Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.06 @ 15:29:32 Player: ktur Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (152) 760 Value Destroyed (5683) 5683 Prototype IDs (37) 740 Alien Tech Used (1) 200 Bonus (2228) 2228 TOTAL SCORE: 16911 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 843 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 92/100 System Corruption 17% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- Vibroblade Vibroblade > --- INVENTORY (4) ---- Quantum Capacitor Compact HERF Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Particle Reactor > --- PROPULSION ------- Combat Airjet Improved Antigrav System Improved Antigrav System Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor Tactical Coordination Suite Improved Melee Analysis Suite Improved Phase Shifter Zionite Light Carapace Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Light Fission Core Combat Airjet Combat Airjet Power Amplifier Matter Compressor Quantum Capacitor Zionite Weapon Casing Zionite Weapon Casing Layered Heavy Armor Plating Improved Shield Generator Point Defense Array Point Defense Array Improved System Shield Improved Trap Extractor Transdimensional Reconstructor Compact HERF Cannon Long-range Missile Launcher Long-range Missile Launcher Dirty Bomb Trap Fire Trap [Rating: 116] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Power Sword Energy Gun Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . 2 2 2 . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 Utility 10 | . . 2 1 2 . . . 1 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 254 | 6 5 14 11 19 2 2 3 44 5 2 3 11 44 7 7 3 4 32 30 Power 35 | 1 . 3 1 2 . . . 7 . . . 1 9 1 . 1 . 3 6 Engine 18 | 1 . 3 1 1 . . . 7 . . . 1 4 . . . . . . Core 9 | . . . . 1 . . . . . . . . 5 1 . . . . 2 Reactor 8 | . . . . . . . . . . . . . . . . 1 . 3 4 Propulsion 65 | 2 . 3 6 2 1 . . 15 . 1 . 2 11 . . . . 10 12 Treads 18 | 2 . 3 5 2 1 . . 5 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 47 | . . . 1 . . . . 10 . 1 . 2 11 . . . . 10 12 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 105 | 1 5 5 3 10 1 . 1 14 3 1 1 4 18 4 4 2 4 14 10 Device 45 | . 1 . . 4 . . . 4 2 1 1 2 7 2 3 1 4 9 4 Storage 9 | 1 3 1 . . . . . 1 . . . . 1 . . 1 . 1 . Processor 10 | . . 1 . 1 1 . . 4 . . . . 2 . . . . . 1 Hackware 13 | . . . 3 1 . . . 1 . . . . 3 . . . . 2 3 Protection 28 | . 1 3 . 4 . . 1 4 1 . . 2 5 2 1 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . 3 1 5 . 2 2 8 2 . 2 4 6 2 3 . . 5 2 Energy Gun 1 | . . . . . . . . 1 . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 . 3 1 4 . 2 1 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . 1 1 2 . . 2 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . Slashing Weapon 13 | . . . . . . . . 3 . . . 2 3 . 2 . . 1 2 Piercing Weapon 7 | . . . . . . . . . . . 1 . 2 1 1 . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 13 | . . . 1 . . . . 2 . . . . 3 . . 2 . 4 1 Parts Lost 73 | . . 2 . . . . . 24 . . . 2 5 3 2 . . 11 24 Power 12 | . . 1 . . . . . 4 . . . . 1 1 1 . . 1 3 Propulsion 25 | . . . . . . . . 7 . . . 1 2 . . . . 5 10 Utility 25 | . . . . . . . . 7 . . . 1 2 2 1 . . 3 9 Weapon 11 | . . 1 . . . . . 6 . . . . . . . . . 2 2 Highest Loss Streak 14 | . . 1 . . . . . 5 . . . 1 2 2 2 . . 5 14 Average Slot Usage (%) 93 | . 99 98 98 100 100 84 100 79 93 93 99 100 98 95 97 95 100 95 82 Engine 5 | . 14 10 8 6 7 7 7 5 6 6 6 6 3 . . . . . . Treads 11 | . 28 22 26 23 23 23 23 7 . . . . . . . . . . . Hover 9 | . . . . . . . . 7 26 26 26 26 22 23 23 23 23 20 20 Device 6 | . 1 . . 6 15 15 15 5 5 6 6 6 6 2 6 9 5 8 7 Storage 14 | . 18 30 18 15 15 15 15 12 13 13 13 13 10 11 11 12 17 15 12 Processor 13 | . . 9 . 4 15 15 15 21 20 20 20 20 12 17 17 17 17 15 11 Hackware 10 | . . . 27 18 . . . 6 6 6 6 6 22 19 17 17 17 21 16 Protection 4 | . 7 4 . 8 7 7 7 2 5 6 6 6 3 3 3 . . . . Ballistic Gun 8 | . 28 22 17 14 15 . 15 3 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 4 6 6 6 5 4 5 5 5 5 3 3 Piercing Weapon 1 | . . . . . . . . . . . 1 6 5 4 5 5 5 3 1 Naked Turns 33 | . . . . . . . . . . . . . . . . . . . 