Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 16:12:02 Player: canerib Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (39) 195 Value Destroyed (1065) 1065 Prototype IDs (8) 160 Alien Tech Used (2) 400 Bonus (1732) 1732 TOTAL SCORE: 11052 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 874 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (3) Movement Flying (30) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- Cooled Q-thruster > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Hacking Suite Quantum Rifle Quantum Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- VTOL Module Improved Flight Unit Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Energy Well Advanced Targeting Computer ECM Suite Advanced Reaction Control System Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Quantum Rifle Remote Datajack > --- INVENTORY -------- Heavy Antimatter Reactor Quantum Rifle Quantum Rifle Gauss Rifle Gauss Rifle Fire Trap [Rating: 149] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Cryofiber Web Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Reflective Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . 1 . . Propulsion 10 | . . 2 . . . 4 . 2 . . . . . 1 1 Utility 6 | . . . . . . 2 1 . . . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 195 | 9 12 26 . . 8 27 26 4 8 4 11 1 9 10 40 Power 23 | 1 1 1 . . 1 3 4 . . 1 1 . 3 . 7 Engine 6 | 1 1 1 . . . . 2 . . 1 . . . . . Core 7 | . . . . . 1 3 2 . . . . . 1 . . Reactor 10 | . . . . . . . . . . . 1 . 2 . 7 Propulsion 83 | 2 5 13 . . 1 13 7 3 5 1 3 1 3 7 19 Treads . | . . . . . . . . . . . . . . . . Leg 7 | 2 4 1 . . . . . . . . . . . . . Wheel 5 | . 1 4 . . . . . . . . . . . . . Hover 4 | . . 4 . . . . . . . . . . . . . Flight 67 | . . 4 . . 1 13 7 3 5 1 3 1 3 7 19 Utility 35 | 2 2 2 . . . 4 5 1 1 . 7 . 1 3 7 Device 13 | 1 1 . . . . . 4 . . . 2 . 1 2 2 Storage 7 | 1 1 1 . . . 1 . . . . . . . . 3 Processor 5 | . . 1 . . . 2 . . 1 . . . . . 1 Hackware 3 | . . . . . . 1 . 1 . . . . . 1 . Protection 7 | . . . . . . . 1 . . . 5 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 4 4 10 . . 6 7 10 . 2 2 . . 2 . 7 Energy Gun 17 | 2 1 4 . . . 2 1 . . 1 . . 2 . 4 Energy Cannon 6 | . . . . . 2 3 1 . . . . . . . . Ballistic Gun 19 | 2 2 5 . . 2 2 4 . 2 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . 1 . . 1 . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . 1 1 . . 2 . 3 . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . 1 1 . . . 5 . 1 . 1 Parts Lost 75 | . 3 1 . . 2 8 4 . 3 1 . . 3 8 42 Power 14 | . 1 . . . 1 2 1 . . 1 . . 1 . 7 Propulsion 40 | . 1 . . . . 4 . . 3 . . . 1 5 26 Utility 12 | . . 1 . . . . 1 . . . . . 1 3 6 Weapon 9 | . 1 . . . 1 2 2 . . . . . . . 3 Highest Loss Streak 21 | . 3 1 . . 2 4 2 . 3 1 . . 2 8 21 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 95 85 . 100 98 94 91 100 98 97 97 99 87 87 58 Engine 4 | . 14 11 . 11 7 . 1 5 5 2 . . . . . Core 2 | . . . . . 2 6 5 5 5 5 5 5 3 . . Reactor 1 | . . . . . . . . . . . 4 5 7 8 5 Leg 4 | . 25 11 . . . . . . . . . . . . . Flight 33 | . . 2 . 44 44 52 47 52 50 52 51 52 43 42 30 Device 5 | . 13 6 . . . . 8 10 10 10 6 5 9 13 5 Storage 7 | . 14 10 . 11 11 6 5 5 5 5 5 5 4 4 4 Processor 5 | . . 3 . 11 11 11 6 5 5 5 5 5 4 2 3 Hackware 3 | . . . . . . 6 5 5 5 5 5 5 4 8 5 Energy Gun 3 | . 11 8 . . . 2 . 5 5 5 5 4 1 7 . Ballistic Gun 8 | . 13 11 . 22 21 5 3 . 3 2 . . . . . Peak Build Rating 149 | 9 9 23 23 23 26 48 67 75 76 79 103 103 124 143 149 Average Rating 51 | 5 8 11 23 23 23 41 58 71 71 70 95 102 108 132 94 On Entrance 53 | . 9 9 23 23 23 26 39 66 75 70 79 102 90 122 103 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 77 | 15 30 30 16 16 21 42 43 40 41 45 60 60 67 73 77 Greatest Support 86 | 20 20 30 20 20 20 42 47 56 50 45 60 72 67 76 86 Greatest Overweight (x) 3 | . 