Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 09:35:53 Player: 3.14 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (177) 885 Value Destroyed (5033) 5033 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (106) 106 TOTAL SCORE: 8904 Bonus ------- High Alert Combat Kills 345 Friendly Fire -239 Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Reactive Plating High-powered Tractor Beam Enhanced Autogun Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Transport Network Coupler Improved Light Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Insulated Plating Shield Generator Shield Generator High-powered Tractor Beam Long-range Tractor Beam Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon Missile Launcher Axe [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . 2 . Weapon . | . . . . . . . Parts Attached 160 | . 12 34 43 40 27 4 Power 9 | . 1 4 2 2 . . Engine 9 | . 1 4 2 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 47 | . 2 11 19 13 2 . Treads 47 | . 2 11 19 13 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 54 | . 3 10 9 12 19 1 Device 23 | . 2 3 3 5 10 . Storage 2 | . 1 1 . . . . Processor 3 | . . 1 . . 2 . Hackware . | . . . . . . . Protection 26 | . . 5 6 7 7 1 Artifact . | . . . . . . . Weapon 50 | . 6 9 13 13 6 3 Energy Gun 11 | . 6 3 2 . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 23 | . . 4 8 8 2 1 Ballistic Cannon 5 | . . . . 2 2 1 Launcher 4 | . . . 1 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . 1 2 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 15 | . . 3 6 . . 6 Power 2 | . . . 1 . . 1 Propulsion 4 | . . 1 3 . . . Utility 7 | . . 2 2 . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . 2 3 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 99 97 97 99 48 Engine 10 | . 14 11 9 9 7 3 Treads 32 | . 24 33 35 35 30 13 Device 10 | . 12 9 9 12 13 3 Storage 10 | . 14 11 9 9 7 3 Processor 3 | . . 1 5 . 13 8 Protection 9 | . . 10 10 13 10 6 Energy Gun 3 | . 14 2 . . . . Energy Cannon 1 | . . 6 . . . . Ballistic Gun 13 | . 14 12 16 12 7 3 Ballistic Cannon 1 | . . . . 4 5 . Naked Turns 33 | . . . . . . 33 Heaviest Build 116 | 12 30 98 111 114 116 116 Greatest Support 85 | 20 40 60 85 80 82 82 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 25 | . 15 25 25 25 25 25 Average Capacity 23 | . 13 24 25 25 25 16 Most Carried 25 | . 15 25 25 25 25 25 Average Carried 21 | . 10 21 24 24 24 16 Final Capacity 25 | 8 15 25 25 25 25 5 Final Carried 25 | 6 15 25 25 25 25 5 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Matter Collected 4799 | 200 648 637 1267 1516 531 . Remotely 593 | . . . . 397 196 . Salvage Created 7220 | . 941 1730 1911 1993 340 305 Parts 401 | . 68 98 109 108 17 1 Haulers Intercepted 12 | . 2 3 2 5 . . Recyclers Shooed 9 | . 2 2 3 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 125 | . 16 28 38 34 8 1 Melee 14 | . . 2 5 7 . . Guns 85 | . 16 20 31 11 7 . Cannons 19 | . . 6 . 12 1 . AOE 7 | . . . 2 4 . 1 Classes Destroyed 15 | . 8 3 1 1 1 1 Worker 10 | . 3 2 2 3 . . Builder 7 | . 4 . . 3 . . Tunneler 6 | . . 3 3 . . . Hauler 12 | . 2 3 2 5 . . Recycler 12 | . 1 3 1 6 1 . Operator 3 | . 2 1 . . . . Drone 2 | . . . . 2 . . Watcher 2 | . 1 1 . . . . Swarmer 23 | . 2 3 9 5 4 . Grunt 60 | . 14 15 16 15 . . Brawler 7 | . . 2 3 2 . . Duelist 2 | . . . 2 . . . Sentry 30 | . . 8 8 12 2 . Programmer 2 | . . . . . 2 . Compactor 1 | . . . . . . 1 Best Kill Streak 10 | . 5 6 6 10 4 1 Combat Bots Only 9 | . 3 6 6 9 4 1 Max Kills in Single Turn 3 | . 2 2 2 3 2 1 Gunslinging 1 | . . 1 1 . 1 . Exploded 2 | . . . 1 2 . 1 Melee 1 | . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Hostile Shots Fired 696 | . 