Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 19:49:37

Player: Cinder

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (47)      235
Value Destroyed (1373)     1373
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (326)                326
              TOTAL SCORE: 5474

 Bonus
-------
High Alert Combat Kills    26
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     288/300
Energy                     123/150
System Corruption          2%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Signal Interpreter
           Core Analyzer
>          --- WEAPON -----------
           Spread Laser
           Gauss Rifle
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
   Armored Wheel
  Improved Heat Sink
  Advanced Weight Redist. System
  Improved Light Armor Plating
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             67   | 6   4   10  7   7   24  3   5   .   1   
  Power                    7    | 1   .   2   .   .   2   .   1   .   1   
    Engine                 4    | 1   .   2   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   3   3   4   10  .   2   .   .   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   
    Leg                    3    | .   .   .   3   .   .   .   .   .   .   
    Wheel                  7    | 2   1   3   .   .   .   .   1   .   .   
    Hover                  3    | .   .   .   .   .   3   .   .   .   .   
    Flight                 11   | .   .   .   .   4   7   .   .   .   .   
  Utility                  15   | 1   3   .   3   2   4   1   1   .   .   
    Device                 4    | .   1   .   1   1   1   .   .   .   .   
    Storage                5    | 1   2   .   2   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   5   1   1   8   2   1   .   .   
    Energy Gun             5    | 1   .   1   .   1   1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   4   .   .   7   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   
Parts Lost                 38   | .   1   6   7   4   10  .   10  .   .   
  Power                    4    | .   .   2   1   .   1   .   .   .   .   
  Propulsion               21   | .   1   2   4   2   8   .   4   .   .   
  Utility                  6    | .   .   .   1   .   1   .   4   .   .   
  Weapon                   7    | .   .   2   1   2   .   .   2   .   .   
  Highest Loss Streak      9    | .   1   4   7   3   5   .   9   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   98  86  75  54  61  61  46  15  7   
  Engine                   3    | .   14  8   7   .   1   .   .   .   .   
  Leg                      1    | .   .   .   7   10  .   .   .   .   .   
  Wheel                    10   | .   27  34  23  .   .   .   1   .   .   
  Hover                    4    | .   .   .   .   .   4   15  10  .   .   
  Flight                   8    | .   .   .   .   15  21  .   .   .   .   
  Device                   5    | .   13  11  7   9   4   .   .   .   .   
  Storage                  8    | .   14  11  11  9   7   7   4   .   .   
  Processor                7    | .   .   .   .   .   14  15  8   7   7   
  Hackware                 2    | .   .   .   .   .   1   7   6   .   .   
  Energy Gun               4    | .   14  8   7   3   .   7   5   .   .   
  Ballistic Gun            6    | .   14  13  7   .   2   7   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 11  12  16  51  9   20  12  12  6   6   
  Greatest Support         32   | 26  26  32  32  20  21  17  17  3   3   
  Greatest Overweight (x)  1    | .   .   .   1   .   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   20  8   20  8   8   8   8   5   5   
  Average Capacity         8    | 6   8   8   14  8   8   8   7   5   5   
  Most Carried             8    | 8   8   8   8   7   8   7   7   2   3   
  Average Carried          6    | 4   7   7   6   4   7   6   5   2   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 8   8   8   5   6   8   7   2   2   2   

 Class Distribution 
--------------------
 79% | Mutant
 13% | Scavenger-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
 Sprinter | -8/Materials
   Mutant | -7/Factory
   Mutant | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -7/Data Miner
   Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Matter Collected           1278 | 177 143 198 20  175 420 95  50  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1428 | 10  321 412 .   27  486 55  117 .   .   
  Parts                    88   | 3   19  35  .   .   26  3   2   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   2   5   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  38   | .   9   11  2   1   10  1   4   .   .   
  Guns                     34   | .   9   11  .   .   10  1   3   .   .   
  AOE                      4    | .   .   .   2   1   .   .   1   .   .   
Classes Destroyed          12   | 1   3   1   1   .   3   1   2   .   .   
