Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 09:55:48

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (137)     685
Value Destroyed (4191)     4191
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (593)                593
              TOTAL SCORE: 9029

 Bonus
-------
High Alert Combat Kills    568
Follower Combat Kills      702
Friendly Fire              -677

 Cogmind 
---------
Core Integrity             117/850
Matter                     253/300
Energy                     585/650
System Corruption          0%
Temperature                Cool (234)
Location                   -6/Factory

 Parts 
-------
Power (1)
  Light Angular Momentum Engine
Propulsion (4)
  Improved Medium Treads
  Improved Hover Unit
Utility (6)
  High-capacity Storage Unit
  Energy Well
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Heavy Armor Plating
Weapon (4)
  Shock Rifle
  High-powered Shock Rifle
  Falx
Inventory (12)
  Advanced Heat Sink
  Advanced Heat Sink
  High-capacity Storage Unit
  Matter Compressor (141)
  Particle Charger
  Advanced ECM Suite
  System Shield
  System Shield
  System Backup Module
  System Backup Module

 Peak State 
------------
Power
  Fission Core
Propulsion
  Armored Treads
  Armored Treads
  Armored Treads
  Medium Treads
Utility
  Advanced Heat Sink
  High-capacity Storage Unit
  Energy Well
  Long-range Sensor Array
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
Weapon
  Proton Cannon
  Proton Cannon
  Gauss Rifle
  Magnetic Acceleration Cannon
Inventory
  Fission Core
  High-capacity Storage Unit
  Particle Charger
  Advanced ECM Suite
  System Shield
  System Shield
  System Backup Module
  Proton Cannon
  Proton Cannon
  Gauss Rifle
[Rating: 67]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Cooled Plasma Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   .   
Parts Attached             105  | 4   6   .   12  23  7   6   47  
  Power                    9    | .   2   .   .   2   1   .   4   
    Engine                 6    | .   1   .   .   2   1   .   2   
    Core                   3    | .   1   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   5   6   1   3   10  
    Treads                 22   | .   .   .   5   6   1   3   7   
    Leg                    3    | 2   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | .   3   .   1   2   3   1   16  
    Device                 5    | .   .   .   .   .   1   .   4   
    Storage                6    | .   2   .   .   1   1   .   2   
    Processor              5    | .   1   .   .   .   .   .   4   
    Hackware               4    | .   .   .   .   1   .   .   3   
    Protection             6    | .   .   .   1   .   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   1   .   6   13  2   2   17  
    Energy Gun             14   | .   .   .   4   5   .   .   5   
    Energy Cannon          18   | .   1   .   2   7   2   2   4   
    Ballistic Gun          8    | 2   .   .   .   1   .   .   5   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   5   .   .   2   
Parts Lost                 29   | .   .   .   .   4   .   .   25  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               11   | .   .   .   .   2   .   .   9   
  Utility                  4    | .   .   .   .   1   .   .   3   
  Weapon                   12   | .   .   .   .   1   .   .   11  
  Highest Loss Streak      6    | .   .   .   .   3   .   .   6   
Average Slot Usage (%)     92   | .   97  100 99  94  92  98  88  
  Engine                   5    | .   11  .   .   8   9   7   2   
  Core                     3    | .   1   14  11  2   .   .   2   
  Treads                   27   | .   .   .   43  41  36  30  17  
  Leg                      3    | .   28  28  .   .   .   .   1   
  Device                   2    | .   .   .   .   .   3   7   4   
  Storage                  10   | .   14  14  11  11  15  7   9   
  Processor                6    | .   12  14  .   .   .   .   14  
  Hackware                 5    | .   .   .   .   5   9   7   7   
  Protection               2    | .   .   .   10  2   2   7   1   
  Energy Gun               3    | .   .   .   20  2   .   .   3   
  Energy Cannon            12   | .   .   14  1   18  18  28  8   
  Ballistic Gun            4    | .   27  14  .   1   .   .   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             91   | 3   17  17  21  56  91  78  79  
  Greatest Support         92   | 20  20  20  92  92  80  80  88  
  Greatest Overweight (x)  18   | .   .   .   .   1   1   .   18  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 4   8   8   8   12  20  12  12  
  Average Capacity         11   | 4   7   8   8   11  17  12  12  
  Most Carried             14   | 4   8   7   6   12  14  12  12  
  Average Carried          9    | 2   6   7   3   10  11  11  10  
  Final Capacity           12   | 4   8   8   8   12  12  12  12  
  Final Carried            12   | 4   7   7   5   12  12  12  10  

 Class Distribution 
--------------------
 53% | Mutant
  6% | Hacker-Skirmisher
  5% | Pyromaniac-Gunner
  4% | Scavenger-Gunner
  4% | Scavenger-Mutant
  4% | Hacker-Gunner
  3% | Skirmisher
  3% | Gunner
  3% | Hacker-Tank
