Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.31 @ 18:14:50 Player: 2401 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (241) 1205 Value Destroyed (10164) 10164 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 17310 Bonus ------- High Alert Combat Kills 481 Cogmind --------- Core Integrity 0/1300 Matter 87/300 Energy 99/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor High-capacity Storage Unit Gamma Rifle Gamma Rifle Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Signal Interpreter Advanced Weapon Cycler Advanced Weapon Cycler Advanced Weapon Cycler Improved Core Shielding Centrium Light Armor Plating > --- WEAPON ----------- Gamma Rifle Heavy Gauss Cannon Heavy Linear Accelerator > --- INVENTORY -------- Wheel Wheel High-capacity Storage Unit Advanced Weapon Cycler Improved Shield Generator Gamma Rifle Gamma Rifle Railgun Gamma Bomb Array [Rating: 134] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . 1 . . Utility 8 | . . . 1 2 1 1 1 . 2 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 191 | 6 19 7 22 23 11 13 17 15 58 Power 25 | 1 3 2 . 2 4 3 2 2 6 Engine 11 | 1 3 2 . 1 . . 1 1 2 Core 11 | . . . . 1 4 3 1 1 1 Reactor 3 | . . . . . . . . . 3 Propulsion 61 | 2 8 5 7 5 . 2 8 5 19 Treads 4 | . . . 1 . . . 2 1 . Leg 18 | 2 7 5 1 . . . 2 . 1 Wheel 25 | . 1 . 5 5 . 2 4 4 4 Hover 11 | . . . . . . . . . 11 Flight 3 | . . . . . . . . . 3 Utility 63 | 1 6 . 8 10 5 5 4 4 20 Device 32 | . 3 . 5 3 2 2 . 2 15 Storage 11 | 1 3 . . 2 . 1 2 . 2 Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 18 | . . . 3 3 3 2 2 2 3 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 . 7 6 2 3 3 4 13 Energy Gun 17 | 2 . . . 2 1 3 1 2 6 Energy Cannon 6 | . . . . 3 1 . 1 1 . Ballistic Gun 2 | . . . . . . . . 1 1 Ballistic Cannon 12 | . 2 . 5 1 . . 1 . 3 Launcher 4 | . . . 2 . . . . . 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 2 | . . . 2 . . . . . . Parts Lost 85 | . 3 . 4 3 . 5 5 13 52 Power 9 | . . . . . . . 1 2 6 Propulsion 25 | . 1 . 1 . . 2 2 4 15 Utility 30 | . 1 . 3 3 . 1 . 3 19 Weapon 21 | . 1 . . . . 2 2 4 12 Highest Loss Streak 13 | . 2 . 1 1 . 3 4 7 13 To Critical Strikes 4 | . . . . . . 1 . . 3 Average Backups 15 | 3 10 14 14 15 17 18 19 21 13 Power 1 | . 1 3 3 1 1 2 1 1 1 Propulsion 2 | 1 3 2 2 2 2 . 2 2 3 Utility 5 | . 2 4 5 4 5 8 10 11 4 Weapon 5 | . 3 4 2 7 8 6 5 6 3 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . 4 8 3 10 3 . 1 . 9 Power 6 | . . 4 . 1 1 . . . . Propulsion 8 | . 2 . 1 1 1 . 1 . 2 Utility 8 | . 1 1 . 4 . . . . 2 Weapon 15 | . 1 3 2 4 1 . . . 4 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 98 99 98 85 85 85 88 87 88 Engine 5 | . 14 11 9 5 5 . 4 4 2 Core 3 | . . . . 1 5 11 5 4 2 Treads 2 | . . . . . . . 5 11 4 Leg 5 | . 18 43 10 . . . . . . Wheel 11 | . 8 . 23 15 13 10 11 8 7 Hover 1 | . . . . . . . . . 8 Device 13 | . 10 11 10 8 12 16 15 13 21 Storage 7 | . 16 11 9 7 6 5 5 5 4 Processor 7 | . . . . 13 13 11 10 10 6 Protection 6 | . . . 6 6 6 5 6 6 9 Energy Gun 6 | . 16 . . 1 6 12 13 8 5 Energy Cannon 6 | . . . . 16 13 7 1 6 3 Ballistic Cannon 7 | . 11 22 25 4 . . 4 3 3 Peak Build Rating 134 | 6 8 14 26 53 61 77 96 96 134 Average Rating 57 | 3 7 11 24 46 57 70 87 89 100 On Entrance 40 | . 6 8 14 24 50 59 77 96 72 Avg Prop Armor Cover (%) 8 | . 8 . 6 6 . 