Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 23:31:40 Player: MoYuYu Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (125) 625 Value Destroyed (4840) 4840 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1581) 1581 TOTAL SCORE: 14306 Bonus ------- High Alert Combat Kills 392 Follower Combat Kills 89 Entered Garrisons 600 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 85/300 Energy 149/150 System Corruption 1% Temperature Cool (19) Movement Core (150) Ox2 Location -2/Garrison Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Machine Analyzer Improved Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Improved Power Shielding Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Trap Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Surge Thruster Q-thruster Q-thruster Electron Diverter > --- UTILITY ---------- Advanced Cryofiber Web Machine Analyzer Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer Experimental Core Analyzer Quantum Capacitor Improved Power Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Phase Gun > --- INVENTORY -------- High-density Centrium Heavy Treads Improved Linear Gravjet Advanced Trap Scanner Improved Power Shielding [Rating: 102] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Improved Surge Thruster Utility Core Analyzer Device Advanced Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Slots Evolved 16 | . . 2 . 2 . 2 . 2 2 . . 2 2 2 . Power 3 | . . . . . . 1 . . . . . 1 1 . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 10 | . . 1 . 1 . . . 2 2 . . 1 1 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 221 | 7 10 11 1 30 44 11 13 28 1 . 27 8 11 9 10 Power 25 | 1 2 1 . 1 3 1 2 4 . . 6 . 2 . 2 Engine 12 | 1 2 1 . . 3 1 . 2 . . 1 . 1 . . Core 12 | . . . . 1 . . 2 2 . . 5 . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 67 | 2 3 5 . 10 12 2 5 5 . . 13 . 3 4 3 Treads 30 | . . 4 . 8 12 2 2 . . . 1 . . . 1 Leg 20 | 2 3 1 . 2 . . 3 1 . . 7 . . . 1 Wheel 3 | . . . . . . . . 3 . . . . . . . Hover 5 | . . . . . . . . 1 . . 1 . 2 . 1 Flight 9 | . . . . . . . . . . . 4 . 1 4 . Utility 65 | 2 2 1 1 11 11 1 3 12 1 . 2 7 5 5 1 Device 28 | 1 1 . 1 3 1 1 1 8 1 . 1 2 5 2 . Storage 4 | 1 1 . . 2 . . . . . . . . . . . Processor 10 | . . . . 1 1 . . 4 . . 1 2 . 1 . Hackware 4 | . . . . . . . . . . . . 3 . 1 . Protection 19 | . . 1 . 5 9 . 2 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 64 | 2 3 4 . 8 18 7 3 7 . . 6 1 1 . 4 Energy Gun 23 | 1 2 3 . . 6 2 1 3 . . 4 . 1 . . Energy Cannon 3 | . . . . . . . . 1 . . 1 1 . . . Ballistic Gun 9 | 1 1 . . 7 . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . 4 Launcher 5 | . . . . . 3 . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . 8 1 . 3 . . . . . . . Slashing Weapon 8 | . . 1 . 1 1 4 . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 6 . . 2 . . . . . 2 1 Corrupted Parts 8 | . 1 1 . . 5 . . 1 . . . . . . . System Corruption 38 | . 2 2 . . 31 . . 3 . . . . . . . Parts Lost 89 | . 1 6 . 5 10 2 14 3 1 1 19 4 . 5 18 Power 16 | . . 1 . 1 2 . 4 . . . 6 . . . 2 Propulsion 32 | . . 2 . 2 4 2 5 1 1 . 4 3 . 2 6 Utility 25 | . 1 1 . 2 4 . 3 . . 1 5 . . 3 5 Weapon 16 | . . 2 . . . . 2 2 . . 4 1 . . 5 Highest Loss Streak 9 | . 1 5 . 4 3 1 9 1 1 1 9 4 . 3 8 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 84 77 94 97 97 87 67 86 87 52 57 65 70 50 Engine 5 | . 14 10 11 1 8 13 6 2 5 5 2 . 3 4 . Core 2 | . . . . 7 . . 4 4 5 5 1 4 . . . Treads 15 | . . 13 33 33 34 29 16 . . . . . . . 2 Leg 4 | . 28 11 . . . . 9 3 1 . 