Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 09:08:35 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (151) 755 Value Destroyed (3953) 3953 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 7518 Bonus ------- High Alert Combat Kills 1030 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 3% Temperature Warm (118) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Improved Targeting Computer Advanced Targeting Computer Core Shielding Core Shielding Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Core Shielding > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Cooling System High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Core Shielding Core Shielding Core Shielding Light Armor Plating Light Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Minigun Flak Cannon [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 107 | 5 18 32 52 Power 18 | 1 3 5 9 Engine 18 | 1 3 5 9 Core . | . . . . Reactor . | . . . . Propulsion 30 | 2 4 11 13 Treads . | . . . . Leg 2 | . 2 . . Wheel 28 | 2 2 11 13 Hover . | . . . . Flight . | . . . . Utility 24 | 1 5 5 13 Device 13 | . 1 3 9 Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection 6 | . . 2 4 Artifact . | . . . . Weapon 35 | 1 6 11 17 Energy Gun 14 | 1 3 4 6 Energy Cannon 9 | . 1 2 6 Ballistic Gun 12 | . 2 5 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 27 | . 5 4 18 Power 5 | . 2 . 3 Propulsion 10 | . 3 2 5 Utility 5 | . . . 5 Weapon 7 | . . 2 5 Highest Loss Streak 12 | . 2 2 12 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 92 98 98 Engine 13 | . 14 11 17 Leg 2 | . 16 . . Wheel 18 | . 10 21 17 Device 12 | . 10 10 16 Storage 10 | . 15 11 9 Protection 9 | . . 10 10 Energy Gun 8 | . 12 9 6 Energy Cannon 9 | . 4 11 10 Ballistic Gun 10 | . 7 11 10 Naked Turns . | . . . . Heaviest Build 113 | 12 91 100 113 Greatest Support 32 | 26 30 32 26 Greatest Overweight (x) 33 | . 6 9 33 Average Overweight (x) 3 | . . 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 6 8 25 25 Most Carried 25 | 1 8 25 25 Average Carried 20 | . 5 21 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 1 7 25 21 Class Distribution -------------------- 44% | Tank 35% | Scavenger-Tank 12% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2580 | 196 377 1022 985 Remotely . | . . . . Salvage Created 6156 | . 490 2697 2969 Parts 321 | . 25 137 159 Haulers Intercepted 13 | . 1 6 6 Recyclers Shooed 4 | . . . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 97 | . 9 41 47 Guns 55 | . 7 26 22 Cannons 35 | . 1 14 20 AOE 1 | . . . 1 Classes Destroyed 17 | . 5 9 3 Worker 14 | . 1 3 10 Builder 7 | . . 2 5 Tunneler 1 | . . 1 . Hauler 13 | . 1 6 6 Recycler 7 | . . 3 4 Mechanic 1 | . . 1 . Operator 4 | . . 2 2 Watcher 10 | . 1 5 4 Swarmer 15 | . . 3 12 Grunt 56 | . 8 25 23 Brawler 3 | . . 2 1 Duelist 3 | . . 1 2 Protector 2 | . . . 2 Sentry 15 | . . 10 5 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Subdweller 1 | . 1 . . Best Kill Streak 10 | . 5 7 10 Combat Bots Only 6 | . 5 6 5 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 453 | . 45 134 274 Missed 128 | . 11 43 74 Damage Taken 4845 | . 586 1226 3033 Core 909 | . 124 228 557 Absorbed by Shields . | . . . . Redirected to Shielding 163 | . . 47 116 Regen/Repaired (Parts) 271 | . . 158 113 Core Remaining (%) 64 | 100 50 43 . Volleys Fired 321 | . 56 124 141 Largest 3 | . 2 3 3 Hottest 197 | . 115 143 197 Shots Fired 871 | . 87 364 420 Gun 509 | . 77 199 233 Cannon 362 | . 10 165 187 Launcher . | . . . . Special . | . . . . Kinetic 312 | . 32 137 143 Thermal 559 | . 55 227 277 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 22 | . 9 22 22 Robot Miss Streak 5 | . 3 5 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 541 | . 62 227 252 Core Hits 248 | . 26 84 138 Critical Kills 6 | . . 2 4 Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 13 | . 1 5 7 Burn 5 | . 1 2 2 Meltdown 5 | . . 1 4 Destroy 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 10073 | . 800 3864 5409 Guns 5275 | . 643 2318 2314 Cannons 4187 | . 157 1546 2484 Explosions 611 | . . . 611 Melee . | . . . . Ramming . | . . . . Kinetic 3231 | . 223 1630 1378 Thermal 6311 | . 577 2234 3500 Explosive . | . . . . Electromagnetic 531 | . . . 531 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . . . 18 Message Errors 5 | . . . 5 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Parts Rejected 2 | . . . 2 Data Loss (minor) 3 | . . . 3 Misfires 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 58 | . 7 19 32 Projectiles 42 | . 7 19 16 Explosions 16 | . . . 16 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 130 | . . . 130 Shots 4 | . . . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 429 | . 117 215 429 Average Temperature 53 | . 40 44 68 Received Heat Transfer 1959 | . 216 492 1251 Effects 5 | . . . 5 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 7 | . 1 2 4 Combat Hostiles 6 | . 1 1 4 Parts Melted 32 | . 3 12 17 Heat Transferred 12779 | . 1555 4884 6340 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1203 | . 203 899 1203 Initial 379 | . . . 379 Average 531 | . 62 507 759 Maximum Alert Level 4 | . 