Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 00:49:06 Player: Playing with my Cog Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1804) 1804 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5629 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Salvage Targeting Computer Salvage Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (15) --- Ion Engine Small Storage Unit Medium Matter Pod (100) Weight Redist. System Experimental Sensor Array ECM Suite Hacking Suite System Shield Datajack Field Lobotomy Kit (4) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Salvage Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Small Storage Unit Medium Matter Pod Weight Redist. System Experimental Sensor Array ECM Suite Hacking Suite System Shield Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Field Lobotomy Kit Heavy Hammer [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 36 | 6 7 1 9 1 2 2 8 Power 3 | 1 1 . . . . . 1 Engine 3 | 1 1 . . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 . . 2 . . 1 2 Treads 6 | 2 . . 2 . . 1 1 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 2 . 3 1 . . 2 Device 1 | . . . . 1 . . . Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . 2 . . . . Hackware 2 | . . . . . . . 2 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 17 | 2 4 1 4 . 2 1 3 Energy Gun 5 | 1 2 1 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 1 . 2 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . 2 . . 1 . . . Parts Lost 16 | . 1 . 3 . . 2 10 Power 2 | . . . . . . . 2 Propulsion 6 | . . . 2 . . 1 3 Utility 3 | . . . 1 . . 1 1 Weapon 5 | . 1 . . . . . 4 Highest Loss Streak 7 | . 1 . 2 . . 2 7 To Critical Strikes 1 | . . . 1 . . . . Average Backups 13 | 2 9 15 14 15 15 14 14 Power . | . . 1 1 1 1 1 . Propulsion 1 | 1 2 2 2 2 1 . . Utility 7 | . 4 9 8 8 8 8 7 Weapon 2 | . 2 3 2 2 4 3 4 Tool/Special . | . . . . . . . . Unused Backups 15 | . 3 . 2 2 1 . 7 Power 3 | . 2 . . . . . 1 Propulsion 2 | . . . . 2 . . . Utility 8 | . 1 . 1 . 1 . 5 Weapon 2 | . . . 1 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 94 100 98 100 92 88 88 Engine 11 | . 14 14 11 11 11 11 8 Treads 23 | . 27 28 22 22 22 21 21 Storage 11 | . 14 14 11 11 11 11 9 Processor 18 | . 9 14 25 22 22 22 18 Hackware 1 | . . . . . . . 13 Protection 4 | . . . 6 11 11 . . Energy Gun 5 | . 7 12 12 . . . . Ballistic Gun 13 | . 18 14 9 19 . 21 15 Special Melee Weapon 1 | . . . . . 11 . . Peak Build Rating 29 | 6 13 13 19 25 25 18 29 Average Rating 16 | 4 8 12 17 17 18 17 24 On Entrance 13 | . 6 13 13 17 18 25 18 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 33 33 37 38 40 34 36 Greatest Support 60 | 40 40 40 40 40 40 40 60 Greatest Overweight (x) 11 | . . . . . . . 11 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 10 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1530 | 192 459 50 311 75 . 150 293 Remotely . | . . . . . . . . Salvage Created 2173 | . 550 21 1002 36 . 62 502 Parts 152 | . 44 5 57 10 . 6 30 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 49 | . 11 3 20 4 . 4 7 Guns 32 | . 6 1 18 . . 1 6 AOE 17 | . 5 2 2 4 . 3 1 Classes Destroyed 13 | . 7 . 3 . . 1 2 Worker 2 | . 1 . 1 . . . . Tunneler 1 | . . . . . . . 1 Hauler 2 | . 1 . . . . . 1 Recycler 1 | . 1 . . . . . . Mechanic 1 | . . . . . . . 1 Operator 4 | . 2 . 2 . . . . Watcher 5 | . 2 . 2 . . . 1 Swarmer 11 | . 1 3 . 4 . 3 . Grunt 28 | . 10 . 13 . . . 5 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 5 . . . 2 Hunter 1 | . . . . . . 1 . Best Kill Streak 6 | . 6 3 5 4 . 4 4 Combat Bots Only 5 | . 4 3 5 4 . 4 2 Max Kills in Single Turn 4 | . 3 2 2 4 . 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 2 1 1 4 . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 263 | . 55 4 71 . . 26 107 Missed 58 | . 17 1 17 . . 4 19 Hits 205 | . 38 3 54 . . 22 88 Melee 20 | . . . 3 . . . 17 Projectile 185 | . 38 3 51 . . 22 71 Critical Strikes 16 | . . . 3 . . . 13 Damage Taken 3229 | . 438 37 793 . . 327 1634 Core 834 | . 67 . 168 . . 49 550 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 116 | . 116 . . . . . . Core Remaining (%) 72 | 100 . 73 . . . 45 . Volleys Fired 158 | . 39 2 56 1 . 8 52 Largest 2 | . 2 2 2 2 . 2 2 Hottest 112 | . 76 50 112 56 . 56 61 Shots Fired 298 | . 78 4 108 3 . 16 89 Gun 277 | . 72 2 105 2 . 14 82 Cannon . | . . . . . . . . Launcher 20 | . 6 2 3 1 . 2 6 Special 1 | . . . . . . . 1 Kinetic 183 | . 50 2 33 2 . 