32 112 237 147 151 17 Missed 223 | . 9 30 78 45 61 . Damage Taken 7009 | . 262 1249 2503 1276 789 930 Core 1371 | . 76 150 320 79 77 669 Absorbed by Shields 183 | . . . . 143 40 . Ignored by Resistances 203 | . . . . 44 159 . Regen/Repaired (Parts) 448 | . . . . 402 46 . Core Remaining (%) 64 | 100 69 62 . 27 . . Volleys Fired 439 | . 52 90 132 118 35 12 Largest 2 | . 2 2 2 2 2 2 Hottest 100 | . 85 100 78 88 69 61 Shots Fired 861 | . 102 179 260 229 70 21 Gun 702 | . 102 115 256 164 53 12 Cannon 141 | . . 64 . 60 17 . Launcher 18 | . . . 4 5 . 9 Special . | . . . . . . . Kinetic 692 | . 52 85 249 224 70 12 Thermal 121 | . 50 64 7 . . . Explosive 18 | . . . 4 5 . 9 Electromagnetic 30 | . . 30 . . . . Robot Hit Streak 21 | . 6 14 21 15 11 12 Robot Miss Streak 5 | . 3 3 5 4 3 1 Penetration Max . | . . . . . . . Secondary Targets 12 | . 3 2 6 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 644 | . 57 127 227 166 49 18 Core Hits 269 | . 42 51 78 76 16 6 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 1 1 . Critical Strikes 15 | . 1 . 4 8 2 . Burn 1 | . 1 . . . . . Destroy 4 | . . . 1 2 1 . Blast 4 | . . . . 3 1 . Sever 6 | . . . 3 3 . . Melee Attacks 68 | . . 7 39 20 2 . Impact . | . . . . . . . Slashing 68 | . . 7 39 20 2 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14286 | . 915 2603 4334 4171 1009 1254 Guns 8103 | . 884 1400 3067 1883 672 197 Cannons 2171 | . . 853 . 981 337 . Explosions 2216 | . . 79 417 664 . 1056 Melee 1639 | . . 245 784 610 . . Ramming 157 | . 31 26 66 33 . 1 Kinetic 8400 | . 375 979 2976 2864 1009 197 Thermal 1532 | . 509 932 91 . . . Explosive 2137 | . . . 417 664 . 1056 Electromagnetic 421 | . . 421 . . . . Impact . | . . . . . . . Slashing 1639 | . . 245 784 610 . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 . . 3 3 Average Corruption 3 | . . 4 . . 2 2 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 50 | . . 46 . . 4 . Message Errors 9 | . . 8 . . 1 . Matter Fused 14 | . . 11 . . 3 . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 4 | . . 4 . . . . Data Loss (minor) 11 | . . 11 . . . . Data Loss (major) 2 | . . 2 . . . . Misfires 3 | . . 3 . . . . Alerts 1 | . . 1 . . . . Weapon Failures 4 | . . 4 . . . . Overload Shots . | . . . . . . . Overflow Damage 156 | . . 5 53 98 . . Projectiles 29 | . . 5 . 24 . . Explosions 71 | . . . 16 55 . . Melee 56 | . . . 37 19 . . Knockbacks 6 | . . . . 5 1 . Impact . | . . . . . . . Kinetic 6 | . . . . 5 1 . Secondary . | . . . . . . . Self-Inflicted Damage 155 | . . . . . . 155 Shots 4 | . . . . . . 4 Rammed 18 | . 6 4 4 3 . 1 Targets Rammed 24 | . 7 5 6 5 . 1 Kicked . | . . . . . . . Crushed 6 | . 1 1 2 2 . . Highest Temperature 249 | . 27 249 21 6 92 42 Average Temperature 27 | . 9 31 5 3 30 21 Received Heat Transfer 2345 | . 108 384 1161 600 92 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 1 1 . . . Heat Transferred 3134 | . 1332 1617 185 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Peak Influence 794 | . 280 491 794 749 353 105 Initial 340 | . . 86 80 315 340 75 Average 274 | . 128 302 308 376 158 69 Maximum Alert Level 3 | . 1 2 3 3 1 . Low Security (%) 37 | . 81 13 43 8 65 100 Level 1 40 | . 18 65 19 60 34 . Level 2 18 | . . 21 29 23 . . Level 3 3 | . . . 6 6 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 4 4 7 6 2 . Investigation 4 | . 2 1 . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 9 | . 2 3 3 1 . . Assault 2 | . . . 1 1 . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Distress Signals 19 | . 1 4 9 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 201 | . 35 43 64 46 9 4 Peak Tracking Total 10 | . 