Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 16:15:32 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (191) 955 Value Destroyed (9433) 9433 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1235) 1235 TOTAL SCORE: 16983 Bonus ------- High Alert Combat Kills 1235 Cogmind --------- Core Integrity 354/1300 Matter 184/300 Energy 100/100 System Corruption 5% Temperature Cool (37) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Particle Reactor Particle Reactor Advanced Hacking Suite Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Matter Filter Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Gamma Rifle Coil Gun Coil Gun Compact Mass Driver > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Particle Reactor Particle Reactor Particle Reactor Particle Reactor Advanced Treads Advanced Heat Sink Advanced Hacking Suite Improved Component Analysis Suite Variable Charge Gun Variable Charge Gun Heavy Missile Launcher [Rating: 119] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Compact Mass Driver Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . 1 . . Utility 9 | . . . 2 . . 2 1 2 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 132 | 7 1 9 6 9 4 30 26 17 23 Power 16 | 1 . 2 . 1 3 5 1 2 1 Engine 8 | 1 . 2 . 1 2 1 . 1 . Core 6 | . . . . . 1 3 1 1 . Reactor 2 | . . . . . . 1 . . 1 Propulsion 23 | 2 . . 2 4 . 4 4 3 4 Treads 23 | 2 . . 2 4 . 4 4 3 4 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | 2 1 1 4 1 1 13 8 10 11 Device 21 | 1 . 1 1 . . 5 2 3 8 Storage 9 | 1 1 . . 1 . 1 1 2 2 Processor 10 | . . . 1 . . 4 2 2 1 Hackware . | . . . . . . . . . . Protection 12 | . . . 2 . 1 3 3 3 . Artifact . | . . . . . . . . . . Weapon 41 | 2 . 6 . 3 . 8 13 2 7 Energy Gun 8 | 1 . 4 . . . . . . 3 Energy Cannon 4 | . . . . . . . 4 . . Ballistic Gun 24 | 1 . 2 . 2 . 7 7 2 3 Ballistic Cannon 3 | . . . . . . 1 1 . 1 Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 57 | . . . 2 . 1 12 5 7 30 Power 5 | . . . . . . . 1 1 3 Propulsion 10 | . . . 1 . . 3 2 . 4 Utility 20 | . . . 1 . . 4 . 1 14 Weapon 22 | . . . . . 1 5 2 5 9 Highest Loss Streak 27 | . . . 1 . 1 7 2 4 27 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 2 4 9 9 9 10 9 13 14 13 Power 2 | 1 1 2 2 1 1 1 1 1 5 Propulsion 2 | . . 1 2 1 2 2 4 5 1 Utility 3 | . 1 2 1 2 3 3 2 4 3 Weapon 3 | 1 1 3 3 3 4 2 4 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 32 | . . 6 3 3 . 7 5 . 8 Power 9 | . . 2 . . . 1 . . 6 Propulsion 1 | . . . . 1 . . . . . Utility 14 | . . 3 2 2 . 5 . . 2 Weapon 8 | . . 1 1 . . 1 5 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 98 99 100 98 98 93 97 Engine 4 | . 14 11 9 14 13 1 . 4 3 Core 6 | . . . . . . 8 10 5 3 Treads 21 | . 28 22 17 23 23 19 23 20 18 Device 12 | . 14 11 12 7 7 14 8 9 21 Storage 6 | . 14 11 9 7 7 6 5 5 4 Processor 13 | . . . 8 7 7 12 16 20 13 Protection 5 | . . . 4 7 7 3 6 5 8 Energy Gun 5 | . 14 31 27 23 23 1 . . 1 Ballistic Gun 17 | . 14 12 9 6 7 24 15 20 12 Peak Build Rating 119 | 9 10 19 25 34 39 62 89 100 119 Average Rating 65 | 5 9 16 22 30 36 57 77 98 110 On Entrance 33 | . 9 10 19 23 34 37 47 89 69 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 14 19 33 32 37 46 67 86 101 106 Greatest Support 117 | 40 40 40 42 78 78 78 101 108 117 Greatest Overweight (x) 7 | 1 . . . . . 1 . 