  3% | Hauler-Mutant
  3% | Tank
  3% | Commander-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Storage
     Hauler-Mutant | -8/Materials
 Pyromaniac-Gunner | -7/Factory
 Hacker-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Matter Collected           2165 | 187  58   158  120  270  70   50   1252 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5534 | .    100  79   319  2134 570  181  2151 
  Parts                    318  | .    14   6    26   130  36   14   92   
Haulers Intercepted        10   | .    .    .    .    6    2    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  88   | .   3   3   4   41  6   2   29  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     25   | .   3   2   3   4   .   .   13  
  Cannons                  55   | .   .   1   .   36  6   2   10  
  AOE                      1    | .   .   .   1   .   .   .   .   
Classes Destroyed          13   | .   3   .   5   2   .   .   3   
  Worker                   7    | .   .   .   1   3   1   .   2   
  Builder                  8    | .   .   .   2   1   2   1   2   
  Hauler                   10   | .   .   .   .   6   2   .   2   
  Recycler                 3    | .   .   .   .   2   .   .   1   
  Operator                 6    | .   .   .   1   1   1   1   2   
  Watcher                  12   | .   2   .   2   2   3   .   3   
  Swarmer                  18   | .   2   2   1   11  .   .   2   
  Grunt                    43   | .   1   1   3   19  2   .   17  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  5    | .   .   .   1   3   .   .   1   
  Sentry                   17   | .   .   .   1   9   4   2   1   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   .   5   
Best Kill Streak           9    | .   4   2   3   9   4   2   7   
  Combat Bots Only         7    | .   2   2   2   7   3   1   5   
Max Kills in Single Turn   3    | .   1   1   3   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Damage Taken               7164  | .    272  81   181  1442 249  134  4805 
  Core                     1022  | .    48   8    .    201  32   .    733  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  .    77   .    49   94   100  .    
Volleys Fired              294   | 2    22   7    21   103  31   4    104  
  Largest                  4     | 2    2    2    2    2    2    4    4    
  Hottest                  231   | 40   40   80   90   113  70   140  231  
Shots Fired                691   | 4    44   14   35   206  62   16   310  
  Gun                      314   | 4    44   7    28   31   .    .    200  
  Cannon                   377   | .    .    7    7    175  62   16   110  
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  255   | 4    44   7    .    15   .    .    185  
  Thermal                  307   | .    .    7    7    175  62   16   40   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          129   | .    .    .    28   16   .    .    85   
  Robot Hit Streak         32    | 1    12   2    13   23   10   5    32   
  Robot Miss Streak        6     | 2    3    6    4    3    4    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    
Shots Hit Robots           446   | 1    30   5    22   134  33   9    212  
  Core Hits                193   | .    8    5    20   63   15   6    76   
  Critical Hits            11    | .    2    .    .    1    1    .    7    
  Critical Kills           5     | .    1    .    .    .    1    .    3    
  Critical Parts Destroyed 5     | .    1    .    .    1    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12328 | 23   323  87   618  4171 1253 408  5445 
  Guns                     4315  | 23   323  33   329  360  .    .    3247 
  Cannons                  7542  | .    .    54   21   3759 1253 408  2047 
  Explosions               441   | .    .    .    268  52   .    .    121  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  30    | .    .    .    .    .    .    .    30   
  Kinetic                  3637  | 23   323  33   .    187  .    .    3071 
  Thermal                  6870  | .    .    54   289  3811 1253 408  1055 
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          1791  | .    .    .    329  173  .    .    1289 
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    2    
  Effects                  9     | .    .    .    .    .    .    .    9    
    Message Errors         1     | .    .    .    .    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    2    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    
    Targeting Errors       2     | .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    
Overload Shots             1     | .    .    .    .    .    .    .    1    
Overflow Damage            282   | .    .    .    .    172  55   .    55   
  Projectiles              280   | .    .    .    .    172  55   .    53   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    2     | .    .    .    .    .    .    .    2    
Knockbacks                 4     | .    .    .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    3    
  Secondary                1     | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      98    | .    .    .    66   32   .    .    .    
