59 12 16 Launcher 35 | . . 27 5 3 . . Special . | . . . . . . . Kinetic 110 | . 58 5 27 13 3 4 Thermal 99 | . . 44 31 10 6 8 Explosive 35 | . . 27 5 3 . . Electromagnetic 92 | . 6 24 9 46 3 4 Robot Hit Streak 12 | . 6 11 11 12 3 7 Robot Miss Streak 6 | . 6 3 4 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 192 | . 32 48 43 53 5 11 Core Hits 126 | . 14 51 29 25 2 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 2 . 2 . . Blast 1 | . . . . 1 . . Corrupt 3 | . . 2 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5848 | . 266 2163 1501 1545 99 274 Guns 1168 | . 266 262 464 176 . . Cannons 1891 | . . 476 53 989 99 274 Explosions 2789 | . . 1425 984 380 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 712 | . 251 33 212 121 26 69 Thermal 1601 | . . 530 437 450 41 143 Explosive 2161 | . . 1371 666 124 . . Electromagnetic 1374 | . 15 229 186 850 32 62 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 4 10 5 . . Average Corruption 7 | . . 4 10 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 55 | . . 14 33 8 . . Message Errors 13 | . . 2 9 2 . . Matter Fused 10 | . . 3 6 1 . . Heat Flow Errors 7 | . . 2 5 . . . Energy Discharges 13 | . . 2 7 4 . . Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . 2 . . . Data Loss (minor) 4 | . . 3 1 . . . Data Loss (major) 1 | . . . . 1 . . Misfires 2 | . . . 2 . . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 181 | . . 35 109 37 . . Projectiles 17 | . . . . 17 . . Explosions 164 | . . 35 109 20 . . Melee . | . . . . . . . Knockbacks 3 | . . . . 2 . 1 Impact . | . . . . . . . Kinetic 3 | . . . . 2 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 442 | . . 168 181 93 . . Shots 16 | . . 7 7 2 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . 1 . . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 867 | . 96 223 414 671 569 867 Average Temperature 183 | . 24 72 143 245 239 438 Received Heat Transfer 1916 | . 96 396 338 444 . 642 Effects 78 | . . . 3 39 9 27 Shutdowns 21 | . . . 1 11 4 5 Energy Bleed 8 | . . . . 4 . 4 Interference 16 | . . . . 13 . 3 Matter Decay 6 | . . . . 4 . 2 Short Circuit 6 | . . . 1 4 . 1 Damage (minor) 8 | . . . 1 1 2 4 Damage (major) 12 | . . . . 1 3 8 Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 11 | . . . . 11 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 2805 | . . 1049 840 583 74 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 . 3 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 608 | . 225 608 448 190 107 79 Initial 231 | . . 94 231 36 32 74 Average 202 | . 113 388 265 86 65 60 Maximum Alert Level 2 | . 1 2 2 . . . Low Security (%) 62 | 100 79 16 37 100 100 100 Level 1 23 | . 20 30 52 . . . Level 2 14 | . . 52 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 4 5 3 . . Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . 2 . . Reinforcement 9 | . 1 4 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 9 | . 2 5 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 14 33 18 12 1 21 Peak Tracking Total 18 | . 6 6 8 4 1 18 Tactical Retreats 5 | . . 2 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 6 | . . . 1 4 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 13 | . 1 3 3 5 1 . Max in Single Turn 3 | . 1 1 2 3 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 12 | . 2 2 2 4 2 . Terminals 9 | . 2 2 2 2 1 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 23 | . 3 4 3 10 3 . Successful 15 | . 2 3 2 6 2 . Failed 7 | . 1 1 1 3 1 . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 19 | . 3 4 3 7 2 . Fabricators 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 2 3 2 3 1 . Record 6 | . . 2 . 3 1 . Alert Level 2 | . . 1 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 2 | . . . . 2 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 2 1 3 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 106 | . . . . 106 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 4212 | 49 372 904 1213 1422 100 152 Spaces Moved 2176 | 48 255 419 495 859 35 65 Core 47 | 24 2 6 14 . . 1 Treads . | . . . . . . . Legs 1302 | . . 281 481 441 35 64 Wheels 827 | 24 253 132 . 418 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 100 187 105 Average Speed 159 | 75 103 164 205 147 238 189 Slowest Speed 600 | 100 550 600 400 270 265 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 26 | 4 31 48 47 26 2 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 282 | . . 175 75 32 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 282 | . . 