Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 21:06:35

Player: Jefffff

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (26)      130
Value Destroyed (623)      623
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (450)                450
              TOTAL SCORE: 5883

 Bonus
-------
Follower Combat Kills      180
Registered with UFD        300
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Medium Treads
>          --- UTILITY (8) ------
  Improved Component Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Hybrid Deuterium Engine
     Light Angular Momentum Engine
           Humpback
           Particle Charger

 Peak State 
------------
>            --- POWER ------------
             Fission Core
             Fission Core
>            --- PROPULSION -------
     Armored Treads
    Improved Aluminum Leg
    Improved Carbon-fiber Leg
>            --- UTILITY ----------
             Power Amplifier
       Large Storage Unit
             Machine Analyzer
    Enhanced Optical Array
             IFF Parser
             Hacking Suite
    Improved System Restoration Module
>            --- WEAPON -----------
             Plasma Rifle
             Gauss Rifle
  Long-range Missile Launcher
>            --- INVENTORY --------
      Hybrid Deuterium Engine
       Light Angular Momentum Engine
       Light Angular Momentum Engine
    Improved Heat Sink
    Improved Heat Sink
             Humpback
    Advanced Weight Redist. System
    Improved Signal Interpreter
             IFF Parser
      Medium Reactive Plating
    Improved System Shield
             Pulse Rifle
             Barrage Gun
             Axe
[Rating: 65]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Makeshift Flight Unit
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   8   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   5   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             74   | 8   .   5   1   4   17  7   4   12  2   14  
  Power                    11   | 2   .   1   .   .   4   1   1   .   .   2   
    Engine                 4    | 2   .   1   .   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   3   .   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               17   | 2   .   .   .   1   2   3   .   2   1   6   
    Treads                 4    | .   .   .   .   .   1   1   .   .   .   2   
    Leg                    8    | 2   .   .   .   1   1   2   .   .   .   2   
    Wheel                  3    | .   .   .   .   .   .   .   .   2   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Utility                  26   | 2   .   2   .   2   8   1   3   3   .   5   
    Device                 15   | 1   .   1   .   .   4   1   2   2   .   4   
    Storage                4    | 1   .   1   .   2   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   3   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   2   1   1   3   2   .   7   1   1   
    Energy Gun             2    | .   .   .   .   .   .   1   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          7    | 2   .   2   1   1   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   1   .   .   3   1   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   1   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   9   
Parts Lost                 34   | .   .   .   .   .   .   7   1   8   .   18  
  Power                    4    | .   .   .   .   .   .   1   .   1   .   2   
  Propulsion               13   | .   .   .   .   .   .   3   1   3   .   6   
  Utility                  11   | .   .   .   .   .   .   2   .   3   .   6   
  Weapon                   6    | .   .   .   .   .   .   1   .   1   .   4   
  Highest Loss Streak      10   | .   .   .   .   .   .   5   1   3   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            9    | 1   4   8   9   11  12  7   3   4   4   4   
  Power                    2    | .   2   2   2   2   2   2   2   2   2   2   
  Propulsion               .    | .   .   .   1   1   1   .   .   .   .   .   
  Utility                  2    | .   1   2   3   3   2   4   1   2   2   2   
  Weapon                   3    | .   1   2   3   4   5   1   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             21   | .   .   2   .   1   7   7   .   .   .   4   
  Power                    3    | .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   .   6   .   .   .   2   
  Weapon                   6    | .   .   .   .   1   4   1   .   .   .   .   
  Tool/Special             2    | .   .   .   .   .   2   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 100 100 100 96  46  36  28  30  33  
  Engine                   8    | .   14  14  14  14  2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   9   4   .   .   .   2   
  Treads                   1    | .   .   .   .   .   5   2   5   .   .   1   
  Leg                      19   | .   28  28  28  28  12  7   6   5   .   .   
  Device                   13   | .   14  14  14  14  17  11  16  4   6   6   
  Storage                  9    | .   14  14  14  14  6   2   .   .   .   .   
  Processor                3    | .   .   .   .   .   12  6   .   3   6   4   
  Hackware                 1    | .   .   .   .   .   5   2   .   .   .   .   
