Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 20:19:24 Player: Catfish Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (678) 678 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 2915 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 64/100 System Corruption 3% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Hacking Drone Bay (0/1) > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (10) --- Flight Unit Flight Unit VTOL Module Nuclear Pulse Thruster Signal Interpreter Terrain Scanner Improved Targeting Computer Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Mining Laser Makeshift Spear > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Large Storage Unit Signal Interpreter Terrain Scanner Improved Targeting Computer Medium Armor Plating Hacking Drone Bay Grenade Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 6 7 11 2 4 5 Power 8 | 1 2 3 1 . 1 Engine 8 | 1 2 3 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 3 1 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 6 | 2 . 3 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 5 1 . 3 3 Device 1 | . . . . . 1 Storage 8 | 1 5 . . . 2 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 8 | 2 . 4 . 1 1 Energy Gun 2 | . . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . 7 1 . 7 Power 3 | . . 2 . . 1 Propulsion 5 | . . 2 . . 3 Utility 1 | . . . . . 1 Weapon 6 | . . 3 1 . 2 Highest Loss Streak 7 | . . 4 1 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 88 90 98 94 Engine 11 | . 14 10 11 11 9 Wheel 30 | . 28 25 28 33 31 Storage 17 | . 27 22 22 12 11 Processor 8 | . . 11 11 11 11 Protection 5 | . . . . 9 11 Energy Gun 1 | . . 8 . . . Ballistic Gun 8 | . 28 10 . . . Special Weapon 6 | . . . 17 11 9 Piercing Weapon 5 | . . . . 9 11 Naked Turns . | . . . . . . Heaviest Build 37 | 12 37 32 29 30 37 Greatest Support 36 | 26 26 36 30 30 30 Greatest Overweight (x) 1 | . 1 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 15 Average Capacity 10 | 7 10 10 10 10 10 Most Carried 11 | 2 10 10 9 10 11 Average Carried 9 | 1 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 9 10 8 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 743 | 150 302 186 . 47 58 Remotely . | . . . . . . Salvage Created 853 | . 211 330 . . 312 Parts 44 | . 14 18 1 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 6 5 . . 6 Melee 5 | . . . . . 5 Guns 11 | . 6 5 . . . AOE 1 | . . . . . 1 Classes Destroyed 7 | . 3 3 . . 1 Worker 4 | . . 2 2 . . Builder 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 5 | . 3 . . . 2 Grunt 7 | . 3 2 . . 2 Brawler 1 | . . . . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 6 | . 3 3 2 . 6 Combat Bots Only 6 | . 2 2 . . 6 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1788 | . 165 675 147 . 801 Core 470 | . 52 169 57 . 192 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 193 | . . . . 193 . Core Remaining (%) 89 | 100 79 . . . . Volleys Fired 64 | . 21 40 2 . 1 Largest 2 | . 2 2 2 . 1 Hottest 200 | . 40 85 200 . 30 Shots Fired 117 | . 42 70 4 . 1 Gun 112 | . 42 70 . . . Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special 4 | . . . 4 . . Kinetic 82 | . 42 40 . . . Thermal 20 | . . 16 4 . . Explosive 1 | . . . . . 1 Electromagnetic 14 | . . 14 . . . Robot Hit Streak 9 | . 6 9 2 . 2 Robot Miss Streak 4 | . 4 3 1 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 88 | . 24 45 2 . 17 Core Hits 40 | . 13 14 2 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . . 2 . . 1 Destroy 2 | . . 2 . . . Impale 1 | . . . . . 1 Melee Attacks 26 | . . . . . 26 Impact . | . . . . . . Slashing . | . . . . . . Piercing 26 | . . . . . 26 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1775 | . 325 769 105 . 576 Guns 941 | . 325 616 . . . Cannons . | . . . . . . Explosions 345 | . . 153 57 . 135 Melee 441 | . . . . . 441 Ramming . | . . . . . . Kinetic 693 | . 325 368 . . . Thermal 396 | . . 291 105 . . Explosive 135 | . . . . . 135 Electromagnetic 110 | . . 110 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 441 | . . . . . 441 Highest Corruption 3 | . 1 . . . 3 Average Corruption 2 | . 1 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 11 . 9 Projectiles . | . . . . . . Explosions 20 | . . . 11 . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 250 | . . 66 147 . 37 Shots 6 | . . 2 3 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 225 | . 5 225 78 . 3 Average Temperature 52 | . 5 56 39 . 3 Received Heat Transfer 543 | . 66 234 . . 243 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 733 | . . 583 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 282 | . 217 282 190 . . Initial 97 | . . 91 97 . . Average 133 | . 107 186 138 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 70 | 100 77 53 100 . . Level 1 29 | . 22 46 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 14 12 . . 9 Peak Tracking Total 4 | . 3 4 . . 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . Max in Single Turn 3 | . . . 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 9 3 . . . Successful 4 | . 3 1 . . . Failed 8 | . 