Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:40:20 Player: Waste Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1846) 1846 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 3999 Bonus ------- High Alert Combat Kills 278 Cogmind --------- Core Integrity 180/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Improved Treads Improved Treads Structural Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer EM Pulse Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Treads Improved Treads Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer EM Pulse Gun EM Pulse Cannon EM Pulse Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 38 | . 6 3 26 3 . Power 6 | . 1 . 4 1 . Engine 6 | . 1 . 4 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . 1 2 9 . . Treads 2 | . . . 2 . . Leg 10 | . 1 2 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 1 1 8 . . Device 4 | . 1 1 2 . . Storage 1 | . . . 1 . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 10 | . 3 . 5 2 . Energy Gun 2 | . 1 . 1 . . Energy Cannon 4 | . . . 2 2 . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 3 | . 2 . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 12 | . 1 . 9 2 . Power 3 | . 1 . 1 1 . Propulsion 2 | . . . 2 . . Utility 4 | . . . 4 . . Weapon 3 | . . . 2 1 . Highest Loss Streak 2 | . 1 . 2 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 100 94 100 100 Engine 11 | . 14 14 10 11 11 Treads 6 | . . . 1 22 22 Leg 17 | . 28 28 20 . . Device 6 | . 10 14 5 . . Storage 11 | . 14 14 11 11 11 Processor 17 | . . . 19 33 33 Protection 1 | . . . 4 . . Energy Cannon 8 | . . . 5 22 22 Ballistic Gun 1 | . 6 . 1 . . Ballistic Cannon 12 | . 15 28 13 . . Naked Turns . | . . . . . . Heaviest Build 43 | 13 17 17 43 39 39 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 3 | . . . 3 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 Average Capacity 11 | . 8 8 11 15 15 Most Carried 15 | . 8 8 15 11 14 Average Carried 10 | . 7 8 9 9 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 14 | 6 8 8 12 10 14 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 1252 | 191 141 211 689 20 . Remotely . | . . . . . . Salvage Created 2245 | . 310 280 1502 153 . Parts 102 | . 16 19 64 3 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . 3 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 56 | . 8 10 35 3 . Guns 8 | . 5 . 3 . . Cannons 44 | . 3 10 28 3 . AOE 2 | . . . 2 . . Classes Destroyed 8 | . 3 . 5 . . Worker 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 4 | . 1 1 2 . . Mechanic 1 | . . . 1 . . Swarmer 13 | . 3 6 4 . . Grunt 35 | . 5 4 23 3 . Duelist 1 | . . . 1 . . Sentry 7 | . . . 7 . . Best Kill Streak 11 | . 3 3 11 3 . Combat Bots Only 6 | . 3 3 6 3 . Max Kills in Single Turn 2 | . 1 1 2 2 . Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 259 | . 31 32 172 24 . Missed 69 | . 9 6 49 5 . Damage Taken 2240 | . 250 274 1482 234 . Core 324 | . 32 72 200 20 . Absorbed by Shields 153 | . . . 153 . . Core Remaining (%) 79 | 100 . 58 . . . Volleys Fired 137 | . 28 23 82 4 . Largest 2 | . 2 2 2 2 . Hottest 126 | . 70 70 126 126 . Shots Fired 272 | . 56 46 163 7 . Gun 62 | . 42 . 20 . . Cannon 210 | . 14 46 143 7 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 202 | . 35 46 121 . . Thermal 21 | . 21 . . . . Explosive . | . . . . . . Electromagnetic 49 | . . . 42 7 . Robot Hit Streak 17 | . 9 6 11 17 . Robot Miss Streak 5 | . 2 4 5 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 174 | . 35 24 109 6 . Core Hits 80 | . 14 13 49 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 1 5 1 . Blast 5 | . . 1 4 . . Corrupt 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3721 | . 422 479 2623 197 . Guns 507 | . 289 . 218 . . Cannons 2922 | . 133 475 2117 197 . Explosions 250 | . . . 250 . . Melee . | . . . . . . Ramming 42 | . . 4 38 . . Kinetic 2174 | . 249 475 1450 . . Thermal 423 | . 173 . 250 . . Explosive . | . . . . . . Electromagnetic 1082 | . . . 885 197 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 2 16 . . Projectiles 18 | . . 2 16 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 15 | . 1 2 12 . . Impact . | . . . . . . Kinetic 13 | . 1 2 10 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 46 | . . . 46 . . Shots 1 | . . . 1 . . Rammed 2 | . . . 2 . . Targets Rammed 13 | . . 1 12 . . Kicked 11 | . . 1 10 . . Crushed . | . . . . . . Highest Temperature 416 | . 114 . 416 88 . Average Temperature 71 | . 69 . 75 39 . Received Heat Transfer 935 | . 99 72 632 132 . Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 7 | . . . 