5 8 9 8 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 152 | 14 40 34 52 82 85 89 146 152 125 Greatest Support 81 | 20 20 46 52 56 56 56 66 81 60 Greatest Overweight (x) 15 | 3 10 . 2 1 1 3 3 15 5 Average Overweight (x) 1 | 1 1 . . . 1 1 1 3 1 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 25 25 20 Average Capacity 17 | 7 13 15 15 18 20 20 20 23 15 Most Carried 25 | 6 15 15 15 20 20 20 24 25 20 Average Carried 16 | 3 10 14 14 17 19 19 19 21 13 Final Capacity 25 | 8 15 15 15 20 20 20 25 20 5 Final Carried 24 | 6 15 15 14 20 20 20 24 14 5 Class Distribution -------------------- 50% | Gunner 21% | Scavenger-Tank 9% | Mutant 8% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Extension Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Matter Collected 5761 | 230 474 368 1216 682 138 140 339 355 1819 Remotely . | . . . . . . . . . . Salvage Created 10693 | . 663 530 1215 1687 882 909 838 729 3240 Parts 521 | . 47 37 74 83 34 41 47 10 148 Haulers Intercepted 9 | . 2 2 2 2 1 . . . . Recyclers Shooed 9 | . . . 2 1 1 . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Combat Hostiles Destroyed 182 | . 17 13 31 30 18 13 15 5 40 Guns 36 | . 14 . . . 4 6 8 . 4 Cannons 114 | . 3 13 25 25 14 4 7 2 21 AOE 21 | . . . 6 4 . 1 . . 10 Classes Destroyed 15 | . 5 2 2 1 1 . 1 2 1 Worker 11 | . . . 2 3 . . . 2 4 Builder 16 | . 1 . 3 3 . 1 1 1 6 Tunneler 2 | . . . . . . . 2 . . Hauler 9 | . 2 2 2 2 1 . . . . Recycler 10 | . . . 1 1 . . . 3 5 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . Watcher 9 | . 3 2 2 . . . . . 2 Swarmer 29 | . 8 2 7 2 6 . 4 . . Grunt 68 | . 9 4 16 20 4 4 1 . 10 Duelist 6 | . . 1 . 2 2 . . . 1 Sentry 25 | . . 6 8 2 1 2 1 3 2 Hunter 19 | . . . . . 2 3 4 . 10 Programmer 33 | . . . . 4 3 4 5 . 17 Behemoth 2 | . . . . . . . . 2 . Best Kill Streak 11 | . 6 3 7 9 4 5 5 2 11 Combat Bots Only 9 | . 6 3 5 8 4 4 4 1 9 Max Kills in Single Turn 5 | . 1 2 3 3 1 2 2 1 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 2 . 1 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Hostile Shots Fired 1234 | . 103 40 101 129 82 68 95 130 486 Missed 397 | . 29 14 25 38 36 17 32 38 168 Hits 837 | . 74 26 76 91 46 51 63 92 318 Melee 6 | . . . . 2 2 . . . 2 Projectile 831 | . 74 26 76 89 44 51 63 92 316 Critical Strikes 36 | . . 3 4 6 . 1 3 3 16 Part Disruptions 2 | . . . . . . 1 . . 1 Damage Taken 16301 | . 737 341 1081 1627 776 1073 1149 2332 7185 Core 2188 | . 117 71 119 175 84 46 94 170 1312 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 58 | . . . . . . . . . 58 Ignored by Resistances 54 | . . . . 19 9 . . 12 14 Regen/Repaired (Parts) 80 | . 55 . 25 . . . . . . Core Remaining (%) 81 | 100 53 82 78 75 90 95 . 77 . Volleys Fired 484 | . 62 36 61 71 37 31 33 41 112 Largest 4 | . 2 2 3 3 3 4 4 4 4 Hottest 356 | . 100 60 120 210 210 195 247 323 356 Shots Fired 1352 | . 125 72 181 194 110 118 125 141 286 Gun 482 | . 103 . . 2 36 80 93 49 119 Cannon 825 | . 22 72 169 177 74 38 32 92 149 Launcher 45 | . . . 12 15 . . . . 18 Special . | . . . . . . . . . . Kinetic 475 | . 22 72 169 36 . . 22 27 127 Thermal 671 | . 103 . . 143 110 69 67 95 84 Explosive . | . . . . . . . . . . Electromagnetic 206 | . . . 12 15 . 49 36 19 75 Robot Hit Streak 29 | . 8 10 9 18 21 29 8 22 15 Robot Miss Streak 10 | . 