Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 20:26:55 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (123) 615 Value Destroyed (5758) 5758 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (316) 316 TOTAL SCORE: 14709 Bonus ------- High Alert Combat Kills 16 Met Zhirov 300 Cogmind --------- Core Integrity 1407/1450 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- High-density Centrium Wheel > --- UTILITY (11) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- Power Sword Heavy Pick > --- INVENTORY (5) ---- Long-range Proton Cannon Enhanced Nova Cannon Tesla Bomb Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Propulsion Shielding Hardened Heavy Armor Plating Improved Focal Shield Makeshift Hacking Suite Advanced System Shield > --- WEAPON ----------- Plasma Sword Heavy Pick > --- INVENTORY -------- Fusion Reactor Wheel Advanced Energy Well Improved Weapon Cycler Improved Medium Armor Plating Transdimensional Reconstructor Wave Gun Long-range Proton Cannon Tesla Bomb Launcher Tesla Bomb Launcher Heavy Rocket Launcher Heavy Flail Power Sword Heavy Pick Heavy Pick Enhanced Force Lance [Rating: 107] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Coolant Injector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Pick Energy Gun Cooled Pulse Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . 2 . . 1 . . 1 . . . . . . . 2 Utility 9 | . . . . 2 1 . . 1 2 . . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 153 | 6 8 2 . 9 13 2 14 11 26 27 6 4 5 5 14 1 Power 13 | 1 . . . 2 2 1 1 . 1 2 . . 1 . 2 . Engine 7 | 1 . . . 2 2 1 . . . . . . . . 1 . Core 2 | . . . . . . . 1 . . 1 . . . . . . Reactor 4 | . . . . . . . . . 1 1 . . 1 . 1 . Propulsion 52 | 2 2 2 . 2 7 . 3 5 3 12 4 . 1 1 8 . Treads 12 | . . 2 . 2 4 . . . . 2 2 . . . . . Leg 33 | 2 . . . . 3 . 3 5 3 8 1 . 1 1 6 . Wheel 7 | . 2 . . . . . . . . 2 1 . . . 2 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 51 | 1 4 . . 5 3 . 6 2 11 6 2 4 1 4 2 . Device 14 | . 1 . . . . . 1 . 7 2 . 1 . 1 1 . Storage 5 | 1 1 . . . . . 2 . . . . 1 . . . . Processor 8 | . 1 . . 1 . . 1 1 . 1 . . 1 2 . . Hackware 3 | . . . . . . . . . . . 1 1 . 1 . . Protection 21 | . 1 . . 4 3 . 2 1 4 3 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | 2 2 . . . 1 1 4 4 11 7 . . 2 . 2 1 Energy Gun 9 | 1 . . . . . . 3 2 3 . . . . . . . Energy Cannon 3 | . . . . . . . . . 3 . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . 1 . 2 2 3 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 2 . . . 1 . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 2 3 . . 1 . . 1 Piercing Weapon 4 | . . . . . . . . . 1 1 . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . 2 . 4 . . 4 . 1 2 . Parts Lost 75 | . . . . 4 11 . 1 5 8 18 . . . . 28 . Power 7 | . . . . . 2 . . . . 2 . . . . 3 . Propulsion 37 | . . . . 2 6 . . 4 3 9 . . . . 13 . Utility 27 | . . . . 2 2 . 1 1 5 6 . . . . 10 . Weapon 4 | . . . . . 1 . . . . 1 . . . . 2 . Highest Loss Streak 10 | . . . . 1 10 . 1 2 4 5 . . . . 9 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 99 100 95 93 89 95 87 87 66 78 90 94 92 71 15 Engine 2 | . 14 11 11 9 5 3 5 . . . . . . . 2 . Reactor 2 | . . . . . . . . . 3 4 5 5 5 5 3 . Treads 7 | . . 21 22 22 24 15 4 . . 2 5 11 10 . . . Leg 19 | . 23 . . . 5 23 33 28 24 14 22 23 23 30 19 . Wheel 2 | . 4 22 22 11 4 . . . . 2 . . . . . 4 Device 4 | . 2 . . . . . 3 6 15 6 5 3 . 1 3 . Storage 5 | . 14 11 11 9 7 1 4 6 5 5 5 5 5 5 3 . Processor 10 | . 6 . . 8 7 7 8 14 12 11 11 11 11 18 16 4 Hackware 2 | . . . . . . . . . . . 