  Ballistic Gun            18   | .   28  28  28  28  13  2   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   .   .   4   15  7   
Peak Build Rating          65   | 7   7   19  21  24  61  65  43  31  20  38  
  Average Rating           28   | 5   7   13  20  22  53  31  35  21  14  21  
  On Entrance              20   | .   7   7   18  21  23  61  24  31  12  20  
Naked Turns                13   | .   .   .   .   .   .   13  .   .   .   .   
Heaviest Build             60   | 14  14  23  24  36  54  60  27  15  10  29  
  Greatest Support         40   | 20  20  20  20  23  40  39  30  39  8   30  
  Greatest Overweight (x)  8    | 3   .   1   1   1   1   5   .   2   2   8   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  15  5   5   5   5   
  Average Capacity         11   | 7   8   9   10  13  15  8   5   5   5   5   
  Most Carried             15   | 4   4   10  10  14  15  15  5   5   5   5   
  Average Carried          10   | 1   4   8   9   11  13  8   4   5   5   5   
  Final Capacity           15   | 8   8   10  10  15  15  5   5   5   5   5   
  Final Carried            15   | 4   4   9   10  13  15  4   5   5   5   5   

 Class Distribution 
--------------------
 69% | Mutant
 15% | Hacker-Assassin
  8% | Hacker-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Subcaves
          Mutant | -9/Scraptown
 Hacker-Assassin | -6/Factory
          Mutant | -6/Waste
          Mutant | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves
          Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Matter Collected           1226 | 210 .   79  147 40  157 307 .   177 20  89  
  Remotely                 30   | .   .   .   .   .   .   .   .   10  20  .   
Salvage Created            1124 | 148 .   27  141 .   149 319 .   36  .   304 
  Parts                    45   | 13  .   3   8   .   13  1   .   .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   9   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  14   | .   .   2   3   .   4   1   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     9    | .   .   2   3   .   4   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          12   | 2   .   1   2   .   2   1   .   1   .   3   
  Worker                   4    | .   .   .   .   .   1   .   .   .   .   3   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  5    | .   .   2   .   .   2   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | 4   .   2   1   .   3   1   .   1   .   2   
  Combat Bots Only         2    | .   .   2   1   .   2   1   .   1   .   1   
Max Kills in Single Turn   1    | 1   .   1   1   .   1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Scr  Fac  Was  Fac  Low  Low  Fac  
Hostile Shots Fired        481  | .    .    27   18   .    32   7    44   98   .    255  
  Missed                   173  | .    .    10   7    .    11   .    19   31   .    95   
  Hits                     308  | .    .    17   11   .    21   7    25   67   .    160  
    Melee                  7    | .    .    .    .    .    .    7    .    .    .    .    
    Projectile             301  | .    .    17   11   .    21   .    25   67   .    160  
    AOE                    4    | .    .    .    .    .    .    .    2    .    .    2    
  Critical Strikes         13   | .    .    .    .    .    1    4    .    3    .    5    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    1    .    .    
Damage Taken               4492 | .    .    97   176  .    210  285  481  908  .    2335 
  Core                     1653 | .    .    20   31   .    42   163  59   336  .    1002 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1280 | .    .    34   50   .    64   74   130  262  .    666  
Core Remaining (%)         69   | 100  .    .    .    79   .    .    .    .    29   .    
Volleys Fired              46   | 7    .    7    11   .    16   4    .    .    .    1    
  Largest                  3    | 2    .    2    2    .    2    3    .    .    .    1    
  Hottest                  146  | 40   .    40   48   .    51   146  .    .    .    5    
Shots Fired                94   | 14   .    14   22   .    32   11   .    .    .    1    
  Gun                      89   | 14   .    14   22   .    32   7    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    4    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  86   | 14   .    14   22   .    32   4    .    .    .    .    
  Thermal                  3    | .    .    .    .    .    .    3    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    4    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 10   .    3    10   .    8    10   .    .    .    .    
