Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 12:10:49

Player: Azimuth

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (50)      250
Value Destroyed (1008)     1008
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2197

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/400
Matter                     39/300
Energy                     156/160
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (3) ------
               Heat Sink
               Cooling System
  High-powered Tractor Beam
>              --- WEAPON (2) -------
      Advanced Beam Cannon
               Missile Launcher
>              --- INVENTORY (5) ----
      Improved Treads
               Heat Sink
               Reaction Control System
               Spread Laser
               Spread Laser

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
               Heat Sink
               Cooling System
  High-powered Tractor Beam
>              --- WEAPON -----------
      Advanced Beam Cannon
               Missile Launcher
>              --- INVENTORY --------
      Improved Treads
               Heat Sink
               Reaction Control System
               Spread Laser
               Spread Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             48   | 6   10  32  
  Power                    4    | 1   1   2   
    Engine                 3    | 1   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   1   6   
    Treads                 2    | .   .   2   
    Leg                    7    | 2   1   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | 1   1   10  
    Device                 5    | .   .   5   
    Storage                3    | 1   .   2   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   23   | 2   7   14  
    Energy Gun             4    | .   .   4   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          12   | 2   6   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   .   5   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   99  83  
  Engine                   13   | .   14  13  
  Core                     1    | .   .   2   
  Leg                      23   | .   28  18  
  Device                   5    | .   .   10  
  Storage                  9    | .   14  3   
  Processor                11   | .   13  8   
  Protection               1    | .   .   3   
  Energy Gun               1    | .   .   2   
  Ballistic Gun            18   | .   27  8   
  Launcher                 4    | .   .   8   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 14  16  22  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   8   25  
  Average Capacity         7    | 7   8   6   
  Most Carried             8    | 6   8   8   
  Average Carried          6    | 3   7   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 6   8   5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           1196 | 258 510 428 
  Remotely                 20   | .   .   20  
Salvage Created            1153 | .   513 640 
  Parts                    94   | .   42  52  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  27   | .   15  12  
  Melee                    2    | .   .   2   
  Guns                     20   | .   15  5   
  AOE                      5    | .   .   5   
Classes Destroyed          10   | .   7   3   
  Worker                   5    | .   1   4   
  Builder                  8    | .   1   7   
  Tunneler                 1    | .   .   1   
  Recycler                 2    | .   1   1   
  Operator                 1    | .   1   .   
  Watcher                  6    | .   3   3   
  Swarmer                  9    | .   9   .   
  Grunt                    15   | .   6   9   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | .   4   7   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   5    | .   2   5   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1818 | .    358  1460 
  Core                     465  | .    58   407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              93   | .    57   36   
  Largest                  2    | .    2    2    
  Hottest                  104  | .    46   104  
Shots Fired                169  | .    109  60   
  Gun                      137  | .    109  28   
  Cannon                   1    | .    .    1    
  Launcher                 31   | .    .    31   
  Special                  .    | .    .    .    
  Kinetic                  125  | .    109  16   
  Thermal                  13   | .    .    13   
  Explosive                31   | .    .    31   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   6    
  Robot Miss Streak        13   | .    13   5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    2    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           89   | .    63   26   
  Core Hits                89   | .    33   56   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              3    | .    3    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    3    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2352 | .    866  1486 
  Guns                     1134 | .    859  275  
  Cannons                  .    | .    .    .    
  Explosions               1160 | .    .    1160 
  Melee                    .    | .    .    .    
  Ramming                  58   | .    7    51   
  Kinetic                  1026 | .    859  167  
  Thermal                  108  | .    .    108  
  Explosive                1160 | .    .    1160 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    5    5    
  Average Corruption       3    | .    2    4    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  22   | .    14   8    
    Message Errors         7    | .    6    1    
    Matter Fused           6    | .    3    3    
    Heat Flow Errors       2    | .    2    .    
    Energy Discharges      3    | .    2    1    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      2    | .    1    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            15   | .    .    15   
  Projectiles              .    | .    .    .    
  Explosions               15   | .    .    15   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      92   | .    .    92   
  Shots                    2    | .    .    2    
