Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 18:16:45 Player: Wooliertree Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3111) 3111 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 7829 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 100/100 System Corruption 15% Temperature Cool (45) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Light Fission Core Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Weapon Cycler > --- WEAPON ----------- Heavy Assault Cannon Heavy Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Light Fission Core High-powered Shotgun High-powered Shotgun Grenade Launcher Great Axe [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Recoil Stabilizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 . . . 1 1 Weapon 3 | . . . . 1 . . 1 1 Parts Attached 68 | 7 1 9 16 4 6 2 15 8 Power 10 | 1 1 1 1 1 . 2 2 1 Engine 5 | 1 1 1 . 1 . . 1 . Core 5 | . . . 1 . . 2 1 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 6 . 1 . 6 1 Treads 9 | 2 . . 6 . 1 . . . Leg 7 | . . . . . . . 6 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 2 . 4 4 . . . 4 1 Device 7 | 1 . . 3 . . . 2 1 Storage 3 | 1 . . 1 . . . 1 . Processor 3 | . . 3 . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . . 1 . Artifact . | . . . . . . . . . Weapon 27 | 2 . 4 5 3 5 . 3 5 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 . 4 3 2 3 . 1 2 Ballistic Cannon 7 | . . . 2 . 1 . 2 2 Launcher 3 | . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . . 3 5 1 1 2 11 16 Power 5 | . . 1 . . . 2 1 1 Propulsion 13 | . . . 4 . 1 . 4 4 Utility 8 | . . 1 1 . . . 2 4 Weapon 13 | . . 1 . 1 . . 4 7 Highest Loss Streak 16 | . . 2 2 1 1 2 9 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 96 98 99 99 99 96 79 Engine 5 | . 14 9 3 6 7 . . 4 Core 6 | . . . 5 7 7 14 12 4 Treads 20 | . 28 22 26 23 22 23 13 . Leg 1 | . . . . . . . 4 14 Device 6 | . 14 2 8 7 7 7 6 13 Storage 8 | . 14 11 9 7 7 7 6 5 Processor 21 | . . 21 27 23 23 23 20 16 Protection 2 | . . 8 . . . . 5 . Ballistic Gun 16 | . 28 20 11 22 15 15 18 . Ballistic Cannon 5 | . . . 6 . 6 7 6 15 Peak Build Rating 63 | 9 9 16 33 36 41 41 57 63 Average Rating 33 | 5 9 14 29 35 39 39 50 54 On Entrance 26 | . 9 9 16 32 36 41 40 51 Naked Turns . | . . . . . . . . . Heaviest Build 97 | 12 14 17 32 28 36 38 84 97 Greatest Support 66 | 40 40 40 66 66 66 64 64 50 Greatest Overweight (x) 16 | . . . . . . . 3 16 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 20 20 Average Capacity 11 | 6 8 8 9 10 10 10 19 20 Most Carried 20 | 1 8 8 10 10 10 10 20 11 Average Carried 9 | . 4 7 8 7 9 8 16 8 Final Capacity 20 | 8 8 8 10 10 10 10 20 20 Final Carried 10 | 1 8 7 7 10 10 8 10 3 Class Distribution -------------------- 51% | Mutant 37% | Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2779 | 205 173 337 869 96 162 31 883 23 Remotely . | . . . . . . . . . Salvage Created 3230 | 40 261 678 776 108 117 51 1184 15 Parts 220 | 4 17 53 50 14 11 4 66 1 Haulers Intercepted 6 | . . 2 4 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 10 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 71 | . 8 11 21 4 5 2 19 1 Guns 39 | . 8 11 6 1 2 2 9 . Cannons 26 | . . . 15 . . . 10 1 AOE 6 | . . . . 3 3 . . . Classes Destroyed 13 | 1 2 4 3 . 1 . 2 . Worker 5 | . . . 1 . . . 4 . Builder 7 | . . . 1 . . . 6 . Tunneler 3 | 2 . . . . . . 1 . Hauler 6 | . . 2 4 . . . . . Recycler 3 | . . 1 1 . . . 1 . Mechanic 2 | . . . 2 . . . . . Watcher 10 | . . 3 4 1 . . 2 . Swarmer 26 | . 3 4 10 3 4 2 . . Grunt 23 | . 5 1 8 . . . 9 . Sentry 12 | . . 6 3 1 . . 2 . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . 1 . 2 . Programmer 5 | . . . . . . . 4 1 Best Kill Streak 8 | 2 3 2 8 3 5 2 6 1 Combat Bots Only 5 | . 3 2 5 3 5 2 5 1 Max Kills in Single Turn 3 | 1 1 1 2 2 3 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 695 | . 42 70 128 23 32 10 223 167 Missed 205 | . 15 22 38 9 8 1 77 35 Damage Taken 7783 | . 314 593 1351 158 404 128 2134 2701 Core 1586 | . 90 112 147 . 50 13 161 1013 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 64 72 73 . . 91 81 . Volleys Fired 260 | 3 38 62 76 5 9 3 56 8 Largest 4 | 2 2 2 2 3 3 3 4 3 Hottest 173 | 40 40 40 88 75 73 104 132 173 Shots Fired 603 | 6 76 107 152 15 26 9 196 16 Gun 420 | 6 76 107 55 13 24 6 132 1 Cannon 179 | . . . 97 . . 3 64 15 Launcher 4 | . . . . 2 2 . . . Special . | . . . . . . . . . Kinetic 599 | 6 76 107 152 13 24 9 196 16 Thermal . | . . . . . . . . . Explosive 4 | . . . . 2 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 1 10 19 34 29 16 6 16 3 Robot Miss Streak 10 | 1 6 5 10 3 1 2 3 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 435 | 3 47 73 132 10 21 3 137 9 Core Hits 256 | 3 17 34 115 11 15 2 58 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . 1 . . . 4 . Critical Strikes 11 | . . . 1 . . . 10 . Destroy 6 | . . . 1 . . . 5 . Blast 5 | . . . . . . . 5 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8317 | 42 498 698 2277 321 376 85 3608 412 Guns 4272 | 42 496 680 701 122 201 55 1948 27 Cannons 3480 | . . . 1570 . . 30 1495 385 Explosions 527 | . . . . 199 175 . 153 . Melee . | . . . . . . . . . Ramming 38 | . 2 18 6 . . . 12 . Kinetic 7752 | 42 496 680 2271 122 201 85 3443 412 Thermal 41 | . . . . . . . 41 . Explosive 486 | . . . . 199 175 . 112 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . 4 3 . . . 3 15 Average Corruption 4 | . . 3 2 . . . 2 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . . 34 1 . . . 1 5 Message Errors 9 | . . 9 . . . . . . Matter Fused 8 | . . 7 1 . . . . . Heat Flow Errors 6 | . . 4 . . . . . 2 Energy Discharges 5 | . . 5 . . . . . . Parts Rejected 3 | . . 1 . . . . 1 1 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 6 | . . 4 . . . . . 2 Data Loss (major) 1 | . . 1 . . . . . . Misfires 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 197 | . . . 5 7 . . 124 61 Projectiles 93 | . . . 5 . . . 27 61 Explosions 104 | . . . . 7 . . 97 . Melee . | . . . . . . . . . Knockbacks 58 | . . . 43 . . 2 9 4 Impact 1 | . . . . . . . 1 . Kinetic 53 | . . . 40 . . 1 8 4 Secondary 4 | . . . 3 . . 1 . . Self-Inflicted Damage 316 | . . . . 26 35 . 255 . Shots 5 | . . . . 1 1 . 3 . Rammed 11 | . 1 4 3 . . . 3 . Targets Rammed 13 | . 1 4 3 . . . 5 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 481 | . 12 279 134 37 51 64 383 481 Average Temperature 88 | . 7 112 28 16 24 37 106 251 Received Heat Transfer 1851 | . 156 180 441 18 . . 327 729 Effects 8 | . . . . . . . 2 6 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 50 | . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 499 | 10 286 173 278 118 . . 499 265 Initial 244 | . 6 42 12 18 . . 18 244 Average 118 | 3 133 68 138 85 . . 116 244 Maximum Alert Level 2 | . 1 . 1 . . . 2 1 Low Security (%) 74 | 100 68 100 69 100 . . 70 8 Level 1 24 | . 31 . 30 . . . 27 91 Level 2 . | . . . . . . . 2 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 1 . . . 12 2 Investigation 6 | . 1 1 1 . . . 2 1 Extermination 4 | . . . . . . . 3 1 Reinforcement 3 | . . . . . . . 3 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 5 | . 1 1 . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 11 25 35 5 12 3 30 6 Peak Tracking Total 7 | . 