3 5 10 7 5 3 Tactical Retreats 17 | . . 2 14 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Traps Triggered 5 | . 1 1 . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Machines Disabled 10 | . . 3 2 5 . . Max in Single Turn 2 | . . 1 1 2 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Machines Accessed 26 | . 8 1 4 10 3 . Terminals 19 | . 6 1 4 7 1 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 . . 2 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 80 | . 22 3 11 34 10 . Successful 35 | . 11 2 2 15 5 . Failed 45 | . 11 1 9 19 5 . Catastrophic 6 | . . . 2 2 2 . Database Lockouts . | . . . . . . . Manual 39 | . 16 3 8 10 2 . Terminals 57 | . 20 3 11 19 4 . Fabricators 1 | . . . . . 1 . Repair Stations 19 | . 1 . . 13 5 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 18 | . 8 2 2 4 2 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 3 | . . . . 3 . . Terminal Index 1 | . 1 . . . . . Unreport Threat 5 | . . 2 . 1 2 . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . . 10 3 . Scan Component 7 | . . . . 5 2 . Repair 6 | . . . . 5 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 7 1 4 8 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . . 5 1 . Time 223 | . . . . 204 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . 2 . . EXPLORE 2 | . . . . 2 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 22 | . . . . 22 . . Drone Recoveries 6 | . . . . 6 . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Turns Passed 8939 | . 1487 2349 2462 1763 794 84 Spaces Moved 2945 | 1 754 802 726 435 219 8 Core 4 | . . . . . . 4 Treads 2834 | . 648 802 726 435 219 4 Legs 107 | 1 106 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 235 240 236 50 Average Speed 216 | 120 154 237 239 240 238 143 Slowest Speed 240 | 120 160 240 240 240 240 236 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 96 64 56 71 9 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . 2 12 2 . Terrain Destroyed 115 | . . 9 12 53 4 37 Melee 4 | . . . 2 . 2 . Projectile 12 | . . . . 10 2 . AOE 99 | . . 9 10 43 . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Total 4592 | . 968 1055 1145 939 436 49 Wait 742 | . 128 55 123 276 136 24 Move 2940 | . 753 801 725 434 219 8 Hop . | . . . . . . . Pick Up 90 | . 11 30 30 11 8 . Fast Attach 16 | . 1 3 4 7 1 . Attach 25 | . . 6 11 3 3 2 Detach 1 | . . . 1 . . . Swap 119 | . 11 25 28 30 23 2 Drop 121 | . 5 33 46 28 9 . Fire 439 | . 52 90 132 118 35 12 Melee 68 | . . 7 39 20 2 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 23 | . 7 5 6 5 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 15) 551 | -10/Materials | Discovered new exit (range 7) 734 | -10/Materials | Discovered new exit (range 12) 1077 | -10/Materials | Discovered new exit (range 16) 1488 | -10/Materials | Entered another Materials area 1488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1910 | -9/Materials | Discovered new exit (range 14) 2077 | -9/Materials | Build established: Scavenger-Mutant 2257 | -9/Materials | Discovered new exit (range 14) 3673 | -9/Materials | Discovered new exit (range 16) 3837 | -9/Materials | Entered another Materials area 3837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4973 | -8/Materials | Garrison activated, responded to threat 5319 | -8/Materials | Lost 3 parts (1p2n) 5574 | -8/Materials | Discovered new exit (range 9) 5815 | -8/Materials | Discovered new exit (range 8) 6225 | -8/Materials | Core integrity fell below 50% 6237 | -8/Materials | First assault squad dispatched 6299 | -8/Materials | Entered Storage 6622 | -8/Storage | Lost 6 allies 6649 | -8/Storage | Repaired