Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.20 @ 12:17:47 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2408) 2408 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2214) 2214 TOTAL SCORE: 7597 Bonus ------- Triggered High Security 500 High Alert Combat Kills 631 Follower Combat Kills 1467 Friendly Fire -384 Cogmind --------- Core Integrity 180/700 Matter 296/300 Energy 290/290 System Corruption 0% Temperature Cool (-100) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Improved Heat Sink Advanced Signal Interpreter > --- WEAPON (5) ------- Gatling Laser Autogun > --- INVENTORY (4) ---- Deuterium Engine Deuterium Engine Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Backup Propulsion VII > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Structural Scanner Advanced Signal Interpreter Target Analyzer > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Improved EM Pulse Cannon Shock Bomb Launcher Improved Datajack > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Gauss Rifle [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion VII Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 3 | . . 1 . 1 1 Parts Attached 69 | 6 4 13 8 15 23 Power 6 | 1 . 2 . 2 1 Engine 6 | 1 . 2 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 3 1 1 Treads 4 | . . . 3 1 . Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 13 | 1 1 1 . 5 5 Device 7 | . . 1 . 3 3 Storage 2 | 1 . . . 1 . Processor 3 | . 1 . . . 2 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 39 | 2 3 6 5 7 16 Energy Gun 19 | 2 2 3 2 2 8 Energy Cannon 3 | . 1 . 1 . 1 Ballistic Gun 7 | . . 3 . 2 2 Ballistic Cannon 2 | . . . 1 1 . Launcher 4 | . . . 1 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . . . 3 Unidentified Prototypes 2 | . . . . . 2 Parts Lost 25 | . . 3 4 4 14 Power 1 | . . 1 . . . Propulsion 8 | . . 1 2 1 4 Utility 3 | . . . . . 3 Weapon 13 | . . 1 2 3 7 Highest Loss Streak 5 | . . 2 2 2 5 Average Slot Usage (%) 93 | . 93 89 91 93 95 Engine 9 | . 14 10 11 9 7 Treads 7 | . . . 7 17 8 Leg 8 | . 28 21 7 . . Hover 2 | . . . . . 5 Device 14 | . . 3 11 14 24 Storage 6 | . 14 11 11 7 . Processor 8 | . 7 11 11 3 8 Hackware 2 | . . . . 7 2 Energy Gun 12 | . 23 11 2 8 13 Energy Cannon 2 | . 4 2 1 . 3 Ballistic Gun 9 | . . 17 14 13 8 Ballistic Cannon 1 | . . . 2 9 . Launcher 2 | . . . 10 3 1 Special Melee Weapon 2 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 36 | 13 13 19 28 31 36 Greatest Support 43 | 20 20 20 43 43 40 Greatest Overweight (x) 2 | . . 1 2 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 6 6 6 6 4 4 Average Carried 4 | 3 5 5 4 1 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 6 6 6 3 4 3 Class Distribution -------------------- 39% | Scavenger-Gunner 26% | Mutant 16% | Scavenger-Skirmisher 10% | Gunner 5% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1669 | 250 36 233 326 274 550 Remotely . | . . . . . . Salvage Created 2137 | . 271 430 232 386 818 Parts 167 | . 28 30 28 25 56 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 52 | . 7 10 8 8 19 Guns 38 | . 7 10 2 6 13 Cannons 6 | . . . 1 2 3 AOE 8 | . . . 5 . 3 Classes Destroyed 12 | . 5 3 1 2 1 Worker 3 | . 2 . 1 . . Builder 5 | . . 1 . 1 3 Tunneler 7 | . . . 6 1 . Hauler 1 | . 1 . . . . Watcher 3 | . 1 1 . 1 . Swarmer 18 | . 4 4 3 2 5 Grunt 23 | . 3 2 5 3 10 Brawler 2 | . . . . 1 1 Duelist 1 | . . 1 . . . Sentry 5 | . . 3 . 1 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 2 6 8 5 4 Combat Bots Only 6 | . 