Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 02:33:50 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (3643) 3643 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7318 Bonus ------- None Cogmind --------- Core Integrity 169/850 Matter 134/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Assault Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Mace > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Compact Battery Compact Matter Pod Improved Shield Generator Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Assault Cannon [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 5 | . . 2 2 . 1 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Parts Attached 94 | 7 5 20 17 28 17 Power 12 | 1 1 3 1 4 2 Engine 9 | 1 1 3 1 2 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 40 | 2 2 11 9 9 7 Treads 8 | 2 . 2 4 . . Leg 7 | . . . . . 7 Wheel . | . . . . . . Hover 21 | . 2 5 5 9 . Flight 4 | . . 4 . . . Utility 13 | 2 1 2 2 5 1 Device 7 | 1 1 1 1 3 . Storage 2 | 1 . 1 . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 29 | 2 1 4 5 10 7 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 3 . 1 . Ballistic Cannon 18 | . . 1 5 6 6 Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Parts Lost 56 | . 1 8 6 23 18 Power 5 | . . . . 3 2 Propulsion 27 | . . 5 4 11 7 Utility 8 | . 1 1 1 3 2 Weapon 16 | . . 2 1 6 7 Highest Loss Streak 9 | . 1 1 2 8 9 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 1 6 7 13 13 10 Power 1 | . 1 1 1 . . Propulsion . | . 1 . . . 1 Utility 3 | . 2 3 3 3 3 Weapon 6 | . 1 2 8 9 5 Tool/Special . | . . . . . . Unused Backups 17 | . 3 5 2 2 5 Power 3 | . . 3 . . . Propulsion 4 | . 2 . . . 2 Utility 6 | . . 1 1 1 3 Weapon 4 | . 1 1 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 98 76 71 77 71 Engine 8 | . 14 11 9 8 1 Treads 7 | . 10 8 15 2 . Leg 4 | . . . . . 34 Hover 16 | . 15 12 11 29 1 Device 8 | . 14 11 6 9 . Storage 8 | . 14 11 9 7 5 Processor 1 | . . . . . 12 Ballistic Gun 6 | . 28 15 2 . . Ballistic Cannon 11 | . . 6 15 14 11 Peak Build Rating 68 | 7 7 18 34 48 68 Average Rating 24 | 5 6 9 19 35 47 On Entrance 13 | . 7 7 13 33 20 Avg Prop Armor Cover (%) 11 | 18 7 6 8 8 26 Naked Turns . | . . . . . . Heaviest Build 51 | 14 14 35 39 51 48 Greatest Support 140 | 40 40 40 82 51 140 Greatest Overweight (x) 16 | 4 4 11 1 16 9 Average Overweight (x) . | 1 1 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 14 Most Carried 15 | 3 8 10 15 15 13 Average Carried 11 | 1 6 7 13 13 10 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 3 8 7 15 15 3 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4563 | 280 220 879 878 1622 684 Remotely 1718 | . . 197 721 800 . Salvage Created 3549 | 113 357 977 661 919 522 Parts 183 | 6 28 64 25 43 17 Haulers Intercepted 7 | . . . 5 . 2 Recyclers Shooed 10 | 1 1 2 2 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 10 23 13 27 10 Melee 1 | . . . . . 1 Guns 27 | . 10 13 4 . . Cannons 51 | . . 8 9 25 9 AOE 4 | . . 2 . 2 . Classes Destroyed 13 | 2 3 5 2 1 . Worker 8 | . . 1 1 3 3 Tunneler 2 | 2 . . . . . Hauler 7 | . . . 5 . 2 Recycler 8 | 1 1 2 2 2 . Operator 2 | . . 2 . . . Watcher 9 | . 1 3 2 3 . Swarmer 18 | . 6 4 4 4 . Grunt 42 | . 4 13 3 14 8 Brawler 2 | . . 1 . 1 . Duelist 1 | . . 1 . . . Sentry 14 | . . 4 5 5 . Hunter 1 | . . . 1 . . Programmer 5 | . . . . 3 2 Best Kill Streak 6 | 2 2 6 4 4 5 Combat Bots Only 4 | . 2 4 4 4 4 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1042 | . 55 121 91 504 271 Missed 346 | . 19 36 26 203 62 Hits 696 | . 36 85 65 301 209 Melee 5 | . . 1 . 4 . Projectile 691 | . 36 84 65 297 209 AOE 1 | . . . 1 . . Critical Strikes 18 | . . . 2 8 8 Damage Taken 8522 | . 348 999 989 3191 2995 Core 1732 | . 86 217 199 549 681 Absorbed by Shields . | . . . . . . Redirected to Shielding 47 | . . . 13 34 . Core Remaining (%) 58 | 100 65 45 63 21 . Volleys Fired 429 | 10 48 89 86 133 63 Largest 2 | 2 2 2 2 2 2 Hottest 81 | 40 40 53 70 80 81 Shots Fired 812 | 20 96 168 149 263 116 Gun 235 | 20 96 103 16 . . Cannon 566 | . . 65 133 252 116 Launcher 11 | . . . . 