Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 01:31:26 Player: phat_sumo Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2663) 2663 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 5895 Bonus ------- Follower Combat Kills 132 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 97/100 System Corruption 4% Temperature Cool (98) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (12) --- Light Nuclear Core Large Storage Unit Large Storage Unit Large Matter Pod (150) Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array ECM Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Large Storage Unit Large Storage Unit Large Matter Pod Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Mace [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 78 | 5 5 27 8 18 8 7 Power 5 | 1 . 2 1 1 . . Engine 5 | 1 . 2 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 1 6 . 1 2 1 Treads 8 | . . 4 . 1 2 1 Leg 5 | 2 1 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 3 2 1 5 2 1 Device 4 | . 1 . 1 1 . 1 Storage 3 | . 2 . . 1 . . Processor 4 | . . 2 . 1 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 46 | 2 1 17 6 11 4 5 Energy Gun 8 | 1 1 5 . . . 1 Energy Cannon 6 | . . 2 2 2 . . Ballistic Gun 12 | 1 . 6 . 4 . 1 Ballistic Cannon 9 | . . . 2 4 2 1 Launcher 9 | . . 3 2 1 2 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . 1 . 14 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 3 | . . . . . . 3 Weapon 7 | . . . . 1 . 6 Highest Loss Streak 14 | . . . . 1 . 14 Average Slot Usage (%) 97 | . 93 99 100 96 96 97 Engine 8 | . 14 11 9 7 7 6 Treads 21 | . . 24 27 23 23 22 Leg 4 | . 28 8 . . . . Device 10 | . 13 11 18 11 7 6 Storage 8 | . 8 11 9 7 7 7 Processor 9 | . . 10 9 7 11 15 Protection 4 | . . . . 7 7 6 Energy Gun 2 | . 19 4 . . . 1 Energy Cannon 4 | . . 9 13 4 . . Ballistic Gun 14 | . 8 7 4 16 23 20 Ballistic Cannon 4 | . . . 9 6 6 6 Naked Turns . | . . . . . . . Heaviest Build 82 | 7 24 33 42 82 82 69 Greatest Support 68 | 20 20 60 60 60 68 68 Greatest Overweight (x) 18 | . 1 1 . 1 1 18 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 12 | 4 10 10 10 12 12 12 Average Capacity 10 | 4 7 10 10 10 12 12 Most Carried 12 | 4 10 10 10 12 12 12 Average Carried 9 | 2 6 9 9 10 10 10 Final Capacity 12 | 4 10 10 10 12 12 12 Final Carried 12 | 4 10 10 10 12 10 6 Class Distribution -------------------- 41% | Tank 32% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2139 | 271 115 485 145 476 361 286 Remotely . | . . . . . . . Salvage Created 2802 | 44 167 737 338 508 380 628 Parts 176 | 1 17 58 19 34 19 28 Haulers Intercepted 5 | . 1 2 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 47 | . . . . . 18 29 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 67 | 1 6 18 6 11 12 13 Guns 30 | 1 6 3 . 7 4 9 Cannons 21 | . . 10 5 3 . 3 AOE 16 | . . 5 1 1 8 1 Classes Destroyed 11 | 1 3 3 1 2 . 1 Worker 1 | . . 1 . . . . Hauler 5 | . 1 2 2 . . . Recycler 1 | . . . . 1 . . Operator 1 | . . 1 . . . . Watcher 5 | . 1 2 . 2 . . Swarmer 24 | . 6 6 . 6 5 1 Grunt 22 | 1 . 5 4 . 6 6 Duelist 5 | . . . 1 . . 4 Sentry 13 | . . 7 1 3 1 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . 2 . . Best Kill Streak 12 | 1 4 4 3 3 12 4 Combat Bots Only 12 | 1 3 4 3 3 12 4 Max Kills in Single Turn 4 | 1 1 2 1 2 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 2 1 1 4 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4690 | 83 87 693 153 641 671 2362 Core 817 | 34 5 52 22 16 65 623 Absorbed by Shields 165 | . . . 58 92 . 15 Core Remaining (%) 88 | 86 84 87 96 . . . Volleys Fired 119 | 7 14 40 11 18 9 20 Largest 4 | 2 2 2 3 4 4 4 Hottest 184 | 70 90 116 164 179 132 184 Shots Fired 326 | 14 28 78 32 72 33 69 Gun 198 | 14 28 36 1 41 27 51 Cannon 107 | . . 36 26 27 1 17 Launcher 21 | . . 6 5 4 5 1 Special . | . . . . . . . Kinetic 186 | 7 7 17 12 56 28 59 Thermal 111 | 7 14 54 15 12 . 9 Explosive 21 | . . 6 5 4 5 1 Electromagnetic 8 | . 