Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 11:09:10

Player: amhuman

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (130)     650
Value Destroyed (5078)     5078
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (675)                675
              TOTAL SCORE: 11243

 Bonus
-------
High Alert Combat Kills    341
Follower Combat Kills      393
Friendly Fire              -59

 Cogmind 
---------
Core Integrity             0/1000
Matter                     169/300
Energy                     70/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (8) ------
                Targeting Computer
                Heart of Steel
>               --- WEAPON (3) -------
                Variable Charge Gun
>               --- INVENTORY (5) ----
       Improved Matter Compressor (0)
  Hypervelocity Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
        Layered Medium Armor Plating
                Heart of Steel
>               --- WEAPON -----------
                Plasma Rifle
                Ion Cannon
          Heavy Phase Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
                Flexi-carbon Leg
       Improved Matter Compressor
       Improved Light Armor Plating
                Plasma Cannon
                Gauss Rifle
          Heavy Battle Rifle
                Flak Cannon
  Hypervelocity Gauss Cannon
     Long-range Missile Launcher
[Rating: 81]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   3   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             155  | 6   8   .   7   5   32  12  2   40  6   2   35  
  Power                    16   | 1   1   .   .   1   3   3   .   1   .   .   6   
    Engine                 6    | 1   1   .   .   1   1   .   .   .   .   .   2   
    Core                   10   | .   .   .   .   .   2   3   .   1   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   2   .   2   1   12  5   .   12  2   .   7   
    Treads                 15   | .   2   .   2   .   1   4   .   5   .   .   1   
    Leg                    24   | .   .   .   .   1   10  1   .   5   2   .   5   
    Wheel                  3    | 2   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   2   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   .   .   .   3   2   .   15  3   2   9   
    Device                 13   | .   1   .   .   .   1   1   .   4   1   1   4   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   .   2   
    Processor              2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Hackware               4    | .   1   .   .   .   .   .   .   3   .   .   .   
    Protection             14   | .   .   .   .   .   2   1   .   7   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   2   .   5   3   14  2   2   12  1   .   13  
    Energy Gun             8    | 2   .   .   .   1   1   1   .   1   .   .   2   
    Energy Cannon          16   | .   .   .   4   1   2   1   .   4   .   .   4   
    Ballistic Gun          9    | .   .   .   .   .   3   .   .   3   .   .   3   
    Ballistic Cannon       11   | .   .   .   .   .   4   .   2   2   1   .   2   
    Launcher               11   | .   1   .   1   1   4   .   .   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   3   .   1   1   
Parts Lost                 72   | .   2   .   .   2   20  4   .   12  2   .   30  
  Power                    12   | .   1   .   .   1   2   1   .   1   .   .   6   
  Propulsion               29   | .   .   .   .   1   10  3   .   5   1   .   9   
  Utility                  16   | .   .   .   .   .   3   .   .   4   1   .   8   
  Weapon                   15   | .   1   .   .   .   5   .   .   2   .   .   7   
  Highest Loss Streak      16   | .   2   .   .   1   9   1   .   4   1   .   16  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   95  85  94  93  77  92  100 93  94  86  56  
  Engine                   2    | .   14  14  11  9   7   .   .   .   .   .   1   
  Core                     4    | .   .   .   .   .   1   9   9   5   6   6   2   
  Treads                   14   | .   20  28  40  33  9   13  36  20  .   .   .   
  Leg                      14   | .   .   .   .   5   22  16  .   7   32  33  15  
  Device                   10   | .   5   14  11  11  8   17  18  10  5   12  8   
  Storage                  7    | .   14  14  11  11  9   9   9   6   9   6   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   6   6   4   
  Hackware                 4    | .   7   .   .   .   .   .   .   13  .   .   .   
  Protection               7    | .   .   .   .   .   2   8   9   10  18  6   4   
  Energy Gun               2    | .   15  .   .   .   3   4   8   .   .   .   .   