33 Heaviest Build 85 | 13 42 61 45 79 76 76 76 73 64 56 59 71 65 57 54 68 70 75 85 Greatest Support 117 | 40 40 40 60 60 63 63 63 83 81 81 81 81 88 88 88 88 88 95 117 Greatest Overweight (x) 14 | . 1 1 14 1 1 1 1 3 . . . 1 1 . 13 1 . 1 2 Average Overweight (x) . | . . 1 . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 18 22 22 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 Average Capacity 16 | 5 12 20 16 16 16 16 16 15 16 16 16 16 15 16 16 17 22 22 20 Most Carried 22 | 6 16 22 21 16 16 16 16 16 16 16 16 16 16 15 16 17 20 22 22 Average Carried 15 | 3 12 20 16 15 15 16 16 14 15 15 16 15 14 12 14 15 18 20 18 Final Capacity 22 | 6 16 22 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 4 Final Carried 22 | 6 16 22 16 16 16 16 16 16 16 16 16 15 15 12 15 17 20 21 3 Class Distribution -------------------- 36% | Mutant 26% | Hacker-Mutant 12% | Hacker-Scout 9% | Scavenger-Mutant 4% | Hauler-Mutant 4% | Scavenger-Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 4726 | 238 234 464 249 616 122 . 258 826 90 77 87 190 422 81 119 . 24 353 276 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5500 | . 259 966 429 801 68 . 142 1009 181 . . 186 472 82 134 . . 403 368 Parts 336 | . 30 64 23 50 3 . 10 64 5 . . 12 21 7 6 . . 20 21 Haulers Intercepted 5 | . 1 2 1 . . . . . . . . . . . . . . 1 . Recyclers Shooed 6 | . 1 1 . 1 . . . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 3 . 13 . 4 . . 15 . 3 6 . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 130 | . 8 19 12 20 1 . 6 21 6 . . 5 12 4 5 . . 8 3 Melee 27 | . . . . . . . . 7 . . . . 7 1 5 . . 4 3 Guns 74 | . 8 19 12 20 1 . 3 11 . . . . . . . . . . . AOE 29 | . . . . . . . 3 3 6 . . 5 5 3 . . . 4 . Classes Destroyed 13 | . 5 1 . 2 1 . 1 . . . . . 1 . . . . . 2 Worker 9 | . 1 . . 2 . . . 5 . . . . . . . . . . 1 Hauler 5 | . 1 2 1 . . . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 2 2 . . . . . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . . . . . 2 . . . . . . Swarmer 50 | . 6 1 6 7 . . 5 7 . . . . 7 3 5 . . 3 . Grunt 45 | . 2 11 5 7 . . . 6 6 . . 3 4 . . . . . 1 Sentry 13 | . . 7 1 1 . . . 4 . . . . . . . . . . . Hunter 10 | . . . . 2 . . . 2 . . . 2 . . . . . 4 . Programmer 9 | . . . . 3 . . . 2 . . . . 1 1 . . . 1 1 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 7 | . 4 4 6 5 1 . 3 4 3 . . 3 5 3 4 . . 7 3 Combat Bots Only 6 | . 3 3 6 4 1 . 3 4 3 . . 3 5 3 4 . . 6 2 Max Kills in Single Turn 4 | . 1 2 2 1 1 . 2 2 3 . . 2 3 3 1 . . 4 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 2 3 . . 2 3 3 . . . 3 . Melee 1 | . . . . . . . . 1 . . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Damage Taken 14560 | . 328 926 409 694 32 . 231 4001 285 . . 311 1317 1148 352 . 35 1364 3127 Core 3375 | . 48 217 56 103 . . . 613 41 . . 45 340 221 43 . 35 310 1303 Absorbed by Shields 721 | . . . . 177 11 . 89 90 107 . . 56 35 44 . . 12 63 37 Core Remaining (%) 65 | 100 80 45 89 . . . 85 . . . . 17 . . . . 36 73 . Volleys Fired 244 | . 28 57 27 54 4 . 15 39 7 . . 6 3 2 . . . 2 . Largest 2 | . 2 2 2 2 2 . 2 2 1 . . 1 1 1 . . . 1 . Hottest 80 | . 40 46 46 80 56 . 56 80 43 . . 43 43 43 . . . 43 . Shots Fired 443 | . 56 113 54 107 8 . 26 59 7 . . 6 3 2 . . . 2 . Gun 415 | . 56 113 54 104 8 . 23 57 . . . . . . . . . . . Cannon 3 | . . . . 3 . . . . . . . . . . . . . . . Launcher 25 | . . . . . . . 3 2 7 . . 6 3 2 . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 398 | . 56 113 54 104 8 . 23 40 . . . . . . . . . . . Thermal 20 | . . . . 3 . . . 17 . . . . . . . . . . . Explosive 25 | . . . . . . . 3 2 7 . . 6 3 2 . . . 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 26 25 19 22 11 . 14 13 3 . . 5 . . . . . 2 . Robot Miss Streak 5 | . 2 2 2 4 1 . 5 4 2 . . 2 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 3 2 4 1 . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . . . . . . . Shots Hit Robots 475 | . 41 93 43 80 6 . 23 86 6 . . 9 36 2 7 . . 13 30 Core Hits 289 | . 16 41 23 55 7 . 16 48 17 . . 17 19 4 5 . . 15 6 Critical Hits 10 | . . . . 1 . . 1 4 . . . . 3 . . . . 1 . Critical Kills 5 | . . . . . . . 1 2 . . . . 1 . . . . 1 . Critical Parts Destroyed 5 | . . . . 