Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.03 @ 18:08:27 Player: Runia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1058) 1058 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4238 Bonus ------- None Cogmind --------- Core Integrity 680/850 Matter 300/300 Energy 39/100 System Corruption 12% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Airjet Gravmag System > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (15) --- Compact Battery (200) Structural Scanner Sensor Array Core Analyzer ECM Suite Plasma Rifle Gauss Cannon Mini Grenade Launcher Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Hacking Suite System Shield System Shield > --- WEAPON ----------- Shock Rifle Heavy Mace > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Airjet Gravmag System Compact Battery Core Analyzer ECM Suite Propulsion Shielding Improved Light Armor Plating Gauss Cannon Mini Grenade Launcher Datajack Remote Datajack Remote Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 6 | . . 1 2 2 1 Weapon . | . . . . . . Parts Attached 51 | . 8 4 16 11 12 Power 3 | . 1 . 1 . 1 Engine 2 | . 1 . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | . 1 1 6 4 6 Treads 1 | . . 1 . . . Leg 10 | . 1 . 6 1 2 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 5 | . . . . 3 2 Utility 17 | . 2 1 5 5 4 Device 5 | . . 1 2 1 1 Storage 1 | . 1 . . . . Processor 4 | . . . 1 2 1 Hackware 4 | . 1 . 1 2 . Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 13 | . 4 2 4 2 1 Energy Gun 6 | . 2 . 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 2 | . . . . 1 1 System Corruption 14 | . . . . 2 12 Parts Lost 16 | . 1 . 4 . 11 Power 3 | . . . 1 . 2 Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon 5 | . 1 . 3 . 1 Highest Loss Streak 10 | . 1 . 4 . 10 Average Slot Usage (%) 93 | . 92 100 99 91 83 Engine 9 | . 14 11 8 7 4 Treads 2 | . . 11 2 . . Leg 20 | . 28 22 24 20 1 Flight 2 | . . . . 2 16 Device 9 | . . 11 16 13 9 Storage 9 | . 14 11 9 7 6 Processor 6 | . . . 9 13 13 Hackware 10 | . 7 11 9 11 16 Protection 1 | . . . . 6 1 Energy Gun 9 | . 15 11 8 . 5 Ballistic Gun 7 | . 11 11 8 . . Naked Turns . | . . . . . . Heaviest Build 37 | 14 30 31 33 37 33 Greatest Support 60 | 20 20 20 60 60 35 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 Average Carried 12 | 5 10 13 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 11 14 15 11 Class Distribution -------------------- 48% | Mutant 22% | Skirmisher 11% | Scavenger-Mutant 9% | Hacker-Mutant 7% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 778 | 200 101 49 150 146 132 Remotely . | . . . . . . Salvage Created 1287 | . 397 95 403 128 264 Parts 83 | . 30 10 26 12 5 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 9 1 6 2 4 Melee 2 | . . . . . 2 Guns 16 | . 9 1 6 . . Cannons 2 | . . . . 2 . Classes Destroyed 9 | . 4 2 1 2 . Tunneler 1 | . . . 1 . . Hauler 2 | . 2 . . . . Operator 2 | . 1 . . 1 . Watcher 5 | . . 2 1 2 . Swarmer 3 | . 3 . . . . Grunt 12 | . 6 . 2 . 4 Sentry 5 | . . 1 4 . . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 3 | . 3 1 2 2 2 Combat Bots Only 3 | . 3 1 1 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2316 | . 275 57 1021 25 938 Core 405 | . 54 27 154 . 170 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 78 93 72 100 . Volleys Fired 99 | . 42 6 41 8 2 Largest 2 | . 2 2 2 1 1 Hottest 90 | . 90 60 70 50 50 Shots Fired 186 | . 83 12 81 8 2 Gun 178 | . 82 12 81 1 2 Cannon 7 | . . . . 7 . Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic 93 | . 39 6 41 7 . Thermal 36 | . 27 . 9 . . Explosive 1 | . 1 . . . . Electromagnetic 56 | . 16 6 31 1 2 Robot Hit Streak 14 | . 10 6 14 4 5 Robot Miss Streak 5 | . 3 3 5 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 157 | . 51 8 64 7 27 Core Hits 59 | . 22 4 22 6 5 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . 3 . . 1 2 Burn 2 | . 2 . . . . Blast 1 | . . . . 1 . Corrupt 1 | . 1 . . . . Smash 2 | . . . . . 2 Melee Attacks 33 | . . . . . 33 Impact 33 | . . . . . 33 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2372 | . 559 104 686 180 843 Guns 1380 | . 538 104 686 32 20 Cannons 148 | . . . . 148 . Explosions 21 | . 21 . . . . Melee 823 | . . . . . 823 Ramming . | . . . . . . Kinetic 603 | . 165 35 255 148 . Thermal 356 | . 256 . 100 . . Explosive . | . . . . . . Electromagnetic 590 | . 138 69 331 32 20 Impact 823 | . . . . . 823 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 4 . 2 12 Average Corruption 4 | . . 4 . 2 12 Corruption Purged . | . . . . . . Effects 2 | . . 2 . . . Message Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . . 1 63 Projectiles 1 | . . . . 