7 . . . . Wheel 1 | . . . . . . . . 7 17 17 1 . . . . Flight 1 | . . . . . . . . . . . . 17 4 10 4 Device 6 | . 13 11 11 6 . 2 2 16 19 22 4 1 6 8 4 Storage 6 | . 14 11 11 15 9 7 6 . . . . . . . . Processor 10 | . . . . 6 8 7 7 15 17 17 20 16 20 18 18 Hackware 2 | . . . . . . . . . . . . 11 14 12 12 Protection 6 | . . 7 . 5 16 12 10 . . . . . . 4 3 Energy Gun 3 | . 19 15 . . . 1 . 5 . . 2 . 3 4 . Ballistic Gun 2 | . 8 . . 15 . . . . . . . . . . . Impact Weapon 6 | . . . . . 17 13 5 4 17 17 4 . . . . Slashing Weapon 1 | . . 3 11 1 . 6 13 . . . . 4 . . . Peak Build Rating 102 | 7 7 11 15 25 32 38 36 60 59 59 70 64 78 102 96 Average Rating 34 | 4 6 8 8 19 28 34 30 40 57 58 44 48 68 87 74 On Entrance 35 | . 7 7 8 15 25 31 36 10 57 59 54 44 37 78 94 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 13 18 23 26 39 54 63 59 36 31 31 31 12 17 19 22 Greatest Support 90 | 20 20 60 60 80 82 82 82 45 36 36 83 12 19 20 90 Greatest Overweight (x) 3 | . . 1 . 1 . . 3 1 . . 3 . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 10 10 13 15 15 13 5 5 5 5 5 5 5 5 Most Carried 15 | 4 8 10 10 15 15 14 15 5 5 5 5 5 5 5 5 Average Carried 8 | 2 7 8 9 11 13 12 12 4 5 5 4 4 2 4 1 Final Capacity 15 | 8 10 10 10 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 8 10 9 15 13 14 4 5 5 5 3 5 5 5 1 Class Distribution -------------------- 44% | Mutant 39% | Scavenger-Mutant 6% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/DSF Mutant | -5/Garrison Scavenger-Sprinter | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Hacker-Mutant | -2/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Matter Collected 2788 | 193 189 111 33 699 546 138 65 270 85 . 234 51 90 . 84 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5425 | 12 306 253 19 397 1928 496 558 416 134 30 403 128 140 . 205 Parts 226 | 6 27 14 2 27 52 8 27 11 1 . 25 9 8 . 9 Haulers Intercepted 4 | . . . . . 2 . . 1 . . . . 1 . . Recyclers Shooed 5 | . 1 . . . 2 . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Combat Hostiles Destroyed 104 | . 12 9 1 8 32 9 12 2 . . 12 . . . 7 Melee 38 | . . 3 1 1 12 3 8 . . . 6 . . . 4 Guns 31 | . 12 6 . 7 . 2 . 1 . . 3 . . . . Cannons 6 | . . . . . . . . . . . 3 . . . 3 AOE 7 | . . . . . 3 . 4 . . . . . . . . Classes Destroyed 16 | 1 2 1 . . 6 1 . . . . 2 3 . . . Worker 4 | . . . . . 1 1 . 1 1 . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . Tunneler 4 | 1 . . . . . . . 1 . . . . 2 . . Hauler 4 | . . . . . 2 . . 1 . . . . 1 . . Recycler 5 | . . . . . 3 . . 1 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . . . . . . . . Swarmer 29 | . 8 7 1 1 . 2 3 . . . 4 . . . 3 Cutter 4 | . . . . . . . . . . . 3 . . . 1 Grunt 37 | . 4 . . 2 14 5 8 1 . . 3 . . . . Brawler 2 | . . . . . 2 . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . Sentry 23 | . . 2 . 5 13 2 . 1 . . . . . . . Hunter 4 | . . . . . 1 . 1 . . . . . . . 2 Programmer 3 | . . . . . . . . . . . 2 . . . 1 Best Kill Streak 6 | 1 3 4 1 2 6 4 4 2 2 . 3 1 1 . 2 Combat Bots Only 6 | . 3 4 1 2 6 4 4 1 . . 3 . . . 2 Max Kills in Single Turn 4 | 1 1 1 1 1 3 1 4 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . 4 . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Hostile Shots Fired 1199 | . 38 91 . 100 206 93 145 43 2 26 162 25 13 33 222 Missed 325 | . 13 20 . 25 50 31 37 13 . 10 47 10 3 19 47 Damage Taken 15730 | . 259 801 . 1145 2546 843 1731 342 53 375 2246 606 150 348 4285 Core 3974 | . 39 170 . 152 152 101 485 104 . 136 744 378 25 99 1389 Absorbed by Shields 47 | . . . . . . . . . . . . . . . 