Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 01:59:59 Player: EN-G1N Result: Destroyed by Tesla Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2100) 2100 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6735 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 98/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Improved Plasma Cutter Power Maul Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Cloaking Device System Shield System Shield > --- WEAPON ----------- Great Axe Dual-blade Saw > --- INVENTORY -------- Light Fission Core Cesium-ion Thruster Improved VTOL Module Small Storage Unit Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Gyrokinetic Inverter Treads Light Treads Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 2 . . . . Utility 6 | . . 2 1 . 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 82 | 6 2 16 15 11 3 2 9 18 Power 9 | 1 . 3 . 1 1 . 3 . Engine 4 | 1 . 2 . 1 . . . . Core 5 | . . 1 . . 1 . 3 . Reactor . | . . . . . . . . . Propulsion 22 | 2 . 4 6 4 . . . 6 Treads 11 | 2 . 4 5 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight 5 | . . . 1 4 . . . . Utility 29 | 1 2 4 4 2 1 1 6 8 Device 12 | . 1 1 2 1 . . 4 3 Storage 4 | 1 1 . 1 1 . . . . Processor 6 | . . 1 . . 1 1 2 1 Hackware 5 | . . . 1 . . . . 4 Protection 2 | . . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 . 5 5 4 1 1 . 4 Energy Gun 13 | 2 . 4 4 1 1 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 5 | . . . 1 2 . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 1 2 . Parts Lost 25 | . . 4 2 . . . . 19 Power 5 | . . 2 . . . . . 3 Propulsion 8 | . . 1 1 . . . . 6 Utility 9 | . . 1 1 . . . . 7 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 5 | . . 2 1 . . . . 5 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 8 | 5 9 9 12 8 7 8 5 4 Power 1 | . 1 1 1 2 1 1 . . Propulsion 2 | 3 3 2 4 1 1 1 1 . Utility 2 | . 2 3 3 2 3 4 3 1 Weapon 1 | 1 1 3 2 2 2 2 . . Tool/Special . | . . . . . . . . . Unused Backups 27 | . 8 2 4 5 . . 4 4 Power 5 | . 2 . 1 1 . . 1 . Propulsion 5 | . 2 . 2 . . . . 1 Utility 11 | . 2 1 . 2 . . 3 3 Weapon 6 | . 2 1 1 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 94 99 97 96 98 99 100 88 Engine 5 | . 14 6 9 6 6 6 3 . Core 4 | . . 4 . . 6 6 9 8 Treads 14 | . 28 21 25 2 . . . . Hover 6 | . . . . . . . . 23 Flight 5 | . . . . 33 33 33 33 1 Device 14 | . 9 15 13 15 17 12 17 16 Storage 6 | . 14 11 9 7 6 6 1 . Processor 8 | . . 11 8 . 1 6 11 10 Hackware 6 | . . . 5 7 6 6 6 15 Protection 4 | . . 5 9 7 6 6 1 . Energy Gun 13 | . 28 21 17 4 3 6 3 . Slashing Weapon 3 | . . . . 5 6 6 9 7 Peak Build Rating 86 | 6 10 17 32 44 51 56 67 86 Average Rating 38 | 4 8 14 26 41 49 51 61 75 On Entrance 30 | . 6 10 16 32 43 51 54 66 Avg Prop Armor Cover (%) 2 | . . . . . . . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 13 19 29 40 40 32 28 31 33 Greatest Support 65 | 40 40 40 65 62 33 33 33 55 Greatest Overweight (x) 4 | 4 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 8 8 8 5 Average Capacity 9 | 7 9 10 13 8 8 8 5 5 Most Carried 15 | 8 10 10 15 15 8 8 8 5 Average Carried 8 | 5 9 9 12 8 7 7 5 4 Final Capacity 15 | 8 10 10 15 8 8 8 5 5 Final Carried 15 | 7 10 8 15 8 8 8 5 4 Class Distribution -------------------- 46% | Mutant 20% | Hacker-Ninja 11% | Scavenger-Mutant 8% | Sprinter 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Ninja | -6/Factory Hacker-Ninja | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 1193 | 265 65 190 178 46 37 117 123 172 Remotely . | . . . . . . . . . Salvage Created 2814 | 28 354 999 980 66 37 . 105 245 Parts 143 | 6 25 46 44 5 3 . 1 13 Haulers Intercepted 3 | . 