  Robot Miss Streak        3    | 1    .    1    1    .    2    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           94   | 10   .    9    15   .    22   10   .    9    .    19   
  Core Hits                35   | 6    .    3    10   .    11   2    .    .    .    3    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    1    .    5    
  Critical Strikes         9    | .    .    .    1    .    .    1    .    1    .    6    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    .    .    .    .    .    1    .    6    
Melee Attacks              60   | .    .    .    .    .    21   .    .    9    .    30   
  Impact                   60   | .    .    .    .    .    21   .    .    9    .    30   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           3081 | 103  .    89   200  .    283  873  .    428  .    1105 
  Guns                     818  | 103  .    89   200  .    283  143  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               730  | .    .    .    .    .    .    730  .    .    .    .    
  Melee                    1509 | .    .    .    .    .    .    .    .    428  .    1081 
  Ramming                  24   | .    .    .    .    .    .    .    .    .    .    24   
  Kinetic                  753  | 103  .    89   200  .    283  78   .    .    .    .    
  Thermal                  65   | .    .    .    .    .    .    65   .    .    .    .    
  Explosive                730  | .    .    .    .    .    .    730  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1509 | .    .    .    .    .    .    .    .    428  .    1081 
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    1    .    .    1    1    10   
  Average Corruption       2    | .    .    .    .    .    1    .    .    1    1    8    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    10   .    .    2    1    7    
    Message Errors         4    | .    .    .    .    .    3    .    .    .    .    1    
    Matter Fused           5    | .    .    .    .    .    3    .    .    2    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    .    .    .    1    
    Energy Discharges      7    | .    .    .    .    .    2    .    .    .    .    5    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            621  | .    .    .    .    .    .    .    .    75   .    546  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    621  | .    .    .    .    .    .    .    .    75   .    546  
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    .    .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    .    .    .    .    .    14   
Targets Rammed             22   | .    .    .    .    .    .    .    .    .    .    22   
  Kicked                   6    | .    .    .    .    .    .    .    .    .    .    6    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    .    2    
Highest Temperature        245  | .    .    .    .    .    122  228  18   .    .    245  
  Average Temperature      96   | .    .    .    .    .    53   106  18   .    .    125  
  Received Heat Transfer   450  | .    .    .    42   .    18   .    234  111  .    45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    .    1    .    4    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    1    .    2    
  Parts Fried              9    | .    .    .    .    .    .    .    .    1    .    8    
  Impact Corruptions       17   | .    .    .    .    .    .    .    .    2    .    15   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         250  | .    .    .    .    .    .    250  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   .   100 100 100 .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             56   | 15  2   30  .   .   56  27  30  .   .   20  
  Initial                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Average                  3    | 2   .   1   .   .   4   1   2   .   .   3   
Influence Increases        462  | 20  .   40  .   .   214 27  30  15  .   116 
  Destroy 0b10 Robot/C     240  | .   .   40  .   .   140 .   .   .   .   60  
  Destroy 0b10 Robot/NC    60   | 20  .   .   .   .   10  .   .   .   .   30  
  Destroy Leader           42   | .   .   .   .   .   32  .   .   .   .   10  
  Allied During Kill       7    | .   .   .   .   .   7   .   .   .   .   .   
  Successful Hack          18   | .   .   .   .   .   6   .   .   .   .   12  
  Destroy Structure        50   | .   .   .   .   .   19  27  .   .   .   4   
  Lose Combat Pursuer      45   | .   .   .   .   .   .   .   30  15  .   .   
Influence Decreases        452  | 15  5   40  .   .   214 27  30  15  .   106 
  Entered New Map          3    | .   3   .   .   .   .   .   .   .   .   .   
  Time Decay               417  | 15  2   40  .   .   214 10  20  10  .   106 
  Lost Part                15   | .   .   .   .   .   .   .   10  5   .   .   
  Lost Ally                17   | .   .   .   .   .   .   17  .   .   .   .   
