Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 09:37:24 Player: Sebastian Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2822) 2822 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 6166 Bonus ------- High Alert Combat Kills 229 Follower Combat Kills 80 Cogmind --------- Core Integrity 0/700 Matter 341/500 Energy 160/160 System Corruption 3% Temperature Cool (174) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod Melee Analysis Suite > --- WEAPON (3) ------- Flak Cannon Mini Assault Cannon > --- INVENTORY (4) ---- Improved Heat Sink Weight Redist. System Hardlight Generator Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Targeting Computer Weapon Cycler Reactive Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Chainsword > --- INVENTORY -------- Light Deuterium Engine Improved Carbon-fiber Leg Improved Signal Interpreter Heavy EM Shotgun Heavy Laser Advanced Assault Cannon Improved Grenade Launcher [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 108 | 5 17 13 32 13 28 Power 17 | 1 2 . 6 3 5 Engine 14 | 1 2 . 6 2 3 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 21 | 2 3 5 4 3 4 Treads 3 | . . . . . 3 Leg 10 | 2 1 . 3 3 1 Wheel 8 | . 2 5 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . 5 2 6 5 6 Device 9 | . . . 4 2 3 Storage 7 | . 4 1 1 . 1 Processor 4 | . . . 1 2 1 Hackware 1 | . 1 . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 46 | 2 7 6 16 2 13 Energy Gun 10 | 2 3 2 . . 3 Energy Cannon 2 | . . . 2 . . Ballistic Gun 3 | . . . . . 3 Ballistic Cannon 15 | . 1 1 7 1 5 Launcher 5 | . . 1 3 . 1 Special Weapon . | . . . . . . Impact Weapon 6 | . 1 1 4 . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 2 1 . . . Unidentified Prototypes 6 | . . 1 1 . 4 Parts Lost 34 | . . . 6 1 27 Power 7 | . . . 2 . 5 Propulsion 8 | . . . 1 . 7 Utility 8 | . . . 1 1 6 Weapon 11 | . . . 2 . 9 Highest Loss Streak 11 | . . . 5 1 11 Average Slot Usage (%) 95 | . 89 100 98 99 89 Engine 12 | . 14 11 17 11 10 Core 1 | . . . . 3 2 Treads 2 | . . . . . 9 Leg 13 | . 14 . 8 23 10 Wheel 7 | . 13 33 17 . . Device 8 | . . . 7 13 10 Storage 9 | . 7 11 9 7 12 Processor 6 | . . . 8 8 7 Hackware 2 | . 10 11 1 . . Protection 4 | . . 10 . 6 3 Energy Gun 2 | . 15 8 1 . . Ballistic Cannon 11 | . 7 3 15 15 9 Impact Weapon 3 | . 2 8 5 3 . Slashing Weapon 2 | . . . . 3 5 Naked Turns . | . . . . . . Heaviest Build 55 | 6 26 28 42 54 55 Greatest Support 60 | 20 32 48 48 54 60 Greatest Overweight (x) 12 | . 1 . 1 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 Average Carried 6 | . 4 7 6 7 5 Final Capacity 8 | 4 8 8 8 8 4 Final Carried 8 | . 8 8 8 7 4 Class Distribution -------------------- 82% | Mutant 11% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2237 | 250 85 395 303 270 934 Remotely . | . . . . . . Salvage Created 2550 | 47 156 339 309 270 1429 Parts 122 | 1 9 21 17 15 59 Haulers Intercepted 5 | . . 1 2 . 2 Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 59 | 1 3 7 9 4 35 Melee 10 | . . 1 . 1 8 Guns 10 | 1 3 2 1 . 3 Cannons 21 | . . 3 6 3 9 AOE 17 | . . 1 2 . 14 Classes Destroyed 13 | 1 2 3 4 1 2 Worker 8 | . 1 2 . 3 2 Builder 2 | . . 1 . . 1 Tunneler 3 | . . . 1 2 . Hauler 5 | . . 1 2 . 2 Operator 4 | . 1 . . . 3 Watcher 2 | . . . 1 1 . Swarmer 7 | . . . 4 . 3 Grunt 28 | 1 3 3 . . 21 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 15 | . . 4 4 1 6 Hunter 5 | . . . 1 1 3 Programmer 2 | . . . . 