  Rammed                   23   | .    .    23   
Targets Rammed             26   | .    1    25   
  Kicked                   1    | .    1    .    
  Crushed                  2    | .    .    2    
Highest Temperature        247  | .    247  150  
  Average Temperature      42   | .    39   45   
  Received Heat Transfer   732  | .    132  600  
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         130  | .    .    130  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             488  | .   280 488 
  Initial                  86   | .   .   86  
  Average                  206  | .   163 278 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         41   | 100 53  22  
  Level 1                  52   | .   46  66  
  Level 2                  5    | .   .   11  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            4    | .   3   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              47   | .   25  22  
  Peak Tracking Total      7    | .   7   7   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          8    | .   .   8   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          7    | .   6   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   18  4   
  Successful               10   | .   9   1   
  Failed                   12   | .   9   3   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                16   | .   12  4   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   7   1   
  Record                   1    | .   .   1   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   5   1   
  Full Trace Events        6    | .   5   1   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     8    | .   8   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        3    | .   3   .   
  parse_system             1    | .   1   .   
  no_distress              1    | .   1   .   
  find_recycling           1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               2010 | 132 951 927 
Spaces Moved               1249 | 125 605 519 
  Core                     62   | 50  .   12  
  Treads                   7    | .   .   7   
  Legs                     1180 | 75  605 500 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            122  | 92  120 133 
  Slowest Speed            250  | 120 120 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 5   72  36  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 15   | .   .   15  
Terrain Destroyed          142  | .   .   142 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      142  | .   .   142 
Terrain Rammed             3    | .   .   3   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1546 | 142 725 679 
  Wait                     53   | .   22  31  
  Move                     1247 | 124 604 519 
  Hop                      .    | .   .   .   
  Pick Up                  47   | 12  15  20  
  Fast Attach              .    | .   .   .   
  Attach                   23   | 6   2   15  
  Detach                   3    | .   .   3   
  Swap                     25   | .   8   17  
  Drop                     23   | .   13  10  
  Fire                     93   | .   57  36  
  Melee                    3    | .   3   .   
  Ram                      13   | .   .   13  
  Kick                     1    | .   1   .   
  Crush                    15   | .   .   15  
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 14)
  133 | -11/Junkyard  | Entered Materials
  314 | -10/Materials | Discovered new exit (range 18)
  315 | -10/Materials | Build established: Mutant
  686 | -10/Materials | Discovered new exit (range 18)
 1063 | -10/Materials | Discovered new exit (range 9)
 1084 | -10/Materials | Entered another Materials area
 1084 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1174 | -9/Materials  | Discovered new exit (range 17)
 1678 | -9/Materials  | Lost 4 parts (1p2n1w)
 1688 | -9/Materials  | Core integrity fell below 50%
 1719 | -9/Materials  | Core integrity fell below 20%
 1772 | -9/Materials  | Lost 6 parts (1p2u3w)
 1973 | -9/Materials  | Discovered new exit (range 15)
 2011 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01959_ G-34 Mercenary destroyed.
01960_ Acquired 14 matter.
01973_ EXIT=FOUND
01976_ R-06 Scavenger inserts Signal Interpreter into recycling unit.
01977_ U-05 Engineer lays Concrete. <x3>
01979_ R-06 Scavenger inserts Visual Processing Unit into recycling unit.
01980_ Acquired Prototype Energy Cannon.
01981_ Identified Adv. Beam Cannon.
[Achievement: Risk Taker]
The achievement interface (ESC then open Records) offers an effective way
  to explore all of your earned achievements as well as seek out new goals
  for future runs.
01981_ U-05 Engineer lays Concrete. <x2>
01982_ R-06 Scavenger inserts Med. Matter Pod into recycling unit.
01983_ Recycling unit begins recycling process.
01983_ U-05 Engineer lays Concrete.
01984_ Recycling unit begins matter transfer process.
01985_ U-05 Engineer lays Concrete.
01985_ R-06 Scavenger inserts Wheel into recycling unit.
01986_ U-05 Engineer lays Concrete. <x*>

 Map 
-----
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| ????????????#           #   """  #???????????????? |
| ????????????#           #[       #???????????????? |
| ??????????? /           ##########???????????????? |
| ??????????! #            #???????????????????????? |
| ?????????   #           ###??????????????????????? |
| ????????   ?#           # ???????????????????????? |
| ????????##??#           #????????????????????????? |
| ????????????#           #????????????????????????? |
| ????????????#           +  ""????????????????????? |
| ???#######??#           #  ""????????????????????? |
| ???#       ?#       ""  #????????????????????????? |
| ???#                ""  ##???????????????????????? |
| ???#        #       ""   ########????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
One Hack Too Far
Oops
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              FluxSurgeNanosword
  Manual?         0
Play Time         02:04:58
  Cumulative      4.8 hours
  Start           2023.03.25 @ 01:01:38
  End             2023.03.27 @ 12:10:49
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5c8ffc7-6c21-4651-84a1-9f459259ec79