Squads Dispatched          7    | .   .   1   .   .   2   .   .   .   .   4   
  Investigation            2    | .   .   1   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   2   .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   .   3   7   .   5   9   8   8   .   16  
  Peak Tracking Total      9    | .   .   3   3   .   3   5   7   6   .   9   
  Tactical Retreats        3    | .   .   .   .   .   .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Machines Accessed          14   | .   1   2   .   5   5   .   .   .   .   1   
  Terminals                5    | .   1   .   .   .   3   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                42   | .   1   2   .   27  8   .   .   .   .   4   
  Successful               39   | .   .   2   .   27  7   .   .   .   .   3   
  Failed                   3    | .   1   .   .   .   1   .   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   .   4   .   .   .   .   .   
  Terminals                10   | .   1   .   .   .   5   .   .   .   .   4   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             33   | .   .   2   .   27  1   .   .   .   .   3   
  Record                   29   | .   .   .   .   26  .   .   .   .   .   3   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   2   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   8   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Sub Scr Fac Was Fac Low Low Fac 
Total Allies               8    | .   .   5   .   .   2   1   .   .   .   .   
  Largest Group            5    | .   .   5   5   3   3   1   .   .   .   .   
  Highest-Rated Group      95   | .   .   85  85  63  95  32  .   .   .   .   
  Highest-Rated Ally       32   | .   .   31  31  31  32  32  .   .   .   .   
Total Orders               2    | .   .   .   .   .   1   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               86   | .   .   .   38  .   25  23  .   .   .   .   
  Total Damage             1691 | .   .   .   536 .   576 579 .   .   .   .   
  Kills                    8    | .   .   .   4   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11  -10  -10  -10  -9   -6   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Sub  Scr  Fac  Was  Fac  Low  Low  Fac  
Active Infowar (turns)     6334 | 9    45   953  442  2764 1868 168  .    7    .    78   
  Optics                   1908 | .    .    .    .    .    1830 78   .    .    .    .    
  Sensors                  5207 | .    .    509  442  2764 1492 .    .    .    .    .    
  IFF                      1661 | .    .    .    .    .    1583 78   .    .    .    .    
  Seismic                  498  | 9    45   444  .    .    .    .    .    .    .    .    
  Machine Analysis         1997 | .    .    .    .    .    1829 168  .    .    .    .    
  Cloaking                 7    | .    .    .    .    .    .    .    .    7    .    .    
  ECM                      78   | .    .    .    .    .    .    .    .    .    .    78   
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    1    1    .    .    .    .    3    .    .    
Drone Launches             4    | .    .    .    .    .    .    .    .    4    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -6   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Scr  Fac  Was  Fac  Low  Low  Fac  
Turns Passed               7809 | 118  45   953  442  2764 1868 232  287  508  130  462  
Spaces Moved               4085 | 67   38   482  187  1409 814  162  234  337  88   267  
  Core                     230  | 13   .    .    .    .    .    46   .    15   53   103  
  Treads                   25   | .    .    .    .    .    .    2    .    .    .    23   
  Legs                     3673 | 54   38   482  187  1409 814  114  234  321  .    20   
  Wheels                   85   | .    .    .    .    .    .    .    .    1    .    84   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   72   | .    .    .    .    .    .    .    .    .    35   37   
  Fastest Speed            50   | 50   120  120  190  190  120  50   120  80   55   50   
  Average Speed            168  | 125  120  170  190  190  189  125  120  121  145  125  
  Slowest Speed            450  | 200  120  190  190  190  190  330  120  150  150  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       7    | .    .    .    .    .    .    .    .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    16   90   23   84   22   84   6    56   14   11   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    .    1    .    
Scrap Searched             5    | .    .    .    .    3    .    .    .    1    1    .    
Spaces Dug                 30   | .    .    .    .    .    19   .    .    .    .    11   
Terrain Destroyed          77   | .    .    .    .    .    19   47   .    .    .    11   
  Melee                    30   | .    .    .    .    .    19   .    .    .    .    11   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      47   | .    .    .    .    .    .    47   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Scr  Fac  Was  Fac  Low  Low  Fac  
Total                      4813 | 84   37   599  255  1499 1072 178  238  416  89   346  
  Wait                     462  | .    .    97   55   76   165  5    .    53   .    11   
  Move                     4076 | 66   37   481  186  1408 814  161  233  336  87   267  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  34   | 3    .    5    1    5    19   .    1    .    .    .    