7 1 . . . . Robot Hit Streak 36 | 10 8 26 36 23 12 31 Robot Miss Streak 6 | 1 3 2 1 3 6 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 230 | 11 16 58 21 46 23 55 Core Hits 184 | 2 9 29 17 42 39 46 Critical Hits 4 | . . 1 . . . 3 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 Melee Attacks 7 | . . 5 . . . 2 Impact 7 | . . 5 . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5900 | 144 206 1473 656 1172 970 1279 Guns 2594 | 144 204 318 14 542 472 900 Cannons 1489 | . . 609 349 350 . 181 Explosions 1687 | . . 450 293 280 498 166 Melee 128 | . . 96 . . . 32 Ramming 2 | . 2 . . . . . Kinetic 2287 | 80 47 104 133 620 472 831 Thermal 1724 | 64 100 808 230 272 . 250 Explosive 1687 | . . 450 293 280 498 166 Electromagnetic 72 | . 57 15 . . . . Impact 128 | . . 96 . . . 32 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . . . . 4 Average Corruption 1 | . 1 . . . . 4 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 72 | . . 8 4 18 . 42 Projectiles 9 | . . 8 1 . . . Explosions 63 | . . . 3 18 . 42 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 422 | . 1 77 . 282 23 39 Shots 7 | . . 1 . 4 1 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 679 | 117 180 227 175 330 311 679 Average Temperature 109 | 60 53 49 69 117 141 216 Received Heat Transfer 1392 | 60 . 156 60 54 135 927 Effects 21 | . . . . 1 1 19 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . 1 . 2 Interference 4 | . . . . . 1 3 Short Circuit 4 | . . . . . . 4 Damage (minor) 6 | . . . . . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 3399 | 185 296 1554 407 407 . 550 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 303 | 20 208 303 182 240 . . Initial 70 | . 11 2 36 70 . . Average 99 | 1 70 124 59 110 . . Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 81 | 100 90 66 100 81 . . Level 1 18 | . 9 33 . 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 1 7 . 1 Investigation 3 | . . 2 1 . . . Extermination 2 | . . . . 2 . . Reinforcement 2 | . . . . 2 . . Assault 1 | . . . . . . 1 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | 1 10 26 7 17 16 24 Peak Tracking Total 10 | 1 3 5 3 3 8 10 Tactical Retreats 13 | . 3 3 1 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 4 | . . 2 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 9 | . 1 3 . 3 2 . Max in Single Turn 3 | . 1 1 . 3 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 7 | . 2 3 . 2 . . Terminals 7 | . 2 3 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 4 6 . 5 . . Successful 11 | . 4 4 . 3 . . Failed 4 | . . 2 . 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 15 | . 4 6 . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 4 . 3 . . Record 3 | . . 1 . 2 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 5 | . 1 2 . 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 135 | . . . . . . 135 Highest-Rated Ally 135 | . . . . . . 135 Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . . 2 Total Damage 876 | . . . . . . 876 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 5689 | 106 486 1218 567 1385 863 1064 Spaces Moved 2902 | 74 302 586 283 704 437 516 Core 23 | 21 . . . . . 2 Treads 2335 | . . 397 283 704 437 514 Legs 544 | 53 302 189 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 170 170 186 180 Average Speed 168 | 100 130 154 170 178 187 188 Slowest Speed 950 | 120 150 190 170 190 190 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 7 41 48 30 27 62 61 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 3 Spaces Dug . | . . . . . . . Terrain Destroyed 197 | . . 60 34 60 24 19 Melee . | . . . . . . . Projectile 14 | . . 3 5 2 . 4 AOE 183 | . . 57 29 58 24 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3425 | 90 366 814 345 789 457 564 Wait 229 | . 34 115 34 29 . 17 Move 2896 | 73 301 585 282 703 436 516 Hop . | . . . . . . . Pick Up 45 | 5 8 19 5 6 1 1 Fast Attach 14 | 4 2 5 . 3 . . Attach 16 | 1 . 2 2 3 2 6 Detach 2 | . . . . 1 . 1 Swap 48 | . 3 20 6 12 6 1 Drop 46 | . 