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 10 10 10 14 15 14 Most Carried 15 | 7 10 10 10 10 10 10 15 15 15 Average Carried 11 | 2 4 9 9 9 10 9 13 14 13 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 5 Final Carried 14 | 2 10 10 10 10 10 8 14 13 5 Class Distribution -------------------- 59% | Gunner 19% | Scavenger-Gunner 12% | Scientist-Gunner 4% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Matter Collected 6453 | 236 86 120 118 50 254 1359 1942 1532 756 Remotely . | . . . . . . . . . . Salvage Created 10736 | 15 141 302 588 64 628 2409 2541 2523 1525 Parts 561 | 3 5 17 28 4 19 131 144 143 67 Haulers Intercepted 2 | . . . . . . . 1 1 . Recyclers Shooed 7 | . . . . . 1 . 1 4 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 152 | . 3 6 11 3 11 35 33 29 21 Guns 136 | . 3 6 11 1 11 35 25 26 18 Cannons 8 | . . . . . . . 5 . 3 AOE 7 | . . . . 2 . . 2 3 . Classes Destroyed 17 | 1 1 2 . 2 1 6 2 2 . Worker 11 | . . . . . . 2 6 2 1 Builder 7 | . . . . . . 2 4 . 1 Tunneler 2 | 1 . . 1 . . . . . . Hauler 2 | . . . . . . . 1 1 . Recycler 4 | . . . . . . 1 1 1 1 Watcher 13 | . . . . 1 1 4 3 4 . Swarmer 10 | . . . . 3 . 3 . 4 . Saboteur 1 | . . . . . . . 1 . . Grunt 71 | . 3 3 7 . 8 19 13 8 10 Brawler 4 | . . 1 1 . . . . 1 1 Duelist 1 | . . . . . . . . 1 . Protector 2 | . . . . . . . . 2 . Sentry 13 | . . 2 3 . 2 1 3 2 . Specialist 2 | . . . . . . 2 . . . Hunter 19 | . . . . . 1 2 6 6 4 Programmer 27 | . . . . . . 7 10 4 6 Heavy 2 | . . . . . . 1 . 1 . Best Kill Streak 12 | 1 3 4 3 3 4 7 12 7 7 Combat Bots Only 7 | . 3 4 3 3 4 6 7 5 7 Max Kills in Single Turn 5 | 1 1 2 2 1 1 2 5 3 2 Gunslinging 1 | . . 1 1 . . . 1 1 . Exploded 3 | . . . . 1 . . 2 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Hostile Shots Fired 1133 | . 24 11 43 5 111 184 201 211 343 Missed 329 | . 8 2 13 2 39 44 53 67 101 Hits 804 | . 16 9 30 3 72 140 148 144 242 Melee 6 | . . . . . . . . 6 . Projectile 798 | . 16 9 30 3 72 140 148 138 242 AOE 2 | . . . . . . . 1 1 . Critical Strikes 46 | . . . 2 . 1 8 8 8 19 Actively Blocked 27 | . . . . . . . . 8 19 Part Disruptions 3 | . . . . . . 1 1 1 . Damage Taken 16020 | . 173 114 466 50 825 3072 3059 3113 5148 Core 1548 | . 42 11 65 . 121 143 96 124 946 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 416 | . . . . 81 . 62 78 . 195 Core Remaining (%) 89 | 100 83 97 88 . 82 83 90 89 . Volleys Fired 397 | 1 14 8 17 8 31 97 89 75 57 Largest 4 | 2 2 4 4 4 4 4 4 4 4 Hottest 534 | 60 60 193 193 193 193 170 218 140 534 Shots Fired 1513 | 2 28 32 68 25 120 376 347 295 220 Gun 1412 | 2 28 32 68 23 120 375 306 294 164 Cannon 96 | . . . . . . 1 41 . 54 Launcher 5 | . . . . 2 . . . 1 2 Special . | . . . . . . . . . . Kinetic 1213 | 1 14 9 17 5 31 328 323 294 191 Thermal 277 | 1 14 23 51 18 89 48 24 . 9 Explosive 5 | . . . . 2 . . . 1 2 Electromagnetic 18 | . . . . . . . . . 18 Robot Hit Streak 26 | 1 7 12 16 5 19 14 17 26 20 Robot Miss Streak 5 | . 2 3 1 3 3 5 5 3 4 Penetration Max 2 | . . . . . . 2 1 2 1 Secondary Targets 33 | . 2 2 4 . 1 7 8 9 . Max Gunslinging Chain 2 | . 1 1 1 . 1 1 2 1 . Shots Hit Robots 1070 | 1 21 20 51 17 95 256 223 235 151 Core Hits 490 | 1 6 8 26 8 32 115 126 102 66 Critical Kills 69 | . . . . . . 8 27 27 7 Critical Parts Destroyed 92 | . . . . . . 6 42 34 10 Critical Strikes 179 | . . 1 3 . 