  Fast Attach              49   | 7    .    .    .    .    5    5    4    9    2    17   
  Attach                   7    | .    .    .    .    .    6    1    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     29   | 1    .    5    1    4    12   2    .    4    .    .    
  Drop                     30   | .    .    4    1    6    14   .    .    5    .    .    
  Fire                     46   | 7    .    7    11   .    16   4    .    .    .    1    
  Melee                    58   | .    .    .    .    .    21   .    .    9    .    28   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     6    | .    .    .    .    .    .    .    .    .    .    6    
  Crush                    14   | .    .    .    .    .    .    .    .    .    .    14   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: Rec / *Scr)
-9/Scraptown
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location       | Event
   32 | -11/Scrapyard  | Discovered new exit (range 15)
  119 | -11/Scrapyard  | Entered Materials
  143 | -10/Materials  | Discovered new exit (range 15)
  164 | -10/Materials  | Entered Mines
  283 | -10/Mines      | Discovered new exit (range 10)
  305 | -10/Mines      | Build established: Mutant
  350 | -10/Mines      | Met a Derelict shopkeep closing up shop
  501 | -10/Mines      | Found a Scrap Suit stashed away for nefarious purposes
  604 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  608 | -10/Mines      | Found Prototype Device
  608 | -10/Mines      | Identified Exp. Sensor Array
  838 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  895 | -10/Mines      | Discovered new exit (range 8)
  947 | -10/Mines      | Found the Drone Emporium
 1077 | -10/Mines      | Discovered new exit (range 3)
 1117 | -10/Mines      | Entered Subcaves
 1117 | -10/Subcaves   | Accompanied by 5 allies
 1118 | -10/Subcaves   | Approached by a straggling Scientist
 1118 | -10/Subcaves   | Identified exit to Recycling
 1122 | -10/Subcaves   | Led the pair of lost Derelicts to an unsafe place
 1185 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
 1185 | -10/Subcaves   | Shifting Twisted Machinery released Shrapnel Trap
 1366 | -10/Subcaves   | Learned location of Zion (-6)
 1366 | -10/Subcaves   | Met a Zionite searching for "candidates"
 1559 | -10/Subcaves   | Entered Scraptown
 1559 | -9/Scraptown   | Accompanied by 3 allies
 1821 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 2024 | -9/Scraptown   | Visited Spacefarers
 2132 | -9/Scraptown   | Visited Shadow of the Wyrm
 2189 | -9/Scraptown   | Visited SPCMW
 2248 | -9/Scraptown   | Visited UFD Registry
 2305 | -9/Scraptown   | Visited Red Mages
 2417 | -9/Scraptown   | Visited Symbiants
 2781 | -9/Scraptown   | Registered with UFD as "Steamface"
 2836 | -9/Scraptown   | Visited Junk Cannon Lab
 2851 | -9/Scraptown   | Found Prototype Special Weapon
 2887 | -9/Scraptown   | Visited LU-1G1's Boring Crew
 2985 | -9/Scraptown   | Visited Science Guys
 3199 | -9/Scraptown   | Visited Scrapoid Research Area
 3254 | -9/Scraptown   | Visited Scrap Suit Storage
 3383 | -9/Scraptown   | Visited Science Testing Area
 3417 | -9/Scraptown   | Received an X-ray algorithm
 3417 | -9/Scraptown   | Visited Chapter 10
 3489 | -9/Scraptown   | Visited Curators Association
 3569 | -9/Scraptown   | Visited Modified Component R&D
 3954 | -9/Scraptown   | Visited Cyclists
 3986 | -9/Scraptown   | Entered Cyclist Reading Room
 4278 | -9/Scraptown   | Discovered new exit (range 3)
 4323 | -9/Scraptown   | Entered Factory
 4323 | -6/Factory     | Accompanied by 3 allies
 4323 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
 4902 | -6/Factory     | Build established: Hacker-Assassin
 5540 | -6/Factory     | Fabricated Y-54 Guardian (x2)
 6089 | -6/Factory     | Build established: Hacker-Mutant
 6191 | -6/Factory     | Sucked down chute
 6191 | -6/Factory     | Entered Waste
 6192 | -6/Waste       | Met a frightened Derelict
 6209 | -6/Waste       | Spotted C-40 Crusher
 6211 | -6/Waste       | Spotted C-40 Crusher