11 . Special . | . . . . . . Kinetic 801 | 20 96 168 149 252 116 Thermal . | . . . . . . Explosive 11 | . . . . 11 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 5 9 15 10 10 12 Robot Miss Streak 11 | 2 3 3 11 6 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 509 | 13 53 114 98 147 84 Core Hits 198 | 5 21 42 37 64 29 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 20 | . 1 1 7 6 5 Destroy 1 | . 1 . . . . Blast 18 | . . 1 7 6 4 Smash 1 | . . . . . 1 Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11019 | 132 528 2257 1983 3800 2319 Guns 1844 | 132 528 1004 180 . . Cannons 8026 | . . 831 1792 3530 1873 Explosions 689 | . . 419 . 270 . Melee 446 | . . . . . 446 Ramming 14 | . . 3 11 . . Kinetic 9870 | 132 528 1835 1972 3530 1873 Thermal 419 | . . 419 . . . Explosive 270 | . . . . 270 . Electromagnetic . | . . . . . . Impact 446 | . . . . . 446 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 1 1 5 7 Average Corruption 2 | . . 1 1 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . 10 1 24 9 Message Errors 9 | . . 2 . 5 2 Matter Fused 11 | . . 2 . 7 2 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 8 | . . 3 1 4 . Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 4 | . . . . 1 3 Data Loss (major) 2 | . . 2 . . . Misfires 1 | . . . . 1 . Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 427 | . . 187 21 48 171 Projectiles 82 | . . . 21 48 13 Explosions 187 | . . 187 . . . Melee 158 | . . . . . 158 Knockbacks 87 | . . 4 11 40 32 Impact 2 | . . . . . 2 Kinetic 78 | . . 4 11 38 25 Secondary 7 | . . . . 2 5 Self-Inflicted Damage 1 | . . . 1 . . Shots . | . . . . . . Rammed 5 | . . 1 4 . . Targets Rammed 5 | . . 1 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 284 | . 16 20 24 284 150 Average Temperature 38 | . 5 6 9 68 56 Received Heat Transfer 2548 | . 102 300 288 1068 790 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . 200 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 98 | 100 100 99 100 96 100 Level 1 1 | . . . . 3 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 210 | 5 130 200 108 210 91 Initial 91 | . . 11 63 18 91 Average 71 | . 52 123 28 101 28 Influence Increases 2753 | 15 317 665 488 915 353 Destroy 0b10 Robot/C 1660 | . 200 460 260 540 200 Destroy 0b10 Robot/NC 180 | 15 10 40 50 40 25 Destroy Leader 442 | . 42 116 94 146 44 Successful Hack 37 | . 5 7 7 18 . Disable Machine 120 | . . 30 30 30 30 Destroy Structure 74 | . . 12 2 51 9 Lose Combat Pursuer 240 | . 60 . 45 90 45 Influence Decreases 2714 | 15 289 542 596 770 502 Entered New Map 227 | . . 17 88 25 97 Time Decay 1976 | 15 279 455 458 515 254 Lost Part 511 | . 10 70 50 230 151 Squads Dispatched 22 | . 2 4 1 11 4 Investigation 3 | . 1 1 . 1 . Extermination 5 | . . . . 3 2 Reinforcement 9 | . 1 3 . 4 1 Assault . | . . . . . . Garrison 5 | . . . 1 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 1 2 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 16 31 25 43 24 Peak Tracking Total 6 | . 3 5 4 4 6 Tactical Retreats 12 | . 3 . 2 5 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . 2 2 2 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 24 | . 2 3 8 10 1 Terminals 15 | . 2 1 6 6 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 . 2 . Recycling Units 3 | . . 1 1 . 1 Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 49 | . 4 8 15 20 2 Successful 27 | . 4 5 10 8 . Failed 22 | . . 3 5 12 2 Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 18 | . 1 . 8 9 . Terminals 32 | . 4 3 12 13 . Fabricators 1 | . . . . 1 . Repair Stations 7 | . . 3 . 4 . Recycling Units 6 | . . 2 2 . 2 Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 2 3 2 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 3 | . 1 . 1 1 . Registered Components 2 | . . 1 1 . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 . 2 . Scan Component 4 | . . 2 . 2 . Recycling Unit Hacks 2 | . . 1 1 . . Retrieve Components 2 | . . 1 1 . . Scanalyzer 3 | . . . 1 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 . 5 2 . Terminals 8 | . 1 . 5 2 . Botnet 8 | . 1 . 