1 . . . 2 . . . . 2 . . . . . . Melee Attacks 237 | . . . . . . . . 71 5 . . 8 67 6 14 . 4 23 39 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . . . . 71 5 . . 3 14 2 12 . 4 18 31 Piercing 77 | . . . . . . . . . . . . 5 53 4 2 . . 5 8 Sneak Attacks 9 | . . . . . . . . 5 . . . . 1 . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 2 . . . . 4 1 1 . . . 3 Damage Inflicted 16059 | . 516 1340 649 1486 164 . 723 3485 1237 . . 881 1961 442 327 . . 1098 1750 Guns 5591 | . 510 1334 648 1449 164 . 509 977 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 3841 | . . . . . . . 214 371 1144 . . 726 381 365 . . . 640 . Melee 6534 | . . . . . . . . 2094 93 . . 155 1580 77 327 . . 458 1750 Ramming 93 | . 6 6 1 37 . . . 43 . . . . . . . . . . . Kinetic 5311 | . 510 1334 648 1449 164 . 509 697 . . . . . . . . . . . Thermal 280 | . . . . . . . . 280 . . . . . . . . . . . Explosive 3841 | . . . . . . . 214 371 1144 . . 726 381 365 . . . 640 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4717 | . . . . . . . . 2094 93 . . . 372 35 294 . . 345 1484 Piercing 1817 | . . . . . . . . . . . . 155 1208 42 33 . . 113 266 Highest Corruption 17 | . . 1 . 6 6 6 6 6 6 6 6 . 7 9 9 9 9 2 17 Average Corruption 5 | . . 1 . 4 6 6 6 3 6 6 6 . 6 8 9 9 9 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 186 | . . . . 34 9 5 23 42 9 1 3 . 12 5 11 6 5 4 17 Message Errors 49 | . . . . 8 2 1 4 13 3 . . . 4 3 4 3 1 . 3 Matter Fused 38 | . . . . 7 2 2 6 6 2 1 2 . 1 . 1 . 3 . 5 Heat Flow Errors 19 | . . . . 4 1 1 1 4 2 . . . 3 1 . . . 1 1 Energy Discharges 18 | . . . . 2 3 . 4 4 . . . . 1 . 1 . 1 1 1 Parts Rejected 2 | . . . . . . . 1 1 . . . . . . . . . . . Data Loss (minor) 24 | . . . . 4 1 1 2 7 1 . . . 1 1 3 1 . 1 1 Data Loss (major) 8 | . . . . 1 . . 1 1 1 . 1 . 1 . . 2 . . . Misfires 2 | . . . . 2 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 24 | . . . . 6 . . 3 6 . . . . 1 . 2 . . 1 5 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 816 | . . . . . . . 28 182 29 . . 26 111 4 30 . . 48 358 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 104 | . . . . . . . 28 . 7 . . 26 . . . . . 43 . Melee 712 | . . . . . . . . 182 22 . . . 111 4 30 . . 5 358 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . . 31 . 44 . . . . 47 . . . . . Shots 4 | . . . . . . . 1 . 1 . . . . 2 . . . . . Rammed 9 | . 2 1 1 2 . . . 3 . . . . . . . . . . . Targets Rammed 11 | . 2 1 1 4 . . . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . Highest Temperature 360 | . . 2 8 277 199 234 264 360 218 . . 17 230 88 . . . 89 313 Average Temperature 100 | . . 1 8 83 85 122 131 133 88 . . 6 97 38 . . . 52 176 Received Heat Transfer 2248 | . 78 417 198 183 14 . 4 621 98 . . 39 216 108 18 . . 93 161 Effects 1 | . . . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . . . . . . . . . . Heat Transferred 407 | . . . . . . . . 407 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 677 | . 152 387 466 234 . . . 238 . . . . 269 . . . . 677 649 Initial 270 | . . 3 163 120 . . . . . . . . 23 . . . . . 270 Average 132 | . 42 187 251 98 . . . 71 . . . . 86 . . . . 406 381 Maximum Alert Level 2 | . . 1 2 1 . . . 1 . . . . 1 . . . . 2 2 Low Security (%) 80 | 100 100 63 50 88 . . . 99 . . . . 90 . . . . 26 . Level 1 12 | . . 36 31 11 . . . . . . . . 9 . . . . . 75 Level 2 6 | . . . 17 . . . . . . . . . . . . . . 73 24 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 3 . 6 . . . 6 . . . . 2 . . . . 6 3 Investigation 12 | . 1 . . 3 . . . 3 . . . . 1 . . . . 3 1 Extermination 9 | . . . . 3 . . . 3 . . . . 1 . . . . . 2 Reinforcement 4 | . 1 3 . . . . . . . . . . . . . . . . . Assault 3 | . . . . . . . . . . . . . . . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 3 | . . 2 . . . . . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 15 31 14 22 1 . 7 54 8 . . 7 25 11 11 . 2 25 25 Peak Tracking Total 10 | . 4 8 5 4 1 . 4 6 4 . . 3 5 7 5 . 2 7 10 Tactical Retreats 31 | . . 2 . 1 . . . 13 1 . . . 2 4 3 . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 11 | . 1 1 . 1 . . . 6 . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 . . . . . Traps Extracted 2 | . . . . . . . . . . . . . . . 