 6211 | -6/Waste       | Spotted C-40 Crusher
 6220 | -6/Waste       | Destroyed C-40 Crusher
 6262 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6266 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6266 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6269 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6269 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6274 | -6/Waste       | Spotted C-40 Crusher
 6300 | -6/Waste       | Lost 5 parts (2n2u1w)
 6306 | -6/Waste       | 1 allies followed down the chute
 6308 | -6/Waste       | Spotted C-40 Crusher
 6311 | -6/Waste       | 2 allies followed down the chute
 6340 | -6/Waste       | Spotted C-40 Crusher
 6354 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 6359 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 6399 | -6/Waste       | Discovered new exit (range 12)
 6423 | -6/Waste       | Entered Factory
 6565 | -6/Factory     | Build established: Mutant
 6697 | -6/Factory     | Discovered new exit (range 11)
 6710 | -6/Factory     | Entered Lower Caves
 6763 | -6/Lower Caves | Identified exit to Lower Caves
 6792 | -6/Lower Caves | Spotted B-75 Beast
 6869 | -6/Lower Caves | Learned location of 1 exit from Factory
 6927 | -6/Lower Caves | Encountered a Warlord checkpoint
 6948 | -6/Lower Caves | Learned Factory interactive machine intel
 6955 | -6/Lower Caves | Lost 3 parts (1p2u)
 7011 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 7042 | -6/Lower Caves | Core integrity fell below 50%
 7197 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 7218 | -6/Lower Caves | Entered another Lower Caves area
 7234 | -6/Lower Caves | Lost 3 parts (2n1w)
 7312 | -6/Lower Caves | Discovered new exit (range 7)
 7348 | -6/Lower Caves | Entered Factory
 7348 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7349 | -5/Factory     | Identified exit to Factory
 7350 | -5/Factory     | Loaded intel: 54 interactive machine locations
 7453 | -5/Factory     | Lost 3 parts (1n1u1w)
 7551 | -5/Factory     | Lost 3 parts (1n1u1w)
 7745 | -5/Factory     | Core integrity fell below 50%
 7768 | -5/Factory     | Core integrity fell below 20%
 7785 | -5/Factory     | Lost 10 parts (1p4n3u2w)
 7795 | -5/Factory     | System corruption reached 10%
 7810 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
07779_ Acquired Imp. Medium Treads.
07780_ Slammed into S-27 Virus. <x2>
07782_ S-27 Virus destroyed.
07783_ Slammed into S-27 Virus. <x2>
07785_ Scanalyzer disabled.
07786_ Slammed into S-27 Virus.
07787_ Imp. Thermal Shield destroyed.
07788_ Slammed into S-27 Virus.
07788_ S-27 Virus destroyed.
07790_ Acquired Lgt. Nuclear Core.
07791_ M-28 Smith repairs S-27 Virus.
07793_ Slammed into S-27 Virus.
07794_ Acquired 3 matter.
07794_ Slammed into P-70 Sage. <x2>
07799_ Slammed into S-27 Virus.
07801_ Slammed into M-28 Smith.
07805_ Lgt. Nuclear Core destroyed.
07806_ Slammed into S-27 Virus.
07807_ Crushed S-27 Virus.
07807_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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|     """ ?????????#   """""" ] #???????????????""?? |
|        ??????????#   """"""   #???????????????"F?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          36
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Power Amplification        20
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             20
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                59
Targeting Accuracy         6
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-54 Guardian | x2 | -6/Factory | Preloaded

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeflectorChipDrivehammer
  Manual?         0
Play Time         00:37:28
  Cumulative      250.6 hours
  Start           2025.05.16 @ 20:29:39
  End             2025.05.16 @ 21:06:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          284
  Rogue           0
  Adventurer      284
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69f88319-8962-4b42-91dc-273b36dfd0d6