14 82 Thermal 72 | . 3 . 69 . . . . Explosive 20 | . 6 2 3 1 . 2 6 Electromagnetic 22 | . 19 . 3 . . . . Robot Hit Streak 12 | . 5 . 12 . . 4 12 Robot Miss Streak 4 | . 4 . 3 . . 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 185 | . 44 . 73 . 4 6 58 Core Hits 104 | . 29 3 38 3 . 6 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 7 | . 1 . 5 . . . 1 Burn 5 | . . . 5 . . . . Destroy 1 | . 1 . . . . . . Smash 1 | . . . . . . . 1 Melee Attacks 6 | . . . . . 4 . 2 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4054 | . 943 61 1344 198 . 244 1264 Guns 2652 | . 488 11 1206 . . 64 883 Cannons . | . . . . . . . . Explosions 1362 | . 455 50 138 198 . 180 341 Melee 40 | . . . . . . . 40 Ramming . | . . . . . . . . Kinetic 1657 | . 331 11 368 . . 64 883 Thermal 837 | . 33 . 804 . . . . Explosive 1362 | . 455 50 138 198 . 180 341 Electromagnetic 158 | . 124 . 34 . . . . Impact 40 | . . . . . . . 40 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 5 5 4 4 4 4 . Average Corruption 4 | . 4 5 4 4 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . 2 9 13 10 8 10 . Message Errors 17 | . 1 3 7 1 3 2 . Matter Fused 11 | . . 2 3 3 1 2 . Heat Flow Errors 4 | . . 3 . . . 1 . Energy Discharges 8 | . 1 . 1 4 . 2 . Data Loss (minor) 6 | . . 1 1 . 1 3 . Data Loss (major) 3 | . . . . 1 2 . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 62 | . . . . 20 . . 42 Projectiles . | . . . . . . . . Explosions 22 | . . . . 20 . . 2 Melee 40 | . . . . . . . 40 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 92 | . 16 16 29 . . 31 . Shots 6 | . 3 1 1 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 339 | . 39 248 339 . . 251 46 Average Temperature 93 | . 14 109 117 . . 132 15 Received Heat Transfer 1239 | . 210 . 309 . . . 720 Effects 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2183 | . 74 . 2109 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 86 | 100 100 100 51 100 . 100 100 Level 1 13 | . . . 48 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 279 | . 191 112 279 166 . 96 105 Initial 97 | . . 31 . 97 . . . Average 82 | . 84 53 151 73 . 27 25 Influence Increases 1571 | . 438 81 602 99 . 116 235 Destroy 0b10 Robot/C 980 | . 220 60 400 80 . 80 140 Destroy 0b10 Robot/NC 80 | . 35 . 25 . . . 20 Destroy Leader 254 | . 46 10 114 10 . 20 54 Successful Hack 34 | . 20 . 14 . . . . Destroy Structure 103 | . 27 11 19 9 . 16 21 Lose Combat Pursuer 120 | . 90 . 30 . . . . Influence Decreases 1569 | . 355 164 350 351 . 116 233 Entered New Map 207 | . . 52 . 155 . . . Time Decay 1213 | . 345 112 320 196 . 106 134 Lost Part 140 | . 10 . 30 . . 10 90 Lost Ally 9 | . . . . . . . 9 Squads Dispatched 14 | . 2 . 5 . . . 7 Investigation 5 | . 1 . 3 . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . . . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 27 3 27 . . 4 17 Peak Tracking Total 7 | . 4 3 6 . . 4 7 Tactical Retreats 7 | . 5 . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . 1 . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 13 | . 3 . 4 . 5 . 1 Terminals 6 | . 2 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 80 | . 14 . 11 . 50 . 5 Successful 66 | . 8 . 3 . 50 . 5 Failed 14 | . 6 . 8 . . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 2 . 8 . 1 . . Terminals 16 | . 5 . 11 . . . . Fabricators . | . . . . . . . . Repair Stations 9 | . 9 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access . | . . . . . . . . Terminal Hacks 54 | . 2 . 2 . 50 . . Record 49 | . . . . . 49 . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . . 5 Insert Component 2 | . . . . . . . 2 Analyze 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 4 . . . 1 Full Trace Events 5 | . 1 . 3 . . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 64 | . 64 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . 4 . . Non-combat 3 | . . . . . 3 . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 4 | . . . . . 4 . . parse_system 4 | . . . . . 4 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . . . . 1 Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . . . . 1 Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 1 | . . . . 1 . . . Sensors 1 | . . . . 1 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4124 | 81 928 249 976 460 550 413 467 Spaces Moved 2024 | 45 429 150 416 279 338 238 129 Core 5 | 3 . . . . . . 2 Treads 2017 | 42 429 150 416 279 338 238 125 Legs 2 | . . . . . . . 