1 . 1 . . Installed 3 | . . . . . . . . . . . . . . 3 . . . . . Triggered 3 | . . . . . 1 . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 10 | . . . . 1 1 . . 2 . . . . . . . . . 6 . Max in Single Turn 1 | . . . . 1 1 . . 1 . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . . . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 56 | . 7 2 1 12 1 4 . 15 . . . . 5 . . 5 . 3 1 Terminals 20 | . 5 . . 7 . . . 8 . . . . . . . . . . . Fabricators 9 | . . . . 2 . . . 3 . . . . 2 . . . . 2 . Repair Stations 6 | . . 1 1 . . . . 2 . . . . 1 . . . . 1 . Recycling Units 4 | . 2 1 . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . 1 . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . . . . Total Hacks 207 | . 18 4 4 47 1 25 . 45 . . . . 32 . . 17 . 11 3 Successful 157 | . 8 3 4 40 1 25 . 26 . . . . 21 . . 17 . 9 3 Failed 49 | . 9 1 . 7 . . . 19 . . . . 11 . . . . 2 . Catastrophic 6 | . 2 . . 1 . . . 3 . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 98 | . 11 . . 19 . . . 21 . . . . 33 . . . . 7 7 Terminals 71 | . 15 . . 29 . . . 27 . . . . . . . . . . . Fabricators 26 | . . . . 4 . . . 9 . . . . 7 . . . . 6 . Repair Stations 30 | . . 3 4 . . . . 4 . . . . 14 . . . . 5 . Recycling Units 5 | . 3 1 . 1 . . . . . . . . . . . . . . . Scanalyzers 19 | . . . . 13 . . . 3 . . . . . . . . . . 3 Garrison Access 13 | . . . . . . . . 2 . . . . 11 . . . . . . Terminal Hacks 79 | . 5 . . 17 1 25 . 14 . . . . . . . 17 . . . Record 17 | . . . . . . 11 . . . . . . . . . 6 . . . Part Schematic 13 | . . . . 5 . 3 . 2 . . . . . . . 3 . . . Robot Schematic 8 | . . . . . . 8 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 7 | . . . . . . 3 . . . . . . . . . 4 . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . 1 . . . . . . . . . . . Fabricator Index 2 | . . . . 1 . . . 1 . . . . . . . . . . . Scanalyzer Index 2 | . . . . 1 . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . . . . 4 . . . . . . . . . . . Unreport Threat 11 | . 3 . . 5 . . . 3 . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . 4 . . . 5 . . . . 4 . . . . 4 . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . Load Schematic 8 | . . . . 2 . . . 2 . . . . 2 . . . . 2 . Build 8 | . . . . 2 . . . 2 . . . . 2 . . . . 2 . Repair Station Hacks 28 | . . 2 4 . . . . 4 . . . . 14 . . . . 4 . Scan Component 14 | . . 1 2 . . . . 2 . . . . 7 . . . . 2 . Repair 14 | . . 1 2 . . . . 2 . . . . 7 . . . . 2 . Recycling Unit Hacks 4 | . 2 1 . 1 . . . . . . . . . . . . . . . Report Inventory 4 | . 2 1 . 1 . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . 12 . . . 2 . . . . . . . . . . 3 Insert Component 9 | . . . . 6 . . . 1 . . . . . . . . . . 2 Analyze 8 | . . . . 6 . . . 1 . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . . . . . . . . . 3 . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . 2 . . . . . . Unauthorized Hacks 9 | . 1 . . 6 . . . 1 . . . . . . . . . 1 . Terminals 8 | . 1 . . 6 . . . 1 . . . . . . . . . . . Botnet 7 | . . . . 6 . . . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 1 . 10 . . . 14 . . . . 3 . . . . 3 1 Full Trace Events 7 | . . . . 3 . . . 3 . . . . . . . . . 1 . Feedback Events 2 | . . . . 1 . . . 1 . . . . . . . . . . . Corruption 2 | . . . . 1 . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . 8 . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . 11 . 3 . 3 . . . . 9 . . 3 . . 1 Parts Built 12 | . . . . 3 . . . 3 . . . . 3 . . . . 3 . Matter 1384 | . . . . 336 . . . 358 . . . . 358 . . . . 332 . Time 478 | . . . . 126 . . . 137 . . . . 89 . . . . 126 . Total Part Build Rating 55 | . . . . 12 . . . 14 . . . . 14 . . . . 15 . Parts Repaired 14 | . . 1 2 . . . . 2 . . . . 7 . . . . 2 . Time 555 | . . 26 64 . . . . 74 . . . . 344 . . . . 47 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 6 . . . 1 . . . . . . . . . . 1 Part Schematics Acquired 8 | . . . . 6 . . . 1 . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 19 | . . . . . . . 1 . . . 4 . 2 . . . . 3 9 Largest Group 5 | . . . . . . . 1 . . . 4 4 4 . . . . 3 5 Highest-Rated Group 428 | . . . . . . . 94 . . . 154 154 144 . . . . 