  Worker                   4    | .   .   .   .   .   4   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   3   .   .   7   .   2   .   .   
  Grunt                    15   | .   6   7   .   1   1   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   2    | .   .   1   .   .   1   .   .   .   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 1   4   9   2   1   10  1   2   .   .   
  Combat Bots Only         9    | .   4   9   2   1   5   1   2   .   .   
Max Kills in Single Turn   2    | 1   2   1   1   1   2   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        497  | .    33   46   19   38   187  6    165  .    3    
  Missed                   209  | .    9    14   2    22   93   3    64   .    2    
Damage Taken               4055 | .    251  520  791  323  1187 48   924  .    11   
  Core                     1199 | .    59   65   264  103  328  30   339  .    11   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    .    .    14   .    .    .    .    
Core Remaining (%)         68   | 100  76   .    17   81   .    .    .    .    .    
Volleys Fired              111  | 1    24   32   10   2    30   4    8    .    .    
  Largest                  2    | 2    2    2    2    2    2    2    2    .    .    
  Hottest                  101  | 70   70   70   63   70   93   93   101  .    .    
Shots Fired                212  | 2    48   64   12   3    60   9    14   .    .    
  Gun                      199  | 2    48   64   3    1    60   9    12   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    9    2    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  138  | 1    24   46   2    .    56   5    4    .    .    
  Thermal                  49   | 1    24   8    .    .    4    4    8    .    .    
  Explosive                13   | .    .    .    9    2    .    .    2    .    .    
  Electromagnetic          12   | .    .    10   1    1    .    .    .    .    .    
  Robot Hit Streak         12   | 1    12   9    3    6    11   6    8    .    .    
  Robot Miss Streak        7    | .    3    2    3    .    4    3    7    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    .    
Shots Hit Robots           147  | 1    33   46   7    3    39   6    12   .    .    
  Core Hits                107  | 1    18   25   9    2    26   9    17   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | 1    3    1    .    .    .    .    .    .    .    
    Burn                   5    | 1    3    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2668 | 12   359  597  135  100  988  108  369  .    .    
  Guns                     2268 | 12   359  597  21   12   988  108  171  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               372  | .    .    .    114  88   .    .    170  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    .    .    .    .    28   .    .    
  Kinetic                  1601 | .    93   438  21   .    916  70   63   .    .    
  Thermal                  571  | 12   266  75   .    .    72   38   108  .    .    
  Explosive                372  | .    .    .    114  88   .    .    170  .    .    
  Electromagnetic          96   | .    .    84   .    12   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    2    2    2    2    
  Average Corruption       1    | .    .    .    .    .    1    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    4    6    3    .    .    
    Message Errors         2    | .    .    .    .    .    1    .    1    .    .    
    Matter Fused           3    | .    .    .    .    .    .    2    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    1    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            59   | .    .    .    3    47   .    .    9    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               59   | .    .    .    3    47   .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      274  | .    .    .    91   95   .    .    88   .    .    
  Shots                    10   | .    .    .    6    2    .    .    2    .    .    
  Rammed                   20   | .    .    .    .    .    .    .    20   .    .    
Targets Rammed             20   | .    .    .    .    .    .    .    20   .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | 30   276  62   .    .    20   148  23   .    .    
  Average Temperature      71   | 18   107  21   .    .    8    82   17   .    .    
  Received Heat Transfer   948  | .    114  192  .    108  297  .    231  .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | 2    2    1    .    .    .    .    .    .    .    
  Heat Transferred         1681 | 111  999  296  .    .    90   45   140  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Peak Influence             542  | 5   265 387 151 124 542 .   .   .   .   
  Initial                  150  | .   3   118 150 58  56  .   .   .   .   
  Average                  217  | .   127 231 145 85  300 .   .   .   .   
Maximum Alert Level        2    | .   1   1   .   .   2   .   .   .   .   
  Low Security (%)         50   | 100 69  43  100 100 22  .   .   .   .   