5 18 69 62 21 Burn 13 | . . 1 3 . 5 4 . . . Meltdown 1 | . . . . . . . 1 . . Destroy 162 | . . . . . . 14 68 62 18 Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20302 | 12 249 286 813 398 1457 5094 3328 3646 5019 Guns 16520 | 12 249 286 788 200 1453 4996 2149 3376 3011 Cannons 2034 | . . . . . . . 752 . 1282 Explosions 1600 | . . . . 198 . 98 395 248 661 Melee . | . . . . . . . . . . Ramming 148 | . . . 25 . 4 . 32 22 65 Kinetic 15098 | . 154 56 150 39 358 4401 2575 3376 3989 Thermal 3545 | 12 95 230 638 161 1095 595 632 . 87 Explosive 1169 | . . . . 198 . 62 . 248 661 Electromagnetic 342 | . . . . . . 36 89 . 217 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 2 7 3 5 Average Corruption 3 | . . . . . . 1 5 1 2 Corruption Purged 3 | . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 71 | . . . . . . . 48 10 13 Message Errors 13 | . . . . . . . 11 1 1 Matter Fused 16 | . . . . . . . 8 3 5 Heat Flow Errors 10 | . . . . . . . 7 1 2 Energy Discharges 11 | . . . . . . . 6 4 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 5 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 11 | . . . . . . . 7 1 3 Overload Shots 3 | . . . . . . . . . 3 Effects 1 | . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . 1 Overflow Damage 103 | . . . . . . . 53 . 50 Projectiles 55 | . . . . . . . 21 . 34 Explosions 32 | . . . . . . . 32 . . Melee 16 | . . . . . . . . . 16 Knockbacks 12 | . . . . . . . 5 1 6 Impact 1 | . . . . . . . . 1 . Kinetic 10 | . . . . . . . 5 . 5 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 231 | . . . . . . 114 94 . 23 Shots 3 | . . . . . . 1 1 . 1 Rammed 16 | . . . 2 . 1 1 3 4 5 Targets Rammed 19 | . . . 3 . 1 1 4 4 6 Kicked . | . . . . . . . . . . Crushed 3 | . . . 1 . . . 1 . 1 Highest Temperature 502 | . 96 201 346 138 394 380 242 253 502 Average Temperature 84 | . 53 72 94 48 157 99 49 62 102 Received Heat Transfer 3212 | . 96 54 297 . 321 687 593 294 870 Effects 14 | . . . . . 6 3 . . 5 Shutdowns 4 | . . . . . 2 1 . . 1 Energy Bleed 2 | . . . . . 1 1 . . . Interference 4 | . . . . . 3 . . . 1 Matter Decay 1 | . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 23 | . 1 3 4 1 6 2 3 3 . Heat Transferred 8851 | 25 225 654 1850 407 3145 1813 633 . 99 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Maximum Alert Level 3 | . . . . . . 2 3 3 2 Low Security (%) 45 | 100 100 100 100 100 100 66 15 . . Level 1 22 | . . . . . . 20 53 . 39 Level 2 23 | . . . . . . 13 17 67 60 Level 3 7 | . . . . . . . 14 32 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 937 | 5 60 90 122 89 173 554 937 824 571 Initial 455 | . . . 16 37 18 69 269 455 407 Average 297 | 1 15 38 71 21 77 204 391 633 442 Influence Increases 5110 | 5 75 172 276 162 310 1275 1340 882 613 Destroy 0b10 Robot/C 3000 | . 60 120 220 60 220 700 660 540 420 Destroy 0b10 Robot/NC 205 | 5 . . 5 5 5 45 75 50 15 Destroy Leader 740 | . 10 40 50 12 62 198 168 130 70 Successful Hack 157 | . 5 12 . 67 7 17 49 . . Disable Machine 330 | . . . . . . 180 75 60 15 Destroy Structure 333 | . . . 1 18 1 45 88 102 78 Lose Combat Pursuer 345 | . . . . . 15 90 225 . 15 Influence Decreases 4794 | 5 75 132 234 203 198 877 960 1036 1074 Entered New Map 1304 | . . . 24 45 23 84 282 476 370 Time Decay 2920 | 5 75 132 190 158 165 673 628 490 404 Lost Part 570 | . . . 