  Energy Cannon            6    | .   .   .   19  21  5   6   8   4   11  6   3   
  Ballistic Gun            1    | .   .   .   .   .   3   .   .   1   .   .   2   
  Ballistic Cannon         3    | .   .   .   .   .   4   6   1   4   1   6   2   
  Launcher                 1    | .   9   14  1   .   .   .   .   1   .   .   1   
Peak Build Rating          81   | 6   9   6   10  10  22  27  25  63  53  67  81  
  Average Rating           37   | 4   7   6   9   9   14  23  25  47  49  64  53  
  On Entrance              22   | .   6   6   6   10  10  19  25  25  53  47  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 11  19  17  21  23  36  37  39  56  56  51  68  
  Greatest Support         116  | 20  40  40  80  80  60  80  80  116 75  75  80  
  Greatest Overweight (x)  7    | .   .   .   .   .   6   1   .   3   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  10  10  10  6   
  Most Carried             10   | 4   8   9   9   8   10  10  10  10  10  10  10  
  Average Carried          8    | 2   6   8   8   6   8   9   10  9   9   9   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   8   9   8   7   10  10  10  10  10  10  2   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 23% | Mutant
 20% | Commander-Mutant
  9% | Hacker-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Matter Collected           3741 | 240  63   112  215  60   646  304  32   886  83   27   1073 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5312 | .    190  .    270  102  1118 521  .    1705 551  60   795  
  Parts                    242  | .    10   .    9    5    75   30   .    60   15   1    37   
Haulers Intercepted        5    | .    1    .    .    .    1    2    .    1    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    1    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    16   1    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Combat Hostiles Destroyed  102  | .   3   .   6   3   24  15  .   30  8   .   13  
  Guns                     25   | .   3   .   .   .   9   3   .   5   .   .   5   
  Cannons                  53   | .   .   .   4   2   11  11  .   15  7   .   3   
  AOE                      20   | .   .   .   2   1   4   .   .   9   .   .   4   
Classes Destroyed          15   | .   5   .   2   .   5   .   .   3   .   .   .   
  Worker                   5    | .   1   .   .   .   2   .   .   1   .   .   1   
  Builder                  9    | .   .   .   .   .   6   .   .   .   .   .   3   
  Hauler                   5    | .   1   .   .   .   1   2   .   1   .   .   .   
  Recycler                 4    | .   1   .   .   .   .   .   .   2   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   2   .   .   1   .   .   .   
  Swarmer                  11   | .   .   .   .   .   3   7   .   .   1   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    54   | .   3   .   5   2   12  1   .   17  5   .   9   
  Brawler                  5    | .   .   .   .   .   1   .   .   2   2   .   .   
  Sentry                   16   | .   .   .   1   .   6   7   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   .   .   3   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   4   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | .   5   .   4   2   15  4   .   8   8   .   5   
  Combat Bots Only         8    | .   2   .   3   2   6   4   .   8   8   .   3   
Max Kills in Single Turn   5    | .   3   .   2   1   3   1   .   5   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   1   2   .   .   5   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Hostile Shots Fired        942   | .    25   .    21   17   197  106  2    295  32   .    247  
  Missed                   288   | .    9    .    7    5    58   39   1    112  5    .    52   
Damage Taken               11430 | .    363  18   190  302  2232 823  44   2990 541  .    3927 
  Core                     1810  | .    26   .    21   33   338  112  .    241  35   .    1004 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  46    | .    .    .    .    .    .    .    .    .    46   .    .    
Core Remaining (%)         72    | 100  .    89   .    86   .    .    18   .    .    67   .    
Volleys Fired              312   | .    10   2    10   8    71   36   2    81   21   5    66   
  Largest                  3     | .    2    1    2    2    2    2    2    2    2    1    3    
  Hottest                  225   | .    80   30   128  128  132  138  138  150  150  60   225  
Shots Fired                569   | .    21   3    18   15   137  67   4    157  43   5    99   
  Gun                      183   | .    14   .    .    1    76   23   1    34   .    .    34   
  Cannon                   352   | .    .    .    15   12   51   44   3    118  43   5    61   
  Launcher                 34    | .    7    3    3    2    10   .    .    5    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  214   | .    .    .    .    .    84   25   2    75   2    .    26   
  Thermal                  309   | .    10   .    15   13   35   42   2    77   41   5    69   
  Explosive                34    | .    7    3    3    2    10   .    .    5    .    .    4    
  Electromagnetic          12    | .    4    .    .    .    8    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    5    .    8    4    32   11   3    13   17   5    10   
  Robot Miss Streak        10    | .    2    .    1    2    6    6    2    10   2    .    5    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           386   | .    12   .    10   7    92   44   2    120  32   3    64   
  Core Hits                301   | .    15   .    9    4    61   38   2    101  15   1    55   
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         3     | .    .    .    .    .    1    .    .    1    .    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                2     | .    .    .    .    .    1    .    .    .    .    .    1    
Melee Attacks              2     | .    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    2    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12862 | .    506  .    291  177  2701 1055 51   4201 870  69   2941 
  Guns                     2506  | .    115  .    .    .    1089 221  .    508  .    .    573  
  Cannons                  6636  | .    .    .    187  118  844  699  51   2665 870  69   1133 
  Explosions               3720  | .    391  .    104  59   768  135  .    1028 .    .    1235 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3444  | .    .    .    .    .    1219 349  51   1406 25   .    394  
  Thermal                  5782  | .    69   .    187  118  603  571  .    1767 845  69   1553 
  Explosive                3057  | .    391  .    104  59   681  135  .    1028 .    .    659  
  Electromagnetic          579   | .    46   .    .    .    198  .    .    .    .    .    335  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    5    5    .    .    .    .    .    7    2    2    3    
  Average Corruption       2     | .    5    5    .    .    .    .    .    3    2    2    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    3    2    .    .    .    .    .    34   4    10   1    
    Message Errors         9     | .    .    .    .    .    .    .    .    5    1    3    .    