5 3 8 10 7 1 3 3 6 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 6 | . 6 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 840 | . 74 45 91 125 77 86 83 108 151 Core Hits 423 | . 33 22 57 74 46 34 36 23 98 Critical Kills 4 | . . . . 1 . . . . 3 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 50 | . 6 1 10 1 . 1 3 9 19 Burn 13 | . 6 . . . . . 1 3 3 Meltdown 4 | . . . . 1 . . . . 3 Blast 31 | . . 1 10 . . . 2 5 13 Corrupt 2 | . . . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27767 | . 979 800 3111 4249 2163 2045 2045 3370 9005 Guns 6409 | . 827 . . 57 878 1214 1338 721 1374 Cannons 17059 | . 152 800 2469 3202 1285 698 562 2649 5242 Explosions 4266 | . . . 642 990 . 123 132 . 2379 Melee . | . . . . . . . . . . Ramming 33 | . . . . . . 10 13 . 10 Kinetic 9388 | . 152 800 2469 437 . . 381 746 4403 Thermal 14219 | . 827 . . 3328 2163 1397 1195 2405 2904 Explosive 185 | . . . 185 . . . . . . Electromagnetic 3942 | . . . 457 484 . 638 456 219 1688 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . 3 . 2 2 2 2 4 6 39 Average Corruption 6 | . 2 . 2 1 1 1 2 4 17 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 180 | . 14 . 3 15 5 3 6 26 108 Message Errors 46 | . 4 . . 2 3 1 . 7 29 Matter Fused 29 | . 4 . 1 2 1 . 2 6 13 Heat Flow Errors 24 | . 3 . . 1 . 1 1 4 14 Energy Discharges 15 | . 1 . 1 2 . . 1 2 8 Parts Rejected 4 | . . . . . . . . 3 1 Parts Fused 2 | . . . . 1 . . 1 . . Data Loss (minor) 11 | . . . . 1 . . . . 10 Data Loss (major) 11 | . 1 . . 2 . . . 1 7 Misfires 11 | . 1 . 1 2 . 1 . 2 4 Alerts 4 | . . . . 2 1 . . . 1 Misdirections 7 | . . . . . . . . . 7 Weapon Failures 16 | . . . . . . . 1 1 14 Overload Shots 7 | . . . . . . 7 . . . Overflow Damage 1041 | . . . 32 145 24 58 48 55 679 Projectiles 868 | . . . 32 75 24 17 32 55 633 Explosions 173 | . . . . 70 . 41 16 . 46 Melee . | . . . . . . . . . . Knockbacks 70 | . 1 4 20 14 . . 5 . 26 Impact . | . . . . . . . . . . Kinetic 65 | . 1 4 18 14 . . 5 . 23 Secondary 5 | . . . 2 . . . . . 3 Self-Inflicted Damage 318 | . . . . 138 . 113 6 . 61 Shots 12 | . . . . 8 . 2 . . 2 Rammed 4 | . . . . . . 1 2 . 1 Targets Rammed 4 | . . . . . . 1 2 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 652 | . 322 25 443 425 198 239 203 450 652 Average Temperature 113 | . 73 15 77 110 91 109 99 156 179 Received Heat Transfer 2617 | . 234 129 549 570 78 72 . 610 375 Effects 34 | . . . 2 3 . . . 3 26 Shutdowns 12 | . . . 1 . . . . 3 8 Energy Bleed 6 | . . . . . . . . . 6 Interference 5 | . . . . 3 . . . . 2 Matter Decay 3 | . . . 1 . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted 6 | . . . . . . 1 . 1 4 Combat Hostiles 5 | . . . . . . 1 . 1 3 Parts Fried 18 | . . . 1 . . 8 1 . 8 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 7 | . . . . 1 . 1 . 2 3 Combat Hostiles 6 | . . . . 1 . 1 . 2 2 Parts Melted 53 | . 2 . . 5 7 5 9 8 17 Heat Transferred 21320 | . 2886 . . 4262 3625 1854 1889 3398 3406 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . . 1 2 . 2 1 . 5 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Maximum Alert Level 2 | . . . 2 2 1 . 1 . 2 Low Security (%) 54 | 100 100 100 21 7 71 100 11 100 44 Level 1 29 | . . . 55 57 28 . 88 . 19 Level 2 15 | . . . 22 34 . . . . 35 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 640 | . 182 158 640 624 305 153 335 115 628 Initial 305 | . . 