2 3 . . 1 . 1 . 1 . 1 . 1 . . Average Overweight (x) . | . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 14 12 8 8 8 14 15 15 15 15 15 15 15 15 12 Most Carried 15 | 5 10 15 8 8 8 11 15 15 15 15 15 14 15 14 15 Average Carried 9 | 1 6 10 8 8 7 7 13 13 14 14 14 13 14 12 8 Final Capacity 15 | 8 15 8 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 8 8 8 8 11 15 15 15 15 14 14 15 11 5 Class Distribution -------------------- 45% | Sprinter 19% | Hacker-Sprinter 19% | Mutant 12% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2281 | 249 237 266 . 69 130 298 130 . 183 37 . 149 . 37 496 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1250 | 39 255 330 . . 45 263 139 . 79 63 . . . 37 . Parts 86 | 5 16 30 . . 2 15 7 . 5 3 . . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 6 . . . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 24 | . 8 6 . . 1 4 1 . 3 1 . . . . . Guns 22 | . 7 6 . . 1 4 . . 3 1 . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . Classes Destroyed 8 | 1 4 2 . . 1 . . . . . . . . . . Worker 4 | . 1 1 . . . 1 1 . . . . . . . . Builder 3 | . . 1 . . . 2 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Watcher 6 | . 1 2 . . . 1 1 . . . . . . 1 . Swarmer 12 | . 5 2 . . . 1 . . 3 1 . . . . . Grunt 5 | . 3 1 . . . . 1 . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . . . . Hunter 4 | . . . . . 1 3 . . . . . . . . . Decomposer 2 | . . . . . . . . . . 2 . . . . . Best Kill Streak 4 | 1 2 4 . . 1 3 1 . 3 1 . . . 1 . Combat Bots Only 3 | . 2 2 . . 1 1 1 . 3 1 . . . . . Max Kills in Single Turn 2 | 1 2 1 . . 1 2 1 . 1 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 768 | . 73 23 . . 36 74 18 . 23 8 . 25 37 60 391 Missed 350 | . 22 10 . . 11 31 7 . 7 2 . 9 22 28 201 Damage Taken 8292 | . 589 168 . . 437 919 418 . 240 88 . 262 211 671 4289 Core 2292 | . 184 12 . . 153 103 58 . 28 13 . 26 29 62 1624 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 209 | . . . . . . . 45 . . . . 116 48 . . Ignored by Resistances 14 | . . . . . . . . . . . . . . . 14 Regen/Repaired (Parts) 101 | . . 83 . . . 18 . . . . . . . . . Core Remaining (%) 80 | 100 26 . . . 58 87 94 . . . . 85 97 95 . Volleys Fired 162 | 6 42 19 . . 11 24 23 . 10 11 2 . 1 2 11 Largest 2 | 2 2 2 . . 2 2 2 . 2 2 1 . 1 2 2 Hottest 188 | 80 80 63 . . 85 143 86 . 58 53 5 . 5 188 188 Shots Fired 263 | 8 76 33 . . 22 43 28 . 19 13 2 . 1 4 14 Gun 233 | 8 76 33 . . 21 34 17 . 18 12 . . . 4 10 Cannon 22 | . . . . . 1 9 9 . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . Special 8 | . . . . . . . 2 . 1 1 2 . 1 . 1 Kinetic 134 | 4 52 19 . . 21 17 7 . 9 2 . . . . 3 Thermal 61 | . . . . . 1 17 10 . 9 10 . . . 4 10 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 60 | 4 24 14 . . . 9 9 . . . . . . . . Robot Hit Streak 16 | 5 7 6 . . 5 5 12 . 7 10 12 . 13 16 2 Robot Miss Streak 7 | 1 7 3 . . 4 7 4 . 2 . . . . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . Shots Hit Robots 166 | 6 36 22 . . 14 28 25 . 14 10 2 . 1 3 5 Core Hits 78 | 2 16 13 . . 6 21 5 . 6 6 . . . 2 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . Critical Strikes 2 | . 1 . . . . . . . 1 . . . . . . Destroy 1 | . . . . . . . . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . Melee Attacks 9 | . . 2 . . 1 . 6 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 2 . . 1 . 4 . . . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2612 | 74 546 262 . . 133 778 346 . 188 89 . . . 86 110 Guns 1934 | 74 446 262 . . 133 415 131 . 188 89 . . . 86 110 Cannons 292 | . . . . . . 77 215 . . . . . . . . Explosions 386 | . 100 . . . . 286 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 1001 | 36 313 147 . . 