6 2 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 14 | . 7 3 . 4 . Terminals 12 | . 9 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 151 | . . . . 151 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches 1 | . . . . . 1 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1846 | 55 387 321 51 795 237 Spaces Moved 1655 | 48 254 173 38 947 195 Core 3 | 3 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1652 | 45 254 173 38 947 195 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 80 80 80 Average Speed 86 | 87 104 99 83 80 82 Slowest Speed 115 | 90 105 115 95 80 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 48 17 14 87 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . 11 16 . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . . 11 16 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1913 | 58 333 250 44 983 245 Wait 101 | 1 37 18 3 30 12 Move 1650 | 47 253 172 37 946 195 Hop . | . . . . . . Pick Up 23 | 4 10 5 . 1 3 Fast Attach 13 | 4 1 4 1 2 1 Attach 10 | 2 . 4 1 1 2 Detach . | . . . . . . Swap 12 | . 6 3 . 1 2 Drop 14 | . 5 4 . 2 3 Fire 64 | . 21 40 2 . 1 Melee 26 | . . . . . 26 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 4) 270 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Discovered new exit (range 14) 764 | -9/Materials | Entered Mines 783 | -9/Mines | Lost 4 parts (1p1n2w) 794 | -9/Mines | Core integrity fell below 50% 812 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 815 | -9/Mines | Entered Zion 942 | -7/Zion | Build established: Scavenger-Mutant 1006 | -7/Zion | Given the Hacking Drone Bay 1006 | -7/Zion | Found Prototype Device 1041 | -7/Zion | Learned location of Extension (-6) 1101 | -7/Zion | Imprinted 1103 | -7/Zion | Declared Zion's savior 1262 | -7/Zion | Visited the Megawrench Repair Shop 1262 | -7/Zion | Megawrench repaired 8 parts 1289 | -7/Zion | Learned Factory emergency access door positions 1292 | -7/Zion | Learned location of Data Miner (-6) 1410 | -7/Zion | Learned location of Quarantine (-2) 1517 | -7/Zion | Received a visual enhancement algorithm 1590 | -7/Zion | Discovered new exit (range 15) 1610 | -7/Zion | Entered Proximity Caves 1647 | -6/Proximity Caves | Learned Factory emergency access door positions 1775 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1840 | -6/Proximity Caves | Core integrity fell below 20% 1845 | -6/Proximity Caves | Identified Hacking Drone Bay 1847 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01819_ B-48 Gladiator destroyed. 01820_ Imp. Light Armor Plating fries itself beyond repair. 01821_ Flak Gun fries itself beyond repair. 01825_ Critical hit (Burn: +37). 01827_ G-50 Soldier destroyed. 01832_ Lgt. Treads fries itself beyond repair. 01832_ Lgt. Angular Momentum Engine fries itself beyond repair. 01833_ System corrupted: Energy discharge (-40). 01833_ Wheel destroyed. 01842_ Imp. Medium Armor Plating destroyed. 01842_ G-50 Soldier suffers critical hit (Impale). 01844_ Hvy. Laser fries itself beyond repair. 01845_ Mak. Spear destroyed. 01845_ Identified Hacking Drone Bay. 01846_ Critical hit (Burn: +37). 01847_ Hacking Drone released from Hacking Drone Bay. [Achievement: Let's See Who's Tougher] 01847_ G-50 Soldier destroyed. 01847_ Wheel destroyed. 01847_ Destroyed Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????? ?????????????????????????? | | #???????????????????? ?????????????????????????? | | #????????????????????? ????????????????????????? | | ######???????????????? ????????????????????????? | | ?????????#??????? ????????????????????????? | | ??????????### ?????? ?????????????????????????? | | ???????????## ?????? ?????????????????????????? | | ###????????# ????? ?????????????????????????? | | #???#???? #???# #?????????????????????????? | | #??? ?#??? #?## #?????????????????????????? | | #??? ????? ## #?????????????????????????? | | ### ??????? ###++?????##??????????????? | | #?????????# $# ???? ???????????????? | | ??????????# # ????? ????????????????? | | ### ???????????# #"""???? #????????????????? | | ????? #???????????# ##### #?????????????? ?? | | ##### #???????###??# %@ s % #????????????? ? | | """"# ####????# #### g= n ###???????????? | | "# #???## ## g % #??????????? | | % "#?# #??## ## = #?????????? | | % "### #### #### #????????? | | "" % ##??###%######???? | | ## == ! ##?????#%#### ##?? | | # ####### #??????#% ## | | # "#????## #?????# #??? | | # #?????#### ##?????###### #???? | | # #????????######???????????## ##???? | | ## #??????????????????????????# ###????? | | ?## ##??????????????????????????## #####??????? | | ??####????????????????????????????## #??????????? | | ???????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ?????????????????????????????????? #??????????? | | ##?????????????????????????????????? #??????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite The One Challenges ------------ None Game ------ Seed AngularStealthMultirail Manual? 0 Play Time 00:27:41 Cumulative 1.5 hours Start 2022.03.29 @ 19:53:56 End 2022.03.29 @ 20:19:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81497012-3131-4568-bc70-1152d0191dd0