Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.07 @ 16:13:10 Player: Lilwind Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (245) 245 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1420 Bonus ------- None Cogmind --------- Core Integrity 258/400 Matter 300/300 Energy 200/240 System Corruption 14% Temperature Cool (283) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Seismic Analyzer Improved Targeting Computer Improved Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Transmission Jammer Improved Propulsion Shielding > --- WEAPON ----------- Medium Laser EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Small Storage Unit Advanced Sensor Array Seismic Analyzer Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 21 | 4 3 9 5 Power 2 | 1 . 1 . Engine 1 | 1 . . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 3 2 Device 1 | . . . 1 Storage 3 | 1 . 2 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 10 | . 2 5 3 Energy Gun 3 | . 1 . 2 Energy Cannon 2 | . . 2 . Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 3 | . . 2 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 2 8 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 3 | . . 1 2 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . 2 7 Average Slot Usage (%) 97 | . 81 99 98 Engine 7 | . 14 12 . Core 5 | . . 1 11 Treads 25 | . 28 28 21 Device 4 | . . . 10 Storage 15 | . 14 21 11 Processor 3 | . 12 5 . Protection 5 | . . 1 11 Energy Gun 6 | . 5 10 3 Energy Cannon 6 | . . 3 11 Ballistic Gun 9 | . 5 11 8 Slashing Weapon 5 | . . 3 9 Naked Turns . | . . . . Heaviest Build 37 | 9 13 33 37 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 10 Average Capacity 8 | 5 6 9 10 Most Carried 12 | 6 6 12 10 Average Carried 8 | 3 5 8 9 Final Capacity 10 | 6 6 10 4 Final Carried 8 | 6 6 8 4 Class Distribution -------------------- 94% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 459 | 240 44 35 140 Remotely . | . . . . Salvage Created 453 | . 91 87 275 Parts 28 | . 3 3 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 9 | . 2 3 4 Melee 1 | . . . 1 Guns 5 | . 2 3 . Cannons 2 | . . . 2 AOE 1 | . . . 1 Classes Destroyed 5 | . 1 . 4 Builder 4 | . . . 4 Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 4 | . . . 4 Grunt 4 | . 2 2 . Best Kill Streak 10 | . 2 2 10 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1354 | . 58 440 856 Core 227 | . . 85 142 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 . 66 . Volleys Fired 30 | . 5 10 15 Largest 2 | . 2 2 2 Hottest 113 | . 70 83 113 Shots Fired 58 | . 10 20 28 Gun 42 | . 10 17 15 Cannon 16 | . . 3 13 Launcher . | . . . . Special . | . . . . Kinetic 19 | . 5 10 4 Thermal 23 | . 5 7 11 Explosive . | . . . . Electromagnetic 16 | . . 3 13 Robot Hit Streak 29 | . 10 28 29 Robot Miss Streak 3 | . . . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 53 | . 10 18 25 Core Hits 24 | . 5 6 13 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 70 | . . 6 64 Impact . | . . . . Slashing 70 | . . 6 64 Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1163 | . 126 215 822 Guns 470 | . 126 195 149 Cannons 328 | . . 20 308 Explosions 101 | . . . 101 Melee 264 | . . . 264 Ramming . | . . . . Kinetic 208 | . 64 109 35 Thermal 363 | . 62 86 215 Explosive . | . . . . Electromagnetic 328 | . . 20 308 Impact . | . . . . Slashing 264 | . . . 264 Piercing . | . . . . Highest Corruption 13 | . . 7 13 Average Corruption 8 | . . 7 13 Corruption Purged . | . . . . Effects 4 | . . 2 2 Message Errors 1 | . . 1 . Matter Fused 2 | . . 1 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 21 | . . . 21 Projectiles 2 | . . . 2 Explosions 19 | . . . 19 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 24 | . . . 24 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 283 | . 81 93 283 Average Temperature 82 | . 46 40 116 Received Heat Transfer 162 | . 45 54 63 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 977 | . 185 259 533 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 158 | . 65 71 158 Average Influence 37 | . 25 45 45 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | . 2 3 10 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 1 1 2 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 4 1 4 Successful 2 | . . 1 1 Failed 7 | . 4 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 7 | . 4 . 3 Terminals 8 | . 4 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Open Door 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1067 | 129 128 399 411 Spaces Moved 435 | 70 64 202 99 Core 7 | 7 . . . Treads 428 | 63 64 202 99 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 149 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 3 | . . 1 2 Exploration Rate (%) 19 | 6 13 49 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 41 | . . 5 36 Terrain Destroyed 53 | . . 5 48 Melee 41 | . . 5 36 Projectile . | . . . . AOE 12 | . . . 12 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 614 | 95 79 246 194 Wait 25 | 12 6 . 7 Move 432 | 69 63 201 99 Hop . | . . . . Pick Up 29 | 10 2 13 4 Fast Attach 1 | . 1 . . Attach 12 | 4 2 3 3 Detach . | . . . . Swap 8 | . . 6 2 Drop 7 | . . 7 . Fire 30 | . 5 10 15 Melee 70 | . . 6 64 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 338 | -10/Mines | Learned Materials terminal intel 516 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 611 | -10/Mines | Crushed by falling debris 616 | -10/Mines | Destroyed YI-UF0 623 | -10/Mines | Discovered new exit (range 10) 657 | -10/Mines | Entered Materials 657 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 658 | -9/Materials | Loaded intel: 12 terminal locations 722 | -9/Materials | Discovered new exit (range 20) 1056 | -9/Materials | Crushed by falling debris 1056 | -9/Materials | System corruption reached 10% 1068 | -9/Materials | Crushed by falling debris 1068 | -9/Materials | Self-destructed Last Messages --------------- 01056_ The unstable cave ceiling collapses. 01056_ Crushed by falling debris. 01056_ Lgt. Treads destroyed. 01056_ System corrupted by crushing effect (+2). 01056_ Transmission Jammer destroyed. 01056_ System corrupted by crushing effect (+4). 01056_ Lgt. Treads destroyed. 01056_ System corrupted by crushing effect (+4). 01056_ Mining Claw destroyed. 01056_ System corrupted by crushing effect (+3). 01058_ System corrupted: Matter fused (-7). 01061_ System corrupted: EM Pulse Cannon targeting data glitched. 01063_ EM Pulse Cannon destroyed. 01066_ Y-45 Defender misfires. 01068_ The unstable cave ceiling collapses. 01068_ Crushed by falling debris. 01068_ Med. Laser destroyed. 01068_ System corrupted by crushing effect (+1). 01068_ Lrg. Storage Unit destroyed. 01068_ Lgt. Ion Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ! T" #%#?????????? | | ??????????????????????? # "" # #?????????? | | ??????????????????????? """ # "" # #?????????? | | ??????????????????????? 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"%+ ] # | | ????????????????????? #######"###########+## | | ???????????????????"T" #?## ##?# | | ???????????????????""" ##### ####### | | ??????????????????????? #?## ## | | ??????????????????????? ### ### ######+########+ | | ???????????????????????## ## ##?# ## # | | ????????????????????????#@####??# ## """" # | | ???????????????????????##!###???# ## ""R" # | | ???????????????????????# Y!###### ## "" " # | | ???????????????????????# < ## # | | ?????T?????????????????# ######### # ! | | ???????????????????????#####???????# ##### | | ???????????????????????????????????# #???? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 80085 Manual? 1 Play Time 00:28:21 Cumulative 7.2 hours Start 2020.08.07 @ 15:41:36 End 2020.08.07 @ 16:13:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8789e16-5151-4a98-8922-d6ab3455b2dc