  Shots                    3     | .    .    .    2    1    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    5    
Targets Rammed             6     | .    .    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    
Highest Temperature        728   | .    18   116  78   243  18   124  728  
  Average Temperature      76    | .    8    49   28   40   9    50   135  
  Received Heat Transfer   2106  | .    126  18   30   441  102  48   1341 
  Effects                  16    | .    .    .    .    .    .    .    16   
    Shutdowns              3     | .    .    .    .    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    .    4    
    Interference           1     | .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    
  Parts Fried              14    | .    .    .    .    1    .    .    13   
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    
Robots Melted              4     | .    .    .    .    2    .    .    2    
  Combat Hostiles          3     | .    .    .    .    1    .    .    2    
  Parts Melted             14    | .    .    .    .    9    3    .    2    
  Heat Transferred         9936  | .    .    111  287  5658 1850 550  1480 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    2    1    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Peak Influence             1156 | .    166  210  544  1156 844  412  408  
  Average Influence        335  | .    91   109  374  505  662  355  197  
Maximum Alert Level        4    | .    .    1    2    4    3    2    2    
  Low Security (%)         32   | .    .    .    .    .    .    .    .    
  Level 1                  39   | .    .    .    .    .    .    .    .    
  Level 2                  15   | .    .    .    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    .    .    2    7    3    .    11   
  Investigation            6    | .    .    .    1    1    .    .    4    
  Extermination            4    | .    .    .    .    .    .    .    4    
  Reinforcement            8    | .    .    .    1    2    2    .    3    
  Assault                  4    | .    .    .    .    3    1    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Distress Signals           5    | .   1   .   .   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              170  | .   8   5   24  59  22  3   49  
  Peak Tracking Total      9    | .   5   2   7   9   7   2   7   
  Tactical Retreats        4    | .   1   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Traps Triggered            10   | .   .   .   .   5   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Machines Disabled          18   | .   .   .   .   9   1   2   6   
  Max in Single Turn       5    | .   .   .   .   1   1   1   5   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Machines Accessed          23   | .   3   .   1   13  1   .   5   
  Terminals                19   | .   3   .   1   12  .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                77   | .   8   .   3   38  2   .   26  
  Successful               54   | .   7   .   3   28  2   .   14  
  Failed                   23   | .   1   .   .   10  .   .   12  
    Catastrophic           2    | .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   46   | .   8   .   3   21  .   .   14  
  Terminals                63   | .   8   .   3   36  .   .   16  
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   2   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   .   1   11  .   .   4   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   .   .   2   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   1   .   .   1   
  Locate Traps             2    | .   .   .   .   2   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   2   .   6   
  Insert Component         4    | .   .   .   .   .   1   .   3   
  Analyze                  4    | .   .   .   .   .   1   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         66   | .   15  .   4   34  .   .   13  
  Terminals                28   | .   7   .   2   15  .   .   4   
    Track                  6    | .   2   .   1   3   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 15   | .   3   .   1   10  .   .   1   
    Operators              6    | .   2   .   .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   
  Used                     1    | .   .   .   1   .   .   .   .   
