Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 13:54:19 Player: Povlo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1536) 1536 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 3533 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 397/550 Matter 282/300 Energy 259/265 System Corruption 0% Temperature Cool (60) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Beam Rifle Beam Rifle Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Signal Interpreter Advanced Targeting Computer Particle Charger Power Shielding Medium Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Signal Interpreter Advanced Targeting Computer Particle Charger Power Shielding Medium Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Shotgun Heavy EM Shotgun Beam Rifle Heavy Assault Rifle Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 39 | 6 6 20 7 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 5 | 2 . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 3 2 Device 2 | . . . 2 Storage 2 | 1 1 . . Processor 4 | . 1 3 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | 2 3 12 4 Energy Gun 12 | 1 2 5 4 Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 6 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . . 1 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 92 Engine 12 | . 14 11 9 Treads 24 | . 28 22 18 Device 1 | . . . 10 Storage 12 | . 14 11 9 Processor 17 | . 13 21 18 Energy Gun 18 | . 17 16 22 Ballistic Gun 10 | . 10 13 4 Naked Turns . | . . . . Heaviest Build 40 | 11 31 37 40 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 5 15 15 15 Average Carried 12 | 1 10 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 15 15 14 Class Distribution -------------------- 50% | Mutant 49% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 798 | 237 139 280 142 Remotely . | . . . . Salvage Created 1882 | . 437 647 798 Parts 114 | . 29 43 42 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 9 16 16 Guns 38 | . 9 14 15 AOE 2 | . . 2 . Classes Destroyed 8 | . 4 2 2 Worker 2 | . . 2 . Recycler 1 | . . . 1 Operator 3 | . 2 . 1 Watcher 9 | . 3 3 3 Swarmer 13 | . 3 3 7 Grunt 21 | . 6 8 7 Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 5 9 Combat Bots Only 7 | . 3 4 7 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . . 1 Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 192 | . 51 56 85 Missed 61 | . 20 14 27 Damage Taken 1625 | . 322 541 762 Core 212 | . 15 44 153 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 94 89 . Volleys Fired 119 | . 44 34 41 Largest 3 | . 2 3 3 Hottest 168 | . 112 132 168 Shots Fired 286 | . 88 83 115 Gun 282 | . 88 79 115 Cannon . | . . . . Launcher 4 | . . 4 . Special . | . . . . Kinetic 84 | . 34 36 14 Thermal 147 | . 20 33 94 Explosive 4 | . . 4 . Electromagnetic 51 | . 34 10 7 Robot Hit Streak 11 | . 6 10 11 Robot Miss Streak 5 | . 3 3 5 Penetration Max . | . . . . Secondary Targets 12 | . 1 2 9 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 182 | . 49 50 83 Core Hits 92 | . 24 29 39 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 15 | . 3 1 11 Burn 13 | . 1 1 11 Destroy 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3092 | . 694 1066 1332 Guns 2805 | . 646 827 1332 Cannons . | . . . . Explosions 287 | . 48 239 . Melee . | . . . . Ramming . | . . . . Kinetic 671 | . 128 415 128 Thermal 1569 | . 209 305 1055 Explosive 239 | . . 239 . Electromagnetic 613 | . 357 107 149 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . 12 4 . Message Errors 6 | . 4 2 . Matter Fused 3 | . 3 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 3 | . 3 . . Parts Fused 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 340 | . 282 264 340 Average Temperature 81 | . 49 91 108 Received Heat Transfer 639 | . 99 234 306 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 3 . 1 Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Melted 12 | . 1 5 6 Heat Transferred 4823 | . 531 851 3441 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 542 | . 190 353 542 Initial 104 | . . 32 104 Average 142 | . 62 192 336 Maximum Alert Level 2 | . . 1 2 Low Security (%) 73 | 100 100 49 34 Level 1 22 | . . 50 27 Level 2 4 | . . . 38 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 16 22 27 Peak Tracking Total 8 | . 3 5 8 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 18 | . 5 7 6 Successful 12 | . 4 4 4 Failed 6 | . 