17 52 288 305 147 61 115 3 Average 205 | . 55 47 325 372 153 48 243 20 276 Influence Increases 6511 | . 489 417 1305 1044 595 391 605 214 1451 Destroy 0b10 Robot/C 3640 | . 340 260 620 600 360 260 300 100 800 Destroy 0b10 Robot/NC 295 | . 30 20 50 45 5 5 15 35 90 Destroy Leader 866 | . 80 98 158 124 92 70 70 10 164 Allied During Kill 11 | . . . . . . . . 11 . Successful Hack 262 | . 36 23 31 90 41 2 . 14 25 Disable Machine 390 | . . . 90 105 60 15 60 . 60 Destroy Structure 567 | . 3 1 161 35 7 24 130 14 192 Partial Spotted 60 | . . . 30 . 15 15 . . . Lose Combat Pursuer 420 | . . 15 165 45 15 . 30 30 120 Influence Decreases 6062 | . 446 334 797 1054 917 566 496 442 1010 Entered New Map 1112 | . . 26 74 346 319 155 66 121 5 Time Decay 4031 | . 419 297 533 678 598 361 380 281 484 Lost Part 731 | . 27 . 40 30 . 50 50 40 494 Lost Ally 27 | . . . . . . . . . 27 Purge Threat 161 | . . 11 150 . . . . . . Squads Dispatched 43 | . 3 1 4 9 4 5 3 . 14 Investigation 5 | . 2 1 1 . . . . . 1 Extermination 19 | . . . . 4 4 3 2 . 6 Reinforcement 15 | . 1 . 2 3 . 2 1 . 6 Assault 3 | . . . 1 1 . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . 1 1 . 1 1 . 2 Haulers Reinforced 4 | . . . . 2 . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Distress Signals 12 | . 2 . 3 1 1 1 . 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 279 | . 29 18 48 38 20 16 18 12 80 Peak Tracking Total 10 | . 7 3 5 4 4 4 5 4 10 Tactical Retreats 22 | . . 1 8 3 1 . 2 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Traps Triggered 15 | . 5 . . 6 2 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Machines Disabled 26 | . . . 6 7 4 1 4 . 4 Max in Single Turn 3 | . . . 2 3 2 1 3 . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Machines Accessed 74 | . 8 4 10 15 9 4 5 8 11 Terminals 41 | . 6 3 6 7 3 1 4 8 3 Fabricators 5 | . . . . 2 1 1 . . 1 Repair Stations 9 | . 1 . 1 2 1 2 . . 2 Recycling Units 9 | . 1 . 1 1 2 . 1 . 3 Scanalyzers 6 | . . 1 1 1 1 . . . 2 Garrison Access 4 | . . . 1 2 1 . . . . Total Hacks 169 | . 28 12 28 34 14 7 10 13 23 Successful 78 | . 13 8 12 20 4 3 4 4 10 Failed 91 | . 15 4 16 14 10 4 6 9 13 Catastrophic 23 | . 3 1 3 3 5 . 1 3 4 Database Lockouts . | . . . . . . . . . . Manual 30 | . 10 4 7 4 1 . 2 . 2 Terminals 102 | . 23 10 18 16 5 1 8 13 8 Fabricators 10 | . . . . 4 1 1 . . 4 Repair Stations 16 | . 2 . 2 3 2 5 . . 2 Recycling Units 20 | . 3 . 2 3 3 . 2 . 7 Scanalyzers 15 | . . 2 3 6 2 . . . 2 Garrison Access 6 | . . . 3 2 1 . . . . Terminal Hacks 47 | . 9 6 7 10 1 . 4 4 6 Record 7 | . . . . 2 . . 2 . 3 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open Door 4 | . . . . . . . 1 3 . Open DSF 4 | . . . . 2 1 . . . 1 Branch Access Points 3 | . 1 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . Repair Station Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 7 | . 1 1 2 . . . 1 1 1 Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . Security Status 1 | . . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . . . . . . . 1 Recall Investigation 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . Registered Components 3 | . 1 . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 2 Network Status 2 | . . . . . . 1 . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 8 | . 2 . 