1 1 . . . . 1 . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 60 | . 9 24 21 3 . . . 3 Melee 3 | . . . . . . . . 3 Guns 50 | . 9 21 17 3 . . . . AOE 4 | . . . 4 . . . . . Classes Destroyed 11 | 1 4 3 1 . . . . 2 Worker 5 | 2 . . 2 . . . 1 . Hauler 3 | . 1 1 . . . . 1 . Recycler 2 | . . 1 . . . . . 1 Watcher 5 | . 1 2 1 . 1 . . . Swarmer 20 | . 3 10 4 3 . . . . Cutter 2 | . . . . . . . . 2 Grunt 25 | . 6 8 11 . . . . . Brawler 2 | . . 1 1 . . . . . Sentry 9 | . . 5 4 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | 2 4 4 4 3 1 . 1 3 Combat Bots Only 4 | . 3 4 4 3 . . . 2 Max Kills in Single Turn 2 | 2 1 2 2 1 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Hostile Shots Fired 390 | . 29 102 95 16 1 . . 147 Missed 131 | . 11 30 30 3 1 . . 56 Hits 259 | . 18 72 65 13 . . . 91 Melee 5 | . . . . . . . . 5 Projectile 254 | . 18 72 65 13 . . . 86 Critical Strikes 15 | . . 4 3 . . . . 8 Actively Blocked 1 | . . . 1 . . . . . Damage Taken 4187 | . 198 796 948 262 . . . 1983 Core 1281 | . 9 136 67 48 . . . 1021 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 30 | . . . 21 9 . . . . Regen/Repaired (Parts) 27 | . . . . 27 . . . . Core Remaining (%) 90 | 100 96 66 87 93 . . 100 . Volleys Fired 161 | 1 31 64 60 5 . . . . Largest 2 | 2 2 2 2 2 . . . . Hottest 138 | 90 90 112 138 138 . . . . Shots Fired 322 | 2 61 127 122 10 . . . . Gun 321 | 2 61 126 122 10 . . . . Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 305 | 2 61 126 106 10 . . . . Explosive 1 | . . 1 . . . . . . Electromagnetic 16 | . . . 16 . . . . . Robot Hit Streak 16 | 1 13 16 15 4 . . . . Robot Miss Streak 6 | 1 4 3 6 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 4 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 256 | 1 42 89 79 7 2 . 9 27 Core Hits 111 | 2 20 34 41 3 1 . 3 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . 10 3 . . . 1 1 Burn 13 | . . 10 3 . . . . . Sever 2 | . . . . . . . 1 1 Melee Attacks 73 | . . . 2 1 4 . 15 51 Impact . | . . . . . . . . . Slashing 73 | . . . 2 1 4 . 15 51 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 1 . . 2 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 1 4 Damage Inflicted 5315 | 22 529 1316 1856 202 96 . 319 975 Guns 3541 | 22 527 1308 1570 114 . . . . Cannons . | . . . . . . . . . Explosions 286 | . . . 286 . . . . . Melee 1466 | . . . . 88 96 . 319 963 Ramming 22 | . 2 8 . . . . . 12 Kinetic . | . . . . . . . . . Thermal 3607 | 22 527 1308 1636 114 . . . . Explosive . | . . . . . . . . . Electromagnetic 220 | . . . 220 . . . . . Impact . | . . . . . . . . . Slashing 1466 | . . . . 88 96 . 319 963 Piercing . | . . . . . . . . . Highest Corruption 18 | . . . 3 . . . . 18 Average Corruption 5 | . . . 2 . . . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . 22 . . . . 20 Message Errors 18 | . . . 11 . . . . 7 Matter Fused 4 | . . . 1 . . . . 3 Heat Flow Errors 4 | . . . 2 . . . . 2 Energy Discharges 7 | . . . 4 . . . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . . . 2 Data Loss (major) 3 | . . . 1 . . . . 2 Misfires 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 177 | . . . . 58 . . 2 117 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 177 | . . . . 58 . . 2 117 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 20 | . . 14 . . . . . 6 Shots 1 | . . 1 . . . . . . Rammed 5 | . 1 3 . . . . . 1 Targets Rammed 5 | . 1 3 . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 326 | 30 186 120 303 326 . . . 158 Average Temperature 67 | 18 69 25 101 73 . . . 47 Received Heat Transfer 939 | . 96 267 387 54 . . . 135 Effects 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 3 . . . . . . Combat Hostiles 3 | . . 