Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.11 @ 14:19:32 Player: Rikstar Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (2191) 2191 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 6401 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Small Battery (100) High-capacity Battery (250) Armor Integrity Analyzer Core Shielding Improved Light Armor Plating Reflective Plating Reflective Plating Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Heavy Riot Gun Advanced Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- Field Laser Heavy Laser Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Large Storage Unit Small Battery High-capacity Battery Armor Integrity Analyzer Core Shielding Improved Light Armor Plating Reflective Plating Reflective Plating Shock Absorption System Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Improved Light Armor Plating Device Hacking Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 106 | 6 6 9 32 16 9 8 8 12 Power 7 | 1 1 . 1 1 1 1 . 1 Engine 5 | 1 1 . 1 1 . . . 1 Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 3 . 4 10 5 2 . . 5 Treads 5 | 1 . 1 1 . . . . 2 Leg 24 | 2 . 3 9 5 2 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 3 3 7 5 2 . 8 3 Device 10 | . 2 . 2 1 . . 4 1 Storage 5 | 1 . 2 1 1 . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 16 | . . 1 4 3 2 . 4 2 Artifact . | . . . . . . . . . Weapon 38 | 1 2 2 14 5 4 7 . 3 Energy Gun 14 | . 1 1 6 2 1 2 . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 8 | 1 1 1 5 . . . . . Ballistic Cannon 8 | . . . 1 2 1 2 . 2 Launcher 7 | . . . 2 1 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . . . 3 . Parts Lost 39 | . . . 9 9 4 4 . 13 Power 5 | . . . . 1 1 1 . 2 Propulsion 13 | . . . 4 3 2 . . 4 Utility 11 | . . . 3 4 1 . . 3 Weapon 10 | . . . 2 1 . 3 . 4 Highest Loss Streak 6 | . . . 3 6 3 2 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 95 98 99 98 99 84 Engine 3 | . 14 11 9 6 6 . . . Core 4 | . . . . . . 6 7 6 Treads 2 | . . 2 . . . . . 11 Leg 27 | . 28 30 34 29 29 30 30 11 Device 3 | . 4 . 5 2 . . 6 5 Storage 7 | . 14 11 9 7 7 7 7 7 Processor 2 | . 7 11 9 4 . . . . Protection 15 | . . 11 10 14 22 23 15 12 Energy Gun 14 | . 13 11 10 6 7 16 23 8 Energy Cannon 3 | . . . . . . 3 7 6 Ballistic Gun 3 | . 14 11 5 7 7 2 . . Ballistic Cannon 5 | . . . . 14 14 5 . 11 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 14 18 27 52 55 51 58 62 Greatest Support 68 | 20 20 30 55 53 68 68 68 68 Greatest Overweight (x) 9 | . . . . 1 . . . 9 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 25 8 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 13 15 15 15 15 Most Carried 15 | 7 8 8 8 15 15 15 15 15 Average Carried 11 | 5 7 7 7 9 14 13 14 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 Final Carried 15 | 7 7 8 7 11 14 12 15 14 Class Distribution -------------------- 43% | Tank 26% | Scavenger-Tank 21% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2376 | 249 89 119 514 270 297 163 121 554 Remotely . | . . . . . . . . . Salvage Created 1621 | . 90 209 584 138 198 188 . 214 Parts 96 | . 3 19 33 9 15 8 . 9 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . 10 7 . 10 Prevented 2 | . . . . . . 1 . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . 2 8 14 7 9 10 . 6 Guns 27 | . 2 8 8 2 1 3 . 3 Cannons 6 | . . . . 2 1 . . 3 AOE 23 | . . . 6 3 7 7 . . Classes Destroyed 8 | . 1 1 3 2 . 1 . . Hauler 1 | . . . 1 . . . . . Swarmer 19 | . . 4 . 4 4 4 . 3 Grunt 27 | . 2 4 11 . 4 5 . 1 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 . . . 1 Sentry 3 | . . . 2 . 1 . . . Hunter 2 | . . . 1 1 . . . . Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 6 | . 1 4 6 3 4 4 . 3 Combat Bots Only 5 | . 1 4 5 3 4 4 . 3 Max Kills in Single Turn 4 | . 1 1 4 2 2 3 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 2 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 6436 | . 71 306 1656 957 423 484 . 2539 Core 1151 | . 15 38 386 66 4 11 . 631 Absorbed by Shields 76 | . . . 76 . . . . . Redirected to Shielding 3 | . . . . . 1 2 . . Regen/Repaired (Parts) 808 | . . . . . . . 808 . Core Remaining (%) 78 | 100 94 90 29 . . . . . Volleys Fired 157 | . 6 22 51 24 10 18 . 26 Largest 4 | . 2 2 2 4 4 4 . 4 Hottest 266 | . 60 76 109 162 221 221 . 266 Shots Fired 329 | . 12 44 81 64 25 36 1 66 Gun 227 | . 12 44 74 27 12 21 1 36 Cannon 79 | . . . . 34 8 7 . 30 Launcher 23 | . . . 7 3 5 8 . . Special . | . . . . . . . . . Kinetic 146 | . 6 22 32 47 15 12 . 12 Thermal 157 | . 6 22 42 14 5 16 1 51 Explosive 23 | . . . 7 3 5 8 . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 12 | . 7 12 10 4 4 5 . 5 Robot Miss Streak 13 | . 