175 75 32 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2625 | 60 313 533 630 960 45 84 Wait 81 | . 1 23 20 25 . 12 Move 2168 | 47 254 418 494 856 34 65 Hop 1 | . . . . 1 . . Pick Up 83 | 8 12 13 30 18 2 . Fast Attach 6 | 2 . . 2 2 . . Attach 75 | 3 7 13 28 18 5 1 Detach 3 | . . . 3 . . . Swap 13 | . 1 1 9 2 . . Drop 24 | . 6 2 8 7 1 . Fire 168 | . 32 63 35 31 3 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Discovered new exit (range 7) 328 | -10/Materials | Build established: Mutant 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Discovered new exit (range 9) 1263 | -9/Materials | Core integrity fell below 50% 1264 | -9/Materials | Discovered new exit (range 12) 1313 | -9/Materials | Lost 6 parts (1p2n1u2w) 1326 | -9/Materials | Entered another Materials area 1326 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1490 | -8/Materials | Lost 6 parts (1p2n1u2w) 1581 | -8/Materials | Crushed by falling debris 1581 | -8/Materials | System corruption reached 10% 1598 | -8/Materials | Core integrity fell below 50% 1634 | -8/Materials | Lost 9 parts (2p3n1u3w) 2444 | -8/Materials | Build established: Gunner 2524 | -8/Materials | Discovered new exit (range 9) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -7/Factory | Central database locked down 3450 | -7/Factory | Fabricated Imp. Corruption Screen? 3574 | -7/Factory | Lost 6 parts (1p1u4w) 3721 | -7/Factory | Lost 3 parts (1n2u) 3821 | -7/Factory | Discovered new exit (range 9) 3961 | -7/Factory | Entered another Factory area 3961 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3984 | -6/Factory | Build established: Tank 4055 | -6/Factory | Identified exit to Garrison 4061 | -6/Factory | Entered Garrison 4144 | -6/Garrison | Triggered checkpoint 4184 | -6/Garrison | Triggered checkpoint 4206 | -6/Garrison | Triggered checkpoint 4207 | -6/Garrison | Core integrity fell below 50% 4211 | -6/Garrison | Core integrity fell below 20% 4213 | -6/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- Field strength at 85. Com. Matter Pod destroyed. Field strength at 50. G-50 Soldier misfires. Field strength at 25. Stasis field depleted. Nuclear Core destroyed. VSS Leg destroyed. Particle Cannon destroyed. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Flexi-carbon Leg destroyed. Com. Battery destroyed. Deuterium Engine destroyed. Broken Flexi-carbon Leg destroyed. Lrg. Storage Unit destroyed. Beams of light sweep through the air. An alarm sounds. G-50 Soldier misfires. G-50 Soldier IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ##""""##???#####????????????? | | ????????????????## p ?? ?????????????? | | ?????????????????+ ? ??? ??????????????? | | ?????????????????# ? ?? ???????????????? | | ?????????????????# ?# #? #????????????????? | | ?????????????????# s ## ## ###??????????????? | | ?????????????????" s #??????????????? | | ?????????????????" s #??????????????? | | ?????????????????" g #??????????????? | | ?????????????????" g s ll ??????????????????? | | ?????????????????# ## @ #????#????????????????? | | ?????????????????# ##gl ## ####?????????????? | | ?????????????????# s ??????????? | | ???????????????# + s gg ??????????? | | ???????????????# # sg ??????????? | | ???????????????# # ## g ############??????????? | | ???????????????# + ## #?????????????????????? | | ???????????????# #^ #######?????????????????????? | | ???????????????# # #???????????????????????????? | | ???????????????# + #???????????????????????????? | | ???????????????# # #???????????????????????????? | | ???????????????# # ##??????????????????????????? | | ################## T#??????????????????????????? | | ##??????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ######### ###########???????????????????????????? | | #???????# #?????????????????????????????????????? | | #???????# #?????????????????????????????????????? | | #???????# #?????????????????????????????????????? | | #??????? #?????????????????????????????????????? | | #?????? #?????????????????????????????????????? | | #?????# %%%#?????????????????????????????????????? | | #?????### #?????????????????????????????????????? | | #???????#^^ ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Corruption Screen | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Use The Force Challenges ------------ None Game ------ Seed NetworkSensorMicrothruster Manual? 0 Play Time 00:46:44 Cumulative 5.5 hours Start 2024.04.03 @ 16:59:05 End 2024.04.03 @ 17:48:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64b34bdf-4bfa-423f-a8de-0bab1941c8c2