288 428 Highest-Rated Ally 96 | . . . . . . . 94 . . . 40 40 40 . . . . 96 96 Zionite Dispatches 6 | . . . . . . . . . . . . . 2 . . . . 1 3 Light 3 | . . . . . . . . . . . . . . . . . . 1 2 Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . DROP 1 | . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 105 | . . . . . . . 15 . . . . 18 6 . . . . 25 41 Total Damage 4605 | . . . . . . . 395 . . . . 325 151 . . . . 1239 2495 Kills 22 | . . . . . . . . . . . . 3 1 . . . . 8 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 . 1 2 . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 7 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 2 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 12807 | 73 965 774 448 1824 447 210 712 2757 244 137 552 463 1281 192 281 158 164 585 540 Spaces Moved 8961 | 40 471 286 167 856 237 115 370 1675 323 214 740 443 964 220 273 142 188 583 654 Core 76 | 4 . . 1 . . . . . . . . . . . 2 . . . 69 Treads 3263 | 36 471 286 166 856 237 115 370 726 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 5622 | . . . . . . . . 949 323 214 740 443 964 220 271 142 188 583 585 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 180 160 160 180 180 180 60 60 60 60 55 50 68 68 68 68 53 48 Average Speed 106 | 149 178 180 163 170 180 180 180 127 60 60 60 57 56 69 78 105 68 63 60 Slowest Speed 750 | 160 180 180 750 180 180 180 180 290 60 60 60 125 124 76 700 150 68 131 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 84 31 21 18 32 68 62 43 34 32 91 64 29 44 49 61 42 17 21 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . 1 . . . . . 1 . 1 . 3 1 . . Known Exits Taken 4 | . . . . 1 . . . 1 . . . . 1 . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . 1 1 1 . 1 . Scrap Searched 22 | . . . . . 2 . 2 . 2 4 4 1 . 1 4 . 2 . . Spaces Dug 99 | . . . . . . . 15 18 3 . . 3 23 22 4 . 4 5 2 Terrain Destroyed 374 | . . . . . . . 33 34 120 . . 88 34 42 4 . 4 13 2 Melee 56 | . . . . . . . . 18 3 . . 3 16 1 4 . 4 5 2 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 318 | . . . . . . . 33 16 117 . . 85 18 41 . . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total 11426 | 51 545 436 292 1124 252 118 387 2135 357 223 849 625 1604 248 321 148 215 759 737 Wait 1448 | . 5 50 68 151 3 . . 269 13 . 100 156 489 9 25 . 18 90 2 Move 8942 | 39 470 285 166 855 236 114 369 1674 322 213 739 442 963 219 272 141 187 582 654 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 6 22 16 5 17 3 . . 24 2 4 3 1 21 1 4 2 2 12 7 Fast Attach 93 | 6 1 3 4 6 . 2 1 16 . . 2 . 17 1 1 3 . 12 18 Attach 71 | . . 5 4 7 . . . 21 4 . . 2 10 1 2 . . 8 7 Detach 30 | . . 1 1 4 . . . 9 3 . . . 5 . . . . 6 1 Swap 91 | . 4 6 3 6 2 . 2 7 1 2 1 9 17 5 4 1 4 12 5 Drop 124 | . 13 12 13 20 4 2 . 4 . 4 4 2 21 3 1 1 . 13 7 Fire 244 | . 28 57 27 54 4 . 15 39 7 . . 6 3 2 . . . 2 . Melee 217 | . . . . . . . . 69 5 . . 7 58 4 12 . 4 22 36 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 11 | . 2 1 1 4 . . . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Discovered new exit (range 13) 913 | -10/Materials | Central database locked down 1035 | -10/Materials | Discovered new exit (range 3) 1039 | -10/Materials | Entered another Materials area 1039 | -9/Materials | Evolved 2 slots: Utility x2 1094 | -9/Materials | Repaired Ion Engine 1337 | -9/Materials | Discovered new exit (range 12) 1550 | -9/Materials | Build established: Hauler-Mutant 1775 | -9/Materials | Core integrity fell below 50% 1806 | -9/Materials | Discovered new exit (range 5) 1813 | -9/Materials | Entered another Materials area 1813 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1910 | -8/Materials | Repaired Hvy. Assault Rifle 1944 | -8/Materials | Repaired Imp. Ion Engine 2123 | -8/Materials | Build established: Hacker-Mutant 2190 | -8/Materials | Discovered new exit (range 16) 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Utility x2 2594 | -7/Factory | Discovered new exit (range 3) 2696 | -7/Factory | Identified exit to Lower Caves 3028 | -7/Factory | Discovered new exit (range 9) 3493 | -7/Factory | Fabricated Lrn. Terrain Scanner (x1) 3812 