1 2 4 3 3 5 . 13 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 178 | . 11 29 58 32 11 17 . 20 Core Hits 106 | . 5 10 36 14 17 16 . 8 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Critical Strikes 9 | . 1 1 1 2 1 1 . 2 Burn 5 | . . 1 . 1 1 1 . 1 Destroy 3 | . 1 . 1 . . . . 1 Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5799 | . 120 444 1641 782 1007 1291 . 514 Guns 2108 | . 120 444 809 225 122 217 . 171 Cannons 764 | . . . . 336 64 21 . 343 Explosions 2927 | . . . 832 221 821 1053 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1264 | . 68 123 285 474 130 61 . 123 Thermal 1600 | . 52 321 524 87 56 177 . 383 Explosive 2927 | . . . 832 221 821 1053 . . Electromagnetic 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 1 Average Corruption 3 | . . . . 3 4 4 4 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . 4 13 30 10 7 Message Errors 16 | . . . . 1 4 9 1 1 Matter Fused 15 | . . . . 2 2 8 2 1 Heat Flow Errors 12 | . . . . . 3 3 4 2 Energy Discharges 8 | . . . . . 2 5 1 . Data Loss (minor) 5 | . . . . . . 2 1 2 Data Loss (major) 2 | . . . . . 1 1 . . Misfires 4 | . . . . 1 1 . 1 1 Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . . . 26 75 . . Projectiles . | . . . . . . . . . Explosions 101 | . . . . . 26 75 . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . 4 . . . 1 Impact . | . . . . . . . . . Kinetic 5 | . . . . 4 . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 271 | . . . 69 32 71 99 . . Shots 11 | . . . 4 1 3 3 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 934 | . 6 153 527 510 343 282 255 934 Average Temperature 217 | . 6 52 215 254 127 86 90 430 Received Heat Transfer 1302 | . 39 114 678 36 99 108 . 228 Effects 105 | . . . 15 21 3 . 3 63 Shutdowns 15 | . . . 2 4 . . . 9 Energy Bleed 14 | . . . 2 4 1 . . 7 Interference 17 | . . . 3 6 2 . 3 3 Matter Decay 13 | . . . 2 1 . . . 10 Short Circuit 6 | . . . 1 1 . . . 4 Damage (minor) 10 | . . . . 1 . . . 9 Damage (major) 25 | . . . 4 4 . . . 17 Damage (core) 5 | . . . 1 . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 2 . . . . 1 Heat Transferred 3643 | . 125 777 1111 296 224 407 . 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 239 | . 95 239 225 229 . . . . Initial 91 | . . 39 16 91 . . . . Average 99 | . 49 103 110 118 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 84 | 100 100 82 71 89 . . . . Level 1 15 | . . 17 28 10 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 2 1 . . . . Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 5 11 24 12 8 11 . 14 Peak Tracking Total 7 | . 3 4 7 5 4 4 . 5 Tactical Retreats 9 | . 2 . 3 2 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . Successful 1 | . . . . . 1 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . . . 7 . Largest Group 7 | . . . . . . . 7 7 Highest-Rated Group 255 | . . . . . . . 255 255 Highest-Rated Ally 42 | . . . . . . . 42 42 Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 14 | . . . . . . . . 14 Total Damage 288 | . . . . . . . . 288 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 2 2 Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7334 | 68 297 480 603 695 595 1548 1833 1215 Spaces Moved 4652 | 43 181 280 290 470 449 1157 1384 398 Core 12 | 10 . . . . . . . 2 Treads 15 | 1 . . . . . . . 14 Legs 4625 | 32 181 280 290 470 449 1157 1384 382 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 Average Speed 133 | 104 120 120 120 120 120 122 122 259 Slowest Speed 500 | 160 120 120 120 190 123 122 122 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 37 27 25 20 72 99 93 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 1 1 . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . . 5 2 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 209 | . . . 43 16 69 76 . 5 Melee . | . . . . . . . . . Projectile 6 | . . . . . 1 . . 5 AOE 203 | . . . 43 16 68 76 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 5508 | 63 249 381 466 549 480 1260 1527 533 Wait 460 | 7 48 57 46 21 2 76 125 78 Move 4644 | 42 180 279 289 469 448 1156 1383 398 Hop . | . . . . . . . . . Pick Up 87 | 8 5 7 27 17 9 2 4 8 Fast Attach 11 | 4 . . 4 . . 1 2 . Attach 53 | 1 2 2 16 11 4 4 1 12 Detach 5 | . . . . . . . 1 4 Swap 42 | 1 4 7 12 5 5 3 5 . Drop 46 | . 4 7 21 2 2 . 4 6 Fire 157 | . 6 22 51 24 10 18 . 