2 6 4 4 4 Max Kills in Single Turn 3 | . 2 2 3 2 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3244 | 3 287 538 221 710 1485 Core 509 | . 71 95 54 31 258 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 67 . 56 78 . Volleys Fired 149 | . 36 28 16 21 48 Largest 5 | . 2 3 3 4 5 Hottest 227 | . 100 140 150 168 227 Shots Fired 426 | . 72 78 43 72 161 Gun 348 | . 65 76 25 47 135 Cannon 55 | . 7 2 5 20 21 Launcher 23 | . . . 13 5 5 Special . | . . . . . . Kinetic 181 | . . 52 27 50 52 Thermal 155 | . 72 18 3 11 51 Explosive 18 | . . . 13 5 . Electromagnetic 72 | . . 8 . 6 58 Robot Hit Streak 17 | . 5 8 4 7 17 Robot Miss Streak 6 | . 3 3 5 3 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 4 | . . 2 1 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 242 | . 41 50 11 32 108 Core Hits 124 | . 19 18 17 16 54 Critical Hits 13 | . . . 1 8 4 Critical Kills 5 | . . . 1 2 2 Critical Parts Destroyed 7 | . . . . 5 2 Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . . . . 7 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 4670 | 10 578 692 651 669 2070 Guns 2856 | . 552 651 66 365 1222 Cannons 641 | . 17 34 78 204 308 Explosions 1137 | . . . 507 90 540 Melee . | . . . . . . Ramming 36 | 10 9 7 . 10 . Kinetic 1561 | . . 466 121 491 483 Thermal 1715 | . 569 155 23 52 916 Explosive 578 | . . . 507 71 . Electromagnetic 780 | . . 64 . 45 671 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 1 . . Average Corruption 1 | . 1 . 1 . . Corruption Purged . | . . . . . . Effects 11 | . 10 . 1 . . Message Errors 2 | . 1 . 1 . . Heat Flow Errors 3 | . 3 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 3 | . 3 . . . . Overload Shots 1 | . . . . . 1 Overflow Damage 126 | . . . . 28 98 Projectiles . | . . . . . . Explosions 126 | . . . . 28 98 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 469 | 3 4 3 111 220 128 Shots 12 | . . . 4 5 3 Rammed 7 | 2 1 2 . 2 . Targets Rammed 9 | 3 1 2 . 3 . Kicked 1 | 1 . . . . . Crushed 1 | . . . . 1 . Highest Temperature 277 | . 277 94 60 156 252 Average Temperature 61 | . 75 25 38 48 56 Received Heat Transfer 603 | . 69 99 42 117 276 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . . 1 Heat Transferred 3342 | . 1614 349 50 175 1154 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 1980 | . 502 583 237 621 1980 Initial 193 | . . 148 148 33 193 Average 621 | . 252 281 152 317 1184 Maximum Alert Level 5 | . 2 2 1 2 5 Low Security (%) 25 | 100 38 54 44 21 1 Level 1 26 | . 51 20 55 31 3 Level 2 15 | . 10 25 . 46 14 Level 3 10 | . . . . . 25 Level 4 9 | . . . . . 22 Level 5 10 | . . . . . 25 High Security 3 | . . . . . 7 Max Security . | . . . . . . Squads Dispatched 25 | . 5 2 . 2 16 Investigation 12 | . 4 1 . 2 5 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 1 . . 2 Assault 6 | . . . . . 6 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . 1 3 . 1 . Communications Jammed 2 | . . . . . 2 Distress Signals 2 | . . . . . 2 Times Spotted 135 | . 24 18 11 17 65 Peak Tracking Total 20 | . 4 8 4 5 20 Tactical Retreats 5 | . . 1 . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 8 | . 3 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts 61 | . . . . . 61 Triggered . | . . . . . . Disarmed 4 | . . . . . 4 Reprogrammed 5 | . . . . . 5 Reused 2 | . . . . . 2 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 39 | . . . . 2 37 Max in Single Turn 4 | . . . . 1 4 Garrison Access 1 | . . . . . 1 Machines Sabotaged 2 | . . . . 1 1 Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 18 | . 