Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.25 @ 12:50:40

Player: PYNTER

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (13)      65
Value Destroyed (241)      241
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 546

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     235/300
Energy                     299/300
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -10/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Battery
         Signal Interpreter
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (4) ----
   Small Matter Pod (0)
         Structural Scanner
   Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Analyzer
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Medium Battery
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             16   | 7   9   
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 1    | .   1   
    Leg                    .    | .   .   
    Wheel                  3    | 2   1   
    Hover                  1    | .   1   
    Flight                 .    | .   .   
  Utility                  5    | 2   3   
    Device                 1    | 1   .   
    Storage                1    | .   1   
    Processor              3    | 1   2   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | 2   1   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 12   | .   12  
  Power                    3    | .   3   
  Propulsion               4    | .   4   
  Utility                  2    | .   2   
  Weapon                   3    | .   3   
  Highest Loss Streak      6    | .   6   
Average Slot Usage (%)     72   | .   72  
  Engine                   10   | .   10  
  Wheel                    18   | .   18  
  Device                   4    | .   4   
  Storage                  2    | .   2   
  Processor                19   | .   19  
  Energy Gun               4    | .   4   
  Ballistic Gun            4    | .   4   
  Launcher                 6    | .   6   
Naked Turns                .    | .   .   
Heaviest Build             8    | 8   8   
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  1    | .   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 4    | 4   4   
  Average Capacity         4    | 4   4   
  Most Carried             4    | 4   4   
  Average Carried          2    | .   2   
  Final Capacity           4    | 4   4   
  Final Carried            3    | 2   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           408  | 312 96  
  Remotely                 .    | .   .   
Salvage Created            307  | 147 160 
  Parts                    35   | 23  12  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  5    | 1   4   
  Guns                     2    | 1   1   
  AOE                      3    | .   3   
Classes Destroyed          5    | 3   2   
  Worker                   2    | 1   1   
  Builder                  1    | .   1   
  Tunneler                 4    | 4   .   
  Watcher                  1    | .   1   
  Grunt                    5    | 1   4   
Best Kill Streak           5    | 5   2   
  Combat Bots Only         2    | 1   2   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               784  | 55  729 
  Core                     253  | 11  242 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         95   | 95  .   
Volleys Fired              35   | 14  21  
  Largest                  2    | 2   2   
  Hottest                  70   | 70  70  
Shots Fired                59   | 28  31  
  Gun                      48   | 28  20  
  Cannon                   .    | .   .   
  Launcher                 11   | .   11  
  Special                  .    | .   .   
  Kinetic                  24   | 14  10  
  Thermal                  24   | 14  10  
  Explosive                11   | .   11  
  Electromagnetic          .    | .   .   
  Robot Hit Streak         7    | 5   7   
  Robot Miss Streak        3    | 3   3   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           29   | 14  15  
  Core Hits                20   | 7   13  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           709  | 151 558 
  Guns                     322  | 151 171 
  Cannons                  .    | .   .   
  Explosions               370  | .   370 
  Melee                    .    | .   .   
  Ramming                  17   | .   17  
  Kinetic                  147  | 63  84  
  Thermal                  175  | 88  87  
  Explosive                370  | .   370 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            3    | .   3   
  Projectiles              .    | .   .   
  Explosions               3    | .   3   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      13   | .   13  
  Shots                    1    | .   1   
  Rammed                   3    | .   3   
Targets Rammed             3    | .   3   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        167  | 129 167 
  Average Temperature      69   | 59  80  
  Received Heat Transfer   384  | 30  354 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             1    | .   1   
  Heat Transferred         518  | 259 259 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             141  | 45  141 
  Average Influence        42   | 26  48  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              24   | 1   23  
  Peak Tracking Total      9    | 1   9   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       2    | .   2   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                9    | .   9   
  Successful               6    | .   6   
  Failed                   3    | .   3   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                7    | .   7   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Prototype ID Bank        1    | .   1   
  Emergency Access Points  1    | .   1   
  Alert Level              1    | .   1   
  Locate Traps             1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       2    | .   2   
  Report Inventory         1    | .   1   
  Retrieve Components      1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     6    | .   6   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               660  | 169 491 
Spaces Moved               610  | 145 465 
  Core                     186  | 16  170 
  Treads                   2    | .   2   
  Legs                     .    | .   .   
  Wheels                   394  | 129 265 
  Hover                    28   | .   28  
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  50  
  Average Speed            76   | 76  76  
  Slowest Speed            160  | 80  160 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       36   | 6   67  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          72   | .   72  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      72   | .   72  

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      747  | 174 573 
  Wait                     54   | .   54  
  Move                     609  | 144 465 
  Hop                      .    | .   .   
  Pick Up                  23   | 9   14  
  Fast Attach              .    | .   .   
  Attach                   16   | 7   9   
  Detach                   2    | .   2   
  Swap                     .    | .   .   
  Drop                     5    | .   5   
  Fire                     35   | 14  21  
  Melee                    .    | .   .   
  Ram                      3    | .   3   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   44 | -11/Scrapyard | Discovered new exit (range 8)
  170 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Lost 5 parts (1p1n1u2w)
  544 | -10/Materials | Discovered new exit (range 15)
  582 | -10/Materials | Core integrity fell below 50%
  634 | -10/Materials | Lost 6 parts (2p2n1u1w)
  657 | -10/Materials | Discovered new exit (range 15)
  659 | -10/Materials | Core integrity fell below 20%
  661 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Current Alert Level: Low Security
ALERT: Suspicious activity at Terminal M007. Dispatching Investigation
  squad.
Connecting with Terminal...
>>Access(Emergency)
Found 1 emergency access door:
    (42,11)
  Map updated.
>>Traps(Locate)
Found 4 traps in 1 array:
    4x EMP Trap
  Map updated.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
K-01 Serf cleans the Atomic Centrifuge.
Acquired Hover Unit.
EXIT=FOUND
Acquired Lgt. Cannon.
Hover Unit destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                53
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness

 Challenges 
------------
None

 Game 
------
Seed              ChainTerrabombRifle
  Manual?         0
Play Time         00:13:00
  Cumulative      1.7 hours
  Start           2020.03.25 @ 12:38:28
  End             2020.03.25 @ 12:50:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc5f78e0-d637-4f9e-816c-7feef661d934