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 4029 | -7/Factory | Build established: Scavenger-Mutant 4085 | -7/Factory | Entered Lower Caves 4086 | -7/Lower Caves | Encountered a Warlord checkpoint 4370 | -7/Lower Caves | Build established: Mutant 4417 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4518 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4532 | -7/Lower Caves | Entered Data Miner 4532 | -7/Data Miner | Discovered new exit (range 6) 4568 | -7/Data Miner | Met Data Miner 4613 | -7/Data Miner | Learned location of Section 7 (-2) 4613 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4631 | -7/Data Miner | Received God Mode back door access code from Data Miner 4742 | -7/Data Miner | Entered Proximity Caves 4770 | -6/Proximity Caves | Escorted by Enhanced Grunt 4905 | -6/Proximity Caves | Spotted B-75 Beast 4949 | -6/Proximity Caves | Destroyed B-75 Beast 5041 | -6/Proximity Caves | Build established: Scavenger-Mutant 5424 | -6/Proximity Caves | Discovered new exit (range 15) 5454 | -6/Proximity Caves | Entered Factory 5454 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5560 | -6/Factory | Incoming investigation squad redirected 5732 | -6/Factory | Lost 4 parts (2n2w) 5744 | -6/Factory | Build established: Scavenger-Skirmisher 5753 | -6/Factory | Discovered new exit (range 23) 6037 | -6/Factory | Lost 3 parts (3n) 6284 | -6/Factory | Lost 5 parts (1p1n1u2w) 6443 | -6/Factory | Lost 3 parts (2u1w) 6519 | -6/Factory | Build established: Mutant 6768 | -6/Factory | Discovered new exit (range 19) 7068 | -6/Factory | Spotted B-75 Beast 7226 | -6/Factory | Core integrity fell below 50% 7256 | -6/Factory | Lost 4 parts (1p1n1u1w) 7340 | -6/Factory | Fabricated Lrn. Terrain Scanner (x1) 7493 | -6/Factory | Identified exit to Lower Caves 7493 | -6/Factory | Identified exit to Extension 7585 | -6/Factory | Repaired Broken Imp. Deuterium Engine 7753 | -6/Factory | Repaired Lrg. Storage Unit 7774 | -6/Factory | Build established: Scout 7865 | -6/Factory | Discovered new exit (range 14) 7948 | -6/Factory | Fabricated Cmb. Airjet? 8195 | -6/Factory | Incoming investigation squad redirected 8211 | -6/Factory | Entered Lower Caves 8212 | -6/Lower Caves | Encountered a Warlord checkpoint 8216 | -6/Lower Caves | Learned Factory garrison access intel 8312 | -6/Lower Caves | Build established: Mutant 8452 | -6/Lower Caves | Discovered new exit (range 4) 8455 | -6/Lower Caves | Entered another Lower Caves area 8589 | -6/Lower Caves | Discovered new exit (range 6) 8592 | -6/Lower Caves | Entered Zion 8626 | -6/Zion | Given the Hacking Drone Bay 8659 | -6/Zion | Discovered new exit (range 18) 8690 | -6/Zion | System corruption cleaned by Quarantine Array 8747 | -6/Zion | Learned Factory terminal intel 8804 | -6/Zion | Received a hallucinogenic algorithm 8830 | -6/Zion | Identified exit to Deep Caves 8860 | -6/Zion | Imprinted 8862 | -6/Zion | Declared Zion's savior 8935 | -6/Zion | Given A8's code to call for help 8985 | -6/Zion | Found CR-A16's Pointy Stick 9144 | -6/Zion | Entered Proximity Caves 9144 | -5/Proximity Caves | Accompanied by 4 allies 9235 | -5/Proximity Caves | Learned location of 1 exit from Factory 9431 | -5/Proximity Caves | Spotted B-75 Beast 9464 | -5/Proximity Caves | Core integrity fell below 20% 9465 | -5/Proximity Caves | Allies destroyed B-75 Beast 9491 | -5/Proximity Caves | Learned location of Warlord (-4) 9559 | -5/Proximity Caves | Discovered new exit (range 9) 9607 | -5/Proximity Caves | Entered Factory 9607 | -5/Factory | Accompanied by 3 allies 9607 | -5/Factory | Evolved 2 slots: Utility x2 9608 | -5/Factory | Identified exit to Factory 9609 | -5/Factory | Loaded intel: 20 terminal locations 9610 | -5/Factory | Loaded intel: 4 garrison access locations 9658 | -5/Factory | Fabricated Lrn. Terrain Scanner (x1) 9702 | -5/Factory | Zion Melee Resupply teleported in 9913 | -5/Factory | Spotted B-75 Beast 9968 | -5/Factory | Repaired Cmb. Airjet 10027 | -5/Factory | Build established: Hacker-Mutant 10049 | -5/Factory | Repaired Cld. Aerolev Unit 10095 | -5/Factory | Repaired Lrn. Terrain Scanner 10140 | -5/Factory | Repaired Imp. Shield Generator 10193 | -5/Factory | Repaired Power Sword 10220 | -5/Factory | Repaired Lrg. Storage Unit 10280 | -5/Factory | Repaired Lrn. Missile Launcher 10316 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10356 | -5/Factory | Retrieved Zion intel report: Trap Installations 10357 | -5/Factory | Zion Trap Resupply teleported in 10388 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10438 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10574 | -5/Factory | Incoming investigation squad redirected 10597 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10618 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10649 | -5/Factory | Identified exit to Garrison 10661 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10743 | -5/Factory | Discovered new exit (range 10) 10824 | -5/Factory | Fabricated Cmb. Airjet (x2) 10869 | -5/Factory | Terminal network hard line cut 10886 | -5/Factory | Identified exit to Upper Caves 10888 | -5/Factory | Entered Upper Caves 10900 | -5/Upper Caves | Learned Factory terminal intel 10923 | -5/Upper Caves | Spotted B-75 Beast 10992 | -5/Upper Caves | Core integrity fell below 50% 11072 | -5/Upper Caves | Learned location of Armory (-4) 11076 | -5/Upper Caves | Discovered new exit (range 6) 11080 | -5/Upper Caves | Entered another Upper Caves area 11090 | -5/Upper Caves | Discovered exit to Factory (range 9) 11163 | -5/Upper Caves | Learned Factory machine intel 11264 | -5/Upper Caves | Discovered new exit (range 22) 11308 | -5/Upper Caves | Spotted B-75 Beast 11361 | -5/Upper Caves | Entered Zhirov 11361 | -5/Zhirov | Discovered new exit (range 3) 11388 | -5/Zhirov | Met Zhirov 11415 | -5/Zhirov | Learned location of Quarantine (-3) 11415 | -5/Zhirov | Learned location of Testing (-2) 11415 | -5/Zhirov | Learned location of Command (-1) 11430 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11455 | -5/Zhirov | Found Alien Artifact 11455 | -5/Zhirov | Identified Integrated Reactor 11455 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11471 | -5/Zhirov | Found Alien Artifact 11519 | -5/Zhirov | Entered Proximity Caves 11615 | -4/Proximity Caves | Spotted B-86 Titan 11662 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11683 | -4/Proximity Caves | Entered Factory 11683 | -4/Factory | Evolved 2 slots: Utility x2 11684 | -4/Factory | Loaded intel: 264 machine locations 11685 | -4/Factory | Loaded intel: 20 terminal locations 11717 | -4/Factory | Zion Light squad teleported in 11737 | -4/Factory | Spotted B-86 Titan 11790 | -4/Factory | Fabricated Tactical Coordination Suite (x1) 11804 | -4/Factory | Found Quantum Capacitor 11866 | -4/Factory | Incoming assault squad redirected 11906 | -4/Factory | Repaired Cmb. Airjet 11922 | -4/Factory | Incoming investigation squad redirected 11929 | -4/Factory | Repaired Lrn. Terrain Scanner 11933 | -4/Factory | First assault squad dispatched 11956 | -4/Factory | Incoming assault squad redirected 12087 | -4/Factory | Found Prototype Protection 12087 | -4/Factory | Identified Zio. Weapon Casing 12101 | -4/Factory | Lost 3 parts (2n1u) 12101 | -4/Factory | Found Zio. Weapon Casing 12126 | -4/Factory | Discovered new exit (range 22) 12175 | -4/Factory | Lost 3 parts (1n1u1w) 12207 | -4/Factory | Fabricated Cmb. Airjet (x2) 12251 | -4/Factory | Incoming assault squad redirected 12268 | -4/Factory | Entered Research 12268 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12293 | -3/Research | Lost 5 parts (1p2n1u1w) 12304 | -3/Research | Identified Transdimensional Reconstructor 12334 | -3/Research | Zion Hacker squad teleported in 12411 | -3/Research | Spotted B-86 Titan 12454 | -3/Research | Incoming investigation squad redirected 12497 | -3/Research | Lost 3 parts (1n1u1w) 12513 | -3/Research | Build established: Hacker-Scout 12530 | -3/Research | Zion Light squad teleported in 12604 | -3/Research | P-80 Master assimilated allied 45-1O8(z) 12681 | -3/Research | Lost 7 parts (1p3n3u) 12740 | -3/Research | System corruption reached 10% 12752 | -3/Research | Released all parts (9) 12766 | -3/Research | Zion Light squad teleported in 12782 | -3/Research | Lost 14 parts (2p6n5u1w) 12785 | -3/Research | Found Prototype Slashing Weapon 12785 | -3/Research | Identified Vibroblade 12788 | -3/Research | Found Vibroblade 12795 | -3/Research | Core integrity fell below 50% 12805 | -3/Research | Core integrity fell below 20% 12808 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 12766_ MA-HX4(z): "We'll hit them fast. And hard." 12768_ ALERT: Rogue bot located, Programmers report to Research Zone 3G. 12771_ 4D-3YM(z) suffers critical hit. 12781_ Dropped Lyr. Heavy Armor Plating. 