3 . . . . . . Parts Melted 26 | . 1 17 7 1 . . . . Heat Transferred 8847 | 62 1302 4025 3236 222 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 89 | 100 100 60 89 100 100 100 100 100 Level 1 10 | . . 39 10 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 268 | 10 97 268 243 168 102 35 16 153 Initial 108 | . . 13 84 108 70 35 . 4 Average 67 | . 31 144 98 126 71 18 1 11 Influence Increases 2251 | 10 236 652 559 205 52 . 47 490 Destroy 0b10 Robot/C 1200 | . 180 480 420 60 . . . 60 Destroy 0b10 Robot/NC 75 | 10 10 20 15 . 5 . 10 5 Destroy Leader 266 | . 34 116 82 10 2 . 2 20 Successful Hack 55 | . 12 14 10 . . . . 19 Disable Machine 30 | . . . 15 . . . 15 . Destroy Structure 55 | . . 7 17 . . . 5 26 Partial Spotted 105 | . . . . 60 . . 15 30 Lose Combat Pursuer 465 | . . 15 . 75 45 . . 330 Influence Decreases 2098 | 10 204 484 520 301 93 102 38 346 Entered New Map 411 | . . 19 116 131 73 67 . 5 Time Decay 1504 | 10 204 425 384 170 20 35 38 218 Lost Part 163 | . . 40 20 . . . . 103 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 16 | . 2 1 2 2 . . 1 8 Investigation 4 | . 1 . 1 . . . . 2 Extermination 5 | . . . . 1 . . 1 3 Reinforcement 7 | . 1 1 1 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 10 | . . 2 3 2 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 13 28 33 15 4 . 1 36 Peak Tracking Total 12 | . 3 5 4 9 4 . 1 12 Tactical Retreats 18 | . . 1 . 3 1 . . 13 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 6 | . 1 . 2 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 2 | . . . 1 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 28 | . 4 5 5 3 . . 5 6 Terminals 16 | . 4 4 3 . . . 2 3 Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 5 | . . 1 2 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 84 | . 11 16 17 9 . . 9 22 Successful 48 | . 6 10 12 4 . . 4 12 Failed 32 | . 4 5 4 4 . . 5 10 Catastrophic 6 | . . . 1 . . . 2 3 Database Lockouts 4 | . 1 1 1 1 . . . . Manual 22 | . 7 8 6 . . . 1 . Terminals 43 | . 11 11 8 . . . 3 10 Fabricators 2 | . . . . . . . 2 . Repair Stations 6 | . . . . 6 . . . . Recycling Units 5 | . . . . . . . 4 1 Scanalyzers 26 | . . 5 9 3 . . . 9 Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 17 | . 5 5 3 . . . . 4 Robot Analysis 4 | . 2 1 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 4 | . 1 2 . . . . . 1 Transport Status 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . 1 Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . . 2 1 Report Inventory 2 | . . . . . . . 1 1 Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 19 | . . 4 7 1 . . . 7 Insert Component 4 | . . . 3 . . . . 1 Analyze 4 | . . . 3 . . . . 1 Retrieve Study 11 | . . 4 1 1 . . . 5 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 1 1 2 . . . . . Terminals 4 | . 1 1 2 . . . . . Botnet 4 | . 1 1 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 5 2 4 1 . . 1 4 Full Trace Events 6 | . 1 1 2 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . 1 Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 95 | . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . 10 . Part Studies Acquired 9 | . . 3 1 1 . . . 4 Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . Parts Scanalyzed 4 | . . . 3 . . . . 1 Part Schematics Acquired 4 | . . . 3 . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Active Infowar (turns) 3421 | . . 510 590 302 49 85 412 1473 Optics 1972 | . . . . . 2 85 412 1473 Sensors 2815 | . . 510 590 . . . 343 1372 Traps 1402 | . . . . 302 49 83 68 900 Cloaking 1479 | . . . . . . . 297 1182 Jamming 1 | . . . . . . . . 