Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 19:49:37 Player: Cinder Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1373) 1373 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 5474 Bonus ------- High Alert Combat Kills 26 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 123/150 System Corruption 2% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Spread Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Wheel Improved Heat Sink Advanced Weight Redist. System Improved Light Armor Plating [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 2 . . 1 . . . . Utility 2 | . . . . 2 . . . . . Weapon . | . . . . . . . . . . Parts Attached 67 | 6 4 10 7 7 24 3 5 . 1 Power 7 | 1 . 2 . . 2 . 1 . 1 Engine 4 | 1 . 2 . . 1 . . . . Core 3 | . . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 3 3 4 10 . 2 . . Treads 1 | . . . . . . . 1 . . Leg 3 | . . . 3 . . . . . . Wheel 7 | 2 1 3 . . . . 1 . . Hover 3 | . . . . . 3 . . . . Flight 11 | . . . . 4 7 . . . . Utility 15 | 1 3 . 3 2 4 1 1 . . Device 4 | . 1 . 1 1 1 . . . . Storage 5 | 1 2 . 2 . . . . . . Processor 3 | . . . . 1 2 . . . . Hackware 2 | . . . . . 1 1 . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 20 | 2 . 5 1 1 8 2 1 . . Energy Gun 5 | 1 . 1 . 1 1 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 1 . 4 . . 7 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Parts Lost 38 | . 1 6 7 4 10 . 10 . . Power 4 | . . 2 1 . 1 . . . . Propulsion 21 | . 1 2 4 2 8 . 4 . . Utility 6 | . . . 1 . 1 . 4 . . Weapon 7 | . . 2 1 2 . . 2 . . Highest Loss Streak 9 | . 1 4 7 3 5 . 9 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 66 | . 98 86 75 54 61 61 46 15 7 Engine 3 | . 14 8 7 . 1 . . . . Leg 1 | . . . 7 10 . . . . . Wheel 10 | . 27 34 23 . . . 1 . . Hover 4 | . . . . . 4 15 10 . . Flight 8 | . . . . 15 21 . . . . Device 5 | . 13 11 7 9 4 . . . . Storage 8 | . 14 11 11 9 7 7 4 . . Processor 7 | . . . . . 14 15 8 7 7 Hackware 2 | . . . . . 1 7 6 . . Energy Gun 4 | . 14 8 7 3 . 7 5 . . Ballistic Gun 6 | . 14 13 7 . 2 7 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 11 12 16 51 9 20 12 12 6 6 Greatest Support 32 | 26 26 32 32 20 21 17 17 3 3 Greatest Overweight (x) 1 | . . . 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 20 8 20 8 8 8 8 5 5 Average Capacity 8 | 6 8 8 14 8 8 8 7 5 5 Most Carried 8 | 8 8 8 8 7 8 7 7 2 3 Average Carried 6 | 4 7 7 6 4 7 6 5 2 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 8 8 8 5 6 8 7 2 2 2 Class Distribution -------------------- 79% | Mutant 13% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1278 | 177 143 198 20 175 420 95 50 . . Remotely . | . . . . . . . . . . Salvage Created 1428 | 10 321 412 . 27 486 55 117 . . Parts 88 | 3 19 35 . . 26 3 2 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 2 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 38 | . 9 11 2 1 10 1 4 . . Guns 34 | . 9 11 . . 10 1 3 . . AOE 4 | . . . 2 1 . . 1 . . Classes Destroyed 12 | 1 3 1 1 . 3 1 2 . . Worker 4 | . . . . . 4 . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 3 | . 1 2 . . . . . . . Swarmer 15 | . 3 3 . . 7 . 2 . . Grunt 15 | . 6 7 . 1 1 . . . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 2 | . . 1 . . 1 . . . . Demolisher 2 | . . . 2 . . . . . . Programmer 2 | . . . . . 1 1 . . . Tinkerer 1 | . . . . . . 1 . . . Best Kill Streak 10 | 1 4 9 2 1 10 1 2 . . Combat Bots Only 9 | . 4 9 2 1 5 1 2 . . Max Kills in Single Turn 2 | 1 2 1 1 1 2 1 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . 1 1 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 497 | . 33 46 19 38 187 6 165 . 3 Missed 209 | . 9 14 2 22 93 3 64 . 2 Damage Taken 4055 | . 251 520 791 323 1187 48 924 . 11 Core 1199 | . 59 65 264 103 328 30 339 . 11 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . 14 . . . . Core Remaining (%) 68 | 100 76 . 17 81 . . . . . Volleys Fired 111 | 1 24 32 10 2 30 4 8 . . Largest 2 | 2 2 2 2 2 2 2 2 . . Hottest 101 | 70 70 70 63 70 93 93 101 . . Shots Fired 212 | 2 48 64 12 3 60 9 14 . . Gun 199 | 2 48 64 3 1 60 9 12 . . Cannon . | . . . . . . . . . . Launcher 13 | . . . 9 2 . . 2 . . Special . | . . . . . . . . . . Kinetic 138 | 1 24 46 2 . 56 5 4 . . Thermal 49 | 1 24 8 . . 