4 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 700 | . 400 . 300 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 881 | . 276 327 881 408 . Initial 343 | . . 107 70 343 . Average 373 | . 145 222 497 381 . Maximum Alert Level 3 | . 1 1 3 2 . Low Security (%) 30 | . 63 49 15 . . Level 1 31 | . 36 50 21 43 . Level 2 22 | . . . 35 56 . Level 3 15 | . . . 27 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 . 8 . . Investigation 4 | . 1 . 3 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 3 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 14 11 64 3 . Peak Tracking Total 7 | . 4 3 7 3 . Tactical Retreats 7 | . 1 1 5 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 11 | . 2 . 9 . . Terminals 7 | . 1 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 30 | . 5 . 25 . . Successful 17 | . 3 . 14 . . Failed 13 | . 2 . 11 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 24 | . 5 . 19 . . Terminals 25 | . 3 . 22 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . 5 . . Robot Analysis 4 | . 2 . 2 . . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 1 . 9 . . Terminals 6 | . . . 6 . . Botnet 6 | . . . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 2 . . Tunnel 3 | . 1 . 2 . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 5 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 4 | . . 1 . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 3061 | . 352 573 1342 62 732 Spaces Moved 1698 | 1 200 413 601 28 455 Core . | . . . . . . Treads 506 | . . . 23 28 455 Legs 1192 | 1 200 413 578 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 Average Speed 146 | 120 120 120 162 160 160 Slowest Speed 330 | 120 120 120 330 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 47 81 56 8 70 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 1 1 2 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 1 . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . 12 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . . 12 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 2000 | . 258 445 800 38 459 Wait 69 | . 21 3 42 3 . Move 1693 | . 199 412 600 27 455 Hop . | . . . . . . Pick Up 23 | . 2 . 16 1 4 Fast Attach 11 | . 3 . 8 . . Attach 12 | . 1 . 8 3 . Detach 2 | . . . 2 . . Swap 15 | . 2 3 10 . . Drop 25 | . 2 3 20 . . Fire 137 | . 28 23 82 4 . Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . 1 10 . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 353 | -10/Materials | Entered Mines 404 | -10/Mines | Met a Derelict bent on vengeance 432 | -10/Mines | Learned location of Zion (-7) 883 | -10/Mines | Build established: Scavenger-Mutant 909 | -10/Mines | Discovered new exit (range 8) 924 | -10/Mines | Discovered new exit (range 10) 926 | -10/Mines | Entered Materials 926 | -9/Materials | Evolved 2 slots: Utility x2 1255 | -9/Materials | Discovered new exit (range 8) 1520 | -9/Materials | Discovered new exit (range 3) 1824 | -9/Materials | Identified exit to Mines 2126 | -9/Materials | First assault squad dispatched 2268 | -9/Materials | Entered Mines 2277 | -9/Mines | Core integrity fell below 50% 2293 | -9/Mines | Build established: Mutant 2319 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2330 | -9/Mines | Entered Zion 2478 | -7/Zion | Discovered new exit (range 13) 2629 | -7/Zion | Identified exit to Deep Caves 2814 | -7/Zion | Received a visual enhancement algorithm 2866 | -7/Zion | Learned 8 Factory zone layouts 3062 | -7/Zion | Self-destructed Last Messages --------------- Data stored: Factory zone layouts (x8). 02893_ Searching scrap... 02893_ Found Gatling Laser. 02893_ Found Lrn. Tractor Beam. 02893_ Found Imp. Weapon Shielding. 02893_ Found 28 Matter. 02919_ N9-X4H(z) fiddles with the Twisted Machinery. 02937_ 5X-BSQ(z) plays with the Twisted Machinery. 37-LMM(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 03013_ Extracted schematic archive: Gauss Rifle. 03016_ Extracted schematic archive: B-48 Gladiator. 03019_ Extracted schematic archive: Adv. Heat Sink. 03022_ Extracted schematic archive: Med. Treads. 03030_ Extracted schematic archive: Lightning Gun. 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Heat Sink | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadRemoteTendrils Manual? 0 Play Time 00:15:17 Cumulative 186.1 hours Start 2024.04.07 @ 16:26:27 End 2024.04.07 @ 16:40:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0 Lore% 68 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ef12442-ea58-4da9-8500-74aa12a9050c