3 23 5 12 3 . Fire 119 | 7 14 40 11 18 9 20 Melee 7 | . . 5 . . . 2 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 627 | -9/Materials | Identified exit to Mines 1725 | -9/Materials | Discovered new exit (range 15) 1811 | -9/Materials | Entered another Materials area 1811 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2109 | -8/Materials | Build established: Tank 2347 | -8/Materials | Discovered new exit (range 14) 2378 | -8/Materials | Entered Factory 2378 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2473 | -7/Factory | Garrison activated, responded to threat 3672 | -7/Factory | Discovered new exit (range 17) 3763 | -7/Factory | Entered Lower Caves 4037 | -7/Lower Caves | Learned location of 1 exit from Factory 4062 | -7/Lower Caves | Attracted the attention of an 0b10 base 4110 | -7/Lower Caves | Destroyed 12 combat bots 4329 | -7/Lower Caves | Encountered a Warlord checkpoint 4460 | -7/Lower Caves | Build established: Gunner 4587 | -7/Lower Caves | Discovered new exit (range 6) 4610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4626 | -7/Lower Caves | Entered another Lower Caves area 5289 | -7/Lower Caves | Learned Factory emergency access door positions 5434 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5596 | -7/Lower Caves | Learned location of Extension (-6) 5621 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5654 | -7/Lower Caves | Core integrity fell below 50% 5675 | -7/Lower Caves | Core integrity fell below 20% 5688 | -7/Lower Caves | 99-TNT showed up to help 5690 | -7/Lower Caves | 99-TNT revealed a hidden path 5690 | -7/Lower Caves | Destroyed by 99-TNT with 99-TNT's Nukerbomber Last Messages --------------- 05671_ Penetrated by Slug. A strange signal echoes through the caves. 05672_ Adv. Assault Cannon destroyed. 05674_ Penetrated by Slug. 05675_ Mace fries itself beyond repair. 05679_ Mace destroyed. 05680_ G-47 Trooper destroyed. 05685_ Lgt. Nuclear Core fries itself beyond repair. 05686_ Arm. Treads destroyed. 05687_ Particle Gun fries itself beyond repair. 05687_ Destroyed VTOL Module. 05687_ G-47 Trooper destroyed. 05687_ Penetrated by Slug. 99-TNT: "Let me deal with this, you get out of here!" 05688_ M-28 Smith destroyed. 99-TNT: "There's a hidden path right here." 05690_ The unstable cave ceiling collapses. 05690_ G-47 Trooper destroyed. 05690_ S-27 Virus destroyed. 05690_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??######?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ## #????????????????###??????????????????????? | | #?# ##???????????????# ??????????????????????? | | ### #??????????????##=##?????????????????????? | | ##?????# # ### @ ##????????????????????? | | ###### * #????????????????????? | | ##"# % #????????????????????? | | d Y #????????????????????? | | s ##????????????????????? | | # #?????????????????????? | | ### ### ?????????????????????? | | ??# % ##?????????????????????????? | | ??# % ## ##?????#????##???????????????? | | ??# ######### #???? #### #???????????????? | | ??# ####???????## #???? ????????????????? | | ??# #????????##?# ##???? ????????????????? | | % ??????? ? ????# ????#????????????? | | #????? #? ## #??# ??? #????????????? | | ! #????? #? ??#??# #??? #????????????? | | % * #????? #? #????# #?? ###??????????? | | ##!%! ????? #?#//###???## #?# ##?????????? | | #?##! ???# #? ?? ### ## #?????????? | | #???? ??# #? ??? ##????????? | | ????? #### ? #?""""???? #????????? | | ?????##???#### ######## ## #????????? | | ???###???##### #?# #?????????????? | | #### ##### #???### #?????????????? | | #???????## ##?????????????? | | #??###### ###??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Let's See Who's Tougher Challenges ------------ None Game ------ Seed ArmoredHelicalLog Manual? 0 Play Time 00:53:26 Cumulative 5.1 hours Start 2020.10.23 @ 00:37:35 End 2020.10.23 @ 01:31:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bb23ce6-c097-4d5f-9e35-f81088d4a812