5 4 . 2 7 Terminals 12 | . 5 4 . 1 2 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . . . 1 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 57 | . 18 17 . 6 16 Successful 27 | . 5 9 . 5 8 Failed 30 | . 13 8 . 1 8 Catastrophic 5 | . 2 3 . . . Database Lockouts . | . . . . . . Manual 41 | . 16 15 . 3 7 Terminals 44 | . 18 17 . 3 6 Fabricators 3 | . . . . . 3 Repair Stations 7 | . . . . 3 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 6 | . 2 4 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Unreport Threat 2 | . . 2 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 3 3 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Refit 2 | . . . . 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 14 | . 3 5 . 2 4 Terminals 13 | . 3 5 . 2 3 Track 1 | . . 1 . . . Botnet 9 | . 3 3 . 1 2 Detonate 1 | . . 1 . . . Sabotage 2 | . . . . 1 1 Fabricators 1 | . . . . . 1 Download 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 5 3 . 1 5 Full Trace Events 10 | . 5 2 . . 3 Feedback Events 1 | . . . . . 1 Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 54 | . . . . 32 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 7 | . . . . . 7 Non-combat 6 | . . . . . 6 Combat 1 | . . . . . 1 Robot Hacks Applied 7 | . . . . . 7 parse_system 1 | . . . . . 1 no_distress 4 | . . . . . 4 find_recycling 1 | . . . . . 1 find_station 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 97 | . 57 65 66 75 97 Highest-Rated Ally 97 | . 57 65 66 75 97 Total Orders . | . . . . . . Ally Attacks 150 | . 36 25 12 28 49 Total Damage 7412 | . 640 838 222 623 5089 Kills 81 | . 14 11 4 7 45 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4639 | 92 865 389 848 545 1900 Spaces Moved 2586 | 67 613 224 407 253 1022 Core 9 | 9 . . . . . Treads 1048 | . . . 160 253 635 Legs 1142 | 58 613 224 247 . . Wheels . | . . . . . . Hover 387 | . . . . . 387 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 160 66 Average Speed 143 | 110 120 121 171 161 149 Slowest Speed 180 | 120 120 150 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 70 28 82 38 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 220 | . . . 95 88 37 Melee . | . . . . . . Projectile 20 | . . . 3 16 1 AOE 200 | . . . 92 72 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3165 | 81 672 275 524 340 1273 Wait 224 | . 9 5 87 32 91 Move 2581 | 66 612 223 406 252 1022 Hop . | . . . . . . Pick Up 16 | 6 3 . 1 4 2 Fast Attach 51 | 6 3 12 3 9 18 Attach 12 | . . 1 5 3 3 Detach 20 | . 1 2 3 6 8 Swap 6 | . 1 . . 3 2 Drop 29 | . 6 2 3 7 11 Fire 149 | . 36 28 16 21 48 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick 6 | 3 1 2 . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 61 | . . . . . 61 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 11) 476 | -10/Materials | Identified exit to Materials 836 | -10/Materials | Discovered exit to Materials (range 6) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Accompanied by 1 ally 958 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1218 | -9/Materials | Discovered new exit (range 8) 1340 | -9/Materials | Identified exit to Mines 1347 | -9/Materials | Entered Mines 1347 | -9/Mines | Accompanied by 1 ally 1354 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1497 | -9/Mines | Build established: Scavenger-Gunner 1510 | -9/Mines | Excavation squad dispatched 1510 | -9/Mines | A large section of the Mines collapsed 1760 | -9/Mines | Excavation squad dispatched 2010 | -9/Mines | Excavation