Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.27 @ 09:53:38 Player: viper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1187) 1187 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3082 Bonus ------- None Cogmind --------- Core Integrity 536/550 Matter 300/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Power Shielding Propulsion Shielding > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (12) --- Ion Engine Aluminum Leg Large Storage Unit Medium Matter Pod (100) EM Pulse Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Power Shielding Propulsion Shielding > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Large Storage Unit Medium Matter Pod EM Pulse Gun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . 1 . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 26 | 6 4 10 6 Power 7 | 1 2 2 2 Engine 5 | 1 1 2 1 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads . | . . . . Leg 8 | 2 . 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device . | . . . . Storage 3 | 1 1 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 5 | 2 . 3 . Energy Gun 3 | . . 3 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . . 3 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 3 | . . 2 1 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 98 | . 100 97 97 Engine 12 | . 15 11 12 Core 6 | . 9 6 3 Leg 24 | . 25 20 32 Storage 10 | . 12 10 8 Processor 5 | . . 10 8 Protection 16 | . 12 20 16 Energy Gun 6 | . . 8 13 Ballistic Gun 13 | . 25 11 . Naked Turns . | . . . . Heaviest Build 56 | 16 30 34 56 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 5 | 5 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 12 | 8 10 10 12 Average Capacity 9 | 6 9 10 11 Most Carried 6 | 5 4 6 5 Average Carried 3 | 2 3 2 4 Final Capacity 12 | 8 10 10 12 Final Carried 5 | 5 3 5 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 837 | 233 227 317 60 Remotely . | . . . . Salvage Created 1776 | . 529 677 570 Parts 120 | . 39 41 40 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . 1 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 11 14 4 Guns 28 | . 11 14 3 AOE 1 | . . . 1 Classes Destroyed 10 | . 4 2 4 Worker 3 | . . 1 2 Builder 1 | . . . 1 Hauler 1 | . . . 1 Recycler 3 | . 1 . 2 Operator 2 | . . . 2 Watcher 8 | . 3 3 2 Swarmer 5 | . 2 2 1 Grunt 18 | . 9 9 . Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 6 5 4 Combat Bots Only 5 | . 3 5 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 999 | . 247 527 225 Core 150 | . 68 68 14 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 72 83 . Volleys Fired 139 | 5 35 65 34 Largest 2 | 2 2 2 2 Hottest 101 | 40 40 101 101 Shots Fired 269 | 10 70 129 60 Gun 269 | 10 70 129 60 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 158 | 10 70 78 . Thermal 49 | . . 21 28 Explosive . | . . . . Electromagnetic 62 | . . 30 32 Robot Hit Streak 45 | 7 28 45 43 Robot Miss Streak 3 | 1 2 1 3 Penetration Max . | . . . . Secondary Targets 6 | . 5 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 226 | 9 54 114 49 Core Hits 90 | . 28 38 24 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2991 | 76 586 1512 817 Guns 2898 | 76 586 1480 756 Cannons . | . . . . Explosions 88 | . . 27 61 Melee . | . . . . Ramming 5 | . . 5 . Kinetic 1411 | 76 586 749 . Thermal 496 | . . 232 264 Explosive . | . . . . Electromagnetic 1079 | . . 526 553 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . . 40 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 418 | . 150 403 418 Average Temperature 87 | . 44 95 108 Received Heat Transfer 612 | . 222 345 45 Effects 7 | . . 3 4 Shutdowns 4 | . . 2 2 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 11 | . . 4 7 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1136 | . . 568 568 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 316 | . 316 303 307 Initial 55 | . . 4 55 Average 131 | . 134 120 178 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 71 | 100 62 85 55 Level 1 28 | . 37 14 44 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 4 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 14 25 11 Peak Tracking Total 7 | . 3 7 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 13 3 2 Successful 11 | . 7 3 1 Failed 7 | . 6 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 18 | . 13 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 7 3 1 Record 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Dispatch Records 1 | . 1 . . Security Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1563 | 92 521 596 354 Spaces Moved 769 | 54 290 253 172 Core 24 | 24 . . . Treads . | . . . . Legs 745 | 30 290 253 172 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 120 Average Speed 141 | 119 144 150 133 Slowest Speed 300 | 300 150 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 55 29 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . 8 15 Melee . | . . . . Projectile . | . . . . AOE 23 | . . 8 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 978 | 69 330 344 235 Wait 36 | . . 14 22 Move 766 | 53 289 252 172 Hop . | . . . . Pick Up 6 | 5 . 1 . Fast Attach 11 | 6 1 2 2 Attach 8 | . 2 4 2 Detach 1 | . . 1 . Swap 7 | . 1 4 2 Drop 3 | . 2 . 1 Fire 139 | 5 35 65 34 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Power x1 318 | -10/Materials | Build established: Hacker-Mutant 522 | -10/Materials | Identified exit to Materials 522 | -10/Materials | Discovered exit to Materials (range 15) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Utility x2 1163 | -9/Materials | Identified exit to Materials 1163 | -9/Materials | Discovered exit to Materials (range 16) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Propulsion x2 1564 | -8/Materials | Self-destructed Last Messages --------------- 01478_ Penetrated by Slug. 01478_ Recycling Unit disabled. 01478_ Beam Rifle destroyed. 01481_ Penetrated by Slug. 01481_ Aluminum Leg destroyed. 01481_ R-06 Scavenger collects Wheel. 01484_ Penetrated by Slug. 01484_ R-06 Scavenger collects Sml. Storage Unit. 01484_ Chain reaction triggered in Lgt. Nuclear Core. 01484_ H-55 Commando destroyed. 01488_ R-06 Scavenger collects Lgt. Ion Engine. 01490_ K-01 Serf collects debris. 01491_ Acquired Carbon-fiber Leg. 01494_ Acquired 10 matter. 01494_ K-01 Serf collects debris. 01501_ U-05 Engineer lays Concrete. 01502_ U-05 Engineer builds a Wall. 01507_ U-05 Engineer lays Concrete. 01517_ A-02 Transporter destroyed. 01540_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????? ??????? #?###+#### | | ?????????????????? ???????? ### *""" | | ?????????????????????????????? ?+ ! %"Y | | ??????????????????????????????"" """ #?# | | ??????????????????????????????""" "T" #?# % ! | | ?????????????????????????????"""" #?# % | | ?????????????????????????????"""" ###*[! """ | | ????????????????????????" """ # #[!% """ | | ???????????????????????? ##" = """ | | ????????????????????????! %"% | | ???????????????????????? #""""##### | | ???????????????????????????########## %##"######? | | ????????????????????????????#########% # """ #? | | ????????????????????????????# # # """ #? | | ????????????????????????????# / + ! """ #? | | ????????????????????????????# ! = # % # #? | | ????????????????????????????# # # #? | | ????????????????????????????######### #########? | | ????????????????????????######?????# ######### | | ????????????????????????# ####### !!%!= | | ????????????????????????# + !!!!! | | ????????????????????????# # ##### =*! | | ????????????????????????# # #???# ######### | | ????????????????????????# # #######+######????? | | ????????????????????????# # ## #????? | | ????????????????????????#@ # ## #????? | | ????????????????????????# + + """ """ #????? | | ????????????????????????# #### """"""""" #????? | | ????????????????????????######??# """"" " #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# #????? | | ????????????????????????????????#############????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????[??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedDirtyCasing Manual? 0 Play Time 00:15:25 Cumulative 933.1 hours Start 2021.03.27 @ 09:41:08 End 2021.03.27 @ 09:53:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 703 Rogue 62 Adventurer 0 Explorer 641 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b19e84b-f046-436c-85c4-75fd9cb7b20c