Hacking Detections         15   | .   2   .   .   8   1   .   4   
  Full Trace Events        3    | .   .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   1   1   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     80   | .   .   .   .   80  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   3   
  Part Schematics Acquired 4    | .   .   .   .   .   1   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Total Allies               18   | .   .   5   .   12  .   .   1   
  Largest Group            12   | .   .   5   5   12  8   1   1   
  Highest-Rated Group      150  | .   .   86  86  150 95  8   26  
  Highest-Rated Ally       31   | .   .   31  31  31  31  8   26  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               193  | .   .   7   55  48  80  3   .   
  Total Damage             2157 | .   .   63  733 534 795 32  .   
  Kills                    33   | .   .   2   17  6   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Turns Passed               6634 | 73   253  348  566  1961 481  362  2590 
Spaces Moved               3168 | 49   148  269  303  914  214  201  1070 
  Core                     20   | 13   5    .    .    .    .    .    2    
  Treads                   2677 | .    .    .    303  914  214  201  1045 
  Legs                     471  | 36   143  269  .    .    .    .    23   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  160  160  160  162  167  
  Average Speed            161  | 101  117  120  160  161  173  164  178  
  Slowest Speed            950  | 120  120  120  160  180  182  167  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    49   65   28   88   22   4    28   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    4    
Terrain Destroyed          118  | .    .    .    8    36   20   3    51   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               88   | .    .    .    .    33   20   3    32   
  AOE                      30   | .    .    .    8    3    .    .    19   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  
Total                      4079 | 66   189  281  350  1189 262  228  1514 
  Wait                     382  | 7    .    6    4    118  .    .    247  
  Move                     3161 | 48   147  268  302  913  213  200  1070 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 5    9    .    5    14   6    8    22   
  Fast Attach              31   | 3    1    .    .    9    .    .    18   
  Attach                   36   | 1    4    .    8    3    2    2    16   
  Detach                   7    | .    .    .    3    3    .    .    1    
  Swap                     38   | .    1    .    4    11   5    4    13   
  Drop                     55   | .    5    .    3    15   5    10   17   
  Fire                     294  | 2    22   7    21   103  31   4    104  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: [Fac] / *Low)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  169 | -10/Materials | Discovered new exit (range 17)
  299 | -10/Materials | Discovered new exit (range 18)
  300 | -10/Materials | Discovered new exit (range 10)
  327 | -10/Materials | Entered Mines
  335 | -10/Mines     | Build established: Mutant
  343 | -10/Mines     | Learned Materials terminal intel
  349 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  459 | -10/Mines     | Learned location of Storage (-9)
  622 | -10/Mines     | Discovered new exit (range 11)
  675 | -10/Mines     | Entered Materials
  675 | -9/Materials  | Accompanied by 5 allies
  675 | -9/Materials  | Evolved 2 slots: Propulsion x2
  676 | -9/Materials  | Loaded intel: 12 terminal locations
  680 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  829 | -9/Materials  | Identified exit to Mines
  829 | -9/Materials  | Identified exit to Storage
 1241 | -9/Materials  | Entered Storage
 1241 | -9/Storage    | Accompanied by 1 ally
 2299 | -9/Storage    | Garrison activated, responded to threat
 2340 | -9/Storage    | Destroyed 7 combat bots
 2452 | -9/Storage    | Lost 3 parts (2n1w)
 2693 | -9/Storage    | Repaired Cld. Plasma Cannon
 2986 | -9/Storage    | Core integrity fell below 50%