133 126 101 . 133 12 . . . . . Thermal 747 | . 100 . . . . 289 30 . 55 77 . . . 86 110 Explosive 116 | . . . . . . 116 . . . . . . . . . Electromagnetic 748 | 38 133 115 . . . 247 215 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . 1 . 9 Average Corruption 3 | . . . . . . . . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . . 1 . 15 Message Errors 6 | . . . . . . . . . . . . . . . 6 Matter Fused 4 | . . . . . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 22 | . 22 . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 22 | . 22 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 671 | 36 144 39 . . 48 332 313 135 37 . 340 408 . . 671 Average Temperature 122 | 20 43 13 . . 11 86 83 69 27 . 136 96 . . 168 Received Heat Transfer 856 | . 219 36 . . 12 138 127 . . . . 9 18 . 297 Effects 24 | . . . . . . 2 2 . . . 1 2 . . 17 Energy Bleed 8 | . . . . . . 2 . . . . . 1 . . 5 Interference 10 | . . . . . . . 2 . . . 1 . . . 7 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 1 . . . . . . . . Heat Transferred 1663 | . 100 . . . . 675 111 . 222 296 . . . 111 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 991 | 10 123 243 27 . . 478 407 155 . . . . 85 78 991 Initial 207 | . 6 44 27 . . 80 207 115 . . . . 9 56 . Average 208 | 3 64 83 27 . . 307 289 127 . . . . 19 56 283 Maximum Alert Level 3 | . . 1 . . . 2 2 . . . . . . . 3 Low Security (%) 59 | 100 100 96 100 . . 11 16 100 . . . . 100 100 54 Level 1 23 | . . 3 . . . 49 70 . . . . . . . 18 Level 2 9 | . . . . . . 38 12 . . . . . . . 3 Level 3 8 | . . . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 . . . 4 2 1 . . . 1 1 1 9 Investigation 4 | . . . . . . 1 . . . . . . 1 . 2 Extermination 4 | . . . . . . . 1 . . . . . . . 3 Reinforcement 11 | . 1 1 . . . 2 1 1 . . . . . 1 4 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . 2 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 15 | . 4 3 . . . . . . . . . 1 . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 280 | . 19 13 . . 7 25 11 2 6 2 . 21 16 15 143 Peak Tracking Total 28 | . 5 3 . . 4 9 5 1 4 2 . 19 15 15 28 Tactical Retreats 50 | . 2 1 . . . 5 3 . 2 2 . 1 1 . 33 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 9 | . 4 . . . . . 1 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 1 1 1 1 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 7 | . . 1 . . . 6 . . . . . . . . . Max in Single Turn 4 | . . 1 . . . 4 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 15 | . 2 3 . . . 1 3 1 . 2 . 1 . . 2 Terminals 6 | . 2 2 . . . . . . . . . 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 4 | . . 1 . . . 1 1 1 . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 28 | . 4 8 . . . 2 4 3 . 2 . 1 . . 4 Successful 18 | . 2 6 . . . 2 3 1 . 2 . 1 . . 1 Failed 10 | . 2 2 . . . . 1 2 . . . . . . 3 Catastrophic 3 | . 1 . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 49 | . . 3 . . . 4 7 . . . . . 5 2 28 Terminals 13 | . 4 6 . . . . . . . . . 1 . . 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 9 | . . 2 . . . 2 2 3 . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 2 4 . . . . . . . 2 . 1 . . . Record 1 | . . . . . . . . . . 1 . . . . . Open Door 2 | . . . . . . . . . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . 2 . . . 2 2 1 . . . . . . . Scan Component 4 | . . 1 . . . 1 1 1 . . . . . . . Repair 3 | . . 1 . . . 1 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 2 . . . 1 2 1 . . . 1 . . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . . . . Time 96 | . . 26 . . . 32 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 10 | . . 2 . . . . 5 . 1 1 . . 1 . . Non-combat 10 | . . 2 . . . . 5 . 1 1 . . 1 . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 10 | . . 2 . . . . 