47 Redirected to Shielding 110 | . . . . . . . . . . . . . . 17 93 Ignored by Resistances 14 | . . . . . . . . 14 . . . . . . . Core Remaining (%) 62 | 100 84 . 57 . 44 . 16 87 . . 12 67 98 . . Volleys Fired 179 | 1 22 14 . 37 6 6 5 21 . . 30 . 9 . 28 Largest 2 | 1 2 2 . 2 2 2 1 2 . . 2 . 1 . 1 Hottest 170 | 40 80 90 . 46 59 122 61 170 . . 159 . 88 . 88 Shots Fired 267 | 1 44 28 . 74 9 12 5 26 . . 31 . 9 . 28 Gun 203 | 1 44 28 . 74 2 12 3 13 . . 13 . 9 . 4 Cannon 55 | . . . . . . . . 13 . . 18 . . . 24 Launcher 9 | . . . . . 7 . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 116 | . 16 . . 74 2 . . . . . . . . . 24 Thermal 82 | . . . . . . 12 3 23 . . 31 . 9 . 4 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 69 | 1 28 28 . . 7 . 2 3 . . . . . . . Robot Hit Streak 23 | 1 7 6 . 23 5 12 9 13 . . 3 . 6 . 11 Robot Miss Streak 9 | . 2 3 . 1 . 1 . 2 . . 9 . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Capacitor 4 | . . . . . . . . . . . . . . . 4 Shots Hit Robots 380 | 1 31 26 1 68 83 34 36 20 2 3 39 8 7 . 21 Core Hits 146 | 1 16 15 1 16 20 9 18 9 . . 17 2 4 . 18 Critical Kills 5 | . . . . . 1 1 . 2 . . 1 . . . . Critical Parts Destroyed 25 | . . . . . 18 3 . . . . 4 . . . . Critical Strikes 45 | . . . . . 22 6 7 2 . . 6 . 1 . 1 Burn 5 | . . . . . . 2 1 . . . 1 . 1 . . Meltdown 2 | . . . . . . . . 2 . . . . . . . Blast 1 | . . . . . . . . . . . . . . . 1 Smash 31 | . . . . . 22 4 . . . . 5 . . . . Sever 6 | . . . . . . . 6 . . . . . . . . Melee Attacks 297 | . . 11 1 7 144 29 43 4 3 3 40 12 . . . Impact 214 | . . . . . 136 21 7 4 3 3 40 . . . . Slashing 83 | . . 11 1 7 8 8 36 . . . . 12 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 5 3 . 1 2 . 1 5 . . . Combat Hostiles 3 | . . . . . 2 . . . . . 1 . . . . Follow-up Attacks 44 | . . . . . 16 10 12 . . 1 5 . . . . Damage Inflicted 13446 | 15 425 394 25 1063 3941 1351 1699 655 220 144 1611 312 185 8 1398 Guns 2584 | 15 402 255 . 992 . 211 52 214 . . 186 . 180 . 77 Cannons 1847 | . . . . . . . . 323 . . 354 . . . 1170 Explosions 919 | . 23 . . . 494 . 402 . . . . . . . . Melee 7917 | . . 139 25 71 3447 1140 1245 118 220 144 1056 312 . . . Ramming 179 | . . . . . . . . . . . 15 . 5 8 151 Kinetic 2353 | . 191 . . 992 . . . . . . . . . . 1170 Thermal 1701 | . 23 . . . . 211 158 512 . . 540 . 180 . 77 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1296 | 15 211 255 . . 494 . 296 25 . . . . . . . Impact 6233 | . . . . . 3447 1018 230 118 220 144 1056 . . . . Slashing 1684 | . . 139 25 71 . 122 1015 . . . . 312 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 33 | . 3 2 2 . 33 . . 5 . . 6 1 . . 1 Average Corruption 10 | . 1 2 2 . 24 . . 4 . . 2 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 86 | . 8 1 2 . 53 . . 14 . . 5 1 . . 2 Message Errors 20 | . 2 . 1 . 13 . . 2 . . 1 1 . . . Matter Fused 20 | . 1 1 1 . 13 . . 4 . . . . . . . Heat Flow Errors 9 | . . . . . 6 . . 2 . . . . . . 1 Energy Discharges 6 | . . . . . 4 . . 2 . . . . . . . Parts Rejected 5 | . 1 . . . 2 . . 2 . . . . . . . Parts Fused 4 | . 1 . . . 2 . . 1 . . . . . . . Data Loss (minor) 16 | . 3 . . . 9 . . 1 . . 2 . . . 1 Data Loss (major) 2 | . . . . . 1 . . . . . 1 . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2132 | . 5 . . . 1173 363 29 118 150 20 229 44 . . 1 Projectiles 34 | . . . . . 3 . . 30 . . . . . . 1 Explosions 65 | . 5 . . . 60 . . . . . . . . . . Melee 2033 | . . . . . 1110 363 29 88 150 20 229 44 . . . Knockbacks 25 | . . . . . 14 3 2 1 1 2 2 . . . . Impact 21 | . . . . . 