Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.29 @ 22:24:25 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (727) 727 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2487 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 284/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Structural Scanner > --- WEAPON (3) ------- Beam Rifle Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel Armored Wheel Armored Wheel Medium Matter Pod (100) Improved Signal Interpreter Improved Targeting Computer Assault Rifle Datajack Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel Armored Wheel Armored Wheel Medium Matter Pod Improved Signal Interpreter Improved Targeting Computer Assault Rifle Datajack Mace [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 37 | 6 8 21 2 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 3 4 1 Treads . | . . . . Leg . | . . . . Wheel 10 | 2 3 4 1 Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 8 1 Device 4 | . . 3 1 Storage 3 | 1 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 5 | . 1 4 . Artifact . | . . . . Weapon 10 | 2 2 6 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 8 | 1 2 5 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . . 4 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 4 | . . 3 1 Highest Loss Streak 3 | . . 3 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 97 98 Engine 11 | . 14 11 9 Wheel 24 | . 28 22 27 Device 4 | . . 4 18 Storage 11 | . 14 11 9 Processor 5 | . 1 9 . Protection 7 | . 8 7 8 Energy Gun 11 | . 14 10 9 Ballistic Gun 18 | . 14 21 17 Naked Turns . | . . . . Heaviest Build 41 | 11 20 41 41 Greatest Support 36 | 26 32 32 36 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 6 9 14 15 Most Carried 15 | 4 10 15 15 Average Carried 11 | 1 7 13 13 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 4 10 13 15 Class Distribution -------------------- 40% | Mutant 33% | Tank 11% | Skirmisher 10% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 914 | 184 317 413 . Remotely . | . . . . Salvage Created 1108 | . 324 784 . Parts 74 | . 20 54 . Haulers Intercepted 3 | . 1 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 8 14 . Guns 22 | . 8 14 . Classes Destroyed 7 | . 5 2 . Builder 1 | . 1 . . Hauler 3 | . 1 2 . Recycler 1 | . 1 . . Operator 1 | . . 1 . Swarmer 6 | . 6 . . Grunt 9 | . 2 7 . Sentry 7 | . . 7 . Best Kill Streak 8 | . 6 8 . Combat Bots Only 8 | . 4 8 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1485 | . 244 868 373 Core 178 | . 32 146 . Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 87 63 . Volleys Fired 66 | . 29 35 2 Largest 3 | . 2 3 2 Hottest 99 | . 70 99 76 Shots Fired 166 | . 58 104 4 Gun 166 | . 58 104 4 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 104 | . 29 73 2 Thermal 62 | . 29 31 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 6 9 3 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 100 | . 31 66 3 Core Hits 47 | . 16 31 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 4 . Burn 3 | . . 3 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1280 | . 392 849 39 Guns 1280 | . 392 849 39 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 812 | . 217 570 25 Thermal 468 | . 175 279 14 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 313 | . 195 313 10 Average Temperature 72 | . 64 83 6 Received Heat Transfer 525 | . 60 324 141 Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1591 | . 518 1036 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 354 | . 237 354 164 Initial 149 | . . 100 149 Average 153 | . 98 201 153 Maximum Alert Level 1 | . 1 1 . Low Security (%) 68 | 100 70 58 100 Level 1 31 | . 29 41 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 2 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 12 23 3 Peak Tracking Total 8 | . 5 8 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 9 | . 2 4 3 Successful 4 | . 2 2 . Failed 5 | . . 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 2 | . . 2 . Alert Level 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 4 | . . . 4 Machine Destruction 4 | . . . 4 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1123 | 61 350 593 119 Spaces Moved 740 | 55 248 336 101 Core 1 | 1 . . . Treads . | . . . . Legs . | . . . . Wheels 739 | 54 248 336 101 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 105 Average Speed 99 | 88 92 103 105 Slowest Speed 110 | 90 100 110 105 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 38 33 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 989 | 64 315 501 109 Wait 109 | . 16 93 . Move 737 | 54 247 335 101 Hop . | . . . . Pick Up 23 | 4 7 8 4 Fast Attach 12 | 6 3 3 . Attach 6 | . . 4 2 Detach . | . . . . Swap 19 | . 5 14 . Drop 17 | . 8 9 . Fire 66 | . 29 35 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 5) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 920 | -9/Materials | Build established: Tank 976 | -9/Materials | Lost 3 parts (1u2w) 992 | -9/Materials | Destroyed 8 combat bots 999 | -9/Materials | Discovered new exit (range 7) 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -8/Materials | Self-destructed Last Messages --------------- 01111_ Current location identified: Materials 01113_ Connecting with Garrison Access... 01113_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 01118_ Fusion Modulator explodes. 01118_ G-47 Trooper destroyed. 01118_ ALERT: Garrison Access compromised, dispatching assault squad. 01118_ Garrison Access disabled. 01118_ Relay Coupler [Duelist] tumbles out of Garrison Access. 01118_ Relay Coupler [Grunt] tumbles out of Garrison Access. 01118_ Relay Coupler [NC] tumbles out of Garrison Access. 01118_ Fusion Modulator explodes. 01118_ A-02 Transporter destroyed. 01118_ Hvy. Assault Rifle destroyed. 01118_ Lgt. Armor Plating destroyed. 01118_ Fusion Modulator explodes. 01118_ R-06 Scavenger destroyed. 01120_ U-05 Engineer lays Concrete. 01121_ K-01 Serf collects debris. 01123_ U-05 Engineer lays Concrete. 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