5 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 2 4 8 1 Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . . 9 8 . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2510 | 38 653 905 . . 914 Optics 914 | . . . . . 914 Seismic 1596 | 38 653 905 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6688 | 132 662 1293 1599 2069 933 Spaces Moved 3654 | 54 251 674 711 1553 411 Core 134 | 20 45 45 . 18 6 Treads 880 | 34 84 262 500 . . Legs 339 | . . . . . 339 Wheels . | . . . . . . Hover 2300 | . 122 366 211 1535 66 Flight 1 | . . 1 . . . Fastest Speed 36 | 50 116 48 140 36 100 Average Speed 132 | 169 182 141 174 93 156 Slowest Speed 850 | 250 250 600 240 850 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 47 35 57 37 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . 9 2 48 3 Melee . | . . . . . . Projectile 34 | . . . 2 29 3 AOE 28 | . . 9 . 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4662 | 73 374 848 919 1895 553 Wait 342 | . 49 28 72 153 40 Move 3649 | 53 250 673 710 1552 411 Hop . | . . . . . . Pick Up 51 | 3 9 12 15 8 4 Fast Attach 63 | 7 5 10 12 18 11 Attach 28 | . 1 8 3 10 6 Detach 2 | . . 1 1 . . Swap 22 | . 2 8 4 6 2 Drop 57 | . 10 18 12 15 2 Fire 429 | 10 48 89 86 133 63 Melee 14 | . . . . . 14 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 4 | . . 1 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 10) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x2 1179 | -9/Materials | Discovered new exit (range 15) 1243 | -9/Materials | Build established: Scavenger-Mutant 1926 | -9/Materials | Core integrity fell below 50% 2088 | -9/Materials | Entered another Materials area 2088 | -8/Materials | Evolved 2 slots: Propulsion x2 2630 | -8/Materials | Build established: Mutant 2704 | -8/Materials | Discovered new exit (range 4) 3060 | -8/Materials | Discovered new exit (range 3) 3178 | -8/Materials | Discovered new exit (range 8) 3593 | -8/Materials | Garrison activated, responded to threat 3687 | -8/Materials | Entered Factory 3687 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4356 | -7/Factory | Discovered new exit (range 9) 4794 | -7/Factory | Discovered new exit (range 4) 5298 | -7/Factory | Discovered new exit (range 5) 5353 | -7/Factory | Garrison activated, responded to threat 5359 | -7/Factory | Core integrity fell below 50% 5444 | -7/Factory | Lost 6 parts (4n2w) 5517 | -7/Factory | Lost 8 parts (2p1n2u3w) 5756 | -7/Factory | Entered another Factory area 5756 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6584 | -6/Factory | Garrison activated, responded to threat 6625 | -6/Factory | Lost 9 parts (2p5n1u1w) 6662 | -6/Factory | Core integrity fell below 50% 6689 | -6/Factory | Core integrity fell below 20% 6689 | -6/Factory | Self-destructed Last Messages --------------- 06668_ Slug penetrates Repair Station. 06668_ Slug penetrates Wall. 06669_ G-67 Veteran knocked back. 06670_ Slug penetrates Wall. 06673_ Wall collapses. 06674_ Penetrated by Slug. 06674_ R-10 Processor collects Terrain Scanner. 06675_ R-10 Processor knocked back. 06675_ G-67 Veteran knocked back. 06677_ Slug penetrates Wall. 06678_ Penetrated by Slug. 06680_ Slug penetrates Wall. 06683_ Critical hit (Destroy). 06683_ Imp. Light Cannon destroyed. 06684_ Wall collapses. 06684_ Penetrated by Slug. 06686_ Acquired 2 matter. 06687_ Penetrated by Slug. 06687_ W-25 Informer sends out distress signal. 06688_ Imp. Light Cannon destroyed. 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"???? | | ??????????????????#[ |!*g/%=% ##???????? ??? | | ??????????????????# """=#"##/##+#????????? ??? | | ??????????????????# """=# #?????????? ?? | | ??????????????????# R"%#!!! #??????????####? | | ??????????????????# """ #!! #??????????????? | | ??????????????????# #!! #??????????????? | | ??????????????????######### #??????????????? | | ??????????????????????????#########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingUtilityParser Manual? 0 Play Time 00:41:51 Cumulative 72.8 hours Start 2026.07.02 @ 01:52:31 End 2026.07.02 @ 02:33:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59d8c426-d7ed-4cd8-83ec-5d5b6e3efdf7