    Matter Fused           15    | .    .    .    .    .    .    .    .    10   1    4    .    
    Heat Flow Errors       5     | .    1    1    .    .    .    .    .    2    .    .    1    
    Energy Discharges      7     | .    1    .    .    .    .    .    .    6    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    5    1    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               3     | .    1    1    .    .    .    .    .    .    1    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    2    .    2    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    3    
Overflow Damage            329   | .    .    .    .    .    13   62   .    65   26   10   153  
  Projectiles              128   | .    .    .    .    .    12   .    .    65   26   10   15   
  Explosions               201   | .    .    .    .    .    1    62   .    .    .    .    138  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    .    .    2    6    .    25   1    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    2    6    .    22   1    .    10   
  Secondary                3     | .    .    .    .    .    .    .    .    3    .    .    .    
Self-Inflicted Damage      386   | .    .    18   20   21   78   44   .    12   .    .    193  
  Shots                    13    | .    .    1    1    1    4    1    .    1    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | .    108  96   123  144  255  219  51   394  312  .    378  
  Average Temperature      83    | .    34   61   49   49   50   55   19   106  145  .    118  
  Received Heat Transfer   3350  | .    138  .    93   63   918  144  18   896  144  .    936  
  Effects                  7     | .    .    .    .    .    .    1    .    5    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    1    .    2    1    .    1    
  Combat Hostiles          4     | .    .    .    .    .    .    1    .    1    1    .    1    
  Parts Melted             23    | .    .    .    1    .    4    5    .    8    1    .    4    
  Heat Transferred         8655  | .    150  .    370  222  1073 999  .    2593 1342 111  1795 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Peak Influence             951  | .   237 103 267 170 470 951 406 595 .   .   235 
  Initial                  370  | .   .   87  39  103 54  193 370 99  .   .   .   
  Average                  273  | .   159 94  165 147 276 607 385 305 .   .   88  
Maximum Alert Level        3    | .   1   .   1   .   2   3   2   2   .   .   1   
  Low Security (%)         48   | 100 42  100 60  100 37  3   .   44  .   .   91  
  Level 1                  17   | .   57  .   39  .   28  28  12  10  .   .   8   
  Level 2                  29   | .   .   .   .   .   34  21  87  45  .   .   .   
  Level 3                  4    | .   .   .   .   .   .   46  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   2   .   5   2   .   10  .   .   5   
  Investigation            5    | .   .   .   1   .   1   1   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Reinforcement            13   | .   1   .   1   .   4   .   .   5   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   .   .   2   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Distress Signals           9    | .   .   .   1   .   5   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   11  .   9   3   45  23  2   44  10  .   23  
  Peak Tracking Total      9    | .   4   .   6   2   6   4   1   8   9   .   4   
  Tactical Retreats        10   | .   2   .   .   .   2   1   .   4   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   .   .   4   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Machines Disabled          31   | .   4   .   .   .   3   2   .   6   .   .   16  
  Max in Single Turn       6    | .   3   .   .   .   1   1   .   3   .   .   6   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Machines Accessed          29   | .   4   .   2   .   4   6   1   8   .   2   2   
  Terminals                23   | .   4   .   2   .   4   5   1   5   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                72   | .   9   .   6   .   9   14  2   25  .   2   5   
  Successful               37   | .   6   .   3   .   5   6   2   11  .   2   2   
  Failed                   35   | .   3   .   3   .   4   8   .   14  .   .   3   
    Catastrophic           5    | .   .   .   .   .   2   1   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   5   .   4   .   6   12  1   18  .   .   3   
  Terminals                61   | .   9   .   6   .   9   13  2   17  .   .   5   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   3   .   .   .   