5 . 1 1 . . 1 . . parse_system 3 | . . . . . . . . . 1 1 . . 1 . . no_distress 7 | . . 2 . . . . 5 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 20 | . . . . 4 1 . 2 . . . . . . . 13 Largest Group 5 | . . . . 4 4 1 2 . . . . . . . 5 Highest-Rated Group 445 | . . . . 152 196 85 192 . . . . . . . 445 Highest-Rated Ally 122 | . . . . 41 85 85 96 . . . . . . . 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 6 Heavy 1 | . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . 4 . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . GUARD 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 89 | . . . . . 22 15 26 . . . . . . . 26 Total Damage 3388 | . . . . . 606 738 815 . . . . . . . 1229 Kills 32 | . . . . . 5 8 4 . . . . . . . 15 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . 1 2 . . . . . 1 . 3 Main Access 1 | . . . . . . . 1 . . . . . . . . Branch Access 2 | . . . . . . 1 . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 6051 | 97 768 465 6 467 749 677 548 41 191 117 110 116 97 88 1514 Spaces Moved 8710 | 59 322 287 18 870 512 817 750 127 572 331 168 367 261 258 2991 Core 11 | 11 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 446 | 48 319 79 . . . . . . . . . . . . . Wheels 60 | . 3 57 . . . . . . . . . . . . . Hover 128 | . . 128 . . . . . . . . . . . . . Flight 8065 | . . 23 18 870 512 817 750 127 572 331 168 367 261 258 2991 Fastest Speed 6 | 50 110 31 31 31 31 14 8 12 10 19 12 6 12 11 10 Average Speed 30 | 106 191 96 31 31 31 18 19 18 18 20 15 10 16 13 21 Slowest Speed 260 | 120 260 250 31 31 101 24 88 20 95 22 104 12 95 17 34 Overloaded Moves 140 | . . . . . . 52 18 . . . . 70 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 108 | . . . . . 11 13 9 1 . 2 . 2 5 5 60 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 39 | 3 48 23 17 90 61 22 23 5 81 53 56 47 14 10 75 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . 1 . . 3 . . Known Exits Taken 2 | . . . . . . . 1 . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 16 | . . . . 1 5 . . . 4 3 . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 9 | . 7 . . . 1 . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 2 | . . . . . 1 . . . 1 . . . . . . AOE 7 | . 7 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11734 | 84 403 448 17 1066 1067 1278 1113 141 638 369 252 441 309 302 3806 Wait 2481 | . 9 52 . 197 537 401 287 8 36 15 45 72 27 32 763 Move 8498 | 58 321 286 17 869 494 792 731 124 571 326 167 363 250 247 2882 Hop 89 | . . . . . 6 11 9 1 . 2 . 1 5 5 49 Pick Up 188 | 10 16 39 . . 6 20 19 4 8 6 13 1 10 3 33 Fast Attach . | . . . . . . . . . . . . . . . . Attach 134 | 7 8 13 . . 4 16 15 3 4 3 7 1 4 9 40 Detach 18 | . . . . . . . 6 . 1 . . 1 . 3 7 Swap 64 | 2 4 13 . . 4 11 11 1 4 1 6 . 6 1 . Drop 79 | 1 3 24 . . 4 3 6 . 4 5 12 2 6 . 9 Fire 162 | 6 42 19 . . 11 24 23 . 10 11 2 . 1 2 11 Melee 9 | . . 2 . . 1 . 6 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 543 | -10/Materials | Identified exit to Mines 753 | -10/Materials | Core integrity fell below 50% 800 | -10/Materials | Lost 3 parts (1p1n1w) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Propulsion x2 953 | -9/Materials | Repaired Aluminum Leg 1295 | -9/Materials | Discovered new exit (range 10) 1331 | -9/Materials | Entered Mines 1334 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1337 | -9/Mines | Entered Zion 1353 | -7/Zion | Discovered new exit (range 9) 1354 | -7/Zion | Given A8's code to call for help 1420 | -7/Zion | Learned 12 Factory zone layouts 1547 | -7/Zion | Met Imprinter 1552 | -7/Zion | Imprinted 1554 | -7/Zion | Declared Zion's savior 1577 | -7/Zion | Build established: Sprinter 1804 | -7/Zion | Entered Proximity Caves 1804 | -6/Proximity Caves | Accompanied