Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 20:57:19 Player: Lumi Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (453) 453 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 2430 Bonus ------- Follower Combat Kills 117 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Large Storage Unit Shock Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Wheel Assault Rifle Gauss Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 30 | 6 2 1 . 21 Power 6 | 1 . . . 5 Engine 5 | 1 . . . 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 . 1 . 7 Treads 1 | . . . . 1 Leg 9 | 2 . 1 . 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 . . . 3 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 2 . . 6 Energy Gun 4 | 2 2 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . . . . 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 3 . . 22 Power 5 | . . . . 5 Propulsion 9 | . 1 . . 8 Utility 1 | . . . . 1 Weapon 10 | . 2 . . 8 Highest Loss Streak 12 | . 3 . . 12 Average Slot Usage (%) 74 | . 78 66 66 72 Engine 13 | . 14 11 11 12 Core 1 | . . . . 1 Leg 23 | . 22 22 22 24 Device 2 | . . . . 5 Storage 10 | . 14 11 11 8 Processor 3 | . . . . 5 Energy Gun 12 | . 27 22 22 2 Ballistic Gun 7 | . . . . 12 Naked Turns . | . . . . . Heaviest Build 19 | 13 13 13 13 19 Greatest Support 50 | 20 20 20 20 50 Greatest Overweight (x) 2 | . 1 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 Most Carried 6 | 3 6 6 5 6 Average Carried 4 | . 3 5 5 4 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 1 6 5 5 3 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 675 | 177 103 . . 395 Remotely . | . . . . . Salvage Created 503 | . 186 . . 317 Parts 22 | . 5 . . 17 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 11 | . 4 . . 7 Guns 11 | . 4 . . 7 Classes Destroyed 5 | . 1 . . 4 Recycler 1 | . . . . 1 Swarmer 2 | . . . . 2 Grunt 4 | . 4 . . . Sentry 2 | . . . . 2 Hunter 3 | . . . . 3 Best Kill Streak 2 | . 2 . . 2 Combat Bots Only 2 | . 2 . . 2 Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2805 | . 357 . . 2448 Core 614 | . 53 . . 561 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 78 . 100 . Volleys Fired 101 | . 20 . . 81 Largest 2 | . 2 . . 2 Hottest 100 | . 100 . . 53 Shots Fired 162 | . 36 . . 126 Gun 162 | . 36 . . 126 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 112 | . . . . 112 Thermal 50 | . 36 . . 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 12 . . 16 Robot Miss Streak 5 | . 2 . . 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 116 | . 25 . . 91 Core Hits 31 | . 10 . . 21 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 929 | . 335 . . 594 Guns 917 | . 335 . . 582 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 469 | . . . . 469 Thermal 448 | . 335 . . 113 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . . 6 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 324 . . 96 Average Temperature 96 | . 122 . . 33 Received Heat Transfer 519 | . 213 . . 306 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . . 1 Heat Transferred 1332 | . 999 . . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 167 | . 117 5 1 167 Average Influence 55 | . 42 5 1 71 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 12 . . 29 Peak Tracking Total 8 | . 5 . . 8 Tactical Retreats 4 | . 1 . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 1 . . 2 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 3 . . 3 Successful 6 | . 3 . . 3 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 3 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . . 3 Record 6 | . 3 . . 3 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 18 | . . . . 18 Total Damage 270 | . . . . 270 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1334 | 56 515 13 21 729 Spaces Moved 795 | 39 292 10 18 436 Core 95 | 6 . . . 89 Treads . | . . . . . Legs 700 | 33 292 10 18 347 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 116 | 109 129 126 120 108 Slowest Speed 150 | 120 150 150 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 49 1 6 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1043 | 51 394 10 17 571 Wait 87 | 3 70 . . 14 Move 791 | 38 291 9 17 436 Hop . | . . . . . Pick Up 25 | 4 9 . . 12 Fast Attach 11 | 3 . . . 8 Attach 19 | 3 2 1 . 13 Detach 2 | . . . . 2 Swap . | . . . . . Drop 6 | . 2 . . 4 Fire 101 | . 20 . . 81 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 390 | -10/Materials | Lost 3 parts (1n2w) 549 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x2 572 | -9/Materials | Discovered new exit (range 7) 585 | -9/Materials | Entered Mines 585 | -9/Mines | Discovered new exit (range 11) 588 | -9/Mines | Received a Mining Laser from a helpful Derelict 589 | -9/Mines | Met a Derelict bent on vengeance 606 | -9/Mines | Entered Materials 606 | -8/Materials | Accompanied by 1 ally 606 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 805 | -8/Materials | Lost 4 parts (2p1n1w) 1100 | -8/Materials | Build established: Scavenger-Mutant 1274 | -8/Materials | Core integrity fell below 50% 1291 | -8/Materials | Core integrity fell below 20% 1319 | -8/Materials | Lost 12 parts (1p5n1u5w) 1335 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. >>Query(Battle Rifle) A prime example of [Derelict] Weaponry, the common Battle Rifle and its heavy variant have greater damage potential than other ballistic weapons of their class, but at the same time suffer from inconsistent application of force at the point of impact, leading to less effective results under some conditions. Nonetheless, quite a few Derelicts rely on it as a primary or secondary weapon. 01314_ Connecting with Terminal... >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. 01318_ Acquired Shock Rifle. 01325_ U-05 Engineer lays Concrete. 01327_ U-05 Engineer builds a Wall. 01332_ U-05 Engineer lays Concrete. 01334_ U-05 Engineer builds a Wall. 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"?????????????# | | ??????????????# "" """ # t#??? ?????????????# | | ??????????????# "T """ # #####+##??######???## % | | ??????????????# " "" # #### ##### | | ??????????????# / % % % % | | ??????????????# " # | | ?????????????##!! %" # ### #### ##### | | ?????????????# !!!% "" # #?# #??###########+# | | ?????????????##!! # #?# #??# | | ??????????????########## #?# #??# """ """ | | ???????????????????????# #?# #??# """ """ | | ???????????????????????# #?# #??#] """ """ | | ???????????????????????# #?# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetGravmagShotgun Manual? 0 Play Time 00:23:36 Cumulative 8.1 hours Start 2020.02.21 @ 21:37:35 End 2020.03.01 @ 20:57:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf15e845-d915-4f82-a05e-37b9af6bbdac