  Level 1                  33   | .   30  56  .   .   40  .   .   .   .   
  Level 2                  16   | .   .   .   .   .   37  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   1   .   .   6   .   .   .   .   
  Investigation            6    | .   2   .   .   .   4   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   1   1   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   1   2   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   13  16  2   14  37  3   10  .   1   
  Peak Tracking Total      13   | .   5   9   2   13  8   1   5   .   1   
  Tactical Retreats        13   | .   1   .   .   1   8   1   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Traps Triggered            6    | .   1   1   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Machines Disabled          2    | .   .   .   .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Machines Accessed          18   | .   1   .   .   .   12  .   1   4   .   
  Terminals                7    | .   1   .   .   .   5   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   
Total Hacks                66   | .   3   .   .   .   31  .   1   31  .   
  Successful               40   | .   .   .   .   .   8   .   1   31  .   
  Failed                   26   | .   3   .   .   .   23  .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   3   .   .   .   12  .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   8   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   .   .   .   .   
Terminal Hacks             32   | .   .   .   .   .   .   .   1   31  .   
  Record                   12   | .   .   .   .   .   .   .   1   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   9   .   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   10  .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     70   | .   .   .   .   .   70  .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               2273 | 75   188  368  171  143  716  311  212  79   10   
Spaces Moved               3190 | 66   120  263  122  166  1403 639  317  80   14   
  Core                     122  | 15   .    .    .    .    .    .    13   80   14   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     71   | .    .    .    21   50   .    .    .    .    .    
  Wheels                   556  | 51   120  263  101  .    .    .    21   .    .    
  Hover                    1408 | .    .    .    .    .    486  639  283  .    .    
  Flight                   1033 | .    .    .    .    116  917  .    .    .    .    
  Fastest Speed            23   | 50   80   80   83   32   23   46   46   100  50   
  Average Speed            50   | 80   87   81   94   58   34   46   51   100  57   
  Slowest Speed            120  | 90   90   85   120  120  112  46   100  100  100  
  Overloaded Moves         98   | .    .    .    .    .    98   .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    17   25   29   19   37   82   63   70   3    
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             5    | .    .    .    1    .    .    4    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    .    .    36   10   .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      55   | .    .    .    36   10   .    .    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      3651 | 85   159  359  165  206  1583 647  352  79   16   
  Wait                     179  | .    7    46   23   26   76   .    1    .    .    
  Move                     3181 | 65   119  262  121  165  1402 638  316  79   14   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | 13   3    6    2    6    18   2    2    .    .    
  Fast Attach              13   | 1    1    2    .    .    9    .    .    .    .    
  Attach                   42   | 5    1    5    4    5    15   2    4    .    1    
  Detach                   9    | .    .    .    .    .    8    .    .    .    1    
  Swap                     13   | .    2    3    3    2    1    1    1    .    .    
  Drop                     16   | .    2    3    2    .    9    .    .    .    .    
  Fire                     111  | 1    24   32   10   2    30   4    8    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      20   | .    .    .    .    .    .    .    20   .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 13)
   76 | -11/Scrapyard      | Entered Materials
  257 | -10/Materials      | Discovered new exit (range 10)
  264 | -10/Materials      | Entered another Materials area
  264 | -9/Materials       | Evolved 2 slots: Propulsion x2
  305 | -9/Materials       | Build established: Mutant
  446 | -9/Materials       | Lost 4 parts (1p2n1w)
  458 | -9/Materials       | Destroyed 9 combat bots
  624 | -9/Materials       | Discovered new exit (range 10)
  632 | -9/Materials       | Entered Mines
  744 | -9/Mines           | Assembled infested the area
  755 | -9/Mines           | Discovered new exit (range 12)
  760 | -9/Mines           | Core integrity fell below 50%
  768 | -9/Mines           | Core integrity fell below 20%
  793 | -9/Mines           | Learned location of Zion (-6)
  803 | -9/Mines           | Entered Materials
  803 | -8/Materials       | Evolved 2 slots: Utility x2
  806 | -8/Materials       | Lost 7 parts (1p4n1u1w)
  940 | -8/Materials       | Discovered new exit (range 15)
  946 | -8/Materials       | Identified exit to Factory
  946 | -8/Materials       | Entered Factory
  946 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  947 | -7/Factory         | Identified exit to Lower Caves
  975 | -7/Factory         | Lost 3 parts (2n1w)
 1256 | -7/Factory         | Fabricated Hvy. Flak Cannon?