1 . Explosions . | . . . . . . Melee 63 | . . . . . 63 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . 40 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | . 110 25 231 10 18 Average Temperature 41 | . 33 12 54 7 12 Received Heat Transfer 990 | . 66 18 540 . 366 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . 1 1 . 2 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1197 | . 901 . 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 167 | . 161 76 167 140 45 Initial 24 | . . 24 5 22 10 Average 38 | . 47 17 51 53 11 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 . 2 1 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 3 . 1 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 21 5 13 5 6 Peak Tracking Total 5 | . 5 2 3 2 5 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts 8 | . . . 8 . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 15 | . 5 5 2 1 2 Terminals 11 | . 5 3 2 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 52 | . 13 21 9 4 5 Successful 25 | . 7 12 3 2 1 Failed 27 | . 6 9 6 2 4 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual 26 | . 7 10 7 2 . Terminals 39 | . 13 13 9 4 . Fabricators 2 | . . . . . 2 Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 6 . . 3 Garrison Access . | . . . . . . Terminal Hacks 17 | . 7 5 3 2 . Part Schematic 2 | . . 2 . . . Terminal Index 3 | . 1 1 1 . . Alert Level 3 | . 1 . . 2 . Unreport Threat 4 | . 2 1 1 . . Locate Traps 2 | . 2 . . . . Registered Components 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 6 . . 1 Insert Component 4 | . . 3 . . 1 Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 5 2 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 5 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . . 1 Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2912 | 14 783 506 708 449 452 Spaces Moved 1345 | 10 330 231 313 242 219 Core . | . . . . . . Treads . | . . . . . . Legs 1102 | 10 330 231 313 211 7 Wheels . | . . . . . . Hover . | . . . . . . Flight 243 | . . . . 31 212 Fastest Speed 111 | 120 120 200 123 114 111 Average Speed 159 | 120 184 200 145 128 134 Slowest Speed 210 | 120 200 200 200 210 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 2 50 28 27 7 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . 9 . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 9 | . 9 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1888 | 12 431 267 498 373 307 Wait 257 | 1 23 18 88 93 34 Move 1340 | 9 329 230 312 241 219 Hop . | . . . . . . Pick Up 56 | 1 19 4 17 10 5 Fast Attach 5 | . . 1 1 3 . Attach 26 | . 4 3 6 4 9 Detach 3 | . . . . 2 1 Swap 20 | . 4 . 9 4 3 Drop 41 | 1 10 5 16 8 1 Fire 99 | . 42 6 41 8 2 Melee 33 | . . . . . 33 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 8 | . . . 8 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 3) 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1265 | -9/Materials | Discovered new exit (range 16) 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Utility x2 1583 | -8/Materials | Build established: Skirmisher 1901 | -8/Materials | Discovered new exit (range 4) 1903 | -8/Materials | Identified exit to Factory 2012 | -8/Materials | Entered Factory 2012 | -7/Factory | Evolved 2 slots: Utility x2 2014 | -7/Factory | Lost 4 parts (1p3w) 2319 | -7/Factory | Build established: Scavenger-Mutant 2379 | -7/Factory | Discovered new exit (range 10) 2460 | -7/Factory | Identified exit to Factory 2461 | -7/Factory | Entered another Factory area 2461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2901 | -6/Factory | System corruption reached 10% 2913 | -6/Factory | Self-destructed Last Messages --------------- Mic. Nuclear Core destroyed. Propulsion Shielding destroyed. Xenon Bombardment Thruster destroyed. Hacking Suite destroyed. G-67 Veteran destroyed. Acquired 32 matter. Imp. Light Armor Plating destroyed. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier system corrupted by crushing effect. Shock Rifle destroyed. G-50 Soldier suffers critical hit (Smash). Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Carbon-fiber Leg fried. Acquired Corrupted Carbon-fiber Leg. Integrated Corrupted Carbon-fiber Leg (+12). Dropped Broken Xenon Bombardment Thruster. Acquired Plasma Rifle. Acquired 40 matter. 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Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanDeuteriumProtection Manual? 0 Play Time 00:34:25 Cumulative 185.3 hours Start 2021.06.02 @ 14:05:22 End 2021.06.03 @ 18:08:27 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 76 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09452eda-0169-4f77-8ac2-cef2253f8a0f