 3017 | -9/Storage    | Discovered new exit (range 12)
 3134 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3154 | -9/Storage    | Met a pair of Derelict thieves
 3202 | -9/Storage    | Entered Materials
 3202 | -8/Materials  | Accompanied by 8 allies
 3202 | -8/Materials  | Evolved 2 slots: Utility x2
 3602 | -8/Materials  | First assault squad dispatched
 3634 | -8/Materials  | Discovered new exit (range 11)
 3683 | -8/Materials  | Entered Factory
 3683 | -7/Factory    | Accompanied by 1 ally
 3683 | -7/Factory    | Evolved 2 slots: Weapon x2
 3935 | -7/Factory    | Discovered new exit (range 14)
 3988 | -7/Factory    | Discovered new exit (range 15)
 4015 | -7/Factory    | Build established: Pyromaniac-Gunner
 4045 | -7/Factory    | Entered another Factory area
 4045 | -6/Factory    | Evolved 2 slots: Utility x2
 4277 | -6/Factory    | Found Prototype Processor
 4278 | -6/Factory    | Identified Exp. Signal Interpreter
 4415 | -6/Factory    | Found Prototype Processor
 4416 | -6/Factory    | Identified Exp. Terrain Scan Processor
 4516 | -6/Factory    | Discovered new exit (range 12)
 4563 | -6/Factory    | Identified exit to Lower Caves
 4882 | -6/Factory    | Build established: Hacker-Skirmisher
 5088 | -6/Factory    | Discovered new exit (range 16)
 5282 | -6/Factory    | Core integrity fell below 50%
 5347 | -6/Factory    | Lost 4 parts (2n2u)
 5576 | -6/Factory    | Lost 6 parts (1p2n3w)
 5808 | -6/Factory    | Lost 4 parts (2n2w)
 5920 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 6327 | -6/Factory    | Build established: Scavenger-Mutant
 6620 | -6/Factory    | Lost 3 parts (2n1w)
 6625 | -6/Factory    | Core integrity fell below 20%
 6635 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06375_ Acquired Falx.
06399_ System Backup Module purges 1% of system corruption (1%).
06532_ System Backup Module purges 1% of system corruption (0%).
06532_ Dropped System Backup Module.
06533_ Acquired System Backup Module.
06547_ K-01 Serf collects debris.
06552_ K-01 Serf cleans the Neutrino Reactor.
06576_ Lgt. Treads destroyed.
06583_ Carbon-fiber Leg destroyed.
06589_ Magnetic Acceleration Cannon destroyed.
06616_ Lgt. Angular Momentum Engine fried.
06616_ G-50 Soldier destroyed.
06627_ Overheating: Energy bleed (-117).
06628_ G-50 Soldier misfires.
06629_ G-50 Soldier system terminally corrupted.
06629_ Lgt. Angular Momentum Engine fried.
06633_ Triggered Ambush Trap.
06633_ B-48 Gladiator emerges from a hatch in the floor.
06633_ G-50 Soldier emerges from a hatch in the floor.
06633_ S-27 Virus emerges from a hatch in the floor.

 Map 
-----
+----------------------------------------------------+
| ??#!!    +     """      ????+    #??#    #???????? |
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| ?????????????????????????????# #########+#######   |
| ?????????????????????????????#                     |
| ?????????????????????????????#                     |
| ??????????????????????????   +                     |
| ?????????????????????????????#                     |
| ?????????????????????????????#                     |
| ?????????????????????????????##### ############### |
| ?????????????????????????????????# ????????T""" ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            810
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1010
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
 Adv. Targeting Computer | -9/Storage   | Hacked
      Cld. Plasma Cannon | -8/Materials | Scanalyzed
    System Backup Module | -6/Factory   | Scanalyzed
       Hcp. Storage Unit | -6/Factory   | Scanalyzed
           System Shield | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionFusionThrusters
  Manual?         0
Play Time         00:57:39
  Cumulative      116.5 hours
  Start           2019.11.05 @ 08:58:08
  End             2019.11.05 @ 09:55:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           204
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             33
Gallery%          50
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95248362-271d-4567-8c3e-be499145ae56