squad dispatched 2024 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2094 | -9/Mines | Discovered new exit (range 15) 2113 | -9/Mines | Identified exit to Materials 2150 | -9/Mines | Discovered exit to Materials (range 8) 2195 | -9/Mines | Entered Materials 2195 | -8/Materials | Accompanied by 1 ally 2195 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2634 | -8/Materials | Repaired Imp. Ion Engine 2716 | -8/Materials | Discovered new exit (range 15) 2740 | -8/Materials | Entered Factory 2740 | -7/Factory | Accompanied by 1 ally 2740 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2817 | -7/Factory | Garrison activated, responded to threat 3054 | -7/Factory | Build established: Scavenger-Skirmisher 3315 | -7/Factory | Discovered new exit (range 8) 3321 | -7/Factory | Identified exit to Factory 3465 | -7/Factory | Hacking Suite fried by hacking feedback 3487 | -7/Factory | Repaired Gauss Rifle 3940 | -7/Factory | First assault squad dispatched 4499 | -7/Factory | High security lockdown imminent 4576 | -7/Factory | Core integrity fell below 50% 4579 | -7/Factory | High security lockdown engaged 4640 | -7/Factory | Self-destructed Last Messages --------------- 04604_ U-05 Engineer destroyed. 04604_ S-27 Virus destroyed. 04608_ Switching to secondary target: S-27 Virus. 04615_ S-27 Virus destroyed. 04626_ C-30 ARC bursts open, deploying its payload. 04626_ G-50 Soldier unfolds itself. 04626_ G-47 Trooper unfolds itself. 04626_ I-36 Angel unfolds itself. 04631_ Slug penetrates Wall. 04632_ Particle Gun destroyed. 04632_ Acquired Autogun. 04635_ Slug penetrates Y-54 Guardian. 04635_ Y-54 Guardian suffers critical hit. 04635_ Y-54 Guardian destroyed. Player 2: "Now that that's over with..." 04635_ Particle Gun destroyed. 04635_ Backup Propulsion VII destroyed. 04638_ Slug penetrates I-36 Angel. 04638_ G-47 Trooper suffers critical hit. 04638_ G-47 Trooper destroyed. 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" ; b ;##+#######+##########????? | | ????????????"" # g # #??????? | | ???????????? ??# ggi # #??????? | | ????????????#????#ig!g # """ """ """ """ #??????? | | ?????????????????# i # """ """ """ """ #??????? | | ?????????????????# # """ """ """ """ #??????? | | ?????????????????#g g # ???????? | | ?????????????????#% # ???????? | | ?????????????????#% # ???????? | | ????????????????? ##################?#??????? | | ???????????????? #?????????????????????????? | | ??????????????? #?????????????????????????? | | ??????????????? #?????????????????????????? | | ?????????????? #?????????????????????????? | | ?????????????#+### #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Evasion (%) 51 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . 2 . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon 2 | . 2 . . . . Parts Attached 94 | . 23 10 2 20 39 Parts Lost 17 | . 2 1 . 6 8 Damage Taken 3321 | . 353 331 50 850 1737 Core 387 | . 10 11 14 90 262 Player 2/Cogmind (%) 43 | . 12 10 20 74 50 Absorbed by Shields . | . . . . . . Damage Inflicted 7412 | . 640 838 222 623 5089 Player 2/Cogmind (%) 61 | . 52 54 25 48 71 Combat Hostiles Destroyed 57 | . 11 7 4 6 29 Player 2/Cogmind (%) 52 | . 61 41 33 42 60 Game ------ Seed AluminumCompactBeamcaster Manual? 0 Play Time 00:35:14 Cumulative 336.4 hours Start 2021.09.19 @ 21:34:41 End 2021.09.20 @ 12:17:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 214 Rogue 43 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da659764-da93-4ad1-a9da-5a0a1269ea63