20 . 10 120 50 70 300 Squads Dispatched 52 | . 1 1 . . 4 17 12 12 5 Investigation 3 | . 1 . . . 1 . . 1 . Extermination 12 | . . . . . . 5 3 2 2 Reinforcement 19 | . . 1 . . 3 6 3 4 2 Assault 7 | . . . . . . . 2 4 1 Garrison 11 | . . . . . . 6 4 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . . . 3 1 1 Haulers Reinforced 4 | . . . . . 1 2 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Distress Signals 8 | . 1 . . 1 1 2 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 233 | . 5 6 11 7 18 50 54 41 41 Peak Tracking Total 12 | . 4 5 4 4 4 4 6 7 12 Tactical Retreats 19 | . . . . . 1 5 12 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Traps Triggered 11 | . 1 . . 1 2 2 3 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Disabled 22 | . . . . . . 12 5 4 1 Max in Single Turn 3 | . . . . . . 3 2 3 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Accessed 32 | . 3 2 3 5 3 6 6 3 1 Terminals 20 | . 2 1 2 4 3 3 3 2 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . 1 . 1 2 1 1 Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 3 | . . 1 1 . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 75 | . 8 4 8 10 6 17 14 6 2 Successful 48 | . 5 4 5 7 2 11 9 3 2 Failed 26 | . 3 . 3 3 4 5 5 3 . Catastrophic 5 | . . . . 1 1 1 2 . . Database Lockouts 1 | . . . . . . 1 . . . Manual . | . . . . . . . . . . Terminals 47 | . 6 3 5 8 6 6 8 5 . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . . 2 . 2 3 1 2 Recycling Units 4 | . 2 . . . . 2 . . . Scanalyzers 11 | . . 1 3 . . 7 . . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 30 | . 3 3 4 5 2 4 6 3 . Record 3 | . . . 1 . . . . 2 . Prototype ID Bank 1 | . . . . . . . . 1 . Open Door 2 | . . . . . 2 . . . . Open DSF 2 | . . . . . . 1 1 . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 . . Emergency Access Points 5 | . . . 2 2 . 1 . . . Terminal Index 2 | . 1 . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . Dispatch Records 2 | . . . . . . . 2 . . Investigation Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 . . . . 1 . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . . 2 . 2 3 . 2 Scan Component 5 | . . . . 1 . 1 2 . 1 Repair 4 | . . . . 1 . 1 1 . 1 Recycling Unit Hacks 4 | . 2 . . . . 2 . . . Process 1 | . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 5 | . . 1 1 . . 3 . . . Retrieve Study 5 | . . 1 1 . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 3 2 3 4 2 4 5 3 1 Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . 1 1 . . 3 . . . Parts Repaired 4 | . . . . 1 . 1 1 . 1 Time 126 | . . . . 19 . 44 25 . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter 204 | . . . . . . 204 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Active Infowar (turns) 347 | 17 287 43 . . . . . . . Terrain 347 | 17 287 43 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Turns Passed 9158 | 91 287 333 395 594 358 2684 2167 1281 968 Spaces Moved 4520 | 52 148 169 203 360 156 1389 1040 573 430 Core 17 | 15 . . . . . . . . 2 Treads 4503 | 37 148 169 203 360 156 1389 1040 573 428 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 150 155 150 170 170 151 Average Speed 162 | 140 160 160 154 152 155 162 170 170 154 Slowest Speed 400 | 160 160 160 160 155 155 232 170 250 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 22 | 5 37 19 20 12 31 43 26 19 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 230 | . . . . 