by 4 allies 1989 | -6/Proximity Caves | Spotted B-75 Beast 2016 | -6/Proximity Caves | Rewired B-75 Beast 2312 | -6/Proximity Caves | Lost 3 allies 2413 | -6/Proximity Caves | Discovered new exit (range 14) 2475 | -6/Proximity Caves | Learned Factory emergency access door positions 2553 | -6/Proximity Caves | Entered Factory 2553 | -6/Factory | Accompanied by 1 ally 2553 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 2730 | -6/Factory | Spotted B-75 Beast 2904 | -6/Factory | Lost 4 parts (1p2n1w) 2922 | -6/Factory | Garrison activated, responded to threat 2998 | -6/Factory | Lost 3 parts (1p1n1w) 3040 | -6/Factory | Discovered new exit (range 14) 3048 | -6/Factory | Discovered new exit (range 16) 3124 | -6/Factory | Repaired VTOL Module 3163 | -6/Factory | Retrieved Zion intel report: Branch Access 3163 | -6/Factory | Identified exit to Lower Caves 3230 | -6/Factory | Entered another Factory area 3230 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3414 | -5/Factory | Build established: Scavenger-Sprinter 3430 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3430 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3623 | -5/Factory | Retrieved Zion intel report: Main Access 3623 | -5/Factory | Identified exit to Factory 3653 | -5/Factory | Retrieved Zion intel report: Guard Positions 3778 | -5/Factory | Entered another Factory area 3778 | -4/Factory | Evolved 2 slots: Propulsion x2 3800 | -4/Factory | Discovered new exit (range 7) 3819 | -4/Factory | Entered Upper Caves 3831 | -4/Upper Caves | Build established: Sprinter 3866 | -4/Upper Caves | Encountered a Warlord checkpoint 3946 | -4/Upper Caves | Lost 3 parts (3n) 4000 | -4/Upper Caves | Learned Research terminal intel 4001 | -4/Upper Caves | Learned 4 Research zone layouts 4003 | -4/Upper Caves | Discovered new exit (range 12) 4010 | -4/Upper Caves | Entered another Upper Caves area 4126 | -4/Upper Caves | Discovered new exit (range 3) 4127 | -4/Upper Caves | Entered Zhirov 4127 | -4/Zhirov | Discovered new exit (range 3) 4131 | -4/Zhirov | Met Zhirov 4174 | -4/Zhirov | Found Alien Artifact 4175 | -4/Zhirov | Identified Integrated Reactor 4175 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4182 | -4/Zhirov | Found Alien Artifact 4183 | -4/Zhirov | Identified Transdimensional Reconstructor 4183 | -4/Zhirov | Warped through subspace 4237 | -4/Zhirov | Entered Proximity Caves 4284 | -3/Proximity Caves | Spotted B-86 Titan 4340 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 4342 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4352 | -3/Proximity Caves | Discovered new exit (range 7) 4353 | -3/Proximity Caves | Entered Research 4353 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4354 | -3/Research | Identified exit to Testing 4354 | -3/Research | Identified exit to Research 4355 | -3/Research | Loaded intel: 20 terminal locations 4366 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 4409 | -3/Research | Spotted B-86 Titan 4450 | -3/Research | Entered another Research area 4450 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4537 | -2/Research | Discovered new exit (range 14) 4538 | -2/Research | Entered Access 4538 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4562 | -1/Access | Lost 8 parts (5n3u) 4687 | -1/Access | Build established: Hacker-Sprinter 4840 | -1/Access | Spotted B-99 Colossus 4897 | -1/Access | Zion Fire squad teleported in 4927 | -1/Access | Lost 4 parts (1p2n1u) 5139 | -1/Access | Retrieved Zion intel report: Branch Access 5139 | -1/Access | Identified exit to Command 5140 | -1/Access | Zion Resource Resupply teleported in 5157 | -1/Access | P-80 Master assimilated allied GJ-50N(A) 5164 | -1/Access | Lost 9 parts (2p5n1u1w) 