1 3 4 Low Security (%) 19 | 100 93 11 . Level 1 15 | . 6 27 1 Level 2 28 | . . 35 32 Level 3 33 | . . 25 57 Level 4 3 | . . . 8 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 3 6 8 Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 9 | . 3 2 4 Assault 5 | . . 1 4 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 3 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 149 | . 20 58 71 Peak Tracking Total 9 | . 6 5 9 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 8 | . 3 1 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 10 | . . 7 3 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 4 10 2 Terminals 11 | . 4 7 . Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 68 | . 12 44 12 Successful 43 | . 6 27 10 Failed 25 | . 6 17 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 38 | . 12 26 . Fabricators . | . . . . Repair Stations 21 | . . 14 7 Recycling Units . | . . . . Scanalyzers 9 | . . 4 5 Garrison Access . | . . . . Terminal Hacks 22 | . 6 16 . Record 7 | . 1 6 . Robot Analysis 2 | . 1 1 . Prototype ID Bank 3 | . 1 2 . Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . 2 . . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . 1 . Security Status 1 | . . 1 . Hauler Manifests 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks 15 | . . 9 6 Scan Component 8 | . . 5 3 Repair 7 | . . 4 3 Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 2 4 Insert Component 3 | . . 1 2 Analyze 3 | . . 1 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 2 8 1 Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 1 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . . 4 3 Time 281 | . . 160 121 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 1 2 Part Schematics Acquired 3 | . . 1 2 Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5686 | 39 832 2728 2087 Spaces Moved 2924 | 36 563 1433 892 Core 10 | 4 5 . 1 Treads . | . . . . Legs 283 | . 283 . . Wheels 2631 | 32 275 1433 891 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 131 135 Average Speed 137 | 85 108 138 155 Slowest Speed 1700 | 90 350 215 1700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 5 97 99 56 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . . 8 Melee . | . . . . Projectile . | . . . . AOE 8 | . . . 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3964 | 41 695 1918 1310 Wait 452 | . 38 255 159 Move 2921 | 35 562 1432 892 Hop . | . . . . Pick Up 81 | 1 13 42 25 Fast Attach 32 | 5 7 5 15 Attach 17 | . 2 6 9 Detach . | . . . . Swap 58 | . 9 21 28 Drop 82 | . 8 33 41 Fire 321 | . 56 124 141 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Discovered new exit (range 12) 524 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Derelicts attacked the area 854 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Build established: Scavenger-Tank 1755 | -9/Materials | Discovered new exit (range 13) 1896 | -9/Materials | Build established: Tank 2028 | -9/Materials | Discovered new exit (range 8) 2360 | -9/Materials | Discovered new exit (range 4) 2485 | -9/Materials | Discovered new exit (range 10) 2872 | -9/Materials | First assault squad dispatched 3116 | -9/Materials | Repaired Cooling System 3168 | -9/Materials | Repaired Imp. Medium Laser 3221 | -9/Materials | Repaired Imp. Medium Laser 3250 | -9/Materials | Repaired Core Shielding 3273 | -9/Materials | Core integrity fell below 50% 3316 | -9/Materials | Discovered new exit (range 10) 3600 | -9/Materials | Entered another Materials area 3600 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4000 | -8/Materials | First assault squad dispatched 4391 | -8/Materials | Build established: Scavenger-Tank 4986 | -8/Materials | Repaired Broken Cooling System 5013 | -8/Materials | Repaired Core Shielding 5065 | -8/Materials | Repaired Hvy. Ion Engine 5648 | -8/Materials | Core integrity fell below 50% 5675 | -8/Materials | Core integrity fell below 20% 5687 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05670_ Hrd. Light Armor Plating destroyed. 05671_ Overheating: Energy bleed (-46). 05671_ U-05 Engineer lays Concrete. 05673_ Overheating: System interference. 05673_ Adv. Beam Cannon temporarily disabled. 05673_ Cooling System temporarily disabled. 05673_ U-05 Engineer lays Concrete. 05674_ Cooling System destroyed. 05674_ U-05 Engineer lays Concrete. 05677_ U-05 Engineer builds a Wall. 05677_ U-05 Engineer lays Concrete. 05678_ G-50 Soldier misfires. 05678_ U-05 Engineer lays Concrete. 05679_ M-28 Smith repairs I-25 Savior. 05680_ Adv. Beam Cannon destroyed. 05681_ U-05 Engineer builds a Wall. 05682_ G-47 Trooper IFF system glitched. 05682_ Adv. Beam Cannon destroyed. 05683_ M-28 Smith repairs G-47 Trooper. 05685_ U-05 Engineer lays Concrete. 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Beam Cannon | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexGatlingScanner Manual? 0 Play Time 01:04:36 Cumulative 254.3 hours Start 2024.04.14 @ 16:50:53 End 2024.04.15 @ 09:08:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 184 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa447ce9-1668-41f8-b958-91b8ad142948