2 1 1 2 . . . Scan Component 6 | . 1 . 1 1 1 2 . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks 6 | . 1 . 1 3 . . . . 1 Recycle Component 1 | . . . . 1 . . . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . . . . 1 Scanalyzer 12 | . . 2 2 5 2 . . . 1 Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Retrieve Study 8 | . . 2 2 1 2 . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 69 | . 8 4 10 14 9 3 4 7 10 Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 204 | . . . . . . . . . 204 Total Robot Build Rating 8 | . . . . . . . . . 8 Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 8 | . . 2 2 1 2 . . . 1 Parts Repaired 2 | . 1 . 1 . . . . . . Time 39 | . 26 . 13 . . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 16 | . . . . 16 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . 1 . 10 . . . . . 2 Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Total Allies 4 | . . . . . . . . 3 1 Largest Group 3 | . . . . . . . . 3 1 Highest-Rated Group 126 | . . . . . . . . 126 49 Highest-Rated Ally 51 | . . . . . . . . 51 49 Total Orders 4 | . . . . . . . . . 4 STAY 1 | . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . 1 RETURN 2 | . . . . . . . . . 2 Ally Attacks 17 | . . . . . . . . 16 1 Total Damage 243 | . . . . . . . . 243 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Active Infowar (turns) 2004 | . 517 785 19 399 . . . . 284 Structural 1321 | . 517 785 19 . . . . . . Seismic 399 | . . . . 399 . . . . . Cloaking 284 | . . . . . . . . . 284 Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 7 | . . . . . . . . . 7 Drone Recoveries 5 | . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Turns Passed 14632 | 91 1454 785 1633 2674 1912 1290 883 1149 2761 Spaces Moved 9372 | 52 944 481 932 2029 1524 547 556 566 1741 Core 32 | 22 1 . . . . . . . 9 Treads 43 | . . . . . . . . 43 . Legs 906 | 30 243 481 152 . . . . . . Wheels 7583 | . 700 . 780 2029 1524 547 556 523 924 Hover 681 | . . . . . . . . . 681 Flight 127 | . . . . . . . . . 127 Fastest Speed 37 | 50 115 112 75 91 105 105 98 106 37 Average Speed 109 | 148 121 117 96 104 105 105 107 139 108 Slowest Speed 550 | 200 550 120 182 115 105 135 125 295 280 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 100 41 54 37 20 10 9 54 32 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . 1 3 . 1 . . 2 Terrain Destroyed 370 | . . . 162 28 4 9 73 7 87 Melee . | . . . . . . . . . . Projectile 189 | . . . 86 15 4 5 16 7 56 AOE 181 | . . . 76 13 . 4 57 . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Ext Res Total 12794 | 63 1129 637 1531 2437 1750 1204 782 835 2426 Wait 2389 | . 64 81 477 251 156 595 147 203 415 Move 9363 | 51 943 480 931 2028 1523 546 555 565 1741 Hop . | . . . . . . . . . . Pick Up 147 | 6 18 14 14 28 8 8 12 3 36 Fast Attach 59 | 6 7 . 4 6 2 1 7 5 21 Attach 78 | . 3 2 9 5 1 6 7 14 31 Detach 20 | . 3 . 1 . . . 2 1 13 Swap 104 | . 13 6 16 16 11 9 8 3 22 Drop 146 | . 16 18 18 32 12 7 9 . 34 Fire 484 | . 62 36 61 71 37 31 33 41 112 Melee . | . . . . . . . . . . Ram 4 | . . . . . . 1 2 . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -6/Factory -5/Factory -4/Factory -4/Extension -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 541 | -10/Materials | Repaired Med. Storage Unit 945 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Identified exit to Mines 1112 | -10/Materials | Discovered new exit (range 10) 1251 | -10/Materials | Discovered new exit (range 13) 1451 | -10/Materials | Discovered new exit (range 16) 1546 | -10/Materials | Entered another Materials area 1546 | -9/Materials | Evolved 2 slots: Propulsion x2 1860 | -9/Materials | Build established: Scavenger-Mutant 2100 | -9/Materials | Identified exit to Mines 2158 | -9/Materials | Discovered new exit (range 5) 2331 | -9/Materials | Entered another Materials area 2331 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2838 | -8/Materials | Repaired Wheel 2878 | -8/Materials | Build established: Scavenger-Gunner 3236 | -8/Materials | Build established: Scavenger-Tank 3438 | -8/Materials | Discovered new exit (range 15) 3931 | -8/Materials | First assault squad dispatched 3964 | -8/Materials | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Utility x2 4177 | -7/Factory | Identified exit to Storage 4177 | -7/Factory | Identified exit to Lower Caves 4267 | -7/Factory | Build established: Gunner 4367 | -7/Factory | Garrison activated, responded to threat 4478 | -7/Factory | Destroyed 8 combat bots 6364 | -7/Factory | First assault squad dispatched 6533 | -7/Factory | Discovered new exit (range 8) 6577 | -7/Factory | Identified exit to Factory 6638 | -7/Factory | Entered another Factory area 6638 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6859 | -6/Factory | Identified exit to DSF 8210 | -6/Factory | Discovered new exit (range 12) 8460 | -6/Factory | Identified exit to Factory 8550 | -6/Factory | Entered another Factory area 8550 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9087 | -5/Factory | Lost 3 parts (2n1w) 9762 | -5/Factory | Discovered new exit (range 2) 9763 | -5/Factory | Identified exit to Factory 9840 | -5/Factory | Entered another Factory area 9840 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9965 | -4/Factory | Lost 4 parts (1p1n2w) 10599 | -4/Factory | Discovered new exit (range 6) 10603 | -4/Factory | Identified exit to Extension 10723 | -4/Factory | Entered Extension 10802 | -4/Extension | Rescued a captive Derelict 10844 | -4/Extension | Rescued a captive Derelict 10845 | -4/Extension | Rescued a captive Derelict 11117 | -4/Extension | Spotted B-86 Titan 11517 | -4/Extension | Destroyed B-86 Titan 11566 | -4/Extension | Spotted B-86 Titan 11613 | -4/Extension | Lost 7 parts (1p3n2u1w) 11684 | -4/Extension | Lost 3 parts (1u2w) 11710 | -4/Extension | Destroyed B-86 Titan 11823 | -4/Extension | Disrupted transfer network 11858 | -4/Extension | Discovered new exit (range 3) 11859 | -4/Extension | Identified exit to Research 11872 | -4/Extension | Entered Research 11872 | -3/Research | Evolved 2 slots: Utility x2 12141 | -3/Research | Build established: Scavenger-Tank 12450 | -3/Research | Lost 4 parts (2u2w) 12458 | -3/Research | Fabricated C-55 Analyst? 