5208 | -1/Access | Spotted B-99 Colossus 5268 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5269 | -1/Access | Zion Light squad teleported in 5308 | -1/Access | Zion Demo squad teleported in 5407 | -1/Access | Lost 3 allies 5529 | -1/Access | Retrieved Zion intel report: Emergency Access 5530 | -1/Access | Zion Heavy squad teleported in 5595 | -1/Access | Spotted B-99 Colossus 5618 | -1/Access | Zion Offense Resupply teleported in 5654 | -1/Access | Lost 21 parts (3p13n4u1w) 5667 | -1/Access | Core integrity fell below 50% 5788 | -1/Access | Search patrols dispatched 5862 | -1/Access | Build established: Sprinter 5984 | -1/Access | Core integrity fell below 20% 6035 | -1/Access | Terminal network hard line cut 6052 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06018_ Slug penetrates Wall. 06035_ ALERT: Terminal network compromised, cutting hard line. 06037_ Slug penetrates R-10 Processor. 06037_ Penetrated by Slug. 06037_ Slug penetrates Wall. 06038_ ALERT: Rogue bot located, Programmers report to Access Zone 6G. 06038_ Penetrated by Slug. 06038_ Slug penetrates U-05 Engineer. 06038_ U-05 Engineer destroyed. 06038_ Penetrated by Slug. 06038_ Slug penetrates Wall. 06039_ R-10 Processor collects Terrain Scanner. 06040_ Lgt. Quantum Reactor destroyed. 06040_ K-01 Serf collects debris. 06041_ Penetrated by Slug. 06041_ Critical hit (Destroy). 06041_ Field Propulsion Array destroyed. 06041_ Slug penetrates Wall. 06041_ Impulse Thruster destroyed. 06043_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | #?????# #??# # | | ####### #??# / | | #??# # | | ########+####+#### ### ############# # | | #??# ## ###+###########?# # | | #??# ## # ]#?# # | | #### ## # #?# # | | ## ## # #?# ## | | ## ## # #?# #? | | ## ## # #?# #? | | + ## # ! ###+# ## | | ## ## " # ] # | | ## ## # ] / | | +##### ## + # | | # ## p# # | | # ## " # # | | ####+##########!= ############### | | * #??# ########!#! g # | | #??# # + !% g # | | *#??# # !#########/##g########## # " | | #??# # *#?# g #??????# / """ | | #### # #?# #??????# # """ | | ###### / #?# #??????# # " | | ?????# # #?#""""" #?????## ######## | | ?????# ########?#""""" #?????#T #??????? | | ?????# ????????#"""""@ #?????##""#??????? | | ?????# ########+##?#""""" #????????????????? | | #????# # * #?#""""" #????????????????? | | #????+ + ### #????????????????? | | #????#?# + + #????????????????? | | #??????# ### #????????????????? | | #??????##+########?# #????????????????? | | #####??## #????????##############????????????????? | | # ## ## #??????????????????????????????????????? | | + ## #???????????????????????????????>??????? | | # ##### #??######??????????????????????????????? | | ## ##???# #?? #??????????????????????????????? | | ?# ###### ##! #??????????????????????????????? | | # # #??????????????????????????????? | | + + #??????????????????????????????? | | # = # #??????????????????????????????? | | ?# # = #??????????????????????????????? | | ?# #?######??????????????????????????????? | | ?# #?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ########??????????????????????????????? | | # #??????##############??????????? | | ######### # ######## #??????????? | | #???????# # # #??????????? | | #???????# # # # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 69 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 8 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- A New Friend Denied? Dodgeball, But With Guns Help From High Places Speed Demon Whoosh! Challenges ------------ None Game ------ Seed AutogunGodModule Manual? 0 Play Time 02:12:33 Cumulative 35.0 hours Start 2024.10.23 @ 13:59:35 End 2024.10.23 @ 16:12:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98078a37-99f9-4348-b835-51f57fb2f506