Lgt. Treads 6766 | -8/Storage | Garrison activated, responded to threat 6872 | -8/Storage | Destroyed 9 combat bots 7225 | -8/Storage | Repaired Hrd. Light Armor Plating 7287 | -8/Storage | Repaired Enh. Autogun 7348 | -8/Storage | Repaired Enh. Autogun 7379 | -8/Storage | Repaired Lgt. Treads 7899 | -8/Storage | First assault squad dispatched 8029 | -8/Storage | Discovered new exit (range 15) 8062 | -8/Storage | Entered Factory 8062 | -7/Factory | Evolved 2 slots: Utility x2 8126 | -7/Factory | Repaired Assault Cannon 8812 | -7/Factory | Build established: Mutant 8856 | -7/Factory | Sucked down chute 8856 | -7/Factory | Entered Waste 8868 | -7/Waste | Spotted C-40 Crusher 8872 | -7/Waste | Spotted C-40 Crusher 8879 | -7/Waste | Destroyed C-40 Crusher 8892 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8895 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8898 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8901 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8904 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8907 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8917 | -7/Waste | Core integrity fell below 50% 8923 | -7/Waste | Spotted C-40 Crusher 8928 | -7/Waste | Spotted C-40 Crusher 8932 | -7/Waste | Core integrity fell below 20% 8938 | -7/Waste | Lost 6 parts (1p3u2w) 8940 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 08895_ Hrd. Medium Armor Plating crushed. 08895_ Lgt. Treads crushed. 08898_ Cld. Ion Engine crushed. 08898_ Lgt. Treads crushed. 08898_ Enh. Autogun crushed. 08901_ Lgt. Treads crushed. 08901_ Assault Cannon crushed. 08901_ Enh. Autogun crushed. 08901_ Slammed into C-40 Crusher. 08904_ The unstable cave ceiling collapses. 08904_ Enh. Autogun crushed. 08904_ Huge Storage Unit crushed. 08904_ System Restoration Module crushed. 08907_ Insulated Plating crushed. 08907_ Hcp. Battery crushed. 08907_ Reactive Plating crushed. 08907_ Hrd. Medium Armor Plating crushed. 08907_ Adv. Targeting Computer crushed. 08907_ Imp. Terrain Scan Processor crushed. 08914_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#????#????????????????????????? | | ????????????????????????????????#????????????????? | | ???????????#??????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ????????????????????????#???? #????????????????? | | ????????????????????????????? #????????????????? | | ?????????????############### #????????????????? | | ????#?#??????# # # ##???????????????? | | ?????????????# ####????????????? | | ?????????????# !!* # # # #?????????? | | ?????????????# !!!!! ????????? | | ?????????????# ][=CC! CC CC ????????? | | ???????#?????# /!=CC@ CC CC ????????? | | ?????????????# !!!! ????????? | | ??????#??????# # ###?????????? | | ?????????????# # # ## ###???????????? | | ?????????????# ## #???????????????? | | ?????????????######### ##?# ##???????????????? | | ????????#????????????###???# #????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? #??????????????? | | ????????????????????????????? #??????????????? | | ?????????????????????????????* #??????????????? | | ????????????????????????????? #??????????????? | | ?????????#???????????#??#????? ????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????#???????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicCarbideRegenerator Manual? 0 Play Time 00:41:39 Cumulative 893.8 hours Start 2024.03.29 @ 08:54:49 End 2024.03.29 @ 09:35:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1364 Rogue 1364 Adventurer 0 Explorer 0 Win Type - Total 86 Types 52/1/14/14/4/0/0/1/0 Lore% 90 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c75865dd-58c8-49c1-88d3-d8d92b89ef56