2 6 10 9 5 . Protection 9 | . 2 11 11 16 21 23 17 10 8 3 4 7 11 10 3 . Energy Gun 2 | . 4 . . . . . 11 12 2 . . . . . . . Impact Weapon 4 | . 18 22 22 18 15 7 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 4 5 5 4 5 1 2 Piercing Weapon 2 | . . . . . . . . . . 4 5 5 5 5 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 97 | 12 54 54 54 64 66 58 73 73 84 73 79 80 85 80 97 6 Greatest Support 133 | 20 26 26 26 26 89 38 58 88 93 68 65 65 90 108 133 20 Greatest Overweight (x) 6 | 2 2 2 2 6 6 1 1 1 1 4 1 1 1 . 2 . Average Overweight (x) 1 | . . 2 2 4 4 . . . . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 6 10 20 20 20 20 8 9 20 20 20 20 20 20 20 18 5 Most Carried 20 | 6 14 13 14 14 18 12 10 20 20 20 20 20 20 20 17 5 Average Carried 14 | 5 8 12 12 10 14 6 7 14 19 16 17 19 19 18 13 4 Final Capacity 20 | 8 20 20 20 20 20 5 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 14 12 14 14 10 5 10 20 20 14 20 20 20 18 5 4 Class Distribution -------------------- 49% | Mutant 33% | Scavenger-Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 2312 | 221 45 94 . 80 75 139 248 124 335 405 170 48 65 80 173 10 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6594 | . 95 178 120 494 283 141 470 619 1110 1145 244 200 . 80 1341 74 Parts 221 | . 3 7 4 8 3 . 22 30 24 35 16 6 . 1 60 2 Haulers Intercepted 3 | . . . . 1 . . 1 . 1 . . . . . . . Recyclers Shooed 3 | . . . . 1 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 20 4 4 4 . . . Prevented 9 | . . . . . . . . . . 9 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 102 | . 2 4 2 13 7 1 5 16 14 17 1 . . 1 18 1 Melee 44 | . 2 1 2 3 2 . . . 2 11 1 . . 1 18 1 Guns 13 | . . . . . . . 4 8 1 . . . . . . . Cannons 6 | . . . . 1 . . . . 5 . . . . . . . AOE 15 | . . . . . . 1 . 7 3 4 . . . . . . Classes Destroyed 19 | . 2 2 2 4 . 1 2 4 . . 2 . . . . . Worker 4 | . . . 1 . . . . 2 1 . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . Hauler 3 | . . . . 1 . . 1 . 1 . . . . . . . Recycler 3 | . . . . . . . 2 . . . . . . . 1 . Minesweeper 2 | . . . . . . . . . . . 2 . . . . . Mechanic 3 | . . . . . . . . 1 1 . . . . . 1 . Watcher 3 | . . 1 . . . . . 2 . . . . . . . . Swarmer 9 | . . . . 3 . . . 3 . . . . . . 3 . Grunt 47 | . 2 3 1 6 4 . 2 5 7 9 1 . . . 6 1 Brawler 5 | . . . 1 1 . . . 2 . 1 . . . . . . Duelist 4 | . . . . 1 . . . . . 3 . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . Sentry 12 | . . 1 . 1 3 . 2 . 3 1 . . . 1 . . Specialist 3 | . . . . . . . . 3 . . . . . . . . Hunter 8 | . . . . 1 . . . . 1 1 . . . . 5 . Programmer 12 | . . . . . . . 1 2 3 2 . . . . 4 . Compactor 1 | . . . . . . 1 . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . Best Kill Streak 13 | . 2 3 2 8 5 1 3 13 8 4 1 . . 1 9 1 Combat Bots Only 9 | . 2 3 2 9 5 1 2 8 6 4 1 . . 1 8 1 Max Kills in Single Turn 7 | . 1 1 1 1 1 1 1 7 2 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 1 . 5 1 1 . . . . . . Melee 1 | . 1 1 1 1 1 . . . 1 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 13288 | . 92 208 233 999 1491 106 565 1029 1615 3086 223 . 186 187 3122 146 Core 2129 | . 32 22 56 224 150 . 86 218 102 539 58 . 30 . 569 43 Absorbed by Shields 143 | . . . . . . . . . . 143 . . . . . . Redirected to Shielding 283 | . . . . . 77 5 24 . . . . . 95 22 60 . Core Remaining (%) 71 | 100 87 . 80 59 . . 66 74 . . . . 27 100 49 . Volleys Fired 117 | . . . . . . 19 26 25 32 15 . . . . . . Largest 2 | . . . . . . 1 2 2 2 1 . . . . . . Hottest 200 | . . . . . . 33 100 100 200 46 . . . . . . Shots Fired 178 | . . . . . . 19 39 52 54 13 . . 