Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 06:35:36 Player: mr roboto Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (299) 299 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1959 Bonus ------- None Cogmind --------- Core Integrity 496/550 Matter 58/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Airjet Cesium-ion Thruster Cesium-ion Thruster Surge Thruster > --- UTILITY (3) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Beam Rifle Flak Cannon > --- INVENTORY (5) ---- Improved Ion Engine Hover Unit Heat Sink Small Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Cannon > --- INVENTORY -------- Ion Engine Hover Unit Heat Sink Small Laser Flak Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 33 | 5 3 16 9 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 11 1 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 1 | . . . 1 Flight 14 | . 3 11 . Utility 5 | . . 2 3 Device 2 | . . 2 . Storage . | . . . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 . 2 4 Energy Gun 4 | 1 . 1 2 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 76 | . 71 80 79 Engine 12 | . 14 11 10 Leg 10 | . 25 . . Flight 24 | . 2 43 32 Device 1 | . . 3 1 Processor 3 | . . . 16 Energy Gun 11 | . 14 11 5 Energy Cannon 1 | . . 1 3 Ballistic Gun 9 | . 14 9 . Naked Turns . | . . . . Heaviest Build 18 | 8 8 15 18 Greatest Support 20 | 20 20 20 16 Greatest Overweight (x) 1 | 1 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 2 3 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 5 5 4 Class Distribution -------------------- 63% | Mutant 25% | Scavenger-Sprinter 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 395 | 244 61 90 . Remotely . | . . . . Salvage Created 330 | . 100 118 112 Parts 26 | . 13 9 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 11 | . 6 2 3 Guns 8 | . 6 2 . Cannons 3 | . . . 3 Classes Destroyed 4 | . 1 1 2 Builder 1 | . . . 1 Swarmer 6 | . 6 . . Grunt 3 | . . . 3 Sentry 2 | . . 2 . Best Kill Streak 3 | . 3 1 3 Combat Bots Only 3 | . 3 1 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 521 | . 157 198 166 Core 129 | . 49 26 54 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 80 93 . Volleys Fired 29 | . 10 14 5 Largest 2 | . 2 2 2 Hottest 125 | . 60 125 116 Shots Fired 55 | . 20 25 10 Gun 43 | . 20 21 2 Cannon 9 | . . 4 5 Launcher 3 | . . . 3 Special . | . . . . Kinetic 23 | . 10 10 3 Thermal 29 | . 10 15 4 Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 8 | . 2 8 7 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 33 | . 7 19 7 Core Hits 22 | . 6 4 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 593 | . 97 248 248 Guns 321 | . 97 195 29 Cannons 190 | . . 53 137 Explosions 82 | . . . 82 Melee . | . . . . Ramming . | . . . . Kinetic 281 | . 73 106 102 Thermal 230 | . 24 142 64 Explosive 82 | . . . 82 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 150 | . . 71 150 Average Temperature 45 | . . 32 66 Received Heat Transfer 162 | . . 72 90 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 521 | . 50 323 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 337 | . 149 337 241 Initial 137 | . . 62 137 Average 119 | . 36 199 193 Maximum Alert Level 1 | . . 1 1 Low Security (%) 78 | 100 100 64 50 Level 1 21 | . . 35 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 7 14 6 Peak Tracking Total 9 | . 3 9 4 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 7 3 . Successful 7 | . 4 3 . Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 7 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Record 4 | . 3 1 . Alert Level 2 | . 1 1 . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 782 | 57 310 273 142 Spaces Moved 1194 | 54 266 685 189 Core 30 | 30 . . . Treads . | . . . . Legs 225 | 24 201 . . Wheels . | . . . . Hover 50 | . . . 50 Flight 889 | . 65 685 139 Fastest Speed 26 | 50 37 26 26 Average Speed 52 | 86 100 30 57 Slowest Speed 130 | 120 130 34 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . . 6 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 33 38 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 12 | . . . 12 Melee . | . . . . Projectile . | . . . . AOE 12 | . . . 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1284 | 63 291 719 211 Wait . | . . . . Move 1177 | 53 265 672 187 Hop 7 | . . 6 1 Pick Up 17 | 5 7 3 2 Fast Attach 10 | 2 1 3 4 Attach 9 | 3 . 4 2 Detach 2 | . . 1 1 Swap 14 | . 2 9 3 Drop 19 | . 6 7 6 Fire 29 | . 10 14 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x2 502 | -9/Materials | Discovered new exit (range 11) 617 | -9/Materials | Discovered new exit (range 16) 641 | -9/Materials | Entered another Materials area 641 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 783 | -8/Materials | Self-destructed Last Messages --------------- 00649_ Connecting with Terminal... 00649_ Current location identified: Materials 00657_ Acquired Imp. Targeting Computer. 00664_ Dropped Particle Gun. 00665_ Acquired Flak Cannon. 00667_ Dropped Heat Sink. 00667_ Acquired Hrd. Light Armor Plating. 00671_ Dropped Hrd. Light Armor Plating. 00689_ U-05 Engineer destroyed. 00703_ Dropped Beam Cannon. 00704_ Acquired Imp. Grenade Launcher. 00707_ G-50 Soldier knocked back. 00710_ G-47 Trooper destroyed. 00713_ G-50 Soldier destroyed. 00713_ G-47 Trooper destroyed. 00718_ Dropped Imp. Grenade Launcher. 00720_ Dropped Surge Thruster. 00720_ Acquired Airjet. 00721_ The unstable cave ceiling collapses. 00760_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????#################????????? | | ?????# #????????? | | ?????# #????????? | | ?????# = #????????? | | ?????# #????##### | | ?????# #????# | | ?????# ] #????# "" | | ?????# #????# "" | | ?????# #????# "" | | ?????# #????# | | ?????#@ #????# | | ?????#/######+################+ | | ?????# #### | | ?????# ##### ######## | | ?????# #???# #??????# | | ?????# #####"#####??# | | ?????### # ####+ | | ?#######/## # # | | ?# # # # | | ?# # | | ?# !%* # | | ?# ] # = ]! # "T" | | ?# =* =% % [ ! ! / | | ?# ]* # ! ! ##### | | ?# ]=* ##########???? | | ?# #????? | | ?# = # # """ #????? | | ?########## #?"T??????????? | | ??????????# #?????????????? | | ??????????# +?????????????? | | ??????????# #?????????????? | | ??????????# #?????????????? | | ??????????# #?????????????? | | ??????????#? #?????????????? | | ????????????? #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageQuantumDatajack Manual? 0 Play Time 00:17:20 Cumulative 4.6 hours Start 2022.03.24 @ 05:58:57 End 2022.03.24 @ 06:35:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e20d20-858f-4549-aa18-d73d33687bae