12782_ Detecting system override signal. 12782_ Acquired Com. HERF Cannon. 12784_ System corrupted: Energy discharge (-24). 12785_ Acquired Prototype Slashing Weapon. 12785_ Identified Vibroblade. 12788_ Acquired Vibroblade. 12796_ Vibroblade follow-up attack on P-80 Master. 12799_ TT&MYSVUIJ62%I3=C9LFJ BGCX 12799_ P-80 Master resets P-80 Master, system corruption cleaned. 12801_ System corrupted: Vibroblade targeting data glitched. 12803_ Destroyed Prototype Energy Gun. 12806_ R-10 Processor collects Zio. Light Carapace. 12808_ Drone sends a signal. 12808_ System corrupted: Vibroblade targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????########????# | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# #???"" | | ????????????????????????????????????# # """ | | ????????????????????????????????????# """#? """ | | ????????????????????????????????????# """# | | ????????????????????????????######### """# | | ????????????????????????????# # # """ | | ????????????????????????????# + # """ | | ???????????????????########## #### # # """ | | ???????????????????# ! # ####+######### | | ???????????????????# # ## ## = | | ???????????????????# pp# ## ####### | | ???????????????????# Yp#*[## "" #????# | | ???????????????????# R@p +% ## #????# | | ???????????????????# // # ## ###### | | ???????????????????# // # ## / | | ???????????????????# # # " ####### | | ???????????????????# # ## #?????? | | ???????????????????########## #" #?????? | | ????????????????????????????# ## """" #?????? | | ????????????????????????????# ## ! """" #?????? | | ????????????????????????????? ## """" #?????? | | ????????????????????????????? ## """" #?????? | | ????????????????????????????? ## ?? #?????? | | ????????????????????????????? ## ?? #?????? | | ????????????????????????????? ?#####??########### | | ????????????????????????????? ????????? | | ????????????????????????????? ????? | | ???????????????????????????????????? | | ????????????????????????????????????"""""" | | ????????????????????????????????????????"" ##### | | ????????????????????????????????????????"" ?????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 55 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Armor Coverage 800 Resistance: KI 30 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 34 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Hacked Imp. Shield Generator | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Cloaking Device | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Weapon Cycler | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Lyr. Medium Armor Plating | -6/Factory | Hacked Power Amplifier | -6/Factory | Hacked Cmb. Airjet | -6/Factory | Scanalyzed Exp. Terrain Scan Processor | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Point Defense Array | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free A-02 Transporter | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel Fabricated ------------ Lrn. Terrain Scanner | x1 | -7/Factory Adv. Terrain Scan Processor | x2 | -7/Factory Lrn. Terrain Scanner | x1 | -6/Factory Cmb. Airjet | x2 | -6/Factory Lrn. Terrain Scanner | x1 | -5/Factory Cmb. Airjet | x2 | -5/Factory Tactical Coordination Suite | x1 | -4/Factory Cmb. Airjet | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicCorruptionProtection Manual? 0 Play Time 01:52:56 Cumulative 216.3 hours Start 2021.10.06 @ 13:39:03 End 2021.10.06 @ 15:29:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0/0/0 Lore% 84 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c013de32-9b7a-4a86-aaf0-c7c4b6bc370c