10 3 2 1 1 2 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary 4 | . . . . . 4 . . . . . . . . . . Self-Inflicted Damage 146 | . 40 . . . 68 . 29 . . . 3 . 2 4 . Shots 4 | . 1 . . . 2 . 1 . . . . . . . . Rammed 96 | . . . . . . . . . . . 2 . 1 1 92 Targets Rammed 106 | . . . . . . . . . . . 8 . 1 1 96 Kicked 6 | . . . . . . . . . . . 6 . . . . Crushed 4 | . . . . . . . . . . . . . . . 4 Highest Temperature 279 | . 60 126 . 23 268 120 23 243 . . 279 20 96 . 214 Average Temperature 58 | . 30 69 . 6 75 43 7 76 . . 84 20 39 . 25 Received Heat Transfer 3822 | . 60 207 . 405 1044 315 855 138 . . 333 87 9 54 315 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 27 | . . . . . 19 6 . 1 1 . . . . . . Combat Hostiles 21 | . . . . . 17 4 . . . . . . . . . Parts Fried 45 | . . 1 . . 30 6 2 3 3 . . . . . . Impact Corruptions 77 | . . . . . 45 14 . 3 4 2 9 . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 12 | . . . . . . 3 . 7 . . 1 . 1 . . Heat Transferred 3077 | . 50 . . . . 555 235 847 . . 946 . 333 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Peak Influence 723 | 5 259 206 107 272 723 490 667 485 146 125 267 323 297 184 175 Initial 350 | . 3 31 79 41 44 179 343 350 102 105 93 140 169 63 123 Average 264 | . 100 119 90 107 493 305 479 346 123 109 167 223 239 114 118 Maximum Alert Level 3 | . 1 1 . 1 3 2 2 2 . . 1 1 1 . . Low Security (%) 44 | 100 83 83 100 81 3 27 . . 100 100 62 19 23 100 100 Level 1 30 | . 16 16 . 18 21 38 27 76 . . 37 80 76 . . Level 2 24 | . . . . . 74 33 72 23 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 1 . . 9 5 . 3 . 1 . 2 1 2 . Investigation 7 | . 2 . . . 2 1 . . . . . 1 . 1 . Extermination 1 | . . . . . . . . 1 . . . . . . . Reinforcement 11 | . 1 1 . . 2 1 . 2 . 1 . 1 1 1 . Assault 1 | . . . . . 1 . . . . . . . . . . Garrison 7 | . . . . . 4 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Distress Signals 12 | . . 2 . 1 2 1 . . . . . 1 3 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 217 | . 17 11 . 17 47 15 22 10 1 3 19 20 7 19 9 Peak Tracking Total 16 | . 5 6 . 7 8 6 7 3 1 2 5 16 7 15 3 Tactical Retreats 32 | . 2 . . 1 10 2 4 4 1 1 1 1 2 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Traps Triggered 6 | . 2 . . . 2 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 16 | . 12 . . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Machines Disabled 13 | . 2 . . . 6 . 1 1 . 1 2 . . . . Max in Single Turn 1 | . 1 . . . 1 . 1 1 . 1 1 . . . . Garrison Relay 2 | . . . . . . . 1 . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Machines Accessed 35 | . 7 1 2 4 8 2 . 1 2 . 2 1 1 4 . Terminals 28 | . 6 1 1 3 7 . . 1 2 . 2 1 1 3 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . 1 . Total Hacks 72 | . 15 2 3 5 15 4 . 3 4 . 6 4 2 9 . Successful 37 | . 11 2 2 3 6 1 . 1 2 . 1 2 1 5 . Failed 35 | . 4 . 1 2 9 3 . 2 2 . 5 2 1 4 . Catastrophic 11 | . 1 . . . 4 1 . . 1 . 3 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 5 1 2 2 13 1 . 2 1 . . 3 . 1 . Terminals 62 | . 14 2 2 4 13 . . 3 4 . 6 4 2 8 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . 2 2 . . . . . . . 1 . Terminal Hacks 31 | . 10 2 2 2 5 . . 1 2 . 1 1 1 4 . Record 6 | . 3 . . . . . . . . . . . . 3 . Robot Analysis 6 | . 2 1 1 1 . . . . . . . . . 1 . Open Door 4 | . . . 1 . 3 . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . 1 . . 1 . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . Disarm Traps 3 | . 2 . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . Unlock Access 2 | . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . 1 . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 30 | . 5 1 1 3 8 2 . 1 2 . 2 1 1 3 . Full Trace Events 5 | . 1 . . . 1 1 . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 3 . . . 5 . . . . Machine Destruction 8 | . . . . . . . 3 . . . 5 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Total Allies 5 | . . . 2 . 2 1 . . . . . . . . . Largest Group 2 | . . . 2 2 2 1 . . . . . . . . . Highest-Rated Group 41 | . . . 41 41 10 16 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 5 16 . . . . . . . . . Total Orders 9 | . . . . 6 3 . . . . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . . . . RETURN 7 | . . . . 6 1 . . . . . . . . . . Ally Attacks 26 | . . . . 13 10 3 . . . . . . . . . Total Damage 364 | . . . . 258 60 46 . . . . . . . . . Kills 6 | . . . . 5 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Robot Analysis Total 6 | . 2 1 1 1 . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 22 | . . . . 6 16 . . . . . . . . . . Drone Recoveries 8 | . . . . 6 2 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Turns Passed 8075 | 69 721 369 159 1100 1792 310 482 921 189 69 616 249 413 227 389 Spaces Moved 5576 | 46 477 151 96 409 767 129 221 903 209 74 374 509 602 450 159 Core 400 | 5 . . . . . . 38 241 . . 99 . . . 17 Treads 1611 | . . 65 96 407 767 129 101 . . . 3 . . . 43 Legs 1010 | 41 477 86 . 2 . . 82 161 . . 155 . . . 6 Wheels 665 | . . . . . . . . 336 209 74 46 . . . . Hover 952 | . . . . . . . . 165 . . 5 . 572 210 . Flight 938 | . . . . . . . . . . . 66 509 30 240 93 Fastest Speed 21 | 50 120 120 160 160 158 155 50 50 86 86 21 24 30 29 29 Average Speed 97 | 112 120 157 160 160 160 157 160 81 86 86 105 25 35 32 85 Slowest Speed 200 | 120 120 190 160 190 165 158 200 120 86 86 200 30 36 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 1 2 . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 79 19 33 30 83 3 40 23 5 54 52 8 19 11 20 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . 1 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 6 | . . . . 3 2 . . 1 . . . . . . . Terrain Destroyed 33 | . 5 . . 3 8 . 6 4 . . . . . . 7 Melee 6 | . . . . 3 2 . . 1 . . . . . . . Projectile 10 | . . . . . . . . 3 . . . . . . 7 AOE 17 | . 5 . . . 6 . 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Gar Fac Fac DSF Gar Fac Res Res Gar Total 7376 | 59 584 230 100 767 1103 183 291 1050 213 75 491 600 790 524 316 Wait 925 | 2 63 39 1 257 134 14 13 73 2 . 14 65 160 65 23 Move 5550 | 45 476 150 95 408 766 129 220 902 208 73 371 504 602 442 159 Hop 6 | . . . . . . . . . . . 1 2 . 3 . Pick Up 64 | 4 5 3 1 13 13 2 5 9 . . 2 4 2 1 . Fast Attach 91 | 7 3 2 . 6 6 1 1 19 1 . 19 7 7 5 7 Attach 49 | . . 5 1 6 10 2 7 4 . . 4 1 4 2 3 Detach 8 | . . 1 . . . . 1 2 . . . . 3 1 . Swap 82 | . 7 4 . 18 28 8 5 6 . . 4 . . 2 . Drop 76 | . 8 1 1 15 17 . 7 12 . . 5 5 3 2 . Fire 179 | 1 22 14 . 37 6 6 5 21 . . 30 . 9 . 28 Melee 230 | . . 11 1 7 115 18 27 2 2 2 33 12 . . . Ram 3 | . . . . . . . . . . . 2 . . 1 . Kick 6 | . . . . . . . . . . . 6 . . . . Crush 96 | . . . . . . . . . . . . . . . 96 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . 1 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 12) 610 | -10/Materials | Discovered new exit (range 5) 698 | -10/Materials | Discovered new exit (range 5) 781 | -10/Materials | Discovered new exit (range 7) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 938 | -9/Materials | Met 8R-AWN 978 | -9/Materials | Discovered new exit (range 7) 1127 | -9/Materials | Lost 5 parts (1p1n1u2w) 1160 | -9/Materials | Entered Mines 1162 | -9/Mines | Followed 8R-AWN into the Mines 1249 | -9/Mines | Found the Drone Emporium 1271 | -9/Mines | Found Prototype Device 1296 | -9/Mines | Discovered new exit (range 10) 1303 | -9/Mines | Identified Splice Drone Bay 1319 | -9/Mines | Entered Materials 1319 | -8/Materials | Accompanied by 2 allies 1319 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1495 | -8/Materials | Lost 4 parts (1p2n1u) 1781 | -8/Materials | Build established: Scavenger-Mutant 2301 | -8/Materials | Discovered new exit (range 14) 2419 | -8/Materials | Entered Storage 2659 | -8/Storage | Garrison activated, responded to threat 2809 | -8/Storage | Garrison activated, responded to threat 3059 | -8/Storage | Lost 3 parts (2n1u) 3100 | -8/Storage | Discovered new exit (range 16) 3219 | -8/Storage | First assault squad dispatched 3284 | -8/Storage | Lost 11 allies 3310 | -8/Storage | System corruption reached 10% 3329 | -8/Storage | Core integrity fell below 50% 3346 | -8/Storage | System corruption reached 30% 3598 | -8/Storage | Build established: Mutant 4211 | -8/Storage | Entered Factory 4211 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4304 | -7/Factory | Garrison activated, responded to threat 4521 | -7/Factory | Identified exit to Garrison 4521 | -7/Factory | Entered Garrison 4541 | -7/Garrison | Triggered checkpoint 4653 | -7/Garrison | Garrison Relay disabled 4707 | -7/Garrison | Triggered checkpoint 4823 | -7/Garrison | Build established: Scavenger-Mutant 4864 | -7/Garrison | Spotted B-75 Beast 4866 | -7/Garrison | Spotted B-75 Beast 4879 | -7/Garrison | Triggered checkpoint 4918 | -7/Garrison | Lost 3 parts (2p1u) 4927 | -7/Garrison | Triggered checkpoint 4942 | -7/Garrison | Core integrity fell below 50% 4962 | -7/Garrison | Core integrity fell below 20% 4983 | -7/Garrison | Triggered checkpoint 4990 | -7/Garrison | Lost 9 parts (1p5n1u2w) 4999 | -7/Garrison | Discovered new exit (range 10) 5003 | -7/Garrison | Entered Factory 5003 | -6/Factory | Evolved 2 slots: Utility x2 5155 | -6/Factory | Discovered new exit (range 14) 5229 | -6/Factory | Build established: Mutant 5835 | -6/Factory | Discovered new exit (range 4) 5879 | -6/Factory | Build established: Scavenger-Mutant 5923 | -6/Factory | Identified exit to Factory 5924 | -6/Factory | Entered another Factory area 5924 | -5/Factory | Evolved 2 slots: Utility x2 6113 | -5/Factory | Identified exit to DSF 6113 | -5/Factory | Entered DSF 6157 | -5/DSF | Additional patrols routed to DSF 6163 | -5/DSF | Discovered new exit (range 16) 6178 | -5/DSF | Identified exit to Garrison 6182 | -5/DSF | Entered Garrison 6297 | -5/Garrison | Lost 9 parts (3p3n2u1w) 6359 | -5/Garrison | Phase Generator disabled 6462 | -5/Garrison | Discovered new exit (range 64) 6462 | -5/Garrison | Discovered new exit (range 74) 6462 | -5/Garrison | Discovered new exit (range 39) 6470 | -5/Garrison | Triggered checkpoint 6512 | -5/Garrison | Lost 3 parts (1p1u1w) 6564 | -5/Garrison | Garrison Relay disabled 6696 | -5/Garrison | Triggered checkpoint 6725 | -5/Garrison | Core integrity fell below 50% 6760 | -5/Garrison | Core integrity fell below 20% 6778 | -5/Garrison | Triggered checkpoint 6798 | -5/Garrison | Identified exit to Factory 6798 | -5/Garrison | Entered Factory 6798 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6799 | -4/Factory | Lost 5 parts (2p2u1w) 6854 | -4/Factory | Spotted