Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:45:56 Player: SPACEGOAT Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2709) 2709 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 7154 Bonus ------- High Alert Combat Kills 140 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (-100) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cryofiber Web Visual Processing Unit Improved Targeting Computer Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Advanced ECM Suite GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Cooled Airjet Cooled Airjet > --- UTILITY ---------- Cryofiber Web Visual Processing Unit Improved Targeting Computer Advanced ECM Suite Phasing AFG > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Aerolev Unit Cryofiber Web Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Cryofiber Web Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 86 | 7 5 1 19 18 21 8 3 4 Power 12 | 1 . . 2 4 2 3 . . Engine 6 | 1 . . 2 1 1 1 . . Core 6 | . . . . 3 1 2 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 3 . 4 5 7 2 . 2 Treads 12 | 2 1 . 4 5 . . . . Leg . | . . . . . . . . . Wheel 2 | . 2 . . . . . . . Hover 7 | . . . . . 4 2 . 1 Flight 4 | . . . . . 3 . . 1 Utility 20 | 2 1 . 4 3 8 . 2 . Device 8 | 1 1 . 1 . 4 . 1 . Storage 3 | 1 . . 2 . . . . . Processor 5 | . . . . 3 2 . . . Hackware 2 | . . . . . 1 . 1 . Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 29 | 2 1 1 9 6 4 3 1 2 Energy Gun 9 | . . 1 4 2 1 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 1 . 2 2 1 . . . Ballistic Cannon 2 | . . . . . 1 1 . . Launcher 7 | . . . 3 . 1 2 . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 . Corrupted Parts 4 | . . . 3 1 . . . . System Corruption 21 | . . . 17 4 . . . . Parts Lost 36 | . 4 . 5 5 5 5 . 12 Power 7 | . . . 2 . 1 2 . 2 Propulsion 15 | . 2 . 1 3 3 1 . 5 Utility 6 | . 1 . 1 1 1 1 . 1 Weapon 8 | . 1 . 1 1 . 1 . 4 Highest Loss Streak 6 | . 4 . 2 2 3 2 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 90 93 93 86 88 52 Engine 8 | . 14 14 10 4 7 7 7 1 Core 4 | . . . . 11 6 3 7 1 Treads 10 | . 21 . 18 25 3 . . . Wheel 3 | . 5 28 7 . . . . . Hover 8 | . . . . . 14 22 23 6 Device 12 | . 13 14 20 1 10 20 15 11 Storage 6 | . 14 14 11 9 1 . . . Processor 10 | . . . . 13 20 15 15 15 Hackware 1 | . . . . . 2 . 4 7 Energy Gun 6 | . . 9 10 5 4 7 7 1 Ballistic Gun 7 | . 27 18 6 8 6 . . . Ballistic Cannon 2 | . . . . . 5 1 7 1 Launcher 1 | . . . 4 . 1 5 . . Slashing Weapon 1 | . . . . 7 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 13 15 57 60 67 25 24 24 Greatest Support 60 | 40 40 32 60 60 60 25 25 25 Greatest Overweight (x) 3 | 1 . . 1 2 3 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 5 5 5 Average Capacity 9 | 7 8 8 10 20 7 5 5 5 Most Carried 20 | 7 8 8 9 20 19 5 5 5 Average Carried 7 | 4 6 7 7 14 6 4 4 3 Final Capacity 20 | 8 8 8 20 20 5 5 5 5 Final Carried 20 | 6 6 8 9 20 5 3 5 3 Class Distribution -------------------- 46% | Scavenger-Mutant 35% | Mutant 6% | Scavenger-Gladiator 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1653 | 278 134 26 300 207 451 206 23 28 Remotely . | . . . . . . . . . Salvage Created 2519 | 26 440 90 592 549 560 262 . . Parts 171 | 1 29 6 53 31 37 13 . 1 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 10 . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 62 | . 8 2 19 9 12 11 . 1 Melee 5 | . . . . 5 . . . . Guns 27 | . 8 2 4 4 5 4 . . AOE 29 | . . . 14 . 7 7 . 1 Classes Destroyed 13 | 1 4 . 5 2 1 . . . Worker 5 | . . . 2 1 2 . . . Builder 4 | . . . 1 . 3 . . . Tunneler 2 | 1 . . . . 1 . . . Hauler 2 | . . . 1 . 1 . . . Recycler 2 | . 2 . . . . . . . Operator 2 | . . . 1 1 . . . . Watcher 6 | . 1 . 2 2 1 . . . Swarmer 17 | . 3 . 4 . 3 6 . 1 Grunt 32 | . 5 2 12 4 7 2 . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . . 3 3 1 1 . . Hunter 2 | . . . . 1 . 1 . . Programmer 2 | . . . . . 1 1 . . Best Kill Streak 12 | 1 6 2 12 4 7 4 . 1 Combat Bots Only 7 | . 4 2 7 3 4 4 . 1 Max Kills in Single Turn 4 | 1 1 1 4 1 3 2 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 3 2 . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 494 | . 96 11 66 71 88 55 . 107 Missed 167 | . 29 4 9 16 41 19 . 49 Damage Taken 4646 | . 645 78 729 857 719 468 . 1150 Core 1083 | . 104 26 105 119 90 100 . 539 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 49 | . . . . . 49 . . . Core Remaining (%) 74 | 100 . 48 73 78 . . . . Volleys Fired 158 | 4 49 8 27 18 30 16 . 6 Largest 3 | 2 2 2 2 3 3 3 . 1 Hottest 161 | 40 40 40 79 124 152 161 . 55 Shots Fired 298 | 8 97 16 49 31 58 33 . 6 Gun 246 | 8 97 16 40 31 35 16 . 3 Cannon 24 | . . . . . 17 6 . 1 Launcher 28 | . . . 9 . 6 11 . 2 Special . | . . . . . . . . . Kinetic 193 | 8 97 16 13 7 45 6 . 1 Thermal 33 | . . . 4 6 7 16 . . Explosive 28 | . . . 9 . 6 11 . 2 Electromagnetic 44 | . . . 23 18 . . . 3 Robot Hit Streak 13 | 4 8 4 13 5 7 5 . 5 Robot Miss Streak 7 | 1 4 3 4 1 3 7 . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 6 | . 4 . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 191 | 6 57 9 26 39 30 20 . 4 Core Hits 129 | 2 19 6 31 18 33 20 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 5 | . . . 1 2 1 1 . . Destroy 1 | . . . . . 1 . . . Blast 1 | . . . . . . 1 . . Corrupt 1 | . . . 1 . . . . . Sever 2 | . . . . 2 . . . . Melee Attacks 22 | . . . . 22 . . . . Impact 7 | . . . . 7 . . . . Slashing 15 | . . . . 15 . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . Damage Inflicted 5815 | 48 554 71 1534 1300 1372 782 . 154 Guns 2080 | 48 554 71 295 340 532 218 . 22 Cannons 355 | . . . . . 210 115 . 30 Explosions 2416 | . . . 1239 . 630 449 . 98 Melee 960 | . . . . 960 . . . . Ramming 4 | . . . . . . . . 4 Kinetic 1487 | 48 554 71 41 82 546 115 . 30 Thermal 587 | . . . 34 52 283 218 . . Explosive 2329 | . . . 1239 . 543 449 . 98 Electromagnetic 448 | . . . 220 206 . . . 22 Impact 542 | . . . . 542 . . . . Slashing 418 | . . . . 418 . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . 19 4 . . . . Average Corruption 7 | . . . 8 4 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 20 3 . . . . Message Errors 5 | . . . 5 . . . . . Matter Fused 6 | . . . 5 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 3 | . . . 2 1 . . . . Data Loss (minor) 2 | . . . 1 1 . . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 3 | . . . 3 . . . . . Alerts 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 433 | . . . 147 107 108 26 . 45 Projectiles . | . . . . . . . . . Explosions 326 | . . . 147 . 108 26 . 45 Melee 107 | . . . . 107 . . . . Knockbacks 3 | . . . . . 1 1 . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . . 1 1 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 234 | . . . . . 143 40 . 51 Shots 5 | . . . . . 2 1 . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 391 | . 22 22 248 391 227 158 . . Average Temperature 71 | . 9 9 42 162 85 46 . . Received Heat Transfer 1290 | . 198 48 219 378 135 36 . 276 Effects 4 | . . . . 4 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 4 | . . . 2 2 . . . . Impact Corruptions 4 | . . . . 4 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1110 | . . . 74 111 450 475 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 639 | 5 199 50 543 420 639 . . . Initial 228 | . 3 . 19 228 91 . . . Average 225 | 2 81 35 187 286 458 . . . Maximum Alert Level 2 | . . . 2 2 2 . . . Low Security (%) 51 | 100 100 100 76 4 12 . . . Level 1 30 | . . . 9 92 9 . . . Level 2 18 | . . . 14 2 78 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 4 . 5 1 3 . . 1 Investigation 5 | . 2 . 