22 . 52 48 51 57 Melee . | . . . . . . . . . . Projectile 49 | . . . . . . 7 11 2 29 AOE 150 | . . . . 22 . 43 18 39 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Total 5386 | 68 170 217 244 389 203 1599 1215 691 590 Wait 77 | . . 5 4 . 8 16 2 . 42 Move 4511 | 51 147 168 202 359 155 1388 1039 572 430 Hop . | . . . . . . . . . . Pick Up 129 | 9 8 13 8 6 . 29 28 12 16 Fast Attach 15 | . . 1 . 1 . 4 6 1 2 Attach 70 | 7 . 2 4 3 . 14 12 10 18 Detach 2 | . . . . . . 1 1 . . Swap 71 | . 1 6 2 6 4 19 14 9 10 Drop 95 | . . 14 4 6 4 30 20 8 9 Fire 397 | 1 14 8 17 8 31 97 89 75 57 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 19 | . . . 3 . 1 1 4 4 6 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 3) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Weapon x2 688 | -9/Materials | Discovered new exit (range 15) 711 | -9/Materials | Build established: Gunner 712 | -9/Materials | Entered another Materials area 712 | -8/Materials | Evolved 2 slots: Utility x2 1032 | -8/Materials | Discovered new exit (range 16) 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1271 | -7/Factory | Repaired Minigun+? 1667 | -7/Factory | Discovered new exit (range 5) 1701 | -7/Factory | Entered Storage 2052 | -7/Storage | Discovered new exit (range 5) 2059 | -7/Storage | Entered Factory 2059 | -6/Factory | Evolved 2 slots: Utility x2 2132 | -6/Factory | Repaired Imp. Deuterium Engine 2655 | -6/Factory | Garrison activated, responded to threat 3227 | -6/Factory | Cargo convoy interrupted 3481 | -6/Factory | Central database locked down 3823 | -6/Factory | Build established: Scientist-Gunner 4009 | -6/Factory | Crushed by falling debris 4449 | -6/Factory | Identified exit to Factory 4470 | -6/Factory | Garrison activated, responded to threat 4743 | -6/Factory | Entered another Factory area 4743 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4757 | -5/Factory | Lost 7 parts (1n2u4w) 5022 | -5/Factory | Build established: Gunner 5300 | -5/Factory | Garrison activated, responded to threat 5387 | -5/Factory | Destroyed 7 combat bots 5547 | -5/Factory | Repaired Fission Core+ 5577 | -5/Factory | Noticed a derelict Sapper rigging charges 5730 | -5/Factory | Identified exit to Upper Caves 5730 | -5/Factory | Identified exit to Extension 6527 | -5/Factory | Garrison activated, responded to threat 6543 | -5/Factory | First assault squad dispatched 6904 | -5/Factory | Discovered new exit (range 4) 6910 | -5/Factory | Entered another Factory area 6910 | -4/Factory | Evolved 2 slots: Utility x2 7310 | -4/Factory | Garrison activated, responded to threat 7504 | -4/Factory | Build established: Scavenger-Gunner 7660 | -4/Factory | First assault squad dispatched 8017 | -4/Factory | Cargo convoy interrupted 8024 | -4/Factory | Discovered new exit (range 15) 8191 | -4/Factory | Entered Research 8191 | -3/Research | Evolved 2 slots: Utility x2 8222 | -3/Research | Lost 4 parts (1u3w) 8646 | -3/Research | Destroyed 7 combat bots 8904 | -3/Research | Repaired Hrd. Medium Armor Plating 8941 | -3/Research | First assault squad dispatched 9111 | -3/Research | Spotted B-86 Titan 9152 | -3/Research | Core integrity fell below 50% 9159 | -3/Research | Self-destructed Last Messages --------------- 09147_ Destroyed Adv. Heat Sink. 09147_ G-67 Veteran knocked back. 09147_ Adv. Heat Sink destroyed. 