Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 18:18:14

Player: FrigidRock

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (276)      276
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 771

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     118/300
Energy                     70/100
System Corruption          0%
Temperature                Warm (122)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Particle Cannon
        Slug Cannon
>       --- INVENTORY (8) ----
        Aluminum Leg
  Large Storage Unit
        Particle Cannon
        Particle Cannon
        Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 9   14  3   
  Power                    4    | 2   1   1   
    Engine                 3    | 2   .   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 3    | 2   1   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 1    | 1   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 3   8   2   
    Energy Gun             5    | 3   2   .   
    Energy Cannon          4    | .   4   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  94  
  Engine                   1    | .   2   .   
  Core                     11   | .   11  11  
  Treads                   17   | .   23  .   
  Leg                      9    | .   5   26  
  Device                   13   | .   14  12  
  Storage                  14   | .   14  14  
  Energy Gun               6    | .   8   .   
  Energy Cannon            20   | .   19  24  
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 15  34  19  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  8   
  Average Capacity         8    | 7   8   8   
  Most Carried             8    | 2   8   7   
  Average Carried          5    | 1   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 2   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           452  | 272 180 .   
  Remotely                 .    | .   .   .   
Salvage Created            442  | 106 258 78  
  Parts                    28   | 7   13  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  26   | .   8   18  
  Guns                     2    | .   2   .   
  Cannons                  4    | .   3   1   
  AOE                      20   | .   3   17  
Classes Destroyed          8    | 2   4   2   
  Builder                  2    | .   1   1   
  Tunneler                 4    | 2   1   1   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   2   .   
  Demolisher               1    | .   .   1   
  Assembled                17   | .   .   17  
Best Kill Streak           20   | 3   5   20  
  Combat Bots Only         18   | .   3   18  
Max Kills in Single Turn   6    | 1   2   6   
  Gunslinging              .    | .   .   .   
  Exploded                 6    | .   2   6   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1362 | .    500  862  
  Core                     274  | .    47   227  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              51   | 8    28   15   
  Largest                  2    | 2    2    2    
  Hottest                  136  | 100  136  136  
Shots Fired                86   | 16   49   21   
  Gun                      36   | 16   20   .    
  Cannon                   34   | .    22   12   
  Launcher                 16   | .    7    9    
  Special                  .    | .    .    .    
  Kinetic                  5    | .    .    5    
  Thermal                  65   | 16   42   7    
  Explosive                16   | .    7    9    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         4    | 4    4    3    
  Robot Miss Streak        5    | 3    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           39   | 9    21   9    
  Core Hits                62   | 4    18   40   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | 3    1    .    
    Burn                   4    | 3    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2702 | 140  787  1775 
  Guns                     240  | 140  100  .    
  Cannons                  381  | .    227  154  
  Explosions               2081 | .    460  1621 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  92   | .    .    92   
  Thermal                  529  | 140  327  62   
  Explosive                2081 | .    460  1621 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            110  | .    7    103  
  Projectiles              1    | .    1    .    
  Explosions               109  | .    6    103  
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      35   | .    35   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        614  | 195  614  156  
  Average Temperature      129  | 82   155  69   
  Received Heat Transfer   115  | .    75   40   
  Effects                  9    | .    9    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           1    | .    1    .    
    Interference           3    | .    3    .    
    Damage (minor)         2    | .    2    .    
    Damage (major)         2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         1517 | 629  777  111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             247  | 15  247 180 
  Initial                  33   | .   9   33  
  Average                  86   | 4   110 54  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 80  100 
  Level 1                  13   | .   19  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   12  17  
  Peak Tracking Total      16   | .   4   16  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   9   .   
  Successful               3    | .   3   .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   9   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               13   | .   .   13  
  Total Damage             127  | .   .   127 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1032 | 123 700 209 
Spaces Moved               582  | 58  390 134 
  Core                     8    | 8   .   .   
  Treads                   342  | 50  292 .   
  Legs                     232  | .   98  134 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            143  | 144 150 122 
  Slowest Speed            190  | 160 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 5   68  41  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          111  | .   34  77  
  Melee                    .    | .   .   .   
  Projectile               4    | .   .   4   
  AOE                      107  | .   34  73  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      692  | 78  455 159 
  Wait                     8    | .   4   4   
  Move                     580  | 57  389 134 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 3   9   2   
  Fast Attach              12   | 7   5   .   
  Attach                   5    | 1   2   2   
  Detach                   .    | .   .   .   
  Swap                     9    | 1   7   1   
  Drop                     13   | 1   11  1   
  Fire                     51   | 8   28  15  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Build established: Mutant
  719 | -10/Materials | Discovered new exit (range 4)
  824 | -10/Materials | Entered Mines
  831 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  910 | -10/Mines     | Learned location of Zion (-6)
  920 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  958 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  978 | -10/Mines     | Assembled infested the area
 1014 | -10/Mines     | Core integrity fell below 50%
 1018 | -10/Mines     | Core integrity fell below 20%
 1033 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01015_ The unstable cave ceiling collapses.
01017_ R-06 Scavenger collects Lgt. Ion Engine.
01017_ Imp. Terrain Scanner destroyed.
01018_ D-53 Grenadier destroyed.
01018_ R-06 Scavenger knocked back.
01019_ K-01 Serf collects debris.
01021_ U-05 Engineer builds a Wall.
01022_ The unstable cave ceiling collapses.
01023_ K-01 Serf collects debris.
01024_ The unstable cave ceiling collapses.
01024_ D-53 Grenadier knocked back.
01025_ U-05 Engineer lays Concrete.
01026_ The unstable cave ceiling collapses.
01026_ K-01 Serf collects debris.
01027_ U-05 Engineer builds a Wall.
01030_ The unstable cave ceiling collapses.
01031_ U-05 Engineer lays Concrete.
01031_ K-01 Serf collects debris.
01032_ The unstable cave ceiling collapses.
01032_ U-05 Engineer lays Concrete.

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedExplosiveSink
  Manual?         0
Play Time         00:12:09
  Cumulative      65.3 hours
  Start           2022.04.30 @ 18:08:40
  End             2022.04.30 @ 18:18:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           9
  Adventurer      30
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76f0363d-e672-4891-a8ae-80bcc5e89235