2 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 160 | 152 160 160 160 160 160 160 172 Slowest Speed 600 | 160 160 160 160 160 160 160 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 6 53 42 39 58 71 47 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 4 | . . 1 . 2 . 1 . Spaces Dug 7 | . . . 7 . . . . Terrain Destroyed 111 | . 39 11 12 10 . 17 22 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 110 | . 39 11 12 10 . 17 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2586 | 54 593 155 617 289 345 253 280 Wait 293 | . 91 . 122 . . 3 77 Move 2017 | 44 428 149 415 278 337 237 129 Hop . | . . . . . . . . Pick Up 36 | 4 17 1 7 2 . 1 4 Fast Attach 18 | 6 4 . 4 . 1 . 3 Attach 14 | . 1 . 3 . . 1 9 Detach 3 | . 1 . . . 1 . 1 Swap 23 | . 6 2 4 5 1 3 2 Drop 17 | . 6 1 6 2 1 . 1 Fire 158 | . 39 2 56 1 . 8 52 Melee 6 | . . . . . 4 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Mines 779 | -10/Materials | Discovered new exit (range 9) 790 | -10/Materials | Identified exit to Materials 903 | -10/Materials | Repaired Hacking Suite 930 | -10/Materials | Repaired Lgt. Treads 1010 | -10/Materials | Entered Mines 1094 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1162 | -10/Mines | Discovered exit to Materials (range 9) 1219 | -10/Mines | Discovered exit to Materials (range 5) 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Utility x2 1654 | -9/Materials | Discovered new exit (range 8) 1937 | -9/Materials | Discovered new exit (range 16) 2194 | -9/Materials | Identified exit to Mines 2194 | -9/Materials | Identified exit to Storage 2235 | -9/Materials | Entered Mines 2255 | -9/Mines | Met a Derelict bent on vengeance 2432 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2436 | -9/Mines | Found Prototype Device 2437 | -9/Mines | Identified Exp. Sensor Array 2641 | -9/Mines | Found a hidden stash of uninstalled traps 2687 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2688 | -9/Mines | Discovered new exit (range 5) 2695 | -9/Mines | Build established: Scavenger-Mutant 2695 | -9/Mines | Entered Exiles 2722 | -9/Exiles | Discovered new exit (range 15) 2756 | -9/Exiles | Met 8R-AWN 2792 | -9/Exiles | Met EX-HEX 2923 | -9/Exiles | Met EX-BIN 2944 | -9/Exiles | Aligned with FarCom system 2946 | -9/Exiles | Given EX-Vault access code 3003 | -9/Exiles | Build established: Mutant 3014 | -9/Exiles | Opened EX-Vault 3027 | -9/Exiles | Found Field Lobotomy Kit 3064 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3115 | -9/Exiles | Met EX-DEC 3123 | -9/Exiles | Learned location of Zion (-6) 3224 | -9/Exiles | Discovered new exit (range 14) 3245 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3245 | -9/Exiles | Entered Mines 3264 | -8/Mines | Core integrity fell below 50% 3354 | -8/Mines | Discovered new exit (range 16) 3644 | -8/Mines | Discovered new exit (range 9) 3658 | -8/Mines | Entered Materials 3658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3915 | -8/Materials | Garrison activated, responded to threat 4033 | -8/Materials | Build established: Scavenger-Mutant 4095 | -8/Materials | Assimilated L-31 Rogue with FLK Orb 4108 | -8/Materials | Core integrity fell below 50% 4110 | -8/Materials | Lost 7 parts (1p2n1u3w) 4120 | -8/Materials | Core integrity fell below 20% 4125 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04064_ Gauss Rifle destroyed. 04074_ Cld. Ion Engine destroyed. 04079_ Hvy. Assault Rifle destroyed. 04082_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 04084_ Hvy. Assault Rifle severed. 04095_ L-31 Rogue assimilated. 04097_ Rogue 3a destroyed. 04098_ Acquired Aluminum Leg. 04103_ Acquired Hvy. Assault Rifle. 04109_ G-47 Trooper destroyed. 04111_ Acquired 54 matter. 04114_ Critical hit (Burn: +37). 04119_ Scanalyzer disabled. 04121_ Aluminum Leg destroyed. 04121_ Hvy. Assault Rifle destroyed. 04123_ Critical hit (Burn: +37). 04124_ G-47 Trooper suffers critical hit (Smash). 04124_ Destroyed Imp. Heat Sink. 04124_ G-47 Trooper system corrupted by crushing effect. 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" "#"T"##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hacking Suite | 80% | -10/Materials Lgt. Treads | 18% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoMatterWarhead Manual? 0 Play Time 00:47:45 Cumulative 25.1 hours Start 2025.10.25 @ 23:37:15 End 2025.10.26 @ 00:49:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e67d317-5cde-4ea1-ae60-405c295b5c61