3 4 4 3 7 3 6 6 Tactical Retreats 15 | . 4 1 6 . . . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 9 | . 1 4 2 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 11 | . . . 1 . . . 10 . Max in Single Turn 2 | . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 36 | . 2 10 8 4 1 . 9 2 Terminals 21 | . 1 7 5 2 . . 6 . Fabricators 2 | . . . . . . . 1 1 Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . 1 . . 1 . . 1 . Scanalyzers 5 | . . 2 2 . . . . 1 Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 71 | . 3 22 23 5 1 . 12 5 Successful 27 | . 3 12 3 2 1 . 3 3 Failed 44 | . . 10 20 3 . . 9 2 Catastrophic 10 | . . 3 5 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 21 | . . 4 13 . . . 4 . Terminals 38 | . 1 13 15 2 . . 7 . Fabricators 5 | . . . . . . . 3 2 Repair Stations 3 | . . 3 . . . . . . Recycling Units 4 | . 2 . . 1 . . 1 . Scanalyzers 15 | . . 6 6 . . . . 3 Garrison Access 5 | . . . 2 2 . . 1 . Terminal Hacks 11 | . 1 6 1 1 1 . 1 . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . Unreport Threat 2 | . . 1 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 4 | . . 4 . . . . . . Fabricator Hacks 3 | . . . . . . . 1 2 Load Schematic 2 | . . . . . . . 1 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . 1 . . . . . . Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . . 1 . . 1 . Report Inventory 3 | . 1 . . 1 . . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 8 | . . 5 2 . . . . 1 Insert Component 5 | . . 3 1 . . . . 1 Analyze 3 | . . 2 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 1 7 8 2 . . 9 2 Full Trace Events 3 | . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 73 | . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 4 | . . 2 1 . . . . 1 Part Schematics Acquired 3 | . . 2 1 . . . . . Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7826 | 91 473 1432 1960 425 1130 150 1764 401 Spaces Moved 3941 | 50 213 747 1037 272 726 93 671 132 Core 11 | 7 . . . . . . . 4 Treads 3670 | 43 213 747 1037 272 726 93 539 . Legs 260 | . . . . . . . 132 128 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 150 150 190 Average Speed 168 | 144 160 160 152 145 149 150 214 278 Slowest Speed 850 | 160 160 160 165 145 150 150 400 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 6 46 62 59 9 79 18 25 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 4 | . . . . . 4 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 133 | . . . . 17 12 . 95 9 Melee . | . . . . . . . . . Projectile 28 | . . . . . . . 19 9 AOE 104 | . . . . 17 12 . 75 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4646 | 60 277 893 1271 292 753 97 850 153 Wait 285 | . 17 59 116 7 1 . 82 3 Move 3933 | 49 212 746 1036 271 725 92 670 132 Hop . | . . . . . . . . . Pick Up 55 | 1 7 8 11 4 6 . 17 1 Fast Attach 19 | 7 . 2 7 2 1 . . . Attach 37 | . . 5 6 2 2 2 13 7 Detach 1 | . . . . 1 . . . . Swap 12 | . 1 2 3 . 3 . 2 1 Drop 31 | . 1 5 13 . 6 . 5 1 Fire 260 | 3 38 62 76 5 9 3 56 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush 11 | . 1 4 3 . . . 