2 . Best Kill Streak 12 | 1 2 6 4 4 12 Combat Bots Only 10 | 1 2 3 4 1 10 Max Kills in Single Turn 4 | 1 1 1 2 2 4 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 . 3 Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5520 | . 151 315 770 535 3749 Core 943 | . 21 56 141 45 680 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 91 86 74 . . Volleys Fired 152 | 2 11 31 28 13 67 Largest 3 | 2 2 2 3 2 3 Hottest 144 | 90 90 96 144 96 120 Shots Fired 263 | 4 21 38 50 26 124 Gun 85 | 4 21 18 4 . 38 Cannon 155 | . . 10 43 26 76 Launcher 23 | . . 10 3 . 10 Special . | . . . . . . Kinetic 176 | . . 10 38 26 102 Thermal 46 | 4 21 11 7 . 3 Explosive 23 | . . 10 3 . 10 Electromagnetic 18 | . . 7 2 . 9 Robot Hit Streak 18 | 2 11 9 10 5 18 Robot Miss Streak 6 | 1 2 3 4 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 270 | 3 19 36 40 32 140 Core Hits 145 | 2 9 18 15 10 91 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 91 | . 6 11 10 18 46 Impact 35 | . 1 8 10 16 . Slashing 48 | . . . . 2 46 Piercing . | . . . . . . Sneak Attacks 17 | . 3 1 2 5 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9199 | 36 264 906 1154 1078 5761 Guns 1151 | 36 204 179 57 . 675 Cannons 2740 | . . 143 622 456 1519 Explosions 2145 | . . 385 158 . 1602 Melee 3163 | . 60 199 317 622 1965 Ramming . | . . . . . . Kinetic 3105 | . . 143 576 456 1930 Thermal 534 | 36 204 155 81 . 58 Explosive 2110 | . . 350 158 . 1602 Electromagnetic 287 | . . 59 22 . 206 Impact 1123 | . 60 199 317 547 . Slashing 2040 | . . . . 75 1965 Piercing . | . . . . . . Highest Corruption 3 | . . . . 1 3 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 695 | . 45 16 114 193 327 Projectiles 28 | . . . . 17 11 Explosions 43 | . . 16 1 . 26 Melee 624 | . 45 . 113 176 290 Knockbacks 30 | . . . 4 8 18 Impact 3 | . . . 1 2 . Kinetic 22 | . . . 3 6 13 Secondary 5 | . . . . . 5 Self-Inflicted Damage 129 | . . . 34 . 95 Shots 4 | . . . 1 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 373 | 60 116 174 261 366 373 Average Temperature 77 | 31 47 57 58 117 88 Received Heat Transfer 1371 | . 84 114 117 102 954 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 . 1 . 1 Impact Corruptions 14 | . 2 . 3 8 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1212 | 99 545 309 148 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 628 | 20 117 322 347 160 628 Average Influence 194 | 2 86 215 204 66 392 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 63 | 100 100 34 36 100 26 Level 1 19 | . . 65 63 . 13 Level 2 16 | . . . . . 60 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 2 3 1 4 15 Investigation 4 | . . . . 1 3 Extermination 3 | . . . . 2 1 Reinforcement 12 | . 2 3 1 1 5 Assault 2 | . . . . . 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | 1 7 12 12 6 72 Peak Tracking Total 9 | 1 3 3 5 3 9 Tactical Retreats 15 | . 1 . . 1 13 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 6 | . . 1 2 1 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 14 | . 3 2 . 6 3 Terminals 9 | . 2 1 . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 33 | . 7 8 . 10 8 Successful 19 | . 6 7 . 2 4 Failed 14 | . 1 1 . 8 4 Catastrophic 3 | . . 1 . 1 1 Database Lockouts . | . . . . . . Manual 5 | . . . . . 5 Terminals 21 | . 2 4 . 8 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 5 . . . 1 Scanalyzers 6 | . . 4 . 2 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 3 . 2 4 Record 5 | . . 2 . 2 1 Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 2 . 4 5 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 10 | . 