Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.27 @ 09:53:38

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1187)     1187
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3082

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             536/550
Matter                     300/300
Energy                     415/415
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                Deuterium Engine
                Nuclear Core
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Targeting Computer
                Power Shielding
                Propulsion Shielding
>               --- WEAPON (2) -------
       Improved EM Shotgun
>               --- INVENTORY (12) ---
                Ion Engine
                Aluminum Leg
          Large Storage Unit
         Medium Matter Pod (100)
                EM Pulse Gun

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Power Shielding
                Propulsion Shielding
>               --- WEAPON -----------
       Improved EM Shotgun
                Beam Rifle
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
          Large Storage Unit
         Medium Matter Pod
                EM Pulse Gun
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Power Shielding
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   4   10  6   
  Power                    7    | 1   2   2   2   
    Engine                 5    | 1   1   2   1   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   3   3   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   3   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   .   3   .   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 5    | .   .   3   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      2    | .   .   1   2   
Average Slot Usage (%)     98   | .   100 97  97  
  Engine                   12   | .   15  11  12  
  Core                     6    | .   9   6   3   
  Leg                      24   | .   25  20  32  
  Storage                  10   | .   12  10  8   
  Processor                5    | .   .   10  8   
  Protection               16   | .   12  20  16  
  Energy Gun               6    | .   .   8   13  
  Ballistic Gun            13   | .   25  11  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 16  30  34  56  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  5    | 5   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 12   | 8   10  10  12  
  Average Capacity         9    | 6   9   10  11  
  Most Carried             6    | 5   4   6   5   
  Average Carried          3    | 2   3   2   4   
  Final Capacity           12   | 8   10  10  12  
  Final Carried            5    | 5   3   5   5   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           837  | 233 227 317 60  
  Remotely                 .    | .   .   .   .   
Salvage Created            1776 | .   529 677 570 
  Parts                    120  | .   39  41  40  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  29   | .   11  14  4   
  Guns                     28   | .   11  14  3   
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | .   4   2   4   
  Worker                   3    | .   .   1   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | .   1   .   2   
  Operator                 2    | .   .   .   2   
  Watcher                  8    | .   3   3   2   
  Swarmer                  5    | .   2   2   1   
  Grunt                    18   | .   9   9   .   
  Sentry                   5    | .   .   3   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   6   5   4   
  Combat Bots Only         5    | .   3   5   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               999  | .    247  527  225  
  Core                     150  | .    68   68   14   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  72   83   .    
Volleys Fired              139  | 5    35   65   34   
  Largest                  2    | 2    2    2    2    
  Hottest                  101  | 40   40   101  101  
Shots Fired                269  | 10   70   129  60   
  Gun                      269  | 10   70   129  60   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  158  | 10   70   78   .    
  Thermal                  49   | .    .    21   28   
  Explosive                .    | .    .    .    .    
  Electromagnetic          62   | .    .    30   32   
  Robot Hit Streak         45   | 7    28   45   43   
  Robot Miss Streak        3    | 1    2    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    5    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           226  | 9    54   114  49   
  Core Hits                90   | .    28   38   24   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2991 | 76   586  1512 817  
  Guns                     2898 | 76   586  1480 756  
  Cannons                  .    | .    .    .    .    
  Explosions               88   | .    .    27   61   
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    5    .    
  Kinetic                  1411 | 76   586  749  .    
  Thermal                  496  | .    .    232  264  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1079 | .    .    526  553  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    40   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        418  | .    150  403  418  
  Average Temperature      87   | .    44   95   108  
  Received Heat Transfer   612  | .    222  345  45   
  Effects                  7    | .    .    3    4    
    Shutdowns              4    | .    .    2    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              11   | .    .    4    7    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         1136 | .    .    568  568  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             316  | .   316 303 307 
  Initial                  55   | .   .   4   55  
  Average                  131  | .   134 120 178 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         71   | 100 62  85  55  
  Level 1                  28   | .   37  14  44  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   4   1   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   1   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   14  25  11  
  Peak Tracking Total      7    | .   3   7   3   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   13  3   2   
  Successful               11   | .   7   3   1   
  Failed                   7    | .   6   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                18   | .   13  3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   7   3   1   
  Record                   2    | .   1   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Security Status          1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   .   .   1   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        3    | .   2   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1563 | 92  521 596 354 
Spaces Moved               769  | 54  290 253 172 
  Core                     24   | 24  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     745  | 30  290 253 172 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 120 
  Average Speed            141  | 119 144 150 133 
  Slowest Speed            300  | 300 150 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   55  29  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          23   | .   .   8   15  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      23   | .   .   8   15  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      978  | 69  330 344 235 
  Wait                     36   | .   .   14  22  
  Move                     766  | 53  289 252 172 
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | 5   .   1   .   
  Fast Attach              11   | 6   1   2   2   
  Attach                   8    | .   2   4   2   
  Detach                   1    | .   .   1   .   
  Swap                     7    | .   1   4   2   
  Drop                     3    | .   2   .   1   
  Fire                     139  | 5   35  65  34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 16)
   93 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Evolved 1 slot: Power x1
  318 | -10/Materials | Build established: Hacker-Mutant
  522 | -10/Materials | Identified exit to Materials
  522 | -10/Materials | Discovered exit to Materials (range 15)
  614 | -10/Materials | Entered another Materials area
  614 | -9/Materials  | Evolved 2 slots: Utility x2
 1163 | -9/Materials  | Identified exit to Materials
 1163 | -9/Materials  | Discovered exit to Materials (range 16)
 1210 | -9/Materials  | Entered another Materials area
 1210 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1564 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01478_ Penetrated by Slug.
01478_ Recycling Unit disabled.
01478_ Beam Rifle destroyed.
01481_ Penetrated by Slug.
01481_ Aluminum Leg destroyed.
01481_ R-06 Scavenger collects Wheel.
01484_ Penetrated by Slug.
01484_ R-06 Scavenger collects Sml. Storage Unit.
01484_ Chain reaction triggered in Lgt. Nuclear Core.
01484_ H-55 Commando destroyed.
01488_ R-06 Scavenger collects Lgt. Ion Engine.
01490_ K-01 Serf collects debris.
01491_ Acquired Carbon-fiber Leg.
01494_ Acquired 10 matter.
01494_ K-01 Serf collects debris.
01501_ U-05 Engineer lays Concrete.
01502_ U-05 Engineer builds a Wall. <x2>
01507_ U-05 Engineer lays Concrete.
01517_ A-02 Transporter destroyed.
01540_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedDirtyCasing
  Manual?         0
Play Time         00:15:25
  Cumulative      933.1 hours
  Start           2021.03.27 @ 09:41:08
  End             2021.03.27 @ 09:53:38
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          703
  Rogue           62
  Adventurer      0
  Explorer        641
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          81
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b19e84b-f046-436c-85c4-75fd9cb7b20c