1 . . . Gun 102 | . . . . . . . 39 46 17 . . . . . . . Cannon 32 | . . . . . . . . . 32 . . . . . . . Launcher 44 | . . . . . . 19 . 6 5 13 . . 1 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 134 | . . . . . . . 39 46 49 . . . . . . . Explosive 25 | . . . . . . 19 . 6 . . . . . . . . Electromagnetic 19 | . . . . . . . . . 5 13 . . 1 . . . Robot Hit Streak 19 | . . . . . . 6 11 19 16 2 . . . . . . Robot Miss Streak 8 | . . . . . . 2 1 2 3 8 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 382 | . 3 7 10 49 41 14 33 44 50 51 14 3 . 4 55 4 Core Hits 196 | . 2 . 3 3 4 5 15 61 34 34 4 2 . 1 26 2 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 17 | . . 4 1 8 4 . . . . . . . . . . . Critical Strikes 38 | . 1 4 1 8 4 . . 1 . 6 1 . . . 12 . Burn 1 | . . . . . . . . 1 . . . . . . . . Smash 18 | . 1 4 1 8 4 . . . . . . . . . . . Sever 8 | . . . . . . . . . . 5 1 . . . 2 . Impale 11 | . . . . . . . . . . 1 . . . . 10 . Melee Attacks 328 | . 9 9 13 74 49 . . . 10 67 19 3 3 4 63 5 Impact 154 | . 9 9 13 74 49 . . . . . . . . . . . Slashing 116 | . . . . . . . . . 10 58 18 3 2 4 17 4 Piercing 58 | . . . . . . . . . . 9 1 . 1 . 46 1 Sneak Attacks 19 | . 1 . 2 3 1 . . . . 1 8 . . . 3 . Combat Hostiles 2 | . . . . . . . . . . 1 . . . . 1 . Follow-up Attacks 40 | . 1 . 1 16 6 . . . . 9 . . . . 6 1 Damage Inflicted 17780 | . 142 264 369 1734 1280 1446 660 2254 2643 2567 1036 254 . 192 2779 160 Guns 1891 | . . . . . . . 660 914 317 . . . . . . . Cannons 1208 | . . . . . . . . . 1208 . . . . . . . Explosions 4186 | . . . . . . 1446 . 1339 802 599 . . . . . . Melee 10486 | . 142 264 369 1734 1280 . . . 316 1968 1036 254 . 192 2771 160 Ramming 9 | . . . . . . . . 1 . . . . . . 8 . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 3099 | . . . . . . . 660 914 1525 . . . . . . . Explosive 2785 | . . . . . . 1446 . 1339 . . . . . . . . Electromagnetic 1401 | . . . . . . . . . 802 599 . . . . . . Impact 3789 | . 142 264 369 1734 1280 . . . . . . . . . . . Slashing 4545 | . . . . . . . . . 316 1753 1036 254 . 192 865 129 Piercing 2152 | . . . . . . . . . . 215 . . . . 1906 31 Highest Corruption 19 | . . . . 1 . . 3 6 9 19 19 19 19 . 6 . Average Corruption 11 | . . . . 1 . . 2 3 4 17 19 19 19 . 3 . Corruption Purged 5 | . . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 186 | . . . . 5 . . 9 15 11 43 46 14 36 . 7 . Message Errors 45 | . . . . 3 . . 3 4 1 12 10 2 7 . 3 . Matter Fused 49 | . . . . . . . 3 3 4 8 15 4 11 . 1 . Heat Flow Errors 18 | . . . . 1 . . . 2 2 5 7 1 . . . . Energy Discharges 19 | . . . . 1 . . 1 . . 4 7 4 2 . . . Parts Rejected 6 | . . . . . . . 1 . . 3 . . 1 . 1 . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 27 | . . . . . . . 1 3 2 5 3 3 10 . . . Data Loss (major) 9 | . . . . . . . . . 1 3 3 . . . 2 . Misfires 3 | . . . . . . . . 2 . . . . 1 . . . Alerts 4 | . . . . . . . . . 1 . . . 3 . . . Misdirections 3 | . . . . . . . . . . 1 1 . 1 . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1811 | . 62 164 98 408 166 . . 10 82 77 363 91 . . 290 . Projectiles 60 | . . . . 31 . . . . 29 . . . . . . . Explosions 29 | . . . . . . . . 10 8 11 . . . . . . Melee 1722 | . 62 164 98 377 166 . . . 45 66 363 91 . . 290 . Knockbacks 15 | . 1 3 2 3 5 . . . . . . . . . 1 . Impact 13 | . 1 2 2 2 5 . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 2 | . . 1 . 1 . . . . . . . . . . . . Self-Inflicted Damage 252 | . . . . . . 109 . 23 16 94 . . 10 . . . Shots 14 | . . . . . . 5 . 1 1 6 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . 1 . . . . . . 3 . Kicked 4 | . . . . . . . . 1 . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 296 | . . 3 . 275 19 . 147 257 296 193 199 118 . . 12 . Average Temperature 73 | . . 3 . 135 4 . 48 53 83 53 84 63 . . 12 . Received Heat Transfer 2750 | . 51 81 90 270 504 . 147 261 348 631 63 . 9 36 214 45 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 2 2 . . . . . . Combat Hostiles 4 | . . . . . . . . . 2 2 . . . . . . Parts Fried 25 | . 2 5 3 6 2 . . . 4 3 . . . . . . Impact Corruptions 37 | . 3 6 4 16 8 . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 1 1 . . . . . . . Combat Hostiles 3 | . . . . . . . 1 1 1 . . . . . . . Parts Melted 15 | . . . . . 1 . 5 3 5 1 . . . . . . Heat Transferred 5008 | . . . . . . . 1361 1990 1657 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 429 | . 55 152 148 297 234 119 243 262 429 . . . . 55 224 89 Initial 84 | . . 22 58 57 84 27 83 27 77 . . . . . 28 69 Average 115 | . 16 68 132 153 97 68 134 97 233 . . . . 15 101 75 Maximum Alert Level 2 | . . . . 1 1 . 1 1 2 . . . . . 1 . Low Security (%) 83 | 100 100 100 100 73 98 100 86 87 34 . . . . 100 94 100 Level 1 16 | . . . . 26 1 . 13 12 61 . . . . . 5 . Level 2 . | . . . . . . . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 2 1 1 4 . . 5 4 . . . . 1 7 . Investigation 5 | . 1 . 1 . 1 . . 1 . . . . . . 1 . Extermination 5 | . . . . . 1 . . 1 2 . . . . . 1 . Reinforcement 8 | . . 2 . 1 . . . . 2 . . . . 1 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 8 | . . . . . 2 . . 3 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 5 | . . . . 2 . . . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 167 | . 2 9 2 18 12 6 5 25 24 24 1 . 1 2 33 3 Peak Tracking Total 10 | . 2 4 2 7 6 5 2 10 8 5 1 . 1 2 6 2 Tactical Retreats 15 | . . 1 . 1 2 1 . 2 . 5 . . 1 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 9 | . . . . 1 1 . . 2 3 . 1 . . . 1 . Indirectly 2 | . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . 1 4 . . Triggered 1 | . . . . . . . . . . . . . . 1 . . Most Traps Carried 8 | . . . . . . . . . . . 8 6 5 4 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 4 | . . . 1 . . . . . 3 . . . . . . . Max in Single Turn 3 | . . . 1 . . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 22 | . . 1 1 2 2 . 2 3 1 . . 4 . 3 3 . Terminals 11 | . . 1 . 2 1 . . 1 1 . . . . 2 3 . Fabricators 2 | . . . . . . . 1 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . . . Total Hacks 67 | . . 7 1 5 5 . 4 10 2 . . 17 . 10 6 . Successful 42 | . . 4 1 3 1 . 2 3 . . . 17 . 8 3 . Failed 25 | . . 3 . 2 4 . 2 7 2 . . . . 2 3 . Catastrophic 5 | . . . . . 1 . 1 . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . . . . . 2 . 1 1 2 . . . . 4 4 . Terminals 38 | . . 7 . 5 3 . . 7 2 . . . . 8 6 . Fabricators 2 | . . . . . . . 1 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 3 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . 2 . . . . . . . . Terminal Hacks 33 | . . 4 1 3 . . . 2 . . . 17 . 4 2 . Record 6 | . . . . . . . . . . . . 5 . 1 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . 1 . . . . . . . . . . . 1 1 . Locate Traps 2 | . . 1 . . . . . 1 . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . 1 . 1 . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 . . . . . . 2 . . Report Inventory 2 | . . . . . . . 1 . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 1 . 1 1 . . . . . 2 1 . Terminals 5 | . . . . . 1 . . 1 . . . . . 2 1 . Botnet 5 | . . . . . 1 . . 1 . . . . . 2 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . 1 . . 2 . 1 3 1 . . . . 2 3 . Full Trace Events 2 | . . . . . 1 . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 2 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . 2 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 1 1 1 . . . . Autooverrided 3 | . . . . . . . . 2 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 4 | . . . . . . 1 . 2 1 . . . . . . . Largest Group 1 | . . . . . . 1 . 1 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . 29 29 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . 29 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . 12 . 6 6 . . . . . . . Total Damage 403 | . . . . . . 250 . 58 95 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 8989 | 71 317 241 197 623 575 304 476 1002 830 999 1008 339 1009 304 644 50 Spaces Moved 4547 | 54 195 167 124 280 247 193 275 482 385 459 489 168 493 227 268 41 Core 15 | 15 . . . . . . . . . . . . . . . . Treads 2 | . . . . . 2 . . . . . . . . . . . Legs 3499 | 39 158 . . . 71 193 275 482 385 315 489 168 493 227 204 . Wheels 1031 | . 37 167 124 280 174 . . . . 144 . . . . 64 41 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 120 120 120 120 115 190 190 120 115 85 90 Average Speed 157 | 104 120 120 120 150 175 131 131 179 160 161 190 190 182 115 145 90 Slowest Speed 260 | 150 120 120 120 170 190 190 190 190 190 260 190 190 190 120 190 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 5 36 23 26 32 9 73 6 14 15 59 72 62 64 5 16 3 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . . . . . 2 3 . 4 . . . Spaces Dug 26 | . . . . 1 1 19 . . . 1 1 . 2 . 1 . Terrain Destroyed 160 | . . . . 1 1 101 . 47 5 1 1 . 2 . 1 . Melee 7 | . . . . 1 1 . . . . 1 1 . 2 . 1 . Projectile 5 | . . . . . . . . . 5 . . . . . . . AOE 148 | . . . . . . 101 . 47 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Total 5682 | 65 265 195 154 392 318 224 352 558 521 600 540 186 598 263 403 48 Wait 415 | . 36 19 15 34 4 7 23 27 27 39 13 . 94 15 62 . Move 4532 | 53 194 166 123 279 247 192 274 481 384 458 488 167 492 226 267 41 Hop . | . . . . . . . . . . . . . . . . . Pick Up 92 | 6 11 . 3 8 8 2 5 12 14 2 11 4 1 2 2 1 Fast Attach 80 | 6 5 . . 2 1 1 8 6 11 13 5 5 3 5 9 . Attach 41 | . . 2 . 5 11 . . 1 6 8 1 . . . 6 1 Detach 9 | . 2 . . . . . 1 . 3 1 . . 1 1 . . Swap 34 | . 3 . . 2 1 1 6 4 9 6 . . 2 . . . Drop 68 | . 6 . 1 5 3 2 9 1 20 . 4 7 2 6 1 1 Fire 117 | . . . . . . 19 26 25 32 15 . . . . . . Melee 280 | . 8 8 12 57 43 . . . 10 58 18 3 2 4 53 4 Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . 1 . . . . . . 3 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . 1 4 . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research (discovered 4 exits: *Res x3 / Tes) -2/Research History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Propulsion x2 406 | -9/Materials | Discovered new exit (range 10) 592 | -9/Materials | Discovered new exit (range 12) 630 | -9/Materials | Entered Mines 709 | -9/Mines | Learned 2 Materials zone layouts 779 | -9/Mines | Met a Derelict shopkeep closing up shop 812 | -9/Mines | Discovered new exit (range 15) 827 | -9/Mines | Entered Materials 827 | -8/Materials | Evolved 2 slots: Utility x2 1104 | -8/Materials | Destroyed 9 combat bots 1423 | -8/Materials | Discovered new exit (range 17) 1450 | -8/Materials | Entered Factory 1450 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1830 | -7/Factory | Garrison activated, responded to threat 1908 | -7/Factory | Lost 10 parts (2p5n2u1w) 2025 | -7/Factory | Sucked down chute 2025 | -7/Factory | Entered Waste 