Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 16:24:23 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (490) 490 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1759) 1759 TOTAL SCORE: 5994 Bonus ------- Pacifist 200 Follower Combat Kills 959 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 494/850 Matter 300/300 Energy 90/100 System Corruption 10% Temperature Cool (9) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Small Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (8) ---- Improved Titanium Leg Enhanced Flexi-carbon Leg Experimental Heat Sink Compact Ion Cannon Antimatter Cannon Impact Mace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Visual Processing Unit Launcher Guidance Computer Matter Filter Improved Light Armor Plating Phasing AFG > --- WEAPON ----------- Antimatter Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Advanced Energy Well Component Analysis Suite Heavy Particle Gun Beamcaster Barrage Gun Flak Cannon Mini Grenade Launcher Impact Mace [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 4 . Weapon . | . . . . . . . . Parts Attached 59 | 6 4 . 10 4 8 26 1 Power 6 | 1 . . 1 . 2 2 . Engine 4 | 1 . . 1 . 1 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 2 . 4 . 4 7 1 Treads . | . . . . . . . . Leg 7 | . . . 2 . 4 1 . Wheel 4 | 2 . . 2 . . . . Hover 3 | . 2 . . . . 1 . Flight 6 | . . . . . . 5 1 Utility 18 | 1 1 . 3 1 2 10 . Device 9 | . 1 . 1 1 1 5 . Storage 2 | 1 . . . . 1 . . Processor 5 | . . . 1 . . 4 . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 15 | 2 1 . 2 3 . 7 . Energy Gun 3 | 1 . . . 1 . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 3 | . . . . 2 . 1 . Launcher 4 | . . . 2 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 1 3 5 . Parts Lost 14 | . . . 1 . 2 2 9 Power 3 | . . . . . . 1 2 Propulsion 8 | . . . 1 . 1 1 5 Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . 1 . . Highest Loss Streak 4 | . . . 1 . 1 2 4 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 6 8 7 8 7 7 7 Power . | . 1 1 1 1 . . . Propulsion 1 | 1 3 4 2 2 1 1 3 Utility 2 | . . 2 1 2 3 2 1 Weapon 2 | . 1 1 2 2 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . 2 2 4 1 Power . | . . . . . . . . Propulsion 3 | . . . . . 1 1 1 Utility 3 | . . . . 2 1 . . Weapon 3 | . . . . . . 3 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 90 66 86 100 99 92 77 Engine 7 | . 14 11 11 11 4 3 5 Core 2 | . . . . . 6 4 1 Leg 10 | . . . 2 . 21 19 . Wheel 15 | . 15 . 17 33 11 . . Hover 1 | . 12 22 9 . . . . Flight 2 | . . . . . . 4 21 Device 10 | . 4 . 5 11 11 12 8 Storage 9 | . 14 11 11 11 11 6 6 Processor 12 | . . . 6 11 11 19 20 Protection 1 | . . . 1 . . 5 2 Energy Gun 7 | . 14 11 11 11 11 1 . Ballistic Cannon 7 | . . . . 9 11 6 . Launcher 1 | . . . 6 1 . . . Impact Weapon 1 | . . . . . . 2 6 Peak Build Rating 73 | 6 7 6 16 32 42 73 66 Average Rating 32 | 4 6 6 11 18 32 61 50 On Entrance 19 | . 6 6 6 14 21 40 66 Avg Prop Armor Cover (%) 6 | . . . 6 . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 14 12 15 23 26 64 28 Greatest Support 86 | 26 26 12 36 36 71 86 30 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 Average Carried 7 | 2 6 8 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 8 6 Class Distribution -------------------- 51% | Scavenger-Mutant 42% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1241 | 198 . . 239 110 210 438 46 Remotely . | . . . . . . . . Salvage Created 517 | . . . 13 . 239 226 39 Parts 11 | . . . . . 5 3 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 38 | . . . . . 35 . 3 Prevented 8 | . . . . . 8 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 14 | . . . 5 . 3 5 1 Melee 1 | . . . . . . . 1 Guns 3 | . . . 2 . 1 . . Cannons 5 | . . . . . 2 3 . AOE 3 | . . . 3 . . . . Classes Destroyed 6 | . . . 1 . 2 2 1 Worker 1 | . . . . . . 1 . Watcher 3 | . . . . . . 3 . Swarmer 2 | . . . . . 1 1 . Grunt 6 | . . . . . 2 4 . Programmer 1 | . . . . . . . 1 Assembled 5 | . . . 5 . . . . Best Kill Streak 4 | . . . 4 . 1 4 1 Combat Bots Only 4 | . . . 4 . 1 3 1 Max Kills in Single Turn 3 | . . . 3 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 154 | . 3 4 22 . 49 57 19 Missed 58 | . 