Terminal Hacks             15   | .   4   .   1   .   2   1   1   3   .   2   1   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         19   | .   2   .   2   .   3   4   1   6   .   .   1   
  Terminals                17   | .   2   .   2   .   3   4   1   4   .   .   1   
    Botnet                 17   | .   2   .   2   .   3   4   1   4   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   .   2   .   4   5   1   5   .   .   1   
  Full Trace Events        4    | .   .   .   1   .   1   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             3    | .   .   .   .   .   .   .   .   1   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Total Allies               15   | .   .   .   .   1   .   10  .   1   2   .   1   
  Largest Group            10   | .   .   .   .   1   .   10  8   9   2   2   3   
  Highest-Rated Group      182  | .   .   .   .   31  .   173 141 182 62  62  91  
  Highest-Rated Ally       41   | .   .   .   .   31  .   29  29  41  32  32  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               116  | .   .   .   .   3   .   39  13  50  .   .   11  
  Total Damage             1897 | .   .   .   .   42  .   482 188 919 .   .   266 
  Kills                    18   | .   .   .   .   .   .   6   2   8   .   .   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Turns Passed               8089 | 60   380  64   234  388  994  603  446  2438 601  853  1028 
Spaces Moved               4561 | 60   250  33   122  209  494  299  258  1192 430  689  525  
  Core                     38   | 1    .    .    .    .    1    .    .    .    .    .    36   
  Treads                   1865 | .    146  33   122  209  183  118  258  796  .    .    .    
  Legs                     2421 | .    .    .    .    .    265  181  .    370  430  689  486  
  Wheels                   208  | 59   104  .    .    .    45   .    .    .    .    .    .    
  Hover                    29   | .    .    .    .    .    .    .    .    26   .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  160  110  122  165  120  120  120  60   
  Average Speed            145  | 79   126  160  160  160  139  151  165  170  120  120  140  
  Slowest Speed            400  | 80   160  160  160  160  350  250  165  270  120  120  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 4    64   8    19   41   54   76   73   22   60   59   16   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    1    1    .    1    1    .    
Scrap Searched             6    | .    .    1    .    .    .    .    .    .    2    3    .    
Spaces Dug                 36   | .    2    15   14   .    .    .    .    2    .    .    3    
Terrain Destroyed          330  | .    43   21   20   16   39   14   .    90   4    .    83   
  Melee                    2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    1    .    5    2    .    9    4    .    9    
  AOE                      298  | .    41   21   19   16   34   12   .    81   .    .    74   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Fac  
Total                      5423 | 69   287  42   140  247  654  380  273  1436 472  712  711  
  Wait                     274  | .    12   7    1    20   36   26   12   77   3    8    72   
  Move                     4550 | 59   249  32   121  208  493  298  257  1191 429  688  525  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 4    5    1    1    3    14   4    .    15   1    3    6    
  Fast Attach              80   | 6    1    .    1    1    16   6    .    26   3    2    18   
  Attach                   28   | .    2    .    2    1    6    2    .    5    1    .    9    
  Detach                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     48   | .    5    .    4    3    10   4    2    10   2    .    8    
  Drop                     54   | .    1    .    .    3    8    4    .    24   2    6    6    
  Fire                     312  | .    10   2    10   8    71   36   2    81   21   5    66   
  Melee                    2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   17   | .    .    .    .    .    .    .    .    7    10   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / [Scr])
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   61 | -11/Scrapyard  | Entered Materials
  265 | -10/Materials  | Discovered new exit (range 16)
  326 | -10/Materials  | Build established: Mutant
  367 | -10/Materials  | Crushed by falling debris
  400 | -10/Materials  | Discovered new exit (range 16)
  441 | -10/Materials  | Entered Mines
  480 | -10/Mines      | Discovered new exit (range 13)
  505 | -10/Mines      | Entered Materials
  505 | -9/Materials   | Evolved 2 slots: Propulsion x2
  724 | -9/Materials   | Discovered new exit (range 9)