B-86 Titan 7025 | -4/Factory | Discovered new exit (range 12) 7046 | -4/Factory | Identified exit to Research 7047 | -4/Factory | Lost 4 parts (3n1w) 7047 | -4/Factory | Entered Research 7047 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7109 | -3/Research | Found Quantum Capacitor 7130 | -3/Research | Identified exit to Research 7154 | -3/Research | Spotted B-86 Titan 7460 | -3/Research | Entered another Research area 7460 | -2/Research | Evolved 2 slots: Utility x2 7602 | -2/Research | Found Prototype Processor 7602 | -2/Research | Identified Exp. Core Analyzer 7607 | -2/Research | Spotted B-90 Cyclops 7666 | -2/Research | Hacking Suite fried by hacking feedback 7686 | -2/Research | Identified exit to Garrison 7687 | -2/Research | Entered Garrison 7705 | -2/Garrison | Spotted B-90 Cyclops 7711 | -2/Garrison | Triggered checkpoint 7758 | -2/Garrison | Lost 8 parts (1p4n2u1w) 7987 | -2/Garrison | Lost 3 parts (1p1n1u) 7996 | -2/Garrison | Core integrity fell below 50% 8061 | -2/Garrison | Core integrity fell below 20% 8063 | -2/Garrison | Build established: Hacker-Mutant 8071 | -2/Garrison | Lost 6 parts (2n1u3w) 8076 | -2/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 08026_ Hvy. Mass Driver destroyed. 08028_ Penetrated by Slug. 08029_ Biometal Leg destroyed. 08029_ System Shield destroyed. 08029_ Acquired Hvy. Mass Driver. 08031_ Slug penetrates Machine. 08034_ Penetrated by Slug. 08037_ B-90 Cyclops activates siege mode. 08038_ Penetrated by Slug. 08040_ Hvy. Mass Driver destroyed. 08041_ Penetrated by Slug. 08041_ Slug penetrates Wall. 08042_ Acquired Hvy. Mass Driver. 08044_ Penetrated by Slug. 08044_ Slug penetrates Wall. 08046_ H-88 Terminator destroyed. 08059_ B-90 Cyclops exits siege mode. 08065_ B-90 Cyclops activates siege mode. 08075_ Hvy. Mass Driver destroyed. 08076_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????##;#####???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# " ""#???????????????????? | | ??????????????????????# ""#???????????????????? | | ??????????????????????# [@ ""#???????????????????? | | ###??????????????????##[*! ""#???????????????????? | | #??????????????????#[%%[% #???????????????????? | | #?????????????????# ;[%;####???????????????????? | | #?????????????????##;%; #??????????????????????? | | #??????????????????## ;##??###?????????????????? | | #???????????????????BB##??"""#?????????????????? | | #??????????????????#BB### ######?????????????? | | #??????????????????#% #?????????????? | | #??????????????????#% #?????????????? | | #??????????????????# ###"""######?????????????? | | #??????????????????# #????????????????????????? | | #################### #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ##################### #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ?????????????#####??# #????????????????????????? | | ?????????????# %%#??# #????????????????????????? | | ??????????####%%%####% #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Power Shielding 66 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 11 Recoil Reduction 8 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Can't Catch Me Dynamic Key Release The Drones! Challenges ------------ None Game ------ Seed TacticalHellfireShovel Manual? 0 Play Time 02:30:09 Cumulative 41.5 hours Start 2025.01.22 @ 20:21:52 End 2025.01.22 @ 23:31:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 19 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: b3579566-5c27-40cf-bdcc-3b1f77144f0f