1 3 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 7 | . . 3 4 Garrison Access 2 | . . . 2 Terminal Hacks 5 | . 3 2 . Record 3 | . 2 1 . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 6 | . . 2 4 Insert Component 3 | . . 1 2 Analyze 3 | . . 1 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 1 3 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 1 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 1 2 Part Schematics Acquired 3 | . . 1 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2631 | 59 1274 973 325 Spaces Moved 1338 | 35 679 511 113 Core 8 | 8 . . . Treads 1330 | 27 679 511 113 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 134 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 3 96 48 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 29 | . 3 26 . Melee . | . . . . Projectile . | . . . . AOE 29 | . 3 26 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1598 | 47 785 600 166 Wait 42 | . 36 6 . Move 1335 | 34 678 510 113 Hop . | . . . . Pick Up 41 | 7 18 13 3 Fast Attach 3 | . . 3 . Attach 13 | 6 1 3 3 Detach . | . . . . Swap 23 | . 5 14 4 Drop 22 | . 3 17 2 Fire 119 | . 44 34 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 12) 60 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 7) 505 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Discovered new exit (range 14) 741 | -10/Materials | Discovered new exit (range 10) 869 | -10/Materials | Discovered new exit (range 9) 1334 | -10/Materials | Entered another Materials area 1334 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1630 | -9/Materials | Build established: Gunner 2234 | -9/Materials | Discovered new exit (range 10) 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Utility x2 2411 | -8/Materials | Garrison activated, responded to threat 2483 | -8/Materials | Destroyed 7 combat bots 2632 | -8/Materials | Self-destructed Last Messages --------------- 02606_ Destroyed Datajack. 02606_ O-16 Technician critical meltdown. 02611_ Acquired data core, extracted dynamic key. 02613_ Acquired 19 matter. 02622_ R-06 Scavenger collects Lgt. Nuclear Core. 02622_ W-25 Informer suffers critical hit (Burn). 02623_ W-25 Informer heat damages Lgt. Deuterium Engine. 02627_ R-06 Scavenger collects Lgt. Nuclear Core. 02629_ G-47 Trooper suffers critical hit (Burn). 02629_ G-47 Trooper overheating. 02630_ G-47 Trooper heat damages Imp. Heat Sink, Aluminum Leg. 02630_ Lgt. Treads destroyed. 02630_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##+########+######???????????????????????????????? | | [ * % ==????????????????????????????? | | %[= % =%????????????????????????????? | | " %* %[????????????????????????????? | | ### "G" =######???????????????????????????????? | | !# " " #????????????????????????????????????? | | # =%!= #######??????????????????????????????? | | " + =%!= # #??????????????????????????????? | | " # %[*%=[ #??????????????????????????????? | | " # !==%! #??????????????????????????????? | | # [* #??????????????????????????????? | | ############# #??????????????????????????????? | | ????????????##% %#######?????????????????????????? | | ?????????????# # #?????????????????????????? | | ?????????????# # #?????????????????????????? | | ?????????????" " """ #?????????????????????????? | | ?????????????# # """ #?????????????????????????? | | ?????????????# # """ #?????????????????????????? | | ?????????????#%! # #?????????????????????????? | | ?????????????#* # ! #?????????????????????????? | | ?????????????# # #?????????????????????????? | | ?????????????# #######?????????????????????????? | | ??????######## ##########+#########????????????? | | ??????# @ ????????? | | ??????# t%[ ????????? | | ??????# t r u ????????? | | ??????#########+###########gg ##########?????????? | | ??????????# #?????a #??????????????????? | | ??????????# """ "" ##??????u #??????????????????? | | ??????????# """ """ #??????? #??????????????????? | | ??????????# """ S" #???????? #??????????????????? | | ??????????# #???????? #??????????????????? | | ??????????# #?????????#??????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed FlakReflectiveEdition Manual? 0 Play Time 00:31:18 Cumulative 4.3 hours Start 2024.06.15 @ 13:25:22 End 2024.06.15 @ 13:54:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 3 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f82f8bae-03ab-403b-b94a-598f14548abb