4 4 8 . . Explosive 13 | . . . 9 2 . . 2 . . Electromagnetic 12 | . . 10 1 1 . . . . . Robot Hit Streak 12 | 1 12 9 3 6 11 6 8 . . Robot Miss Streak 7 | . 3 2 3 . 4 3 7 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 4 | . 2 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 147 | 1 33 46 7 3 39 6 12 . . Core Hits 107 | 1 18 25 9 2 26 9 17 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | 1 3 1 . . . . . . . Burn 5 | 1 3 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2668 | 12 359 597 135 100 988 108 369 . . Guns 2268 | 12 359 597 21 12 988 108 171 . . Cannons . | . . . . . . . . . . Explosions 372 | . . . 114 88 . . 170 . . Melee . | . . . . . . . . . . Ramming 28 | . . . . . . . 28 . . Kinetic 1601 | . 93 438 21 . 916 70 63 . . Thermal 571 | 12 266 75 . . 72 38 108 . . Explosive 372 | . . . 114 88 . . 170 . . Electromagnetic 96 | . . 84 . 12 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 2 2 Average Corruption 1 | . . . . . 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . . 4 6 3 . . Message Errors 2 | . . . . . 1 . 1 . . Matter Fused 3 | . . . . . . 2 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 1 | . . . . . . 1 . . . Alerts 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 59 | . . . 3 47 . . 9 . . Projectiles . | . . . . . . . . . . Explosions 59 | . . . 3 47 . . 9 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 274 | . . . 91 95 . . 88 . . Shots 10 | . . . 6 2 . . 2 . . Rammed 20 | . . . . . . . 20 . . Targets Rammed 20 | . . . . . . . 20 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 276 | 30 276 62 . . 20 148 23 . . Average Temperature 71 | 18 107 21 . . 8 82 17 . . Received Heat Transfer 948 | . 114 192 . 108 297 . 231 . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | 2 2 1 . . . . . . . Heat Transferred 1681 | 111 999 296 . . 90 45 140 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 542 | 5 265 387 151 124 542 . . . . Initial 150 | . 3 118 150 58 56 . . . . Average 217 | . 127 231 145 85 300 . . . . Maximum Alert Level 2 | . 1 1 . . 2 . . . . Low Security (%) 50 | 100 69 43 100 100 22 . . . . Level 1 33 | . 30 56 . . 40 . . . . Level 2 16 | . . . . . 37 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 1 . . 6 . . . . Investigation 6 | . 2 . . . 4 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . 1 1 . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 13 16 2 14 37 3 10 . 1 Peak Tracking Total 13 | . 5 9 2 13 8 1 5 . 1 Tactical Retreats 13 | . 1 . . 1 8 1 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 1 1 . . 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 2 | . . . . 1 1 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 1 . . . 12 . 1 4 . Terminals 7 | . 1 . . . 5 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 66 | . 3 . . . 31 . 1 31 . Successful 40 | . . . . . 8 . 1 31 . Failed 26 | . 3 . . . 23 . . . . Catastrophic 4 | . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 3 . . . 12 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 8 | . . . . . 8 . . . . Recycling Units 6 | . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 32 | . . . . . . . 1 31 . Record 12 | . . . . . . . 1 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . 3 . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Recycle Component 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . . . 9 . . . . Full Trace Events 4 | . 1 . . . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 70 | . . . . . 70 . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 2273 | 75 188 368 171 143 716 311 212 79 10 Spaces Moved 3190 | 66 120 263 122 166 1403 639 317 80 14 Core 122 | 15 . . . . . . 13 80 14 Treads . | . . . . . . . . . . Legs 71 | . . . 21 50 . . . . . Wheels 556 | 51 120 263 101 . . . 21 . . Hover 1408 | . . . . . 486 639 283 . . Flight 1033 | . . . . 116 917 . . . . Fastest Speed 23 | 50 80 80 83 32 23 46 46 100 50 Average Speed 50 | 80 87 81 94 58 34 46 51 100 57 Slowest Speed 120 | 90 90 85 120 120 112 46 100 100 100 Overloaded Moves 98 | . . . . . 98 . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 17 25 29 19 37 82 63 70 3 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 5 | . . . 1 . . 