  739 | -9/Materials   | Entered Mines
  820 | -9/Mines       | Discovered new exit (range 8)
  975 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  992 | -9/Mines       | Destroyed YI-UF0
 1127 | -9/Mines       | Entered Materials
 1127 | -8/Materials   | Evolved 2 slots: Utility x2
 1127 | -8/Materials   | Discovered new exit (range 14)
 1251 | -8/Materials   | Identified exit to Storage
 1488 | -8/Materials   | Lost 3 parts (3n)
 1732 | -8/Materials   | Lost 4 parts (1p1n2u)
 1798 | -8/Materials   | Core integrity fell below 50%
 1822 | -8/Materials   | Lost 9 parts (1p4n1u3w)
 2023 | -8/Materials   | Discovered new exit (range 16)
 2077 | -8/Materials   | Build established: Scavenger-Mutant
 2121 | -8/Materials   | Entered Storage
 2164 | -8/Storage     | Garrison activated, responded to threat
 2297 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2584 | -8/Storage     | Core integrity fell below 20%
 2608 | -8/Storage     | Build established: Commander-Mutant
 2706 | -8/Storage     | Used back door to open Recycling access
 2706 | -8/Storage     | Discovered new exit (range 5)
 2724 | -8/Storage     | Entered Recycling
 2724 | -8/Recycling   | Accompanied by 8 allies
 2876 | -8/Recycling   | Discovered new exit (range 16)
 2975 | -8/Recycling   | Scanned before Scraplab entrance
 2993 | -8/Recycling   | Discovered new exit (range 11)
 2998 | -8/Recycling   | Entered Scraplab
 3170 | -8/Recycling   | Entered Factory
 3170 | -6/Factory     | Accompanied by 8 allies
 3170 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
 3228 | -6/Factory     | Discovered new exit (range 9)
 3824 | -6/Factory     | Found Prototype Launcher
 3824 | -6/Factory     | Identified Scatter Rocket Array
 4015 | -6/Factory     | Spotted B-75 Beast
 4031 | -6/Factory     | Destroyed B-75 Beast
 4061 | -6/Factory     | Lost 6 allies
 4128 | -6/Factory     | Garrison activated, responded to threat
 4209 | -6/Factory     | Lost 4 parts (1p1n2u)
 4249 | -6/Factory     | Build established: Hacker-Mutant
 4468 | -6/Factory     | Discovered new exit (range 5)
 4483 | -6/Factory     | Discovered new exit (range 15)
 4515 | -6/Factory     | Destroyed 8 combat bots
 4996 | -6/Factory     | Identified exit to Lower Caves
 5025 | -6/Factory     | Build established: Scavenger-Mutant
 5270 | -6/Factory     | First assault squad dispatched
 5608 | -6/Factory     | Entered Lower Caves
 5655 | -6/Lower Caves | Encountered a Warlord checkpoint
 5999 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6100 | -6/Lower Caves | Destroyed 8 combat bots
 6189 | -6/Lower Caves | Discovered new exit (range 12)
 6209 | -6/Lower Caves | Entered another Lower Caves area
 6209 | -6/Lower Caves | Accompanied by 2 allies
 6227 | -6/Lower Caves | Discovered new exit (range 11)
 6315 | -6/Lower Caves | Found Prototype Device
 6315 | -6/Lower Caves | Identified Heart of Steel
 6883 | -6/Lower Caves | Spotted B-75 Beast
 7062 | -6/Lower Caves | Entered Factory
 7062 | -5/Factory     | Accompanied by 2 allies
 7062 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 7082 | -5/Factory     | Discovered new exit (range 8)
 7101 | -5/Factory     | Identified exit to DSF
 7148 | -5/Factory     | Discovered new exit (range 9)
 7445 | -5/Factory     | Lost 3 allies
 7539 | -5/Factory     | Lost 16 parts (3p5n5u3w)
 7847 | -5/Factory     | Core integrity fell below 50%
 7893 | -5/Factory     | Lost 8 parts (2p2n1u3w)
 8071 | -5/Factory     | Core integrity fell below 20%
 8090 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08042_ K-01 Serf destroyed.
08042_ Power Conduit explodes.
08042_ Terminal disabled.
08042_ K-01 Serf collects debris. <x*>
08057_ Destroyed Tesla Rifle.
08059_ K-01 Serf collects debris. <x3>
08060_ Imp. Carbon-fiber Leg destroyed.
08060_ K-01 Serf collects debris. <x6>
08066_ P-70 Sage destroyed.
08067_ K-01 Serf collects debris. <x6>
08072_ Acquired Antigrav System.
08073_ K-01 Serf collects debris. <x4>
08075_ Acquired Mic. Fission Core.
08076_ K-01 Serf collects debris. <x3>
08078_ Antigrav System destroyed.
08078_ K-01 Serf collects debris. <x8>
08085_ Mic. Fission Core destroyed.
08085_ K-01 Serf collects debris.
08087_ Adv. Heat Sink destroyed.
08088_ K-01 Serf collects debris. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              400
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             750
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           5
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxForceFlail
  Manual?         0
Play Time         01:49:54
  Cumulative      157.8 hours
  Start           2025.04.06 @ 23:54:01
  End             2025.04.07 @ 11:09:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83ca2c51-4a7d-4149-9575-29db25a9e512