09148_ Imp. Targeting Computer destroyed. 09148_ Com. Mass Driver destroyed. 09148_ Hvy. Missile Launcher destroyed. 09151_ Adv. Target Analyzer destroyed. 09151_ Knocked back. 09151_ Penetrated by Slug. 09151_ U-05 Engineer builds a Wall. 09153_ R-10 Processor collects Sml. Battery. 09153_ Adv. Heat Sink destroyed. 09154_ G-67 Veteran destroyed. 09155_ The unstable cave ceiling collapses. 09155_ U-05 Engineer builds a Wall. 09156_ Lrg. Storage Unit destroyed. 09156_ Graphene Brace destroyed. 09156_ U-05 Engineer destroyed. 09158_ R-10 Processor collects Welding Torch. 09158_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ^ ????????????????????? | | ?????????????????? % ????????????????????? | | ??????????????????[! % ????????????????????? | | ????????????????? [% % g #????????????????????? | | ????????????????? ! B !gggg#????????????????????? | | ?????????????????? R #????????????????????? | | ??????????????????? #????????????????????? | | ??????????????????? % #????????????????????? | | ???????????????????? R #############????????? | | ????????????????????? != # #???????? | | ?????????????????????###%[ # #???????? | | ?????????????????????# ;*= # """ """ #???????? | | ??????????????????????#; # """ """ #???????? | | ????????????? "" ##### % # """ """ #???????? | | ????????????? "" + A @*%# #???????? | | ????????????? "" #####%* #???????? | | ?????????????????????# # #???????? | | ?????????????????????# ggg #???????? | | ????????????????????# i g #???????? | | ????????????????????## """ """ #???????? | | ????????????????????# # """T""" #???????? | | ????????????????????## #############???????? | | ?????????????????????# ???????????????????? | | ?????????????????????## #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????## %###??????????????????? | | ????????????????######## p##########+####??????? | | ????????????????# #??????? | | ????????????????# #??????? | | ????????????????# ^ +??????? | | ??????????? #??????? | | ?????????????############+##### ###### #??????? | | ??????????????????????? =??# #?????????????? | | ????????????????????? # #?????????????? | | ??????????????????? """""" # #?????????????? | | ?????????????????# """""" # #?????????????? | | ?????????????????# """""" # #?????????????? | | ?????????????????# # #?????????????? | | ????????????????????? # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 37 Energy Capacity 550 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 22 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Minigun | 35% | -7/Factory Imp. Deuterium Engine | 22% | -6/Factory Fission Core | 13% | -5/Factory Hrd. Medium Armor Plating | 18% | -3/Research Studied --------- Beam Rifle | -9/Materials | Hacked Minigun | -8/Materials | Hacked Coil Gun | -6/Factory | Hacked Arm. Treads | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Deadly Precision Fancy Inventory Hydra I Laugh At Your Crits Oh No You Don't! Challenges ------------ None Game ------ Seed RefineryGravjetDatajack Manual? 0 Play Time 03:39:51 Cumulative 30.7 hours Start 2026.08.30 @ 07:15:02 End 2026.08.31 @ 16:15:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e0582272-b58a-4c9e-b585-7bf75369857f