2026 | -7/Waste | Met a frightened Derelict 2057 | -7/Waste | Spotted C-40 Crusher 2082 | -7/Waste | Spotted C-40 Crusher 2160 | -7/Waste | Destroyed C-40 Crusher 2192 | -7/Waste | Spotted C-40 Crusher 2197 | -7/Waste | Spotted C-40 Crusher 2228 | -7/Waste | Spotted C-40 Crusher 2300 | -7/Waste | Spotted C-40 Crusher 2317 | -7/Waste | Discovered new exit (range 10) 2329 | -7/Waste | Entered Factory 2645 | -7/Factory | Discovered new exit (range 19) 2797 | -7/Factory | Build established: Scavenger-Mutant 2805 | -7/Factory | Entered another Factory area 2805 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3139 | -6/Factory | Garrison activated, responded to threat 3507 | -6/Factory | Cargo convoy interrupted 3542 | -6/Factory | Destroyed 8 combat bots 3802 | -6/Factory | Discovered new exit (range 5) 3807 | -6/Factory | Entered another Factory area 3807 | -5/Factory | Evolved 2 slots: Utility x2 3947 | -5/Factory | Found Prototype Launcher 3947 | -5/Factory | Identified Tesla Bomb Launcher 3950 | -5/Factory | Found Tesla Bomb Launcher 4146 | -5/Factory | Lost 4 parts (2n2u) 4238 | -5/Factory | Lost 3 parts (1n2u) 4379 | -5/Factory | Build established: Mutant 4614 | -5/Factory | Discovered new exit (range 12) 4637 | -5/Factory | Entered Upper Caves 4638 | -5/Upper Caves | Encountered a Warlord checkpoint 4717 | -5/Upper Caves | System corruption reached 10% 4810 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4894 | -5/Upper Caves | Lost 3 parts (1p1n1u) 5006 | -5/Upper Caves | Lost 5 parts (1p3n1u) 5174 | -5/Upper Caves | Core integrity fell below 50% 5312 | -5/Upper Caves | Lost 5 parts (3n1u1w) 5341 | -5/Upper Caves | Learned Factory trap positions 5628 | -5/Upper Caves | Discovered new exit (range 4) 5636 | -5/Upper Caves | Entered another Upper Caves area 5659 | -5/Upper Caves | Learned Factory interactive machine intel 5771 | -5/Upper Caves | Discovered new exit (range 8) 6278 | -5/Upper Caves | Build established: Scavenger-Mutant 6337 | -5/Upper Caves | Spotted B-75 Beast 6623 | -5/Upper Caves | Discovered new exit (range 12) 6644 | -5/Upper Caves | Entered Zhirov 6644 | -5/Zhirov | Discovered new exit (range 3) 6679 | -5/Zhirov | Met Zhirov 6720 | -5/Zhirov | Learned location of Quarantine (-2) 6720 | -5/Zhirov | Learned location of Testing (-3) 6720 | -5/Zhirov | Learned location of Command (-1) 6745 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6774 | -5/Zhirov | Found Alien Artifact 6774 | -5/Zhirov | Identified Integrated Dissipator 6774 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6800 | -5/Zhirov | Found Alien Artifact 6983 | -5/Zhirov | Entered Proximity Caves 7151 | -4/Proximity Caves | Spotted B-86 Titan 7208 | -4/Proximity Caves | Build established: Hacker-Mutant 7758 | -4/Proximity Caves | Learned location of 1 exit from Research 7788 | -4/Proximity Caves | Learned Research emergency access door positions 7965 | -4/Proximity Caves | Discovered new exit (range 10) 7992 | -4/Proximity Caves | Entered Factory 7992 | -4/Factory | Evolved 2 slots: Utility x2 7993 | -4/Factory | Loaded intel: 91 trap records 7994 | -4/Factory | Loaded intel: 54 interactive machine locations 8012 | -4/Factory | Discovered new exit (range 17) 8050 | -4/Factory | Found Prototype Processor 8050 | -4/Factory | Identified Exp. Melee Analysis Suite 8080 | -4/Factory | Identified exit to Upper Caves 8080 | -4/Factory | Identified exit to Extension 8080 | -4/Factory | Identified exit to Armory 8125 | -4/Factory | Found Enh. Force Lance 8296 | -4/Factory | Entered Research 8296 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8297 | -3/Research | Identified exit to Testing 8576 | -3/Research | Lost 4 parts (2n2u) 8646 | -3/Research | Garrison activated, responded to threat 8705 | -3/Research | Identified exit to Research 8706 | -3/Research | Spotted B-86 Titan 8714 | -3/Research | Lost 8 parts (2p3n2u1w) 8854 | -3/Research | Destroyed 8 combat bots 8855 | -3/Research | Lost 4 parts (3n1u) 8886 | -3/Research | Spotted B-86 Titan 8891 | -3/Research | Identified Transdimensional Reconstructor 8891 | -3/Research | Warped through subspace 8938 | -3/Research | Core integrity fell below 50% 8940 | -3/Research | Entered another Research area 8940 | -2/Research | Evolved 2 slots: Propulsion x2 8965 | -2/Research | Lost 9 parts (1p3n4u1w) 8990 | -2/Research | Self-destructed Last Messages --------------- 08931_ System corrupted: Enh. Force Lance rejected. 08931_ Acquired Enh. Force Lance. 08932_ Enh. Force Lance destroyed. 08932_ Critical hit (Blast). 08932_ Knocked back. 08934_ Imp. Focal Shield destroyed. 08937_ Penetrated by Slug. 08937_ Knocked back. PARAMETERS=PROPULSION+2 LOCATION=RESEARCH GOAL=ESCAPE 08944_ Dropped Wave Gun. 08945_ Acquired Enh. Nova Cannon. 08963_ Critical hit (Burn: +37). 08966_ ALERT: All DSF locations entering lockdown mode. 08975_ Hvy. Pick follow-up attack on G-73 Enforcer. 08975_ G-73 Enforcer destroyed. 08978_ Acquired 10 matter. 08990_ Penetrated by Slug. 08990_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????? ?????????????? #????????????????????? | | ??????????? ?????????????# ##???????????????????? | | ####??????? ????????????? +???????????????????? | | #??????? ????????????? u #???????????????????? | | #??????? ????????????? +???????????????????? | | " ######?? ????????????# h#???????????????????? | | " # #?? ?############ #???????????????????? | | " # #?# ?# ## #???????????????????? | | # #?# ?# ## u #???????????????????? | | + #?# ## ## h #???????????????????? | | [# #?# ##[ !!!## #???????????????????? | | #### #?# ##%! !!!## #???????????????????? | | ???# #?# ## !! ## #???????????????????? | | ???# #?# ## ## #???????????????????? | | ???# #?# ## ## #???????????????????? | | ???# ### ######+######@ #???????????????????? | | ???+ ^ #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# """ #???????????????????? | | ???## ####+###### "R ##???????????????????? | | ????# #?? ????# """R #????????????????????? | | ????# #?? ????# k#????????????????????? | | ????# #? ""???# ???????????????????? | | ????# #? """???# ??????????????????? | | ????# # """"??# ????????????????? | | ????# # """ ??# ???????????????? | | ????# # ?# ########## ???????????????? | | ????# # ?# #????????? ??????????????? | | ????# #######?### #?????????? ?????????????? | | ???? ????????? #??????????? ?????????????? | | ???? ????????? #??????????????????????????? | | ???? ?????????? #??????????????????????????? | | ???? ?????????? #??????????????????????????? | | ?????#???????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 34 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 825 Resistance: KI 25 Propulsion Shielding 90 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 20 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantCorruptionBoregun Manual? 0 Play Time 01:04:59 Cumulative 312.4 hours Start 2023.03.10 @ 19:21:17 End 2023.03.10 @ 20:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 84 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b020712a-e7b4-4f19-884a-d5aa0c3ca5b0