2 2 11 . 14 24 5 Hits 96 | . 1 2 11 . 35 33 14 Projectile 96 | . 1 2 11 . 35 33 14 Critical Strikes 2 | . . . . . 1 1 . Damage Taken 2045 | . 16 33 188 . 603 432 773 Core 516 | . 16 . 40 . 104 70 286 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 110 | . . . . . . 36 74 Ignored by Resistances 66 | . . . . . . 66 . Core Remaining (%) 85 | 100 93 . . . 64 . . Volleys Fired 72 | . . 1 4 25 22 20 . Largest 2 | . . 2 2 2 2 2 . Hottest 115 | . . 60 70 115 115 70 . Shots Fired 118 | . . 2 7 35 37 37 . Gun 54 | . . 2 5 25 22 . . Cannon 62 | . . . . 10 15 37 . Launcher 2 | . . . 2 . . . . Special . | . . . . . . . . Kinetic 64 | . . 1 1 10 15 37 . Thermal 52 | . . 1 4 25 22 . . Explosive 2 | . . . 2 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | . . 1 2 . 5 6 . Robot Miss Streak 4 | . . 1 3 . 3 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 54 | . . 1 3 . 20 29 1 Core Hits 32 | . . . 7 . 6 18 1 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 3 . Critical Strikes 6 | . . . . . 2 3 1 Burn 2 | . . . . . 2 . . Smash 4 | . . . . . . 3 1 Melee Attacks 29 | . . . . . . 7 22 Impact 29 | . . . . . . 7 22 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1678 | . . 12 245 . 287 1073 61 Guns 221 | . . 12 22 . 187 . . Cannons 758 | . . . . . 100 658 . Explosions 220 | . . . 220 . . . . Melee 476 | . . . . . . 415 61 Ramming 3 | . . . 3 . . . . Kinetic 758 | . . . . . 100 658 . Thermal 221 | . . 12 22 . 187 . . Explosive 220 | . . . 220 . . . . Electromagnetic . | . . . . . . . . Impact 476 | . . . . . . 415 61 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 298 | . . . 14 . . 284 . Projectiles 19 | . . . . . . 19 . Explosions 14 | . . . 14 . . . . Melee 265 | . . . . . . 265 . Knockbacks 13 | . . . . . 1 12 . Impact 2 | . . . . . . 2 . Kinetic 11 | . . . . . 1 10 . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . Shots . | . . . . . . . . Rammed 2 | . . . 2 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 301 | . . 18 20 301 216 92 1 Average Temperature 78 | . . 13 17 105 79 34 1 Received Heat Transfer 326 | . 9 . 29 . 114 144 30 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions 8 | . . . . . . 8 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 556 | . . 25 50 . 481 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 63 | 100 100 100 100 . . 45 . Level 1 36 | . . . . . . 54 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 328 | . . 15 17 . . 328 . Initial 292 | . . . . . . 292 . Average 135 | . . 2 . . . 202 . Influence Increases 1541 | . . 15 17 . 885 534 90 Destroy 0b10 Robot/C 780 | . . . . . 500 260 20 Destroy 0b10 Robot/NC 30 | . . . . . 5 25 . Destroy Leader 98 | . . . . . 40 48 10 Allied During Kill 383 | . . . . . 325 58 . Successful Hack 5 | . . . . . . 5 . Destroy Structure 35 | . . . 17 . . 18 . Partial Spotted 30 | . . . . . . 30 . Lose Combat Pursuer 180 | . . 15 . . 15 90 60 Influence Decreases 1439 | . . 15 17 . 420 677 310 Entered New Map 293 | . . . . . . 173 120 Time Decay 876 | . . 15 17 . 340 404 100 Lost Part 130 | . . . . . 20 20 90 Lost Ally 140 | . . . . . 60 80 . Squads Dispatched 5 | . . 1 . . 1 3 . Investigation 2 | . . 1 . . 1 . . Extermination 2 | . . . . . . 2 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 2 4 11 . 25 27 13 Peak Tracking Total 8 | . 2 4 4 . 7 8 8 Tactical Retreats 6 | . . 1 . . 1 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 3 | . . . . . 3 . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 13 | . 2 2 . . 1 8 . Terminals 5 | . 1 2 . . 1 1 . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 30 | . 4 7 . . 5 14 . Successful 15 | . 1 3 . . 5 6 . Failed 15 | . 3 4 . . . 8 . Catastrophic 4 | . . 2 . . . 2 . Database Lockouts . | . . . . . . . . Manual 11 | . . . . 2 . 9 . Terminals 16 | . 2 7 . . 5 2 . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 . . . . 5 . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . 3 . . 5 1 . Record 5 | . . . . . 5 . . Robot Analysis 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 4 . Report Inventory 2 | . . . . . . 2 . Retrieve Components 3 | . 1 . . . . 2 . Scanalyzer 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 2 . . 