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 2 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 16) 346 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 828 | -9/Materials | Discovered new exit (range 16) 846 | -9/Materials | Entered another Materials area 846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1059 | -8/Materials | Lost 3 parts (2u1w) 1146 | -8/Materials | Core integrity fell below 50% 1176 | -8/Materials | Lost 3 parts (2n1w) 1343 | -8/Materials | Build established: Scavenger-Mutant 1357 | -8/Materials | Discovered new exit (range 12) 1449 | -8/Materials | Entered Factory 1449 | -7/Factory | Evolved 2 slots: Weapon x2 1929 | -7/Factory | Lost 6 parts (3n2u1w) 1985 | -7/Factory | Build established: Scavenger-Tank 2132 | -7/Factory | Discovered new exit (range 7) 2144 | -7/Factory | Entered Lower Caves 2201 | -7/Lower Caves | Identified exit to Lower Caves 2446 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2656 | -7/Lower Caves | Learned location of Zion (-7) 2720 | -7/Lower Caves | Lost 3 parts (1p1n1u) 2739 | -7/Lower Caves | Entered another Lower Caves area 3143 | -7/Lower Caves | Build established: Tank 3458 | -7/Lower Caves | Discovered new exit (range 5) 4013 | -7/Lower Caves | Discovered new exit (range 5) 4287 | -7/Lower Caves | Entered Zion 4312 | -7/Zion | Given the Hacking Drone Bay 4319 | -7/Zion | Found Prototype Device 4320 | -7/Zion | Identified Hacking Drone Bay 4514 | -7/Zion | Found Prototype Device 4516 | -7/Zion | Identified Bomb Factory No. 2 4581 | -7/Zion | Discovered new exit (range 16) 4651 | -7/Zion | System corruption cleaned by Quarantine Array 4945 | -7/Zion | Learned Factory emergency access door positions 4961 | -7/Zion | Learned Factory trap positions 5259 | -7/Zion | Gained Derelict followers 5400 | -7/Zion | Visited the Megawrench Repair Shop 5400 | -7/Zion | Megawrench repaired 12 parts 5491 | -7/Zion | Found Prototype Device 5492 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5577 | -7/Zion | Imprinted 5579 | -7/Zion | Declared Zion's savior 6120 | -7/Zion | Entered Proximity Caves 6120 | -6/Proximity Caves | Accompanied by 7 allies 6304 | -6/Proximity Caves | Core integrity fell below 50% 6346 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 6488 | -6/Proximity Caves | Lost 3 parts (1n2u) 6743 | -6/Proximity Caves | Build established: Scavenger-Tank 7194 | -6/Proximity Caves | Spotted B-75 Beast 7282 | -6/Proximity Caves | Learned Factory terminal intel 7290 | -6/Proximity Caves | Identified exit to Factory 7304 | -6/Proximity Caves | Core integrity fell below 20% 7335 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- you've discovered and used throughout all runs. 07010_ System corrupted: Heat flow error (+164). 07037_ System corrupted: FCS attempts to trigger Hvy. Riot Gun. 07037_ System corrupted: Hvy. Riot Gun misfires. 07105_ Acquired 37 matter. 07198_ Knocked back. 07215_ Hvy. Ion Cannon destroyed. 07218_ Lgt. Nuclear Core destroyed. 07268_ System corrupted: Heat flow error (+226). 07271_ Slug Cannon destroyed. 07271_ Critical hit (Blast). 07282_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 07290_ Acquired derelict log, extracted data. 07297_ Dropped Imp. Heat Sink. 07300_ Imp. Carbon-fiber Leg destroyed. 07316_ Arm. Treads destroyed. 07324_ Med. Treads severed. 07333_ Imp. Deuterium Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | " %##????????????????????????????????????????????? | | " "#????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #" #?????????????????????????????????????????????? | | #%"#?????????#???????????????????????????????????? | | #" "????????? ???????????????????????????????????? | | # "#???????? #??????????????????????????????????? | | # ""#??????? #??????????????????????????????????? | | "##????? #??#######?????????????????????????? | | % ##???? ### ??###???????????????????? | | ## #???? ?? #???????????????????? | | ### "??## ?? #???????????????????? | | ## "### #??? #???????????????????? | | ### #???# #####???????????????? | | ##?#### #??## # ????????????????? | | #?????## #### ?????????????????? | | #??????## ??????????????????? | | #?????#### # # ???????????????????? | | ##?????# BB # #???????????????????? | | #??????# # BB # #???????????????????? | | #??????# #"# # #????????????????????? | | #??????# #" """" %#?????????????????????? | | ???????# " """"" g @#??????????????????????? | | ???????# #l #??????????????????????? | | ???????# " #=g#??????????????????????? | | ???????# "" # #??????????????????????? | | ???????# !"""" "" #??????????????????????? | | ???????# ####??????????????????????? | | ???????# #?????????????????????????? | | ???????###### ##########?????????????????????????? | | ????????????###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed IonArchitectRigger Manual? 0 Play Time 01:47:53 Cumulative 5.6 hours Start 2023.02.11 @ 11:49:20 End 2023.02.11 @ 14:19:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3fadb82-ef15-4899-bd7d-7379de97ac8a