10 . . . . Retrieved Matter 10 | . 10 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 3 | . 1 2 . . . Non-combat 3 | . 1 2 . . . Combat . | . . . . . . Robot Hacks Applied 4 | . 1 3 . . . parse_system 2 | . 1 1 . . . no_distress 1 | . . 1 . . . check_alert 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 254 | . . . . . 254 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3453 | 85 339 406 458 1196 969 Spaces Moved 2015 | 68 217 278 273 793 386 Core 19 | 17 . . . . 2 Treads 191 | . . . . . 191 Legs 1203 | 51 86 . 80 793 193 Wheels 602 | . 131 278 193 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 96 96 120 120 Average Speed 120 | 102 108 97 103 125 146 Slowest Speed 650 | 120 150 100 150 150 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 7 31 31 25 18 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 150 | . . 65 46 4 35 Melee . | . . . . . . Projectile 17 | . . . 7 4 6 AOE 133 | . . 65 39 . 29 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2680 | 79 294 359 383 947 618 Wait 173 | . 4 11 5 90 63 Move 2010 | 67 216 277 272 792 386 Hop . | . . . . . . Pick Up 94 | 5 25 9 21 11 23 Fast Attach 1 | . . . . 1 . Attach 45 | 5 3 3 9 3 22 Detach 2 | . . . 1 . 1 Swap 62 | . 14 10 23 9 6 Drop 50 | . 15 7 14 10 4 Fire 152 | 2 11 31 28 13 67 Melee 91 | . 6 11 10 18 46 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -9/Materials | Discovered new exit (range 6) 831 | -9/Materials | Entered another Materials area 831 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 934 | -8/Materials | Lost 5 parts (1p1n1u2w) 1271 | -8/Materials | Discovered new exit (range 9) 1289 | -8/Materials | Entered Factory 1289 | -7/Factory | Evolved 2 slots: Utility x2 2464 | -7/Factory | Discovered new exit (range 9) 2475 | -7/Factory | Identified exit to Storage 2485 | -7/Factory | Entered Storage 2689 | -7/Storage | Lost 3 parts (1p2u) 2785 | -7/Storage | Garrison activated, responded to threat 2886 | -7/Storage | Destroyed 10 combat bots 2940 | -7/Storage | Core integrity fell below 50% 2993 | -7/Storage | Lost 11 parts (2p3n1u5w) 3284 | -7/Storage | Build established: Scavenger-Mutant 3348 | -7/Storage | Met a pair of Derelict thieves 3431 | -7/Storage | Core integrity fell below 20% 3454 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- Imp. Deuterium Engine destroyed. L-41 Fighter destroyed. Switching to secondary target: L-41 Fighter. Prc. Assault Rifle severed. Axe destroyed. Identified Mni. Assault Cannon. L-41 Fighter knocked back. G-50 Soldier destroyed. N%B,#PUIEBSWBME7QOVEFOMNJU&DXHDI Prc. Assault Rifle destroyed. L-41 Fighter knocked back. ALERT: Construction progress impeded, dispatching reinforcements to local area. Med. Storage Unit destroyed. K-01 Serf collects debris. L-41 Fighter knocked back. K-01 Serf collects debris. G-47 Trooper knocked back. G-50 Soldier knocked back. K-01 Serf collects debris. 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"""= | | ????????????????????????????? [ %% | | ???????????????????????????# [% #" | | ???????????????????????????# # #" | | ???????????????????????????# + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 650 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 11 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed ProtonCryofiberKatana Manual? 0 Play Time 02:25:21 Cumulative 14.4 hours Start 2020.02.05 @ 21:35:17 End 2020.02.06 @ 09:37:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1f1977f-1441-4cbd-8db5-55f408513b2b