3 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 12) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Utility x2 1061 | -9/Materials | Discovered new exit (range 15) 1435 | -9/Materials | Identified exit to Mines 1690 | -9/Materials | Identified exit to Materials 1997 | -9/Materials | Entered another Materials area 1997 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3946 | -8/Materials | Discovered new exit (range 8) 3956 | -8/Materials | Identified exit to Factory 3957 | -8/Materials | Entered Factory 3957 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4356 | -7/Factory | Discovered new exit (range 6) 4370 | -7/Factory | Build established: Scavenger-Gunner 4380 | -7/Factory | Identified exit to Lower Caves 4382 | -7/Factory | Entered Lower Caves 5240 | -7/Lower Caves | Build established: Gunner 5494 | -7/Lower Caves | Discovered new exit (range 12) 5498 | -7/Lower Caves | Encountered an infested base 5510 | -7/Lower Caves | Identified exit to Lower Caves 5512 | -7/Lower Caves | Entered another Lower Caves area 5647 | -7/Lower Caves | Discovered new exit (range 12) 5659 | -7/Lower Caves | Identified exit to Factory 5662 | -7/Lower Caves | Entered Factory 5662 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7380 | -6/Factory | Lost 9 parts (1p2n2u4w) 7408 | -6/Factory | Discovered new exit (range 5) 7412 | -6/Factory | First assault squad dispatched 7424 | -6/Factory | Identified exit to Factory 7426 | -6/Factory | Entered another Factory area 7426 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7735 | -5/Factory | Fabricated Adv. Treads? 7791 | -5/Factory | System corruption reached 10% 7812 | -5/Factory | Core integrity fell below 50% 7824 | -5/Factory | Core integrity fell below 20% 7827 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Security rotation in progress. Power Amplifier destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Adv. Targeting Computer destroyed. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Hpw. Shotgun destroyed. Grenade Launcher destroyed. Acquired 8 matter. M-28 Smith repairs P-70 Sage. Hpw. Shotgun destroyed. M-28 Smith fits Backup Propulsion III on P-70 Sage. M-28 Smith repairs Tesla Rifle. Critical hit (Burn: +37). System corrupted: Component data lost. Critical hit (Burn: +37). Adv. Targeting Computer destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????###########?????????????? | | ??????????????????????# ! ! #?????????????? | | ?????????????????????## #?????????????? | | ?????????????????????# #?????????????? | | ????????????????????## #?????????????? | | ????????????????????# " ##############? | | ????????????????????### % " #! ! #? | | ????????????????????# "" # ! #? | | ????????????????????# * ! # #? | | ???????????????????### ! ;#### #? | | ??????????????????## p!%! # #? | | ??????????????#T ##; * #[ #? | | ??????????" + g @ ; =! #? | | ?????????????####### % g # #? | | ???????????????????# gg # * #? | | ??????????????????#; % ###### # #? | | ????????#+########## ### ## # #? | | ???????? % #?##?# # #? | | ????????? ^ #????# ##############? | | ?????????? ^ k ^ ######+###########???? | | ?????????? # #???? | | ?????????? # #???? | | ????????????# "" # #???? | | ????????????# "" # #???? | | ????????????# """ == # #???? | | ????????????# """ "F"" # #???? | | ????????????# """ """" # #???? | | ????????????# + #???? | | ????????????# # #???? | | ???????#########+### ##################???? | | ??????? # #????????????????????? | | ???????????"" """ + #????????????????????? | | ???????????"" """ # #????????????????????? | | ???????????"" """ # #????????????????????? | | ??????????? # +????????????????????? | | ??????############## #????????????????????? | | ??????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please System Compromised Challenges ------------ None Game ------ Seed HypercooledTargetingBank Manual? 0 Play Time 01:16:02 Cumulative 9.6 hours Start 2024.10.01 @ 17:00:04 End 2024.10.01 @ 18:16:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da96199b-7e49-4e89-ba6f-2db152502b47