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 55 | . . . 36 10 . . 9 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 55 | . . . 36 10 . . 9 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 3651 | 85 159 359 165 206 1583 647 352 79 16 Wait 179 | . 7 46 23 26 76 . 1 . . Move 3181 | 65 119 262 121 165 1402 638 316 79 14 Hop . | . . . . . . . . . . Pick Up 52 | 13 3 6 2 6 18 2 2 . . Fast Attach 13 | 1 1 2 . . 9 . . . . Attach 42 | 5 1 5 4 5 15 2 4 . 1 Detach 9 | . . . . . 8 . . . 1 Swap 13 | . 2 3 3 2 1 1 1 . . Drop 16 | . 2 3 2 . 9 . . . . Fire 111 | 1 24 32 10 2 30 4 8 . . Melee . | . . . . . . . . . . Ram 20 | . . . . . . . 20 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 76 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 446 | -9/Materials | Lost 4 parts (1p2n1w) 458 | -9/Materials | Destroyed 9 combat bots 624 | -9/Materials | Discovered new exit (range 10) 632 | -9/Materials | Entered Mines 744 | -9/Mines | Assembled infested the area 755 | -9/Mines | Discovered new exit (range 12) 760 | -9/Mines | Core integrity fell below 50% 768 | -9/Mines | Core integrity fell below 20% 793 | -9/Mines | Learned location of Zion (-6) 803 | -9/Mines | Entered Materials 803 | -8/Materials | Evolved 2 slots: Utility x2 806 | -8/Materials | Lost 7 parts (1p4n1u1w) 940 | -8/Materials | Discovered new exit (range 15) 946 | -8/Materials | Identified exit to Factory 946 | -8/Materials | Entered Factory 946 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 947 | -7/Factory | Identified exit to Lower Caves 975 | -7/Factory | Lost 3 parts (2n1w) 1256 | -7/Factory | Fabricated Hvy. Flak Cannon? 1411 | -7/Factory | Repaired Cesium-ion Thruster 1485 | -7/Factory | Lost 5 parts (1p4n) 1659 | -7/Factory | Discovered exit to Lower Caves (range 6) 1662 | -7/Factory | Entered Lower Caves 1666 | -7/Lower Caves | Core integrity fell below 50% 1692 | -7/Lower Caves | Learned Factory stockpile data 1971 | -7/Lower Caves | Discovered new exit (range 6) 1973 | -7/Lower Caves | Identified exit to Lower Caves 1973 | -7/Lower Caves | Entered another Lower Caves area 2102 | -7/Lower Caves | Identified exit to Data Miner 2117 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2148 | -7/Lower Caves | Core integrity fell below 20% 2185 | -7/Lower Caves | Entered Data Miner 2185 | -7/Data Miner | Discovered new exit (range 6) 2203 | -7/Data Miner | Lost 9 parts (4n3u2w) 2204 | -7/Data Miner | Met Data Miner 2225 | -7/Data Miner | Learned location of Section 7 (-2) 2225 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2241 | -7/Data Miner | Received God Mode back door access code from Data Miner 2264 | -7/Data Miner | Entered Proximity Caves 2274 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Cold Fusion Reactor Rocket Array >>Prototype ID Bank Downloading prototype IDs... Prc. Beam Rifle Enh. Autogun >>Prototype ID Bank Downloading prototype IDs... Prc. Assault Rifle Cold Fusion Reactor Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\JMCH to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????#####????????????????????????? | | ????????????????### ##???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????## ###?????????????????????? | | ?????????????????## ##????????????????????? | | ??????????????????### #????????????????????? | | ????????????????????## #????????????????????? | | ???????????????####### ##????????????????????? | | ???????????????# @ #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #### ????????????????????? | | ???????????????# ????## ???????????????????? | | ??????????????????????#### ??????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? Y ???????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ????????????? | | ???????????????????????????? ???????????? | | ???????????????????????????? ????????????? | | ????????????????????????????? ### ????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Core Analysis 6 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed AntigravBoreMegatreads Manual? 0 Play Time 00:45:35 Cumulative 30.2 hours Start 2024.07.25 @ 17:57:25 End 2024.07.25 @ 19:49:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a177b9cf-588a-4e39-9981-515cefb552b0