 1411 | -7/Factory         | Repaired Cesium-ion Thruster
 1485 | -7/Factory         | Lost 5 parts (1p4n)
 1659 | -7/Factory         | Discovered exit to Lower Caves (range 6)
 1662 | -7/Factory         | Entered Lower Caves
 1666 | -7/Lower Caves     | Core integrity fell below 50%
 1692 | -7/Lower Caves     | Learned Factory stockpile data
 1971 | -7/Lower Caves     | Discovered new exit (range 6)
 1973 | -7/Lower Caves     | Identified exit to Lower Caves
 1973 | -7/Lower Caves     | Entered another Lower Caves area
 2102 | -7/Lower Caves     | Identified exit to Data Miner
 2117 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2148 | -7/Lower Caves     | Core integrity fell below 20%
 2185 | -7/Lower Caves     | Entered Data Miner
 2185 | -7/Data Miner      | Discovered new exit (range 6)
 2203 | -7/Data Miner      | Lost 9 parts (4n3u2w)
 2204 | -7/Data Miner      | Met Data Miner
 2225 | -7/Data Miner      | Learned location of Section 7 (-2)
 2225 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2241 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2264 | -7/Data Miner      | Entered Proximity Caves
 2274 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
    Cold Fusion Reactor
    Rocket Array
>>Prototype ID Bank
Downloading prototype IDs...
    Prc. Beam Rifle
    Enh. Autogun
>>Prototype ID Bank
Downloading prototype IDs...
    Prc. Assault Rifle
    Cold Fusion Reactor
Data Miner: I've just received further
  instructions.
God Mode is nearly complete and we think you
  might be able to put it to better use than
  Warlord, so if you see an opportunity, hack it
  and enter \\JMCH to gain control via the back
  door I've installed.
Now off with you.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ??????????????????#####????????????????????????? |
|   ????????????????###   ##???????????????????????? |
|   ????????????????#      #???????????????????????? |
|   ????????????????##     ###?????????????????????? |
|   ?????????????????##      ##????????????????????? |
|   ??????????????????###     #????????????????????? |
|   ????????????????????##    #????????????????????? |
|   ???????????????#######   ##????????????????????? |
|   ???????????????#       @ #?????????????????????? |
|   ???????????????#         #?????????????????????? |
|   ???????????????#  ####     ????????????????????? |
|   ???????????????# ????##     ???????????????????? |
|   ??????????????????????####   ??????????????????? |
|   ??????????????????????????     ????????????????? |
|   ??????????????????????????   Y  ???????????????? |
|   ???????????????????????????      ??????????????? |
|   ???????????????????????????        ????????????? |
|   ????????????????????????????        ???????????? |
|   ????????????????????????????       ????????????? |
|   ????????????????????????????? ###  ????????????? |
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                65
Core Analysis              6
Offensive Hacking          11

 Item Schematics 
-----------------
              Combat Drone Bay | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
          Prc. Rocket Launcher | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
                 Hyp. Coil Gun | -7/Data Miner | Free
  Imp. Shock Absorption System | -7/Data Miner | Free
             Lrn. Sensor Array | -7/Data Miner | Free

 Robot Schematics 
------------------
    S-27 Virus | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
   H-66 Slayer | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
 Y-64 Sentinel | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Flak Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              AntigravBoreMegatreads
  Manual?         0
Play Time         00:45:35
  Cumulative      30.2 hours
  Start           2024.07.25 @ 17:57:25
  End             2024.07.25 @ 19:49:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a177b9cf-588a-4e39-9981-515cefb552b0