1 6 . Full Trace Events 2 | . . 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 12 | . . . 3 6 . 3 . Largest Group 6 | . . . 3 6 6 3 . Highest-Rated Group 351 | . . . 40 351 351 210 . Highest-Rated Ally 96 | . . . 16 96 96 70 . Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 179 | . . . 13 . 106 60 . Total Damage 4466 | . . . 99 . 3223 1144 . Kills 34 | . . . 1 . 24 9 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Active Infowar (turns) 3651 | . 37 . 145 1417 858 976 218 Optics 1170 | . . . . . . 952 218 Terrain 37 | . 37 . . . . . . Structural 3400 | . . . 145 1417 858 776 204 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 5 | . . . 1 1 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Unaware Analyses 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 4000 | 48 86 57 297 1420 898 976 218 Spaces Moved 3915 | 41 109 96 219 1489 703 882 376 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 948 | . . . 13 . 409 509 17 Wheels 1903 | 38 45 . 37 1489 294 . . Hover 329 | . 64 96 169 . . . . Flight 732 | . . . . . . 373 359 Fastest Speed 29 | 50 56 56 56 86 86 29 29 Average Speed 81 | 86 70 56 64 86 105 81 36 Slowest Speed 120 | 90 90 56 120 86 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Potential Cave-ins 15 | . . . . . . . 15 Cave-ins Triggered 5 | . . . . . . . 5 Exploration Rate (%) 39 | 3 22 15 40 91 71 32 42 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . . 1 2 2 . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 5 | . . . . 2 3 . . Spaces Dug 27 | . . . . 2 . 5 20 Terrain Destroyed 66 | . . . 26 2 9 9 20 Melee 20 | . . . . . . . 20 Projectile 20 | . . . . 2 9 9 . AOE 26 | . . . 26 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 4541 | 50 116 96 366 1592 823 1086 412 Wait 349 | . . . 117 64 64 94 10 Move 3901 | 40 108 95 218 1486 702 881 371 Hop 1 | . . . . 1 . . . Pick Up 47 | 4 3 . 6 5 8 21 . Fast Attach 24 | 6 1 . 3 1 4 9 . Attach 16 | . . . 4 . 1 9 2 Detach 8 | . 1 . 1 . 1 4 1 Swap 38 | . 3 . 5 4 8 17 1 Drop 48 | . . . 6 6 12 24 . Fire 72 | . . 1 4 25 22 20 . Melee 29 | . . . . . . 7 22 Ram 2 | . . . 2 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 135 | -10/Materials | Entered another Materials area 135 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 180 | -9/Materials | Discovered new exit (range 8) 192 | -9/Materials | Entered Mines 194 | -9/Mines | Assembled infested the area 203 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 272 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 282 | -9/Mines | Learned location of Zion (-7) 346 | -9/Mines | Discovered new exit (range 15) 350 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 489 | -9/Mines | Entered Zion 593 | -7/Zion | Build established: Scavenger-Mutant 717 | -7/Zion | Identified exit to Proximity Caves 749 | -7/Zion | Learned location of Quarantine (-3) 824 | -7/Zion | Met Imprinter 851 | -7/Zion | Imprinted 853 | -7/Zion | Declared Zion's savior 947 | -7/Zion | Given A8's code to call for help 955 | -7/Zion | Learned location of Warlord (-4) 971 | -7/Zion | Build established: Mutant 1145 | -7/Zion | Found Prototype Device 1146 | -7/Zion | Identified Phasing AFG 1188 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1189 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1909 | -7/Zion | Entered Proximity Caves 1909 | -6/Proximity Caves | Accompanied by 6 allies 2159 | -6/Proximity Caves | Learned location of Extension (-4) 2159 | -6/Proximity Caves | Learned Research trap positions 2159 | -6/Proximity Caves | Learned Research emergency access door positions 2177 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2262 | -6/Proximity Caves | Found Prototype Device 2262 | -6/Proximity Caves | Identified Exp. Thermal Shield 2321 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2326 | -6/Proximity Caves | Build established: Scavenger-Mutant 2480 | -6/Proximity Caves | Learned Factory interactive machine intel 2624 | -6/Proximity Caves | Lost 3 allies 2798 | -6/Proximity Caves | Spotted B-75 Beast 2802 | -6/Proximity Caves | Discovered new exit (range 5) 2807 | -6/Proximity Caves | Entered Factory 2807 | -6/Factory | Accompanied by 1 ally 2807 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2808 | -6/Factory | Identified exit to Lower Caves 2809 | -6/Factory | Loaded intel: 54 interactive machine locations 3359 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3360 | -6/Factory | Zion Light squad teleported in 3685 | -6/Factory | Spotted B-75 Beast 3723 | -6/Factory | Found Prototype Protection 3724 | -6/Factory | Identified Zio. Weapon Casing 3754 | -6/Factory | Lost 3 allies 3783 | -6/Factory | Entered Lower Caves 3797 | -6/Lower Caves | Learned Factory terminal intel 3863 | -6/Lower Caves | Crushed by falling debris 3877 | -6/Lower Caves | Crushed by falling debris 3883 | -6/Lower Caves | Crushed by falling debris 3888 | -6/Lower Caves | Crushed by falling debris 3889 | -6/Lower Caves | System corruption reached 10% 3908 | -6/Lower Caves | Crushed by falling debris 3919 | -6/Lower Caves | Lost 4 parts (2n2u) 3978 | -6/Lower Caves | Spotted B-75 Beast 4001 | -6/Lower Caves | Attracted the attention of an 0b10 base 4001 | -6/Lower Caves | Self-destructed Last Messages --------------- 03888_ The unstable cave ceiling collapses. 03888_ Crushed by falling debris. 03888_ VTOL Module destroyed. 03888_ System corrupted by crushing effect (+5). 03890_ The unstable cave ceiling collapses. 03894_ ZZFTM13M,ASSB6,INHKW ASX7P6 03908_ The unstable cave ceiling collapses. 03908_ Crushed by falling debris. 03931_ System corrupted: Matter fused (-5). 03951_ 9,XFF0YKR=L0UB9VS1UNQ9BFLDSO2T#8K9FFE,> 03979_ Xenon Bombardment Thruster destroyed. 03979_ Lgt. Angular Momentum Engine+ destroyed. 03979_ Xenon Bombardment Thruster destroyed. 03982_ Acquired 2 matter. 03989_ System corrupted: Energy discharge (-38). 04000_ Acquired 5 matter. 04000_ Nuclear Pulse Thruster destroyed. 04000_ G-50 Soldier springs to life. 04000_ S-27 Virus springs to life. 04000_ G-50 Soldier springs to life. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????####+###??????????????????????? | | ???????????????????#"g Y "??????????????????????? | | ?????????????????????g "? # ??????????????????? | | ?????????????????????g """# ??????????????????? | | ????????? ??????????? + ?????? ???????? | | ???????? ?????????? ??????? ?????? | | ????????? ????????? ??? ##? ##?????? | | ??????????? ???????? ??? # ###????? | | ???????????## ??????? s???? # ###????? | | ???????????### #"""" s"""# ##????? | | ????????????### ######/#### ????? | | ?????????????####$ @ ????? | | ???????????????## #???? | | ???????????????####### #### ##???? | | ???????????????###### ##### ??? ####???? | | ????????????????#### ####??? #???? ##?????? | | ????????????????### ;###??? ##????? ?????? | | ????????????????## ###??? ###????????? ## | | ????????????????## ### ####???????? ### | | ???????????????### ### ####???????## | | ??????????????### ### ###???????## | | ??????????????## ##### ###???#####"" | | ??????????????### ##### ####?#####"" | | ??????????????#### ????## ### ##### "" | | ???????????????### ??#### #### ## ##### ## " | | ????????????????## ??#### ##### ### ###### ## " | | ????????????? #### ??## ##### ##?####### ## " | | ?????????? #### ?#### B #########??????## # | | ???????? #"" B ## #####?????### # | | ????????? # ###?????#### ### | | ????????? ##?### ########### #### | | ?????????????## ## ######### ####? | | ?????????????## ### ###?? | | ?????????????## #### ##### ##??? | | ?????????????## $ ##### #### ##### ##??# | | ?????????????## ##?## #### ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 80 Energy Generation 32 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: TH 30 Weapon Shielding 100 Evasion (%) 64 Melee Accuracy 16 Launcher Accuracy 20 Target Analysis 5 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Fission Core | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Overwhelming Part-time Excavator Spot Them First Challenges ------------ None Game ------ Seed HypervelocityRelayCannon Manual? 0 Play Time 01:24:02 Cumulative 41.1 hours Start 2025.12.02 @ 14:54:57 End 2025.12.02 @ 16:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 38 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd9cb8bc-036e-44da-9365-ad1ed7ec5965