2 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . 3 1 2 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 6 | . 2 . 1 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 13 2 24 16 17 18 . 35 Peak Tracking Total 12 | . 5 2 7 3 5 9 . 12 Tactical Retreats 10 | . . . . . 1 3 . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 8 | . 2 . 2 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 21 | . . . 10 1 10 . . . Max in Single Turn 7 | . . . 2 1 7 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 14 | . 3 . 4 5 1 . 1 . Terminals 9 | . 3 . 2 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 7 . 19 13 4 . 5 . Successful 30 | . 6 . 8 8 3 . 5 . Failed 17 | . 1 . 10 5 1 . . . Catastrophic 2 | . . . 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 2 | . . . . . . . 2 . Terminals 33 | . 7 . 15 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 5 | . . . 3 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 6 . 6 6 . . 5 . Record 6 | . . . 5 1 . . . . Part Schematic 5 | . . . . . . . 5 . Prototype ID Bank 2 | . 2 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . 1 1 . . . . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 3 | . . . 1 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 3 3 1 . . . Full Trace Events 3 | . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 20 | . . . . 1 . . 19 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 151 | . . . . . . . 151 151 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 4498 | 138 411 342 712 869 558 399 861 208 Spaces Moved 4728 | 71 198 315 444 444 564 744 1559 389 Core 12 | 5 . . . . . . . 7 Treads 913 | 66 122 . 251 444 30 . . . Legs . | . . . . . . . . . Wheels 584 | . 76 315 193 . . . . . Hover 2859 | . . . . . 453 744 1559 103 Flight 360 | . . . . . 81 . . 279 Fastest Speed 32 | 50 100 100 100 160 32 42 45 35 Average Speed 76 | 153 136 100 134 164 68 44 45 39 Slowest Speed 320 | 160 160 100 240 320 280 111 45 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 6 39 76 44 30 16 72 92 41 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 2 . . . 3 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 206 | . . . 68 . 57 58 . 23 Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 205 | . . . 68 . 57 57 . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 5343 | 94 260 329 513 527 691 774 1718 437 Wait 223 | . 1 2 . . 36 . 150 34 Move 4718 | 70 197 314 443 443 561 743 1558 389 Hop 1 | . . . . . 1 . . . Pick Up 84 | 13 6 3 14 24 15 3 4 2 Fast Attach 13 | . . . 4 1 5 2 1 . Attach 53 | 7 4 . 7 14 11 4 2 4 Detach 4 | . . . . 2 . 1 1 . Swap 20 | . 1 1 8 3 5 2 . . Drop 48 | . 2 1 10 3 27 3 2 . Fire 158 | 4 49 8 27 18 30 16 . 6 Melee 19 | . . . . 19 . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Lost 4 parts (2n1u1w) 529 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Entered Mines 596 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 604 | -10/Mines | Found Prototype Device 644 | -10/Mines | Core integrity fell below 50% 693 | -10/Mines | Discovered new exit (range 7) 697 | -10/Mines | Learned location of Zion (-7) 774 | -10/Mines | Excavation squad dispatched 774 | -10/Mines | A large section of the Mines collapsed 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -9/Materials | Identified Exp. Sensor Array 1125 | -9/Materials | Central database locked down 1277 | -9/Materials | Destroyed 7 combat bots 1340 | -9/Materials | System corruption reached 10% 1585 | -9/Materials | Discovered new exit (range 11) 1604 | -9/Materials | Entered another Materials area 1604 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2255 | -8/Materials | Build established: Scavenger-Gladiator 2403 | -8/Materials | Discovered new exit (range 9) 2473 | -8/Materials | Entered Factory 2473 | -7/Factory | Evolved 2 slots: Utility x2 2665 | -7/Factory | Lost 3 parts (1p2n) 2733 | -7/Factory | Repaired Lgt. Nuclear Core 2905 | -7/Factory | Discovered new exit (range 17) 3031 | -7/Factory | Entered Lower Caves 3034 | -7/Lower Caves | Learned location of Extension (-4) 3043 | -7/Lower Caves | P-60 Hacker assimilated allied 5V-CU1(S) 3193 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3284 | -7/Lower Caves | Build established: Scavenger-Mutant 3403 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3427 | -7/Lower Caves | Discovered new exit (range 8) 3428 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3430 | -7/Lower Caves | Entered Zion 3464 | -7/Zion | Given A8's code to call for help 3477 | -7/Zion | Discovered new exit (range 18) 3493 | -7/Zion | Found Prototype Device 3494 | -7/Zion | Identified Phasing AFG 3556 | -7/Zion | Found Prototype Special Weapon 3557 | -7/Zion | Identified RU-N14's Throwing Claymores 3701 | -7/Zion | Imprinted 3703 | -7/Zion | Declared Zion's savior 3770 | -7/Zion | Found GAL Module 3845 | -7/Zion | Received a visual enhancement algorithm 4136 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4291 | -7/Zion | Entered Proximity Caves 4291 | -6/Proximity Caves | Accompanied by 4 allies 4302 | -6/Proximity Caves | Spotted B-75 Beast 4373 | -6/Proximity Caves | Lost 6 parts (2p2n2w) 4373 | -6/Proximity Caves | Core integrity fell below 50% 4396 | -6/Proximity Caves | Lost 4 allies 4403 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4419 | -6/Proximity Caves | Lost 3 parts (2n1w) 4426 | -6/Proximity Caves | Core integrity fell below 20% 4499 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Acquired 28 matter. Penetrated by Slug. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." S-27 Virus springs to life. G-50 Soldier springs to life. Y-64 Sentinel: "REQUESTING BACKUP." G-50 Soldier suffers critical hit (Burn). Adv. ECM Suite destroyed. G-50 Soldier IFF system glitched. Lightning Gun destroyed. Critical hit (Burn: +37). S-27 Virus destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. VTOL Module destroyed. L-41 Fighter sneak attacks. O0-JPV(S) Med. Treads severed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????# #####?????????????? | | ???????????###?############# #?????????????? | | ????####??? ### ##?????????????? | | ???## #### #????###???????? | | #### ## ######### #???## ##??????? | | #???????????????# ###?# #??????? | | ##???????????####ll #?# #??????? | | #### #?????####### gm S ### ##?????? | | ???# # #?????# g%bg ## #####?? | | ???# #### #?????# ####@g ### #?? | | ???# #??# #??#### #??# #?# #?? | | ???# #### #??# #??# ## #####?? | | ???# ## #??# #??## ## ##?????? | | ## #??# ####???# ## ######## | | ???##### ##??# ###????# ## | | ?????#" #### #????## ### | | ???### # #???####### ####### | | ?###%% #???# ## ##?????## | | ?#" % ## #??# #???????## | | ## ### #?## ###?????????# ## | | ### #?## ##????????????##? | | ### #?########???????????????? | | ### #" #????????????????????????? | | ??# #" #????????????????????????? | | ??# ##### #???????????????????????? | | ??# #????" #???????????????????????? | | ?## #????# #??????????????????????? | | ## #????? ?????????????????????? | | ##???? ????????????????????? | | ####? ????????????????????? | | #?###### ?????????????????????? | | #???????### ????????????????????????? | | #?????????? ?????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Kinecellerator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Robot Respite Safety First System Compromised The One Tourist Challenges ------------ None Game ------ Seed FrostExplosiveMachine Manual? 0 Play Time 02:22:30 Cumulative 8.8 hours Start 2024.04.03 @ 23:00:51 End 2024.04.04 @ 01:45:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82fcf2a4-ba29-4e4f-bb89-1c545144d3dc