13127 | -3/Research | System corruption reached 10% 13187 | -3/Research | Lost 4 parts (1p2n1u) 13311 | -3/Research | Destroyed 9 combat bots 13320 | -3/Research | Lost 6 parts (1n2u3w) 13357 | -3/Research | Core integrity fell below 50% 13378 | -3/Research | Lost 4 parts (1p2n1w) 13448 | -3/Research | Cargo convoy interrupted 13631 | -3/Research | Lost 3 parts (1p2u) 13895 | -3/Research | Build established: Scavenger-Gunner 14203 | -3/Research | Found Gamma Bomb Array 14372 | -3/Research | First assault squad dispatched 14393 | -3/Research | System corruption reached 30% 14448 | -3/Research | Lost 9 parts (2p4n1u2w) 14455 | -3/Research | Found Fusion Bomb Launcher 14524 | -3/Research | Spotted B-86 Titan 14600 | -3/Research | Core integrity fell below 20% 14633 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Antimatter Diverter explodes. System corrupted: Slammed into wall. M-36 Artificer repairs G-73 Enforcer. System corrupted: Slammed into wall. Signal Interpreter destroyed. System corrupted by crushing effect (+4). System corrupted: Matter fused (-5). Centrium Light Armor Plating destroyed. Connecting with Scanalyzer... >>Study(Nuclear Pulse Array) Identified Nuclear Pulse Array... Downloading performance data... Effective improvements: +2 support System corrupted: Substantial component data lost. Connecting with Repair Station... Nuclear Pulse Array+ destroyed. Dropped Med. Storage Unit. Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | # # #?# # """ """ #??? | | # # #?# ###### # """ """ #??? | | ###### #?# #????# # """ """ #??? | | "##### #?# #????# # """ """ ????? | | ### #????# # ?????? | | % #????# # ] ?????? | | * % ######+##########??????? | | ! # |#?????????? | | ##+##### #] #?????????? | | # ???????# [[! # """ """ #?????????? | | ##### ???????# [[ # """ """ #?????????? | | ????# ???????+ [! g # """ """ #?????????? | | ????# ???????# # #?????????? | | ????# ???????# m + #?????????? | | ????# ???????# # " "" #?????????? | | ????# ???????######## =p# "R"" #?????????? | | ????# ???????????????# =l# """ #?????????? | | ########?????????????# g]# ! #?????????? | | #?????????????# # #?????????? | | #?????????????#gg ##############?????????? | | """#?????????????# #??????????????????????? | | """#?????????????# g#??????????????????????? | | """#?????????????# #??????????????????????? | | """#?????????????# #??????????????????????? | | """#?????????????# #??????????????????????? | | #?????????????# @#??????????????????????? | | #?????????????# #??????????????????????? | | ########????????????# +??????????????????????? | | ????????????????????#T #??????????????????????? | | ????????????????????## A#??????????????????????? | | ?????????????????????# #??????????????????????? | | #########????????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ######## ????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 33 Energy Capacity 520 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 825 Resistance: TH 10 Resistance: EM 15 Core Shielding 30 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ C-55 Analyst | x1 | -3/Research | Preloaded Repaired ---------- Med. Storage Unit | 78% | -10/Materials Wheel | 37% | -8/Materials Studied --------- EMP Blaster | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Wheel | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Gatling Laser | -6/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Prolific Hacker Challenges ------------ None Game ------ Seed RapidAdvancedHoverbase Manual? 0 Play Time 04:32:16 Cumulative 33.0 hours Start 2025.12.30 @ 23:27:26 End 2025.12.31 @ 18:14:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03b9e6fd-8e4d-4b64-8531-4c51b1027097