1 Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 5630 | 122 671 1122 1350 346 49 85 412 1473 Spaces Moved 5578 | 67 339 471 633 710 103 286 1172 1797 Core 470 | 27 . . . . . . . 443 Treads 1498 | 40 339 471 633 15 . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 1282 | . . . . . . . . 1282 Flight 2328 | . . . . 695 103 286 1172 72 Fastest Speed 27 | 50 160 160 157 27 27 27 27 27 Average Speed 72 | 150 160 160 161 29 27 27 27 56 Slowest Speed 250 | 250 160 160 165 158 27 27 27 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 1 . . 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 52 33 49 21 4 96 26 33 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . . 2 . . . 5 13 Terrain Destroyed 39 | . . 7 14 . . . 5 13 Melee 20 | . . . 2 . . . 5 13 Projectile . | . . . . . . . . . AOE 19 | . . 7 12 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total 6723 | 86 410 711 848 837 118 293 1241 2179 Wait 635 | . 17 140 89 82 1 . 24 282 Move 5565 | 66 338 470 632 707 103 285 1167 1797 Hop 3 | . . . . 1 . . 2 . Pick Up 90 | 13 12 6 25 9 4 2 6 13 Fast Attach 28 | . 1 2 5 5 . 1 7 7 Attach 40 | 6 1 5 5 6 4 1 1 11 Detach 6 | . . . . 2 . . . 4 Swap 33 | . . 12 8 3 . 1 4 5 Drop 89 | . 9 9 22 16 2 3 16 12 Fire 161 | 1 31 64 60 5 . . . . Melee 68 | . . . 2 1 4 . 14 47 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 4 | . 1 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 377 | -10/Materials | Central database locked down 669 | -10/Materials | Discovered new exit (range 8) 794 | -10/Materials | Entered another Materials area 794 | -9/Materials | Evolved 2 slots: Utility x2 1358 | -9/Materials | Central database locked down 1547 | -9/Materials | Build established: Scavenger-Mutant 1616 | -9/Materials | Discovered new exit (range 15) 1645 | -9/Materials | Identified exit to Materials 1916 | -9/Materials | Entered another Materials area 1916 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2103 | -8/Materials | Build established: Mutant 2314 | -8/Materials | Discovered new exit (range 10) 2327 | -8/Materials | Identified exit to Factory 2855 | -8/Materials | Central database locked down 3238 | -8/Materials | Discovered exit to Factory (range 9) 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Propulsion x2 3354 | -7/Factory | Central database locked down 3464 | -7/Factory | Repaired Lgt. Deuterium Engine+ 3578 | -7/Factory | Discovered new exit (range 6) 3612 | -7/Factory | Entered another Factory area 3612 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3661 | -6/Factory | Sucked down chute 3661 | -6/Factory | Entered Waste 3661 | -6/Waste | The area was eerily silent 3715 | -6/Waste | Discovered new exit (range 10) 3746 | -6/Waste | Entered Factory 3775 | -6/Factory | Build established: Sprinter 3860 | -6/Factory | Fabricated Cloaking Device (x2) 3944 | -6/Factory | Discovered new exit (range 19) 3950 | -6/Factory | Identified exit to Factory 4158 | -6/Factory | Entered another Factory area 4158 | -5/Factory | Evolved 2 slots: Utility x2 4461 | -5/Factory | Build established: Hacker-Ninja 5106 | -5/Factory | Lost 5 parts (1p1n2u1w) 5360 | -5/Factory | Spotted B-75 Beast 5363 | -5/Factory | Core integrity fell below 50% 5405 | -5/Factory | Lost 5 parts (1p3n1u) 5459 | -5/Factory | System corruption reached 10% 5594 | -5/Factory | Core integrity fell below 20% 5631 | -5/Factory | Destroyed by Tesla Bomb Trap Last Messages --------------- 05534_ System corrupted by crushing effect (+5). 05544_ Imp. Hacking Suite destroyed. 05548_ System corrupted: Matter fused (-7). 05552_ P-80 Master resets R-10 Processor, system corruption cleaned. 05564_ LNRFRQWJ